The "Gray Cells" in LifeHistory Rule

For discussion of other cellular automata.
User avatar
rattlesnake
Posts: 146
Joined: May 28th, 2022, 10:10 pm
Location: Following a 37P4H1V0

Re: The "Gray Cells" in LifeHistory Rule

Post by rattlesnake » August 15th, 2023, 9:48 pm

Another stator reduction:

Code: Select all

x = 3, y = 2, rule = LifeHistory
AB$2AF!
I have discovered SKOP for 115, 188, 492 and gun_ and guntrue_ for 200, 226, 339, 752, 1944, 6624.

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 16th, 2023, 1:59 am

rattlesnake wrote:
August 15th, 2023, 9:48 pm
Another stator reduction:

Code: Select all

x = 3, y = 2, rule = LifeHistory
AB$2AF!
The rotor is already known. My stator version supports the rotor in a different way, however.
Here's a related oscillator:

Code: Select all

x = 6, y = 8, rule = LifeHistory
4.2A$5.A$2.F2A2$2.A$.A.F$A.A$2A!
EDIT: B-to-2G, with both gliders on the same lane. They are separated by 37 ticks, though, so I don't know if this will be useful:

Code: Select all

x = 12, y = 9, rule = LifeHistory
A$2A$.2A$2A9.F2$3.F3$9.F!
By the way, is anyone maintaining an oscillator stamp collection for this rule?
Also, I think a B should be the standard active region for conduits, as Herschel conduits tend to have transparent blocks, and also because of this starting reaction for almost any B conduit, which produces an extra glider:

Code: Select all

x = 4, y = 6, rule = LifeHistory
A$2A$.2A$2A2$3.F!
Here is a sample B-to-C-to-B conduit using that reaction:

Code: Select all

x = 16, y = 14, rule = LifeHistory
10.F2$A$2A$.2A$2A2$3.F6$15.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

Disaster16439
Posts: 191
Joined: June 30th, 2023, 9:17 am
Location: Suffocating(my coordinates are 3,-64,192929929)

Re: The "Gray Cells" in LifeHistory Rule

Post by Disaster16439 » August 16th, 2023, 8:58 pm

qqd wrote:
August 16th, 2023, 1:59 am
rattlesnake wrote:
August 15th, 2023, 9:48 pm
Another stator reduction:

Code: Select all

x = 3, y = 2, rule = LifeHistory
AB$2AF!
The rotor is already known. My stator version supports the rotor in a different way, however.
Here's a related oscillator:

Code: Select all

x = 6, y = 8, rule = LifeHistory
4.2A$5.A$2.F2A2$2.A$.A.F$A.A$2A!
EDIT: B-to-2G, with both gliders on the same lane. They are separated by 37 ticks, though, so I don't know if this will be useful:

Code: Select all

x = 12, y = 9, rule = LifeHistory
A$2A$.2A$2A9.F2$3.F3$9.F!
By the way, is anyone maintaining an oscillator stamp collection for this rule?
Also, I think a B should be the standard active region for conduits, as Herschel conduits tend to have transparent blocks, and also because of this starting reaction for almost any B conduit, which produces an extra glider:

Code: Select all

x = 4, y = 6, rule = LifeHistory
A$2A$.2A$2A2$3.F!
Here is a sample B-to-C-to-B conduit using that reaction:

Code: Select all

x = 16, y = 14, rule = LifeHistory
10.F2$A$2A$.2A$2A2$3.F6$15.F!
They don't. I have a good zillion of r,h,b,and pi conduits
H-pi

Code: Select all

x = 14, y = 12, rule = LifeSuper
11.C$.F9.3C$11.C.C$13.C$F4$10.3D$12.D$10.3D$7.F!
I QUIT CA

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 19th, 2023, 2:23 pm

p294 B-track with a weird Herschel appearance at gen 72:

Code: Select all

x = 26, y = 29, rule = LifeHistory
17.F4$F7.2A$7.2A.2A$8.A2.A$8.A2.A7.F$9.2A$11.F3$24.F$16.F2$9.F$.F3$
14.F2$6.F3$25.F4$8.F!
A p147 based on that:

Code: Select all

x = 26, y = 29, rule = LifeHistory
17.F4$F7.2A$7.2A.2A$8.A2.A$8.A2.A7.F$9.2A$11.F3$24.F$16.F2$9.F$.F3$
14.F$15.2A$6.F7.A2.A$14.A2.A$14.2A.2A$16.2A7.F4$8.F!
EDIT: A p576 B-track, featuring a B-to-R I discovered with a very high output clearance:

