QuadLife VS (Game)

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
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Blobster2024
Posts: 10
Joined: February 23rd, 2024, 1:26 pm
Location: Peculia

QuadLife VS (Game)

Post by Blobster2024 » February 24th, 2024, 6:40 pm

Hey! Blobster2024 here. Here, you'll choose one of the four colors in this QuadLife simulation and try to defend your team's Beacon while attacking the other teams. Here's how it begins:

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
The turn order goes: Red, Green, Blue, and finally Yellow.

You must only use spaceships and still lifes, with the color of your team.

And above the pattern, you must place something like this: "47:47:47:47."

Current Status:

Red (47): Blobster2024
Green (47):
Blue (47):
Yellow (47):

I'll start.

51:47:47:47

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
:lol: Mr. Blobby :lol:

Code: Select all

 x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)

User avatar
azulavoir
Posts: 118
Joined: September 20th, 2023, 10:28 am

Re: QuadLife VS (Game)

Post by azulavoir » February 27th, 2024, 1:20 pm

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B7$11.3C$11.C2.C$11.C$11.C$6.2C4.
C19.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.
D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.
D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.
D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
A roaring start, where Blue eliminates Red and Green's beacons :)
Image

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: QuadLife VS (Game)

Post by unname4798 » February 27th, 2024, 1:58 pm

azulavoir wrote:
February 27th, 2024, 1:20 pm

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B7$11.3C$11.C2.C$11.C$11.C$6.2C4.
C19.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.
D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.
D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.
D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
A roaring start, where Blue eliminates Red and Green's beacons :)

Code: Select all

x = 47, y = 51, rule = QuadLife
5.2A$5.2A3$5.2A18.2B$5.A.A16.B2.B$6.A17.B.B7.B$25.B7.B.B$33.B.B$34.B$
18.2A$17.A2.A$18.2A3$17.2C$2.2A13.2C12.2B11.B$2.2A27.2B10.B.B$43.B2.B
$44.2B5$A$A$A5$6.2C24.2D$2.2C3.C12.D11.D3.2D$.C2.C2.C.C9.D10.D.D2.D2.
D$.C.C4.2C9.D3.D6.2D4.D.D$2.C16.4D14.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.
D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.
C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D
4$21.2D$21.2D!
[[ THUMBNAIL THUMBSIZE 3 NOSOURCE AUTOSTART ZOOM 6 T 0 PAUSE 2 "R-G-B-Y" T 216 PAUSE 2 "25-24-21-52" LOOP 217 ]]
The escaped glider has been eaten by the Block.

User avatar
azulavoir
Posts: 118
Joined: September 20th, 2023, 10:28 am

Re: QuadLife VS (Game)

Post by azulavoir » February 27th, 2024, 2:42 pm

unname4798 wrote:
February 27th, 2024, 1:58 pm

Code: Select all

x = 47, y = 51, rule = QuadLife
5.2A$5.2A3$5.2A18.2B$5.A.A16.B2.B$6.A17.B.B7.B$25.B7.B.B$33.B.B$34.B$
18.2A$17.A2.A$18.2A3$17.2C$2.2A13.2C12.2B11.B$2.2A27.2B10.B.B$43.B2.B
$44.2B5$A$A$A5$6.2C24.2D$2.2C3.C12.D11.D3.2D$.C2.C2.C.C9.D10.D.D2.D2.
D$.C.C4.2C9.D3.D6.2D4.D.D$2.C16.4D14.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.
D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.
C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D
4$21.2D$21.2D!
[[ THUMBNAIL THUMBSIZE 3 NOSOURCE AUTOSTART ZOOM 6 T 0 PAUSE 2 "R-G-B-Y" T 216 PAUSE 2 "25-24-21-52" LOOP 217 ]]
The escaped glider has been eaten by the Block.
Consider, however:

Code: Select all

x = 159, y = 77, rule = QuadLife
11.2A$11.2A3$11.2A18.2B$11.A.A16.B2.B$12.A17.B.B7.B$31.B7.B.B$39.B.B$
40.B$24.2A$23.A2.A$24.2A3$23.2C$23.2C12.2B11.B$37.2B10.B.B$49.B2.B$50.
2B3$2.3A2$A$A12.2C$A12.2C$3.2A$3.2A4.2C$8.C2.C$9.2C$38.2D$38.D3.2D$24.
2D10.D.D2.D2.D$23.D2.D9.2D4.D.D$24.2D17.D$33.2D$34.D4.2D3.D$31.3D5.2D
2.D.D$24.C6.D5.2D5.D$8.C9.C4.C.C11.2D$8.C10.C4.C8.D$8.C8.3C12.D.D7.2D
$32.D2.D2.D3.2D$33.2D2.D.D$38.D2$27.2C$27.2C27$157.2C$157.2C!
More optimal than eating the escaping glider is to pi it for maximal population.

Do we have to reconstruct our beacons down the line?
Image

hotdogPi
Moderator
Posts: 2203
Joined: August 12th, 2020, 8:22 pm

Re: QuadLife VS (Game)

Post by hotdogPi » February 27th, 2024, 2:51 pm

While I'm not actually playing, I would think that a placement is invalid if the spaceship can't come from infinity.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

User avatar
azulavoir
Posts: 118
Joined: September 20th, 2023, 10:28 am

Re: QuadLife VS (Game)

Post by azulavoir » February 27th, 2024, 3:52 pm

hotdogPi wrote:
February 27th, 2024, 2:51 pm
While I'm not actually playing, I would think that a placement is invalid if the spaceship can't come from infinity.
I've interpreted it, akin to a PvP minigame in something like Minecraft, as that the spaceship has to be able to originate from your color of cells.
Image

User avatar
breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: QuadLife VS (Game)

Post by breaker's glider gun » February 28th, 2024, 6:49 pm

let's put them farther away from each other:

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
also let's wait a round before running.

Hilarious:

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
4.A15.B.B2.B2.B$2.2A3.A4.A.A17.B3.2B$6.2A5.2A17.2B11$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D$7.C24.D!
A possible "round":

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A12.2B10.B$6.A.A2.2A6.2B.2B3.2B2.B.B$2.2A3.A2.A2.A6.4B2.B2.B2.B3.2B
$2.2A7.A.A7.2B3.B.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.
3A10.3B6.B2.B.B$.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B
4.B.B$.A2.A2.A.A4.A15.B.B2.B2.B$2.2A3.A4.A.A17.B3.2B$6.2A5.2A17.2B11$
6.2C24.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.
C34.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.
C4.2C4.D5.D6.D$7.2C8.2C.2C9.2D$12.C4.4C6.D$2.2C7.C.C4.2C3.2D.D.D7.2D$
2.2C3.C2.C2.C9.2D.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
I think one should be able to play from a snake ect ect
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!

User avatar
Blobster2024
Posts: 10
Joined: February 23rd, 2024, 1:26 pm
Location: Peculia

Re: QuadLife VS (Game)

Post by Blobster2024 » March 2nd, 2024, 1:16 pm

breaker's glider gun wrote:
February 28th, 2024, 6:49 pm
let's put them farther away from each other:

Code: Select all

-snip-
also let's wait a round before running.

Hilarious:

Code: Select all

-snip-
A possible "round":

Code: Select all

-snip-
I think one should be able to play from a snake ect ect
Okay! Let's do that.
This one would destroy blue and yellow's beacons.

Code: Select all

x = 40, y = 39, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A6.A17.B3.2B$6.2A7.A16.2B$13.3A10$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D!
:lol: Mr. Blobby :lol:

Code: Select all

 x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)

User avatar
Entity Valkyrie 2
Posts: 2052
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: QuadLife VS (Game)

Post by Entity Valkyrie 2 » March 2nd, 2024, 10:27 pm

Blobster2024 wrote:
March 2nd, 2024, 1:16 pm
breaker's glider gun wrote:
February 28th, 2024, 6:49 pm
let's put them farther away from each other:

Code: Select all

-snip-
also let's wait a round before running.

