A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
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Blobster2024
- Posts: 10
- Joined: February 23rd, 2024, 1:26 pm
- Location: Peculia
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by Blobster2024 » February 24th, 2024, 6:40 pm
Hey! Blobster2024 here. Here, you'll choose one of the
four colors in this QuadLife simulation and try to defend your team's Beacon while attacking the other teams. Here's how it begins:
Code:
Select all
x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
The turn order goes:
Red,
Green,
Blue, and finally
Yellow.
You must
only use spaceships and still lifes, with the color of your team.
And above the pattern, you must place something like this: "
47:
47:
47:
47."
Current Status:
Red (47): Blobster2024
Green (47):
Blue (47):
Yellow (47):
I'll start.
51:
47:
47:
47
Code:
Select all
x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!

Mr. Blobby
Code:
Select all
x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)
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azulavoir
- Posts: 118
- Joined: September 20th, 2023, 10:28 am
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by azulavoir » February 27th, 2024, 1:20 pm
Code:
Select all
x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B7$11.3C$11.C2.C$11.C$11.C$6.2C4.
C19.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.
D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.
D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.
D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
A roaring start, where Blue eliminates Red and Green's beacons

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unname4798
- Posts: 2442
- Joined: July 15th, 2023, 10:27 am
- Location: On the highest skyscraper
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by unname4798 » February 27th, 2024, 1:58 pm
azulavoir wrote: ↑February 27th, 2024, 1:20 pm
Code:
Select all
x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B7$11.3C$11.C2.C$11.C$11.C$6.2C4.
C19.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.
D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.
D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.
D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
A roaring start, where Blue eliminates Red and Green's beacons
Code:
Select all
x = 47, y = 51, rule = QuadLife
5.2A$5.2A3$5.2A18.2B$5.A.A16.B2.B$6.A17.B.B7.B$25.B7.B.B$33.B.B$34.B$
18.2A$17.A2.A$18.2A3$17.2C$2.2A13.2C12.2B11.B$2.2A27.2B10.B.B$43.B2.B
$44.2B5$A$A$A5$6.2C24.2D$2.2C3.C12.D11.D3.2D$.C2.C2.C.C9.D10.D.D2.D2.
D$.C.C4.2C9.D3.D6.2D4.D.D$2.C16.4D14.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.
D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.
C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D
4$21.2D$21.2D!
[[ THUMBNAIL THUMBSIZE 3 NOSOURCE AUTOSTART ZOOM 6 T 0 PAUSE 2 "R-G-B-Y" T 216 PAUSE 2 "25-24-21-52" LOOP 217 ]]
The escaped glider has been eaten by the Block.
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azulavoir
- Posts: 118
- Joined: September 20th, 2023, 10:28 am
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by azulavoir » February 27th, 2024, 2:42 pm
unname4798 wrote: ↑February 27th, 2024, 1:58 pm
Code:
Select all
x = 47, y = 51, rule = QuadLife
5.2A$5.2A3$5.2A18.2B$5.A.A16.B2.B$6.A17.B.B7.B$25.B7.B.B$33.B.B$34.B$
18.2A$17.A2.A$18.2A3$17.2C$2.2A13.2C12.2B11.B$2.2A27.2B10.B.B$43.B2.B
$44.2B5$A$A$A5$6.2C24.2D$2.2C3.C12.D11.D3.2D$.C2.C2.C.C9.D10.D.D2.D2.
D$.C.C4.2C9.D3.D6.2D4.D.D$2.C16.4D14.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.
D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.
C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D
4$21.2D$21.2D!
[[ THUMBNAIL THUMBSIZE 3 NOSOURCE AUTOSTART ZOOM 6 T 0 PAUSE 2 "R-G-B-Y" T 216 PAUSE 2 "25-24-21-52" LOOP 217 ]]
The escaped glider has been eaten by the Block.
Consider, however:
Code:
Select all
x = 159, y = 77, rule = QuadLife
11.2A$11.2A3$11.2A18.2B$11.A.A16.B2.B$12.A17.B.B7.B$31.B7.B.B$39.B.B$
40.B$24.2A$23.A2.A$24.2A3$23.2C$23.2C12.2B11.B$37.2B10.B.B$49.B2.B$50.
2B3$2.3A2$A$A12.2C$A12.2C$3.2A$3.2A4.2C$8.C2.C$9.2C$38.2D$38.D3.2D$24.
2D10.D.D2.D2.D$23.D2.D9.2D4.D.D$24.2D17.D$33.2D$34.D4.2D3.D$31.3D5.2D
2.D.D$24.C6.D5.2D5.D$8.C9.C4.C.C11.2D$8.C10.C4.C8.D$8.C8.3C12.D.D7.2D
$32.D2.D2.D3.2D$33.2D2.D.D$38.D2$27.2C$27.2C27$157.2C$157.2C!