Code: Select all

x = 63, y = 63, rule = LifeHistory
42.F2$19.F18.F2$29.2A$29.A.A$31.A$29.3A2$32.F10$60.F$F4$2.F6$9.F2$53.
F6$60.F4$62.F$2.F10$30.F7$24.F18.F2$20.F!
And a p288 based on that:

Code: Select all

x = 63, y = 63, rule = LifeHistory
42.F2$19.F18.F2$29.2A$29.A.A$31.A$29.3A2$32.F10$60.F$F4$2.F6$9.F2$53.
F6$60.F4$62.F$2.F10$30.F2$31.3A$31.A$31.A.A$32.2A2$24.F18.F2$20.F!
And a p192, after adding killer cells that delete stray gilders to prevent collisons:

Code: Select all

x = 63, y = 63, rule = LifeHistory
42.F2$19.F18.F2$29.2A$29.A.A$31.A$29.3A2$32.F$29.F9$60.F$F4$2.F5$52.F
$9.F2$53.F$10.F2$59.2A$59.2A$53.A.A$52.A2.A4.F$52.A3.2A$51.5A2.A$51.A
7.A$51.A.3A2.A3.F$2.F49.6A$14.3A$16.A$9.3A2.3A$7.2A.2A$6.2A.3A$5.A2.
2A.A$6.2A.2A$7.A3.A$33.F$30.F7$24.F18.F2$20.F!
And a p144, after taming the traffic-light plus boat mess away from other copies:

Code: Select all

x = 63, y = 63, rule = LifeHistory
42.F2$19.F18.F2$29.2A$29.A.A$31.A$29.3A2$32.F$29.F6$32.F3$33.F26.F$F
2$35.F2$2.F2$26.F9.F$22.F2$19.F32.F2.A.2A$9.F6.F38.A2.A$5.3A47.3A$4.A
2.A38.F6.F$4.2A.A2.F32.F2$40.F$26.F9.F2$60.F2$27.F2$62.F$2.F26.F3$30.
F6$33.F$30.F2$31.3A$31.A$31.A.A$32.2A2$24.F18.F2$20.F!
EDIT2: A p78 glider gun based on a p78 B-factory:

Code: Select all

x = 31, y = 18, rule = LifeHistory
30.F7$F3$30.F$20.A$F16.5A8.F$22.A$20.2A$2.F16.2A7.F$7.F10.A4.F$11.F7.
F!
Using my B-to-2G, we can create an computerless irregular glider gun without any computational circuitry:

Code: Select all

x = 34, y = 26, rule = LifeHistory
28.F2$33.F6$30.F7$F3$30.F$20.A$F16.5A8.F$22.A$20.2A$2.F16.2A7.F$7.F
10.A4.F$11.F7.F!
The spacings between gliders alternate between 37 and 41, if I am not wrong.
EDIT3: A p156 century hassler, using a C-to-C conduit consisting of only a single killer cell. Also, it only interacts once to remove a single cell, so sparkers from ordinary life might be able to do the job, perhaps producing the first p156 century hassler in ordinary life:

Code: Select all

x = 19, y = 19, rule = LifeHistory
6.F6$18.F2$13.3A$12.A.A$12.2A2$F6$12.F!
Coincidentally, 156=78*2, so here is one way to perturb the p78 glider gun using the hassler:

Code: Select all

x = 35, y = 48, rule = LifeHistory
22.F6$34.F2$29.3A$28.A.A$28.2A2$16.F6$28.F12$30.F7$F3$30.F$20.A$F16.
5A8.F$22.A$20.2A$2.F16.2A7.F$7.F10.A4.F$11.F7.F!
Is someone maintaining an oscillator stamp collection for all patterns with killer cells?
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 23rd, 2023, 2:41 am

Is this topic dormant?
Also, is anyone maintaining an oscillator stamp collection for this rule?
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
hotcrystal0
Posts: 2248
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 23rd, 2023, 9:52 pm

BF47R:

Code: Select all

 x = 18, y = 28, rule = LifeHistory
10.2A$10.A2.2A$11.2A.3A$17.A$11.2A.3A$6.F4.2A.A2$A$2A$.2A$2A2$3.F5$F!
Edit the next day:
Weird.