Hilarious:

Code: Select all

-snip-
A possible "round":

Code: Select all

-snip-
I think one should be able to play from a snake ect ect
Okay! Let's do that.
This one would destroy blue and yellow's beacons.

Code: Select all

x = 40, y = 39, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A6.A17.B3.2B$6.2A7.A16.2B$13.3A10$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D!
Umm... the tubs were cut off.

Anyway, what happens in a situation like this?

Code: Select all

x = 48, y = 48, rule = EV2QuadColor
7.G32.I$6.G.G2.2G22.2I2.I.I$2.2G3.G2.G2.G20.I2.I2.I3.2I$2.2G7.G.G20.I
.I7.2I$12.G22.I$7.2G30.2I$.G5.HG5.G18.I5.IJ5.I$G.G2.GH5.3G18.3I5.JI2.
I.I$.G3.2G4.G24.I4.2I3.I$11.2G22.2I$2.G42.I$.G.G4.2G23.C4.2I4.I.I$.G
2.G2.G.G22.C5.I.I2.I2.I$2.2G3.G24.3C5.I3.2I$6.2G32.2I$11.B.B$12.2B$
12.B13$30.2D$30.D.D$30.D$6.2E6.2A24.2K$2.2E3.E5.A.A24.K3.2K$.E2.E2.E.
E5.A22.K.K2.K2.K$.E.E4.2E28.2K4.K.K$2.E42.K$11.2E22.2K$.E3.2E4.E24.K
4.2K3.K$E.E2.EF5.3E18.3K5.LK2.K.K$.E5.FE5.E18.K5.KL5.K$7.2E30.2K$12.E
22.K$2.2E7.E.E20.K.K7.2K$2.2E3.E2.E2.E20.K2.K2.K3.2K$6.E.E2.2E22.2K2.
K.K$7.E32.K!
(Don't mind the use of EV2QuadColor — it is just a marked version of QuadLife.)
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)

User avatar
breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: QuadLife VS (Game)

Post by breaker's glider gun » March 3rd, 2024, 2:59 am

Entity Valkyrie 2 wrote:
March 2nd, 2024, 10:27 pm
Anyway, what happens in a situation like this?
Snip
Nothing! Next round is another round.
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: QuadLife VS (Game)

Post by hotcrystal0 » March 16th, 2024, 10:37 pm

I’m proposing this as a new starting position:

Code: Select all

x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C14$7.2A37.2D$8.A37.D$5.3A39.3D$5.A43.D$11.2A29.
2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D
4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A
5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.
2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.D$7.2A37.2D!
(Also, I’m also proposing that you have to destroy all of a certain color, instead of just the beacon.)
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
Blobster2024
Posts: 10
Joined: February 23rd, 2024, 1:26 pm
Location: Peculia

Re: QuadLife VS (Game)

Post by Blobster2024 » March 18th, 2024, 2:42 pm

hotcrystal0 wrote:
March 16th, 2024, 10:37 pm
I’m proposing this as a new starting position:

Code: Select all

x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C14$7.2A37.2D$8.A37.D$5.3A39.3D$5.A43.D$11.2A29.
2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D
4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A
5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.
2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.D$7.2A37.2D!
(Also, I’m also proposing that you have to destroy all of a certain color, instead of just the beacon.)
Got it!
:lol: Mr. Blobby :lol:

Code: Select all

 x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)

Haycat2009
Posts: 1049
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: QuadLife VS (Game)

Post by Haycat2009 » March 19th, 2024, 6:34 am

Code: Select all

x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C6$33.3D$32.D2.D$35.D$35.D$32.D.D4$7.2A37.2D$8.
A37.D$5.3A39.3D$5.A43.D$11.2A29.2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A
6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.
A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$
17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.
D$7.2A37.2D!
The beacon does not survive, but 0:5:72:518. Is this valid?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: QuadLife VS (Game)