More optimal than eating the escaping glider is to pi it for maximal population.
Do we have to reconstruct our beacons down the line?

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hotdogPi
- Moderator
- Posts: 2203
- Joined: August 12th, 2020, 8:22 pm
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by hotdogPi » February 27th, 2024, 2:51 pm
While I'm not actually playing, I would think that a placement is invalid if the spaceship can't come from infinity.
User:HotdogPi/My discoveries
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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azulavoir
- Posts: 118
- Joined: September 20th, 2023, 10:28 am
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1
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by azulavoir » February 27th, 2024, 3:52 pm
hotdogPi wrote: ↑February 27th, 2024, 2:51 pm
While I'm not actually playing, I would think that a placement is invalid if the spaceship can't come from infinity.
I've interpreted it, akin to a PvP minigame in something like Minecraft, as that the spaceship has to be able to originate from your color of cells.
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breaker's glider gun
- Posts: 730
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
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by breaker's glider gun » February 28th, 2024, 6:49 pm
let's put them farther away from each other:
Code: Select all
x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
also let's wait a round before running.
Hilarious:
Code: Select all
x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
4.A15.B.B2.B2.B$2.2A3.A4.A.A17.B3.2B$6.2A5.2A17.2B11$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D$7.C24.D!
A possible "round":
Code: Select all
x = 40, y = 40, rule = QuadLife
7.A12.2B10.B$6.A.A2.2A6.2B.2B3.2B2.B.B$2.2A3.A2.A2.A6.4B2.B2.B2.B3.2B
$2.2A7.A.A7.2B3.B.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.
3A10.3B6.B2.B.B$.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B
4.B.B$.A2.A2.A.A4.A15.B.B2.B2.B$2.2A3.A4.A.A17.B3.2B$6.2A5.2A17.2B11$
6.2C24.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.
C34.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.
C4.2C4.D5.D6.D$7.2C8.2C.2C9.2D$12.C4.4C6.D$2.2C7.C.C4.2C3.2D.D.D7.2D$
2.2C3.C2.C2.C9.2D.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
I think one should be able to play from a snake ect ect
. . .
Give me a suggestion of something
interesting to draw
here!
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Blobster2024
- Posts: 10
- Joined: February 23rd, 2024, 1:26 pm
- Location: Peculia
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1
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by Blobster2024 » March 2nd, 2024, 1:16 pm
breaker's glider gun wrote: ↑February 28th, 2024, 6:49 pm
let's put them farther away from each other:
also let's wait a round before running.
Hilarious:
A possible "round":
I think one should be able to play from a snake ect ect
Okay! Let's do that.
This one would
destroy blue and yellow's beacons.
Code:
Select all
x = 40, y = 39, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A6.A17.B3.2B$6.2A7.A16.2B$13.3A10$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D!

Mr. Blobby
Code:
Select all
x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)
-
Entity Valkyrie 2
- Posts: 2052
- Joined: February 26th, 2019, 7:13 pm
-
Contact:
-
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2
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by Entity Valkyrie 2 » March 2nd, 2024, 10:27 pm
Blobster2024 wrote: ↑March 2nd, 2024, 1:16 pm
breaker's glider gun wrote: ↑February 28th, 2024, 6:49 pm
let's put them farther away from each other:
also let's wait a round before running.
Hilarious:
A possible "round":
I think one should be able to play from a snake ect ect
Okay! Let's do that.
This one would
destroy blue and yellow's beacons.
Code:
Select all
x = 40, y = 39, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A6.A17.B3.2B$6.2A7.A16.2B$13.3A10$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D!
Umm... the tubs were cut off.
Anyway, what happens in a situation like this?
Code: Select all
x = 48, y = 48, rule = EV2QuadColor
7.G32.I$6.G.G2.2G22.2I2.I.I$2.2G3.G2.G2.G20.I2.I2.I3.2I$2.2G7.G.G20.I
.I7.2I$12.G22.I$7.2G30.2I$.G5.HG5.G18.I5.IJ5.I$G.G2.GH5.3G18.3I5.JI2.
I.I$.G3.2G4.G24.I4.2I3.I$11.2G22.2I$2.G42.I$.G.G4.2G23.C4.2I4.I.I$.G
2.G2.G.G22.C5.I.I2.I2.I$2.2G3.G24.3C5.I3.2I$6.2G32.2I$11.B.B$12.2B$
12.B13$30.2D$30.D.D$30.D$6.2E6.2A24.2K$2.2E3.E5.A.A24.K3.2K$.E2.E2.E.
