WIP: Conway's Story Mode (CSM)

For general discussion about Conway's Game of Life.
User avatar
squareroot12621
Posts: 682
Joined: March 23rd, 2022, 4:53 pm

Re: WIP: Conway's Story Mode (CSM)

Post by squareroot12621 » July 11th, 2024, 9:15 pm

More concept art, now that it's been, what, a year?

Code: Select all

x = 192, y = 108, rule = websafe
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3uVrHuV2rHuV2rH$192rH! [[ ZOOM 3 QUALITY ]]

User avatar
squareroot12621
Posts: 682
Joined: March 23rd, 2022, 4:53 pm

Re: WIP: Conway's Story Mode (CSM)

Post by squareroot12621 » July 13th, 2024, 7:51 pm

(Sorry for double-posting. I've been working on this a lot lately.)
Here's some actual Python code (tested on 3.12.2 and IDLE) for Conway's Game of Life—a tutorial. The buttons don't work yet, though:

Code: Select all

# Conway's Game of Life--a tutorial
# Made by squareroot12621.
import random, time, turtle

turtle.setup(1280, 720)
window = turtle.Screen()
canvas = window.getcanvas()
window.title("Conway's Game of Life\u2014a tutorial")
turtle.tracer(0)

t = turtle.Turtle() # Draws objects that are refreshed every frame
f = turtle.Turtle() # Draws objects that are refreshed when mode changes

mode = 'loading'
lastMode = None # Must be different from 'loading'
                # so that draw_loading_first() triggers

lastLoadingFrame = -1

def read_and_parse_lesson_file():
    '''Yield loading messages until file 'CGOLATUTORIAL-lessons.txt' is
    read and parsed.
    '''
    global mode
    # I removed the part of the code that opens a file and parses it,
    # so that you don't have to make the file yourself.
    yield 'Loading message #1...'
    yield 'Loading message #2...'
    yield 'Loading message #3...'
        
    
def draw_loading_first():
    '''Draws the part of the loading screen that's only drawn once.'''
    global lessonParser
    lessonParser = read_and_parse_lesson_file() # Makes loading messages
    window.bgcolor('#261032')
    # Write the "Loading..." text
    f.goto(0, 0)
    f.color('#FFFFFF')
    f.write('Loading...', align='center', font=('Arial', 28, 'normal'))
    
def draw_loading():
    '''Draws the part of the loading screen that's drawn every frame.'''
    global lastLoadingFrame, lessonParser, mode

    # Draw the p30 glider stream
    t.color('#D1B2DE')
    loadingFrame = int(time.time() * 18 % 30) # 18 FPS, 30 frames
    if loadingFrame != lastLoadingFrame:
        lastLoadingFrame = loadingFrame
        gliderPhases = [[(1, 0), (2, 1), (0, 2), (1, 2), (2, 2)],
                        [(0, 1), (2, 1), (1, 2), (2, 2), (1, 3)],
                        [(2, 1), (0, 2), (2, 2), (1, 3), (2, 3)],
                        [(1, 1), (2, 2), (3, 2), (1, 3), (2, 3)]]
        # Generate the cells
        cellsOn = []
        for glider in range(20):
            for cell in gliderPhases[(loadingFrame + 30 * glider) % 4]:
                cellsOn.append([dimension + (loadingFrame + 30 * glider) // 4
                                for dimension in cell])
        # Draw the cells and delete the old ones
        canvas.delete('loading')
        for cell in cellsOn:
            leftX = 6*cell[0] - 220
            topY = 6*cell[1] - 396
            canvas.create_rectangle(leftX, topY, leftX + 5, topY - 5,
                                    fill='#FFFFFF', width=0, tag='loading')