Code: Select all

 x = 25, y = 25, rule = LifeHistory
2$2.F4$24.A$22.3A$21.A$21.2A$.A13.3A$.2A12.6A$2.2A8.F5.2A.A$.2A17.A.A
$22.A$4.F17.2A2$5.F$8.A$7.A.A$7.2A!
You can derive a B to G2 from it:

Code: Select all

 x = 24, y = 21, rule = LifeHistory
8.F2$.F$12.F7$A13.2A$2A12.2A$.2A8.F$2A2$3.F2$4.F$7.A$6.A.A$6.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
hotcrystal0
Posts: 2248
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 25th, 2023, 5:44 pm

Sorry for double-posting, as always.
Tub replacement catalyst:

Code: Select all

 x = 15, y = 21, rule = LifeHistory
4$5.A$6.A$.2A3.A2.A$2.2A.2A.A.A$9.A$7.D3$5.A$6.A$.2A3.A2.A$2.2A.2A.A.
A$9.A.A$11.A$8.F.A$10.A.A$11.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
squareroot12621
Posts: 633
Joined: March 23rd, 2022, 4:53 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by squareroot12621 » August 25th, 2023, 5:59 pm

hotcrystal0 wrote:
August 25th, 2023, 5:44 pm
Sorry for double-posting, as always.
Tub replacement catalyst:

Code: Select all

 x = 15, y = 21, rule = LifeHistory
4$5.A$6.A$.2A3.A2.A$2.2A.2A.A.A$9.A$7.D3$5.A$6.A$.2A3.A2.A$2.2A.2A.A.
A$9.A.A$11.A$8.F.A$10.A.A$11.2A!
Better tub replacement catalyst:

Code: Select all

x = 23, y = 17, rule = LifeHistory
4.C$5.C9.2C$2C3.C2.A7.C2.A$.2C.2C.A.A5.2C.A.A$8.A10.A$6.F10.F3$4.C$5.
C9.2C$2C3.C2.A7.C2.A$.2C.2C.A.A5.2C.A.A$8.A.A8.A.A$10.A10.A$7.F.A8.F.
A$9.A.A8.A.A$10.2A9.2A!

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 26th, 2023, 7:38 am

Fx90 (Here I consider B to be the default active region):

Code: Select all

x = 17, y = 12, rule = LifeHistory
16.F2$8.F$A$2A$.2A$2A2$3.F3$15.F!
Rx137, with moderately high output clearance:

Code: Select all

x = 17, y = 11, rule = LifeHistory
8.F3$16.F$8.F$A$2A12.F$.2A$2A2$3.F!
L182:

Code: Select all

x = 23, y = 23, rule = LifeHistory
22.F$10.F5$4.F2$F5$16.F3$8.F$A$2A12.F$.2A$2A2$3.F!
Putting four copies of it together produces a p728 four-barreled gun, and so this is one of the few known B conduits that don't delete their gliders with their killer cells if used repeatedly:

Code: Select all

x = 51, y = 51, rule = LifeHistory
19.F8.F4$8.F2$14.F26.F2$46.F$6.F3$29.F2$22.F21.F2$18.F2$34.F$50.F2$
12.F$F35.F6$14.F35.F$38.F2$F$16.F2$32.F2$6.F21.F2$21.F3$44.F$4.F2$9.F
26.F$28.2A$28.A.A11.F$28.A.2A$29.2A$29.A$22.F8.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
hotcrystal0
Posts: 2248
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » September 17th, 2023, 2:55 pm

P18

Code: Select all

 x = 26, y = 24, rule = LifeHistory
4$.2A3.2A$.A2.A2.A$2.4A$7.F$4.2A$3.A2.A$4.2A$2.F$11.2A$6.2A3.2A$2.2A.
A2.A$2.2A2.2A$12.F$9.2A$8.A2.A$9.2A$7.F$9.4A$7.A2.A2.A$7.2A3.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » November 4th, 2023, 6:59 am

Let's revive this thread, starting with F52, a new B-to-B conduit consisting of just 2 killer cells, and releases a glider:

Code: Select all

x = 10, y = 6, rule = LifeHistory
A$2A7.F$.2A$2A2$3.F!
It can be chained, and the gliders aren't removed by any killer cells:

Code: Select all

x = 28, y = 16, rule = LifeHistory
A$2A7.F$.2A$2A2$3.F$18.F4$12.F$27.F4$21.F!
This allows for extending some of our B tracks, as well as converting them into guns. Here is a p1200 eight-barreled glider gun, obtained by inserting 12 F52s in my p576 B-track, and whose envelope looks like a waffle:

Code: Select all

x = 101, y = 101, rule = LifeHistory
32.F2$42.2A$41.2A.2A5.F$42.A2.A$42.A2.A$43.2A$45.F$60.F4$54.F$69.F12.
F2$78.F2$63.F$13.F4$15.F56.F6$22.F3$13.F$100.F5$17.F3$8.F5$93.F$12.F
3$3.F2$97.F3$88.F$7.F5$92.F3$83.F5$F$87.F3$78.F6$28.F56.F4$87.F$37.F
2$22.F2$18.F12.F$46.F4$40.F$55.F4$49.F3$68.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
Da c0c0nut
Posts: 39
Joined: August 6th, 2021, 7:47 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by Da c0c0nut » November 7th, 2023, 6:58 am

Useless discoveries

Code: Select all

x = 156, y = 105, rule = LifeHistory
73$119.F17.F$119.F17.F$119.F17.F$119.F17.F$2.96F21.F17.F$99.2A18.F17.
F$94.4A2.A18.F17.F$F93.A3.2A19.F17.F$94.A5.3A16.F17.F$95.A.A.A2.A16.F
17.F$2.96F2.2A17.F7.3A7.F$119.F7.A.A7.F$127.A.A13$2.96F2$94.4A$.F92.A
$94.A$95.A.A$2.96F!
6085M

Code: Select all

x = 37, y = 18, rule = Life
3o3b2o$o2bobo2bo$o2bobo2bo$o2bob4o$3o2bo2bo5$4ob4ob4ob4obo3bobo2bob5o
$o4bo2bobo4bo2bob2o2bobo2bo3bo$o4bo2bobo4bo2bobobobobo2bo3bo$o4bo2bob
o4bo2bobo2b2obo2bo3bo$4ob4ob4ob4obo3bob4o3bo4$37o!

TYCF
Posts: 523
Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,

Re: The "Gray Cells" in LifeHistory Rule

Post by TYCF » November 8th, 2023, 1:39 am

Probably known transparent reaction.

Code: Select all

x = 13, y = 16, rule = LifeHistory
9.2A$9.2A3$12.F2$2C$.2C$.C10.F6$.2A$.2A!

Code: Select all

x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!



User avatar
eRroR_6o6
Posts: 178
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: The "Gray Cells" in LifeHistory Rule

Post by eRroR_6o6 » December 19th, 2023, 1:07 pm

CF57B:

Code: Select all

x = 10, y = 10, rule = LifeHistory
7.F4$7.3A$6.A.A$6.2A3$F!
Which gives us a C-to-C:

Code: Select all

x = 19, y = 32, rule = LifeHistory
6$5.F7$12.F.F4$14.3A$13.A.A$13.2A3$7.F!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

User avatar
hotcrystal0
Posts: 2248
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » December 28th, 2023, 1:35 pm

Yes. true-period 14 glider gun

Code: Select all

x = 157, y = 192, rule = LifeHistory
10.2A$10.A$11.A$8.4A$3.F4.A$6.F4.3A$11.A2.A$13.2A$3.3A$F2.A.A$F.A2.A$
3.2A$6.F!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
JP21
Posts: 1877
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: The "Gray Cells" in LifeHistory Rule

Post by JP21 » December 28th, 2023, 11:10 pm

Just a p26 fleet hassler/shuttle...

Code: Select all

x = 35, y = 34, rule = LifeHistory
27.F.B.F$26.F.3B$25.F.6B.F$24.F.8B$23.F.9B$22.F.9B$23.4BA5B$22.4B3A3B
$23.4BABAB$22.F.4B2A$24.5B$18.F6.2B$17.3B4.F$14.F.4B2.F$13.F.7B$12.F.
9B$11.F.9B$12.4BA5B$11.4B3A3B$12.4BABAB$11.F.4B2A$13.5B$7.F6.2B$6.3B
4.F$3.F.4B2.F$2.F.7B$3.9B$2.9B$.4BA5B$F3B3A3B$.4BABAB$3.3B2A$3.4B$2.F
.B!

User avatar
b-engine
Posts: 1391
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: The "Gray Cells" in LifeHistory Rule

Post by b-engine » December 31st, 2023, 10:06 am

Smaller variant of eater 3 and p6 derived which is SKOP:

Code: Select all

x = 29, y = 29, rule = LifeHistory
.A$2.A$3A2$5.A$3.A.A$4.2A$8.A$9.A$7.3A2$12.A$10.A.A$11.2A$15.A$16.A$14.
3A2$19.A$17.A.A$10.2A6.2A$10.2A10.A$23.A$.F8.A10.3A$F2.A5.A.A13.2A$2.
A.A4.A2.A2.2A7.A2.A$.A11.A.2A7.A.A$2.A2.F5.2A12.A2.F$4.F22.F!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

-

100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

-

Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

User avatar
b-engine
Posts: 1391
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: The "Gray Cells" in LifeHistory Rule

Post by b-engine » January 26th, 2024, 2:40 am

L104:

Code: Select all

x = 15, y = 24, rule = LifeHistory
7.D$6.3D$5.3D7$A$2A$.2A$2A3$14.F6$2.F11.F2$8.F!
P416 and p208 by chaining the B loop:

Code: Select all

x = 94, y = 41, rule = LifeHistory
11.F52.F2$5.F11.F40.F11.F3$32.F5.F46.F5.F3$5.F52.F3$40.F30.2A20.F$70.
2A$71.2A$72.A3$38.F52.F6$2.F52.F3$21.A52.A$21.2A51.2A$22.2A51.2A$F20.
2A30.F20.2A3$35.F52.F3$2.F5.F46.F5.F3$23.F11.F40.F11.F2$29.F52.F!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

-

100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

-

Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

User avatar
wwei47
Posts: 1679
Joined: February 18th, 2021, 11:18 am

Re: The "Gray Cells" in LifeHistory Rule

Post by wwei47 » April 22nd, 2024, 1:28 pm

Random P7:

Code: Select all

x = 9, y = 8, rule = LifeHistory
4.A$3.A.A$3.A.A$.3A.A.2A$A4.A.BA$.3A.A2B$3.2A2BF$4.B.F!

User avatar
hotcrystal0
Posts: 2248
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » April 22nd, 2024, 1:51 pm

hotcrystal0 wrote:
December 28th, 2023, 1:35 pm
Yes. true-period 14 glider gun

Code: Select all

x = 157, y = 192, rule = LifeHistory
10.2A$10.A$11.A$8.4A$3.F4.A$6.F4.3A$11.A2.A$13.2A$3.3A$F2.A.A$F.A2.A$
3.2A$6.F!
Smaller gun:

Code: Select all

x = 12, y = 9, rule = LifeHistory
3.F$6.F$9.F$11.F$3.3A$F2.A.A$F.A2.A$3.2A$6.F!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
wwei47
Posts: 1679
Joined: February 18th, 2021, 11:18 am

Re: The "Gray Cells" in LifeHistory Rule

Post by wwei47 » April 22nd, 2024, 5:19 pm

I think these oscillators are new but there isn't a stamp collection or anything.

Code: Select all

x = 41, y = 57, rule = LHsimple
B.B8.B.A6.2A$B.B9.2A.B3.A2.A$3B15.A2.2A$2.B8.2A5.A.A$2.B8.A2.B4.2A.B
6$3B8.B2.A5.3B.3B7.B$2.B9.3A.B5.B.B.B$2.B9.A7.3B.3B$2.B11.A5.B3.B.B$
2.B7.B.3A5.3B.3B9.B$12.A2.B16.3A$30.B.A.A$32.3A$40.B2$3B20.B$B.B9.2A
2.2A7.A7.B$3B7.B3A2.A.B5.2A$2.B9.2A2.2A5.A$3B21.A$21.B2.A.B5$2B2.3B7.
B$.B2.B10.B$.B2.3B3.B.3A.B$.B4.B5.A.A$3B.3B5.3A2.B3$12.B3$2B2.3B8.B$.
B2.B.B3.B7.B$.B2.3B6.3A$.B4.B6.A.A$3B.3B6.3A$11.B5.B5$3B.B.B5.B3.B$2.
B.B.B12.B$3B.3B3.B4.3A$2.B3.B8.A.A$3B3.B8.3A$12.B6.B$18.B!
EDIT: More:

Code: Select all

x = 20, y = 50, rule = LHsimple
3B$B.B$3B7.B6AB$2.B$3B6$2B2.3B6.B$.B2.B.B$.B2.B.B$.B2.B.B$3B.3B3.B.3A
$12.A2.A$12.A2.A$13.3A.B4$14.B9$2B2.3B7.2B$.B2.B.B$.B2.3B8.3A.B$.B4.B
8.A.A$3B.3B3.B4.3A2$14.B$16.B3$3B.3B9.B$2.B3.B5.B$3B3.B4.B$2.B3.B5.A
4.B$3B3.B4.A.3A2$11.2A.2A$13.A$14.B$10.B!

Post Reply