Post by jayden678910 » September 6th, 2025, 5:14 pm

reboot

Code: Select all

x = 70, y = 70, rule = QuadLife
2A.A2.A.2A3.A42.B3.2B.B2.B.2B$2A.4A.2A3.3A38.3B3.2B.4B.2B$16.A36.B$2A
.4A.2A5.2A36.2B5.2B.4B.2B$.A.A2.A.A52.B.B2.B.B$.A.A2.A.A52.B.B2.B.B$2A
.4A.2A50.2B.4B.2B2$2A.4A.2A3.2A40.2B3.2B.4B.2B$2A.A2.A.2A3.2A40.2B3.2B
.B2.B.2B3$14.A40.B$2A6.2A3.A.A38.B.B3.2B6.2B$.A6.2A2.A2.A38.B2.B2.2B6.
B$.A.A9.2A40.2B9.B.B$2.2A62.2B37$2.2C62.2D$.C.C9.2C40.2D9.D.D$.C6.2C2.
C2.C38.D2.D2.2D6.D$2C6.2C3.C.C38.D.D3.2D6.2D$14.C40.D3$2C.C2.C.2C3.2C
40.2D3.2D.D2.D.2D$2C.4C.2C3.2C40.2D3.2D.4D.2D2$2C.4C.2C50.2D.4D.2D$.C
.C2.C.C52.D.D2.D.D$.C.C2.C.C52.D.D2.D.D$2C.4C.2C5.2C36.2D5.2D.4D.2D$16.
C36.D$2C.4C.2C3.3C38.3D3.2D.4D.2D$2C.C2.C.2C3.C42.D3.2D.D2.D.2D!
Placing them farther apart

Code: Select all

x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B47$2.2C72.2D$.C.C9.2C50.2D9.D.D$.C6.2C2.
C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D3$2C.C2.C.2C3.2C
50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.2C60.2D.4D.2D$.C
.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.2D5.2D.4D.2D$16.
C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.2D.D2.D.2D!
I’ll be green.

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: QuadLife VS (Game)

Post by unname4798 » September 7th, 2025, 4:24 am

81-81-81-16:

Code: Select all

x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A$16.3A43$2.2C72.2D$.C.C9.2C50.
2D9.D.D$.C6.2C2.C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D
3$2C.C2.C.2C3.2C50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.
2C60.2D.4D.2D$.C.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.
2D5.2D.4D.2D$16.C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.
2D.D2.D.2D!

Code: Select all

x = 82, y = 81, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B47$2.2C$.C.C9.2C$.C6.2C2.C2.C$2C6.2C3.C
.C$14.C44.2D$59.2D2$2C.C2.C.2C3.2C$2C.4C.2C3.2C62.2D$77.2D$2C.4C.2C$.
C.C2.C.C$.C.C2.C.C$2C.4C.2C5.2C$16.C$2C.4C.2C3.3C64.2D$2C.C2.C.2C3.C45.
2D19.2D$59.2D!

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: QuadLife VS (Game)

Post by jayden678910 » September 7th, 2025, 9:04 am

unname4798 wrote:
September 7th, 2025, 4:24 am
81-81-81-16:

Code: Select all

x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A$16.3A43$2.2C72.2D$.C.C9.2C50.
2D9.D.D$.C6.2C2.C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D
3$2C.C2.C.2C3.2C50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.
2C60.2D.4D.2D$.C.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.
2D5.2D.4D.2D$16.C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.
2D.D2.D.2D!

Code: Select all

x = 82, y = 81, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B47$2.2C$.C.C9.2C$.C6.2C2.C2.C$2C6.2C3.C
.C$14.C44.2D$59.2D2$2C.C2.C.2C3.2C$2C.4C.2C3.2C62.2D$77.2D$2C.4C.2C$.
C.C2.C.C$.C.C2.C.C$2C.4C.2C5.2C$16.C$2C.4C.2C3.3C64.2D$2C.C2.C.2C3.C45.
2D19.2D$59.2D!
Yes, that’s a possible “round”

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: QuadLife VS (Game)

Post by unname4798 » September 7th, 2025, 11:08 am

That's not a "possible round".