    # Write loading messages
    t.color('#D1B2DE')
    t.goto(0, -30)
    try:
        loadingMessage = next(lessonParser)
    except StopIteration:
        loadingMessage = 'Done!'
        mode = 'main'
    t.write(loadingMessage, align='center', font=('Arial', 18, 'normal'))

def draw_main_first():
    '''Draws the part of the main menu that's only drawn once.'''
    window.bgcolor('#4C2063')
    canvas.delete('loading')

    # Conway's Game of Life
    f.color('#E9D8F0')
    f.goto(0, 250)
    f.write("Conway's Game of Life", align='center',
            font=('Arial', 40, 'normal'))
    # --- the tutorial ---
    f.color('#B78FCC')
    f.goto(0, 210)
    f.write('\u2014\u2014\u2014 the tutorial \u2014\u2014\u2014',
            align='center', font=('Arial', 24, 'italic'))
    # Buttons
    f.pensize(3)
    for x, text, top, bottom in [(-420, 'Play',
                                  "Learn Conway's Game of",
                                  'Life with 5-minute lessons'),
                                 (-140, 'Sandbox',
                                  "Play with Conway's Game",
                                  'of Life on your own'),
                                 (140, 'Settings',
                                  'Change your language,',
                                  'reset your progress, etc.'),
                                 (420, 'Credits',
                                  'Thanks to everyone who',
                                  'has contributed to this!')]:
        # Button outline and fill
        f.goto(x - 120, 100)
        f.pencolor('#D1B2DE')
        f.fillcolor('#261032')
        f.pendown()
        f.begin_fill()
        f.goto(x + 120, 100)
        f.goto(x + 120, -200)
        f.goto(x - 120, -200)
        f.goto(x - 120, 100)
        f.end_fill()
        f.penup()
        # Artwork for each button
        if text == 'Play':
            # "Lessons"
            for rectX, rectY, num in [(-490, -90, '1'), (-450, 0, '2'),
                                      (-350, -10, '3'), (-380, -100, '4')]:
                # Inner border and fill
                f.fillcolor('#9559B3')
                f.pencolor('#261032')
                f.goto(rectX - 27, rectY + 27)
                f.pendown()
                f.begin_fill()
                f.goto(rectX + 27, rectY + 27)
                f.goto(rectX + 27, rectY - 27)
                f.goto(rectX - 27, rectY - 27)
                f.goto(rectX - 27, rectY + 27)
                f.end_fill()
                f.penup()
                # Outer border
                f.pencolor('#D1B2DE')
                f.goto(rectX - 30, rectY + 30)
                f.pendown()
                f.goto(rectX + 30, rectY + 30)
                f.goto(rectX + 30, rectY - 30)
                f.goto(rectX - 30, rectY - 30)
                f.goto(rectX - 30, rectY + 30)
                f.penup()
                # Text
                f.pencolor('#261032')
                for deltaX in range(2):
                    for deltaY in range(-22, -20):
                        f.goto(rectX + deltaX, rectY + deltaY)
                        f.write(num, align='center', font=('Arial', 28, 'normal'))
            # Lines between "lessons"
            f.pencolor('#D1B2DE')
            for x1, y1, x2, y2 in [(-540, -85, -520, -90),
                                   (-480, -60, -460, -30),
                                   (-420, -2, -380, -8),
                                   (-355, -40, -375, -70),
                                   (-350, -100, -300, -90)]:
                f.goto(x1, y1)
                f.pendown()
                f.goto(x2, y2)
                f.penup()
        elif text == 'Sandbox':
            # Sandbox
            f.goto(-220, 10)
            f.pendown()
            f.goto(-60, 10)
            f.goto(-40, -100)
            f.goto(-240, -100)
            f.goto(-220, 10)
            f.penup()
            f.goto(-40, -100)
            f.pendown()
            f.goto(-40, -120)
            f.goto(-240, -120)
            f.goto(-240, -100)
            f.goto(-40, -100)
            f.penup()
            # Boat
            f.fillcolor('#9559B3')
            f.goto(-100, 0)
            f.begin_fill()
            f.goto(-97, -24)
            f.goto(-107, -24)
            f.goto(-108, -16)
            f.goto(-88, -16)
            f.goto(-89, -8)
            f.goto(-109, -8)
            f.goto(-108, -16)
            f.goto(-118, -16)
            f.goto(-120, 0)
            f.goto(-100, 0)
            f.end_fill()
            # Beacon
            f.goto(-150, -50)
            f.begin_fill()
            f.goto(-150, -58)
            f.goto(-160, -58)
            f.goto(-160, -66)
            f.goto(-170, -66)
            f.goto(-170, -50)
            f.goto(-150, -50)
            f.end_fill()
            f.goto(-130, -82)
            f.begin_fill()
            f.goto(-130, -66)
            f.goto(-140, -66)
            f.goto(-140, -74)
            f.goto(-150, -74)
            f.goto(-150, -82)