E5.A22.K.K2.K2.K$.E.E4.2E28.2K4.K.K$2.E42.K$11.2E22.2K$.E3.2E4.E24.K
4.2K3.K$E.E2.EF5.3E18.3K5.LK2.K.K$.E5.FE5.E18.K5.KL5.K$7.2E30.2K$12.E
22.K$2.2E7.E.E20.K.K7.2K$2.2E3.E2.E2.E20.K2.K2.K3.2K$6.E.E2.2E22.2K2.
K.K$7.E32.K!
(Don't mind the use of EV2QuadColor — it is just a marked version of QuadLife.)
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
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breaker's glider gun
- Posts: 730
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
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by breaker's glider gun » March 3rd, 2024, 2:59 am
Entity Valkyrie 2 wrote: ↑March 2nd, 2024, 10:27 pm
Anyway, what happens in a situation like this?
Snip
Nothing! Next round is another round.
. . .
Give me a suggestion of something
interesting to draw
here!
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hotcrystal0
- Posts: 4335
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
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by hotcrystal0 » March 16th, 2024, 10:37 pm
I’m proposing this as a new starting position:
Code: Select all
x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C14$7.2A37.2D$8.A37.D$5.3A39.3D$5.A43.D$11.2A29.
2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D
4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A
5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.
2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.D$7.2A37.2D!
(Also, I’m also proposing that you have to destroy
all of a certain color, instead of just the beacon.)
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
-
Blobster2024
- Posts: 10
- Joined: February 23rd, 2024, 1:26 pm
- Location: Peculia
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by Blobster2024 » March 18th, 2024, 2:42 pm
hotcrystal0 wrote: ↑March 16th, 2024, 10:37 pm
I’m proposing this as a new starting position:
Code: Select all
x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C14$7.2A37.2D$8.A37.D$5.3A39.3D$5.A43.D$11.2A29.
2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D
4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A
5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.
2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.D$7.2A37.2D!
(Also, I’m also proposing that you have to destroy
all of a certain color, instead of just the beacon.)
Got it!

Mr. Blobby
Code:
Select all
x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)
-
Haycat2009
- Posts: 1049
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
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by Haycat2009 » March 19th, 2024, 6:34 am
Code:
Select all
x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C6$33.3D$32.D2.D$35.D$35.D$32.D.D4$7.2A37.2D$8.
A37.D$5.3A39.3D$5.A43.D$11.2A29.2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A
6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.
A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$
17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.
D$7.2A37.2D!
The beacon does not survive, but 0:5:72:518. Is this valid?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
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jayden678910
- Posts: 632
- Joined: November 12th, 2023, 10:21 am
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by jayden678910 » September 6th, 2025, 5:14 pm
reboot
Code:
Select all
x = 70, y = 70, rule = QuadLife
2A.A2.A.2A3.A42.B3.2B.B2.B.2B$2A.4A.2A3.3A38.3B3.2B.4B.2B$16.A36.B$2A
.4A.2A5.2A36.2B5.2B.4B.2B$.A.A2.A.A52.B.B2.B.B$.A.A2.A.A52.B.B2.B.B$2A
.4A.2A50.2B.4B.2B2$2A.4A.2A3.2A40.2B3.2B.4B.2B$2A.A2.A.2A3.2A40.2B3.2B
.B2.B.2B3$14.A40.B$2A6.2A3.A.A38.B.B3.2B6.2B$.A6.2A2.A2.A38.B2.B2.2B6.
B$.A.A9.2A40.2B9.B.B$2.2A62.2B37$2.2C62.2D$.C.C9.2C40.2D9.D.D$.C6.2C2.
C2.C38.D2.D2.2D6.D$2C6.2C3.C.C38.D.D3.2D6.2D$14.C40.D3$2C.C2.C.2C3.2C
40.2D3.2D.D2.D.2D$2C.4C.2C3.2C40.2D3.2D.4D.2D2$2C.4C.2C50.2D.4D.2D$.C
.C2.C.C52.D.D2.D.D$.C.C2.C.C52.D.D2.D.D$2C.4C.2C5.2C36.2D5.2D.4D.2D$16.
C36.D$2C.4C.2C3.3C38.3D3.2D.4D.2D$2C.C2.C.2C3.C42.D3.2D.D2.D.2D!
Placing them farther apart
Code:
Select all
x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B47$2.2C72.2D$.C.C9.2C50.2D9.D.D$.C6.2C2.
C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D3$2C.C2.C.2C3.2C
50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.2C60.2D.4D.2D$.C
.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.2D5.2D.4D.2D$16.
C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.2D.D2.D.2D!
I’ll be green.
Code:
Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
-
unname4798
- Posts: 2442
- Joined: July 15th, 2023, 10:27 am
- Location: On the highest skyscraper
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by unname4798 » September 7th, 2025, 4:24 am
81-
81-
81-
16:
Code:
Select all
x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A$16.3A43$2.2C72.2D$.C.C9.2C50.