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: QuadLife VS (Game)

Post by jayden678910 » September 7th, 2025, 12:30 pm

unname4798 wrote:
September 7th, 2025, 11:08 am
That's not a "possible round".
why and what color are you

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: QuadLife VS (Game)

Post by unname4798 » September 7th, 2025, 12:47 pm

Red.

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: QuadLife VS (Game)

Post by jayden678910 » September 7th, 2025, 7:02 pm

unname4798 wrote:
September 7th, 2025, 12:47 pm
Red.
Blobster is already red.

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: QuadLife VS (Game)

Post by unname4798 » September 8th, 2025, 6:52 am

But a single color can have multiple players. Single color is a team, not an individual.

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: QuadLife VS (Game)

Post by jayden678910 » September 8th, 2025, 7:09 am

ok sry

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: QuadLife VS (Game)

Post by jayden678910 » September 8th, 2025, 4:37 pm

I can pull off a “secret technique”:

Code: Select all

x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$2A
.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B3.2B
.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B2.2B6.
B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A51.B$16.3A50.B$69.3B42$2.2C72.
2D$.C.C9.2C50.2D9.D.D$.C6.2C2.C2.C48.D2.D2.2D6.D$2C6.2C3.C.C48.D.D3.2D
6.2D$14.C50.D3$2C.C2.C.2C3.2C50.2D3.2D.D2.D.2D$2C.4C.2C3.2C50.2D3.2D.
4D.2D2$2C.4C.2C60.2D.4D.2D$.C.C2.C.C62.D.D2.D.D$.C.C2.C.C62.D.D2.D.D$
2C.4C.2C5.2C46.2D5.2D.4D.2D$16.C46.D$2C.4C.2C3.3C48.3D3.2D.4D.2D$2C.C
2.C.2C3.C52.D3.2D.D2.D.2D!

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

Disaster16439
Posts: 291
Joined: June 30th, 2023, 9:17 am
Location: Teyvat

Re: QuadLife VS (Game)

Post by Disaster16439 » September 30th, 2025, 7:39 pm

Buump(ish) but this is actually a good game.

Sending everything to innocent blue while making a colony:

Code: Select all

x = 80, y = 80, rule = QuadLife
2A.A2.A.2A3.A52.B3.2B.B2.B.2B$2A.4A.2A3.3A48.3B3.2B.4B.2B$16.A46.B$2A
.4A.2A5.2A46.2B5.2B.4B.2B$.A.A2.A.A62.B.B2.B.B$.A.A2.A.A62.B.B2.B.B$
2A.4A.2A60.2B.4B.2B2$2A.4A.2A3.2A50.2B3.2B.4B.2B$2A.A2.A.2A3.2A50.2B
3.2B.B2.B.2B3$14.A50.B$2A6.2A3.A.A48.B.B3.2B6.2B$.A6.2A2.A2.A48.B2.B
2.2B6.B$.A.A9.2A50.2B9.B.B$2.2A72.2B2$17.A$18.A51.B$16.3A50.B$69.3B
39$62.2D$61.2D$63.D$2.2C72.2D$.C.C9.2C50.2D9.D.D$.C6.2C2.C2.C48.D2.D
2.2D6.D$2C6.2C3.C.C48.D.D3.2D6.2D$14.C50.D3$2C.C2.C.2C3.2C50.2D3.2D.D
2.D.2D$2C.4C.2C3.2C50.2D3.2D.4D.2D2$2C.4C.2C60.2D.4D.2D$.C.C2.C.C62.D
.D2.D.D$.C.C2.C.C62.D.D2.D.D$2C.4C.2C5.2C46.2D5.2D.4D.2D$16.C46.D$2C.
4C.2C3.3C48.3D3.2D.4D.2D$2C.C2.C.2C3.C52.D3.2D.D2.D.2D!
(post count announcement removed — it wasn't even a milestone --hotdogPi)

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D

LWSSONHWSSONLWSS
Posts: 374
Joined: July 20th, 2024, 9:51 am

Re: QuadLife VS (Game)

Post by LWSSONHWSSONLWSS » October 1st, 2025, 11:00 am

Can I be blue?
Please click this okay?
Image

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