            f.goto(-130, -82)
            f.end_fill()
            # Block
            f.goto(-195, -20)
            f.begin_fill()
            f.goto(-193, -4)
            f.goto(-173, -4)
            f.goto(-175, -20)
            f.goto(-195, -20)
            f.end_fill()
        elif text == 'Settings':
            f.goto(140, -80)
            f.pensize(20)
            f.pendown()
            f.circle(30)
            f.penup()
            f.pensize(10)
            f.goto(f.xcor() - 1, f.ycor() - 2)
            for tooth in range(8):
                f.backward(4)
                f.right(90)
                f.pendown()
                f.forward(18)
                f.left(90)
                f.forward(10)
                f.left(90)
                f.forward(18)
                f.right(180)
                f.penup()
                f.left(90)
                f.backward(4)
                f.circle(30, 45)
            f.pensize(3)
        elif text == 'Credits':
            # Glider trophy
            f.pencolor('#D1B2DE')
            f.fillcolor('#9559B3')
            f.goto(465, 39)
            f.pendown()
            f.begin_fill()
            f.goto(375, 39)
            f.goto(375, 7)
            f.goto(435, 7)
            f.goto(435, -57)
            f.goto(405, -57)
            f.goto(405, -25)
            f.goto(465, -25)
            f.goto(465, 39)
            f.end_fill()
            f.penup()
            # Left stickman
            f.goto(375, -140) # Body
            f.pendown()
            f.goto(375, -110)
            f.circle(17) # Head
            f.penup()
            f.goto(369, -140) # Left arm
            f.pendown()
            f.goto(370, -135)
            f.goto(375, -126)
            f.goto(390, -115) # Right arm
            f.goto(394, -108)
            f.goto(397, -102)
            f.goto(401, -90)
            f.goto(404, -61) # Right hand
            f.goto(409, -61)
            f.goto(409, -60)
            f.goto(404, -60)
            f.penup()
            f.goto(383, -84) # Eye
            f.pendown()
            f.goto(384, -87)
            f.penup()
            f.goto(384, -96) # Mouth
            f.pendown()
            f.goto(388, -98)
            f.goto(390, -98)
            f.penup()
            # Middle stickman
            f.goto(428, -140) # Body
            f.pendown()
            f.goto(428, -105)
            f.circle(15) # Head
            f.penup()
            f.goto(413, -60) # Left hand
            f.pendown()
            f.goto(418, -60)
            f.goto(418, -61)
            f.goto(413, -61)
            f.goto(413, -68) # Left arm
            f.goto(414, -74)
            f.goto(415, -82)
            f.penup()
            f.goto(420, -104)
            f.pendown()
            f.goto(423, -111)
            f.goto(428, -116) # Right arm
            f.goto(432, -111)
            f.goto(434, -104)
            f.penup()
            f.goto(436, -76)
            f.pendown()
            f.goto(436, -74)
            f.goto(435, -61) # Right hand
            f.goto(430, -61)
            f.goto(430, -60)
            f.goto(435, -60)
            f.penup()
            f.pensize(2)
            f.goto(421, -86) # Left eye
            f.pendown()
            f.goto(422, -83)
            f.goto(423, -82)
            f.goto(424, -83)
            f.goto(425, -86)
            f.penup()
            f.goto(431, -86) # Right eye
            f.pendown()
            f.goto(432, -83)
            f.goto(433, -82)
            f.goto(434, -83)
            f.goto(435, -86)
            f.penup()
            f.pensize(3)
            f.fillcolor('#D1B2DE')
            f.goto(422, -94) # Mouth
            f.pendown()
            f.begin_fill()
            f.goto(434, -94)
            f.goto(431, -97)
            f.goto(428, -98)
            f.goto(425, -97)
            f.goto(422, -94)
            f.end_fill()
            f.penup()
            # Right stickman
            f.goto(479, -140) # Body
            f.pendown()
            f.goto(479, -105)
            f.circle(16) # Head
            f.penup()
            f.goto(451, -28) # Left hand
            f.pendown()
            f.goto(447, -28)
            f.goto(447, -29)
            f.goto(451, -29)
            f.goto(465, -80) # Left arm
            f.penup()
            f.goto(470, -101)
            f.pendown()
            f.goto(473, -111)
            f.goto(476, -114)
            f.goto(479, -117)
            f.penup() # (waving right arm is drawn by the t turtle)
            f.goto(474, -83) # Left eye
            f.pendown()
            f.goto(474, -85)
            f.penup()
            f.goto(484, -83) # Right eye
            f.pendown()
            f.goto(484, -85)
            f.penup()
            f.pensize(2) # Mouth
            f.goto(472, -92)
            f.pendown()
            f.goto(486, -92)
            f.goto(483, -96)
            f.goto(479, -98)
            f.goto(475, -96)
            f.goto(472, -92)
            f.penup()
            f.pensize(3)
            
        # Button name and subtitle
        f.goto(x, 50)
        f.write(text, align='center', font=('Arial', 28, 'normal'))
        f.goto(x, -170)
        f.write(top, align='center', font=('Arial', 14, 'normal'))
        f.goto(x, -192)
        f.write(bottom, align='center', font=('Arial', 14, 'normal'))
    
def draw_main():
    '''Draws the part of the main menu that's redrawn every frame.'''
    # Draw the animated waving hand on the right stick figure
    t.pencolor('#D1B2DE')
    t.pensize(3)
    t.goto(479, -117)
    t.pendown()
    if time.time() * 5 % 1 > 0.7:
        t.goto(491, -115)
        t.goto(495, -112)
        t.penup()
        t.pensize(2)
        t.goto(498, -105)
        t.pendown()
        t.goto(500, -109)
        t.penup()
        t.goto(502, -100)
        t.pendown()
        t.goto(505, -107)
        t.penup()
        t.pensize(3)
    elif int(time.time() * 5 % 2) == 0:
        t.goto(490, -115)
        t.goto(494, -111)
        t.goto(501, -98)
    else:
        t.goto(492, -116)
        t.goto(505, -110)
    t.penup()
    
def draw_screen():
    '''Draws the screen depending on the mode.'''
    global lastMode

    newMode = mode != lastMode # Triggers draw_<mode>_first() functions
    lastMode = mode
    if newMode:
        f.reset()
        f.hideturtle()
        f.penup()
    t.reset()
    t.hideturtle()
    t.penup()
        
    if mode == 'loading':
        if newMode:
            draw_loading_first()
        draw_loading()
    elif mode == 'main':
        if newMode:
            draw_main_first()
        draw_main()
    
    window.update()
    window.ontimer(draw_screen, 20)

draw_screen()

window.listen()
window.mainloop()
(Don't ask why I'm using turtle.)