2D9.D.D$.C6.2C2.C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D
3$2C.C2.C.2C3.2C50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.
2C60.2D.4D.2D$.C.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.
2D5.2D.4D.2D$16.C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.
2D.D2.D.2D!
Code:
Select all
x = 82, y = 81, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B47$2.2C$.C.C9.2C$.C6.2C2.C2.C$2C6.2C3.C
.C$14.C44.2D$59.2D2$2C.C2.C.2C3.2C$2C.4C.2C3.2C62.2D$77.2D$2C.4C.2C$.
C.C2.C.C$.C.C2.C.C$2C.4C.2C5.2C$16.C$2C.4C.2C3.3C64.2D$2C.C2.C.2C3.C45.
2D19.2D$59.2D!
-
jayden678910
- Posts: 632
- Joined: November 12th, 2023, 10:21 am
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by jayden678910 » September 7th, 2025, 9:04 am
unname4798 wrote: ↑September 7th, 2025, 4:24 am
81-
81-
81-
16:
Code:
Select all
x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A$16.3A43$2.2C72.2D$.C.C9.2C50.
2D9.D.D$.C6.2C2.C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D
3$2C.C2.C.2C3.2C50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.
2C60.2D.4D.2D$.C.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.
2D5.2D.4D.2D$16.C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.
2D.D2.D.2D!
Code:
Select all
x = 82, y = 81, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B47$2.2C$.C.C9.2C$.C6.2C2.C2.C$2C6.2C3.C
.C$14.C44.2D$59.2D2$2C.C2.C.2C3.2C$2C.4C.2C3.2C62.2D$77.2D$2C.4C.2C$.
C.C2.C.C$.C.C2.C.C$2C.4C.2C5.2C$16.C$2C.4C.2C3.3C64.2D$2C.C2.C.2C3.C45.
2D19.2D$59.2D!
Yes, that’s a possible “round”
Code:
Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
-
unname4798
- Posts: 2442
- Joined: July 15th, 2023, 10:27 am
- Location: On the highest skyscraper
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by unname4798 » September 7th, 2025, 11:08 am
That's not a "possible round".
-
jayden678910
- Posts: 632
- Joined: November 12th, 2023, 10:21 am
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by jayden678910 » September 7th, 2025, 12:30 pm
unname4798 wrote: ↑September 7th, 2025, 11:08 am
That's not a "possible round".
why and what color are you
Code:
Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
-
unname4798
- Posts: 2442
- Joined: July 15th, 2023, 10:27 am
- Location: On the highest skyscraper
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by unname4798 » September 7th, 2025, 12:47 pm
Red.
-
jayden678910
- Posts: 632
- Joined: November 12th, 2023, 10:21 am
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by jayden678910 » September 7th, 2025, 7:02 pm
Code:
Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
-
unname4798
- Posts: 2442
- Joined: July 15th, 2023, 10:27 am
- Location: On the highest skyscraper
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by unname4798 » September 8th, 2025, 6:52 am
But a single color can have multiple players. Single color is a team, not an individual.
-
jayden678910
- Posts: 632
- Joined: November 12th, 2023, 10:21 am
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by jayden678910 » September 8th, 2025, 7:09 am
ok sry
Code:
Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
-
jayden678910
- Posts: 632
- Joined: November 12th, 2023, 10:21 am
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Quote
-
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Post
by jayden678910 » September 8th, 2025, 4:37 pm
I can pull off a “secret technique”:
Code:
Select all
x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A51.B$16.3A50.B$69.3B42$2.2C72.
2D$.C.C9.2C50.2D9.D.D$.C6.2C2.C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D
6.2D$14.C50.D3$2C.C2.C.2C3.2C50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.
4D.2D2$2C.4C.2C60.2D.4D.2D$.C.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$
2C.4C.2C5.2C46.2D5.2D.4D.2D$16.C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C
2.C.2C3.C52.D3.2D.D2.D.2D!
Code:
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x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
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Disaster16439
- Posts: 291
- Joined: June 30th, 2023, 9:17 am
- Location: Teyvat
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by Disaster16439 » September 30th, 2025, 7:39 pm
Buump(ish) but this is actually a good game.
Sending everything to innocent blue while making a colony:
Code: Select all
x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$
2A.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B
3.2B.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B
2.2B6.B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A51.B$16.3A50.B$69.3B
39$62.2D$61.2D$63.D$2.2C72.2D$.C.C9.2C50.2D9.D.D$.C6.2C2.C2.C48.D2.D
2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D3$2C.C2.C.2C3.2C50.2D3.2D.D
2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.2C60.2D.4D.2D$.C.C2.C.C62.D
.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.2D5.2D.4D.2D$16.C46.D$2C.
4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.2D.D2.D.2D!
(post count announcement removed — it wasn't even a milestone --hotdogPi)
Code: Select all
x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless
