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#C [[ ZOOM 8 X -11 Y -10 TRACK 0 -1/187 ]]
x = 52, y = 9, rule = B2i3-ckr4cz5aikr6cn7e8/S2-in3-aek4acy5q6e7c
3bo47bo$3bobo43bobo$3b2o45b2o$27bo$2bo23bobo$bobo21bobobo$obobo21bobo$
bobo23bo$2bo!
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#C [[ ZOOM 4 TRACK 0 -1/187 ]]
x = 122, y = 72, rule = B2i3-ckr4cz5aikr6cn7e8/S2-in3-aek4acy5q6e7c
46b2ob2o$48bo$45b2o3b2o$46b2ob2o$48bo2$48bo$47bobo10$33bo29bo$31b2o31b
2o$32b2o29b2o9$48bo$47bobo23bo$46bobobo21bobo$47bobo21bobobo$48bo23bob
o$73bo16$119bo$2bo115bobo$bobo113bobobo$obobo113bobo$bobo115bo$2bo12$
68bo$42bo26bo34bo$41bobo23b3o33bobo$15b5o20bobobo32b5o20bobobo$15bo3bo
21bobo33bo3bo21bobo$16b3o23bo35b3o23bo!
Most glider + object → glider × 2 + object collisions have the output gliders on the wrong direction. 4-barrelled p176, p240, p396 and p1256 guns in other rules demonstrate the phenomenon:
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x = 14, y = 26, rule = B3-ckr4y5ay6i/S2-i3-aey4aci5c6an7
10bo$9bobo$8bobobo$7bobobobo$8bobobo$5b2o2bobo$4bobo3bo$6bo6$o$b2o$2o
4$10bo$9bobo$8bobobo$7bobobobo$8bobobo$9bobo$10bo!
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x = 20, y = 25, rule = B3-ckr4iktyz5kry6-ek/S2-i3cijnr4ceiqrt5cq7c
16bo$15bobo$14bobobo$13bobobobo$14bobobo$15bobo$16bo6$2bo$b2obo$4bo7bo
$bo2bo5bobo3bo$obo8b2o2bobo$o2bo10bobobo$2o11bobobobo$o2bo10bobobo$obo
12bobo$bo2bo11bo$4bo$b2obo$2bo!
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x = 33, y = 37, rule = B3-ckr5y6i/S2-i3-aek4ci5cik6c
29bo$22b2o4bobo$21bobo3bobobo$23bo2bobobobo$27bobobo$28bobo$29bo6$obo$
b2o$bo16$29bo$28bobo$27bobobo$26bobobobo$27bobobo$28bobo$29bo!
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x = 17, y = 58, rule = B2i3-ckry4nz5akqr6ein7e/S2-i3-aek4ciqrt5c6k
13bo$6b2o4bobo$5bobo3bobobo$7bo2bobobobo$11bobobo$12bobo$13bo43$2bo$ob
o$b2o10bo$12bobo$11bobobo$10bobobobo$11bobobo$12bobo$13bo!