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wirehead
Posts: 275
Joined: June 18th, 2022, 2:37 pm
Location: /dev/full
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Re: WIP: Conway's Story Mode (CSM)

Post by wirehead » July 13th, 2024, 10:12 pm

First time posting in this thread, I think this project is a really good idea. I mostly do stuff in OCA wiring rules and the general number theory of CA (not really terribly active now, but once was), and I never really understood how to "do stuff" in CGoL. I think a program like this would be an invaluable tool to bring in new people, both people completely new to CA in general, and people like myself that mostly lurk in the OCA forum.
squareroot12621 wrote:
July 13th, 2024, 7:51 pm
(Sorry for double-posting. I've been working on this a lot lately.)
Here's some actual Python code (tested on 3.12.2 and IDLE) for Conway's Game of Life—a tutorial.
I tested it on 3.12.4, via the command line, also works. Haven't been able to test with other Pythons but it looks like it will work all the way back to 3.7 or before because it isn't using any terribly advanced features.

At any rate, I think that having the entire color scheme (and especially the background) be purple is a bit overpowering. At the very least, the background should be black or white -- I suggest black, to match the appearance of most other CA tools (even the dumb ones like playgameoflife.com).
squareroot12621 wrote:
July 13th, 2024, 7:51 pm
(Don't ask why I'm using turtle.)
If we do eventually go with Python to take advantage of lifelib support, I think using Pygame for the GUI would be better in terms of performance (but may be harder to program for, I've never used Pygame).
Langton's ant: Can't play the drums, can be taught.

User avatar
squareroot12621
Posts: 682
Joined: March 23rd, 2022, 4:53 pm

Re: WIP: Conway's Story Mode (CSM)

Post by squareroot12621 » July 14th, 2024, 9:20 am

wirehead wrote:
July 13th, 2024, 10:12 pm
...
At any rate, I think that having the entire color scheme (and especially the background) be purple is a bit overpowering. At the very least, the background should be black or white -- I suggest black, to match the appearance of most other CA tools (even the dumb ones like playgameoflife.com).
I was also thinking that there could be different color schemes (red, orange, green, blue, purple, gray). However, to make the entire window not look like one ginormous blob of purple, the following color changes should be employed:
  • The background becomes black/dark gray.
  • The title becomes white.
  • The subtitle becomes light gray.
  • The Play button becomes green. (And maybe gets an extra border to try and highlight it?)
  • The Sandbox button becomes yellow.
  • The Settings button becomes magenta/crimson.
  • The Credits button becomes light blue.
wirehead wrote:
July 13th, 2024, 10:12 pm
squareroot12621 wrote:
July 13th, 2024, 7:51 pm
(Don't ask why I'm using turtle.)
If we do eventually go with Python to take advantage of lifelib support, I think using Pygame for the GUI would be better in terms of performance (but may be harder to program for, I've never used Pygame).
I don't know pygame either, so...
Either way, when I'm drawing the cells in the CGoL grid, I can actually hack into the tkinter canvas and draw a rectangle there (which speeds things up by about 4 times). I used this in the loading screen, but you may need to add

Code: Select all

for i in range(100):
    yield 'See the loading screen'
to the read_and_parse_lesson_file() function to see it.

Edit: Also, is the waving stick figure on the right too noticeable?
Last edited by squareroot12621 on July 14th, 2024, 9:46 am, edited 1 time in total.

unname4798
Posts: 1118
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: WIP: Conway's Story Mode (CSM)

Post by unname4798 » July 14th, 2024, 9:22 am

squareroot12621 wrote:
July 14th, 2024, 9:20 am
wirehead wrote:
July 13th, 2024, 10:12 pm
...
At any rate, I think that having the entire color scheme (and especially the background) be purple is a bit overpowering. At the very least, the background should be black or white -- I suggest black, to match the appearance of most other CA tools (even the dumb ones like playgameoflife.com).
I was also thinking that there could be different color schemes (red, orange, green, blue, purple, gray). However, to make the entire window not look like one ginormous blob of purple, the following color changes should be employed:
  • The background becomes black/dark gray.
  • The title becomes white.
  • The subtitle becomes light gray.
  • The Play button becomes green. (And maybe gets an extra border to try and highlight it?)
  • The Sandbox button becomes yellow.
  • The Settings button becomes magenta/crimson.
  • The Credits button becomes light blue.
wirehead wrote:
July 13th, 2024, 10:12 pm
squareroot12621 wrote:
July 13th, 2024, 7:51 pm
(Don't ask why I'm using turtle.)
If we do eventually go with Python to take advantage of lifelib support, I think using Pygame for the GUI would be better in terms of performance (but may be harder to program for, I've never used Pygame).
I don't know pygame either, so...
Either way, when I'm drawing the cells in the CGoL grid, I can actually hack into the tkinter canvas and draw a rectangle there (which speeds things up by about 4 times). I used this in the loading screen, but you may need to add

Code: Select all

for i in range(100):
    yield 'See the loading screen'
to the read_and_parse_lesson_file() function to see it.
You can customize colors for everything.
This profile is sponsored by Unname©®™©©®®™™ (2022-2024)
Status: mostly inactive. (until November 2024)

User avatar
squareroot12621
Posts: 682
Joined: March 23rd, 2022, 4:53 pm

Re: WIP: Conway's Story Mode (CSM)

Post by squareroot12621 » July 14th, 2024, 10:45 am

unname4798 wrote:
July 14th, 2024, 9:22 am
squareroot12621 wrote:
July 14th, 2024, 9:20 am
<long quote snipped>
You can customize colors for everything.
...Which part of the quote are you referring to?

Anyway, I applied the UI changes and made the Credits button work.

Code: Select all

# Conway's Game of Life--a tutorial
# Made by squareroot12621.
import random, time, turtle

turtle.setup(1280, 720)
window = turtle.Screen()
canvas = window.getcanvas()
window.title("Conway's Game of Life\u2014a tutorial")
turtle.tracer(0)

t = turtle.Turtle() # Draws objects that are refreshed every frame
f = turtle.Turtle() # Draws objects that are refreshed when mode changes

mode = 'loading'
lastMode = None # Must be different from 'loading'
                # so that draw_loading_first() triggers

lastLoadingFrame = -1

def in_rectangle(x, y, leftX, topY, rightX, bottomY, border=0):
    '''Return whether (x, y) is within border pixels of the rectangle
    (leftX, topY) to (rightX, bottomY).
    '''
    return (leftX - border / 2 <= x <= rightX + border / 2
            and bottomY - border / 2 <= y <= topY + border / 2)

def read_and_parse_lesson_file():
    '''Yield loading messages until file 'CGOLATUTORIAL-lessons.txt' is
    read and parsed.
    '''
    global mode
    # I removed the part of the code that opens a file and parses it,
    # so that you don't have to make the file yourself.
    yield 'Loading message #1...'
    yield 'Loading message #2...'
    yield 'Loading message #3...'
        
    
def draw_loading_first():
    '''Draws the part of the loading screen that's only drawn once.'''
    global lessonParser
    lessonParser = read_and_parse_lesson_file() # Makes loading messages
    window.bgcolor('#000000')
    # Write the "Loading..." text
    f.goto(0, 0)
    f.color('#FFFFFF')
    f.write('Loading...', align='center', font=('Arial', 28, 'normal'))
    
def draw_loading():
    '''Draws the part of the loading screen that's drawn every frame.'''
    global lastLoadingFrame, lessonParser, mode

    # Draw the p30 glider stream
    loadingFrame = int(time.time() * 18 % 30) # 18 FPS, 30 frames
    if loadingFrame != lastLoadingFrame:
        lastLoadingFrame = loadingFrame
        gliderPhases = [[(1, 0), (2, 1), (0, 2), (1, 2), (2, 2)],
                        [(0, 1), (2, 1), (1, 2), (2, 2), (1, 3)],
                        [(2, 1), (0, 2), (2, 2), (1, 3), (2, 3)],
                        [(1, 1), (2, 2), (3, 2), (1, 3), (2, 3)]]
        # Generate the cells
        cellsOn = []
        for glider in range(20):
            for cell in gliderPhases[(loadingFrame + 30 * glider) % 4]:
                cellsOn.append([dimension + (loadingFrame + 30 * glider) // 4
                                for dimension in cell])
        # Draw the cells and delete the old ones
        canvas.delete('loading')
        for cell in cellsOn:
            leftX = 6*cell[0] - 220
            topY = 6*cell[1] - 396
            canvas.create_rectangle(leftX, topY, leftX + 5, topY - 5,
                                    fill='#FFFFFF', width=0, tag='loading')

    # Write loading messages
    t.color('#CCCCCC')
    t.goto(0, -30)
    try:
        loadingMessage = next(lessonParser)
    except StopIteration:
        loadingMessage = 'Done!'
        mode = 'main'
    t.write(loadingMessage, align='center', font=('Arial', 18, 'normal'))

def draw_main_first():
    '''Draws the part of the main menu that's only drawn once.'''
    window.bgcolor('#222222')
    canvas.delete('loading')

    # Conway's Game of Life
    f.color('#FFFFFF')
    f.goto(0, 250)
    f.write("Conway's Game of Life", align='center',
            font=('Arial', 40, 'normal'))
    # --- the tutorial ---
    f.color('#999999')
    f.goto(0, 210)
    f.write('\u2014\u2014\u2014 the tutorial \u2014\u2014\u2014',
            align='center', font=('Arial', 24, 'italic'))
    # Buttons
    f.pensize(3)
    for x, text, top, bottom in [(-420, 'Play',
                                  "Learn Conway's Game of",
                                  'Life with 5-minute lessons'),
                                 (-140, 'Sandbox',
                                  "Play with Conway's Game",
                                  'of Life on your own'),
                                 (140, 'Settings',
                                  'Change your language,',
                                  'reset your progress, etc.'),
                                 (420, 'Credits',
                                  'Thanks to everyone who',
                                  'has contributed to this!')]:
        # Button outline and fill
        f.goto(x - 120, 100)
        if text == 'Play':
            f.pencolor('#BFDEB2')
            f.fillcolor('#1C3210')
        elif text == 'Sandbox':
            f.pencolor('#DED1B2')
            f.fillcolor('#322610')
        elif text == 'Settings':
            f.pencolor('#D1B2DE')
            f.fillcolor('#261032')
        elif text == 'Credits':
            f.pencolor('#B2BFDE')
            f.fillcolor('#101C32')
        f.pendown()
        f.begin_fill()
        f.goto(x + 120, 100)
        f.goto(x + 120, -200)
        f.goto(x - 120, -200)
        f.goto(x - 120, 100)
        f.end_fill()
        f.penup()
        
        # Artwork for each button
        if text == 'Play':
            # "Lessons"
            for rectX, rectY, num in [(-490, -90, '1'), (-450, 0, '2'),
                                      (-350, -10, '3'), (-380, -100, '4')]:
                # Inner border and fill
                f.fillcolor('#77B359')
                f.pencolor('#1C3210')
                f.goto(rectX - 27, rectY + 27)
                f.pendown()
                f.begin_fill()
                f.goto(rectX + 27, rectY + 27)
                f.goto(rectX + 27, rectY - 27)
                f.goto(rectX - 27, rectY - 27)
                f.goto(rectX - 27, rectY + 27)
                f.end_fill()
                f.penup()
                # Outer border
                f.pencolor('#BFDEB2')
                f.goto(rectX - 30, rectY + 30)
                f.pendown()
                f.goto(rectX + 30, rectY + 30)
                f.goto(rectX + 30, rectY - 30)
                f.goto(rectX - 30, rectY - 30)
                f.goto(rectX - 30, rectY + 30)
                f.penup()
                # Text
                f.pencolor('#1C3210')
                for deltaX in range(2):
                    for deltaY in range(-22, -20):
                        f.goto(rectX + deltaX, rectY + deltaY)
                        f.write(num, align='center', font=('Arial', 28, 'normal'))
            # Lines between "lessons"
            f.pencolor('#BFDEB2')
            for x1, y1, x2, y2 in [(-540, -85, -520, -90),
                                   (-480, -60, -460, -30),
                                   (-420, -2, -380, -8),
                                   (-355, -40, -375, -70),
                                   (-350, -100, -300, -90)]:
                f.goto(x1, y1)
                f.pendown()
                f.goto(x2, y2)
                f.penup()
        elif text == 'Sandbox':
            # Sandbox
            f.goto(-220, 10)
            f.pendown()
            f.goto(-60, 10)
            f.goto(-40, -100)
            f.goto(-240, -100)
            f.goto(-220, 10)
            f.penup()
            f.goto(-40, -100)
            f.pendown()
            f.goto(-40, -120)
            f.goto(-240, -120)
            f.goto(-240, -100)
            f.goto(-40, -100)
            f.penup()
            # Boat
            f.fillcolor('#B39559')
            f.goto(-100, 0)
            f.begin_fill()
            f.goto(-97, -24)
            f.goto(-107, -24)
            f.goto(-108, -16)
            f.goto(-88, -16)
            f.goto(-89, -8)
            f.goto(-109, -8)
            f.goto(-108, -16)
            f.goto(-118, -16)
            f.goto(-120, 0)
            f.goto(-100, 0)
            f.end_fill()
            # Beacon
            f.goto(-150, -50)
            f.begin_fill()
            f.goto(-150, -58)
            f.goto(-160, -58)
            f.goto(-160, -66)
            f.goto(-170, -66)
            f.goto(-170, -50)
            f.goto(-150, -50)
            f.end_fill()
            f.goto(-130, -82)
            f.begin_fill()
            f.goto(-130, -66)
            f.goto(-140, -66)
            f.goto(-140, -74)
            f.goto(-150, -74)
            f.goto(-150, -82)
            f.goto(-130, -82)
            f.end_fill()
            # Block
            f.goto(-195, -20)
            f.begin_fill()
            f.goto(-193, -4)
            f.goto(-173, -4)
            f.goto(-175, -20)
            f.goto(-195, -20)
            f.end_fill()
        elif text == 'Settings':
            f.goto(140, -80)
            f.pensize(20)
            f.pendown()
            f.circle(30)
            f.penup()
            f.pensize(10)
            f.goto(f.xcor() - 1, f.ycor() - 2)
            for tooth in range(8):
                f.backward(4)
                f.right(90)
                f.pendown()
                f.forward(18)
                f.left(90)
                f.forward(10)
                f.left(90)
                f.forward(18)
                f.right(180)
                f.penup()
                f.left(90)
                f.backward(4)
                f.circle(30, 45)
            f.pensize(3)
        elif text == 'Credits':
            # Glider trophy
            f.pencolor('#B2BFDE')
            f.fillcolor('#5977B3')
            f.goto(465, 39)
            f.pendown()
            f.begin_fill()
            f.goto(375, 39)
            f.goto(375, 7)
            f.goto(435, 7)
            f.goto(435, -57)
            f.goto(405, -57)
            f.goto(405, -25)
            f.goto(465, -25)
            f.goto(465, 39)
            f.end_fill()
            f.penup()
            # Left stickman
            f.goto(375, -140) # Body
            f.pendown()
            f.goto(375, -110)
            f.circle(17) # Head
            f.penup()
            f.goto(369, -140) # Left arm
            f.pendown()
            f.goto(370, -135)
            f.goto(375, -126)
            f.goto(390, -115) # Right arm
            f.goto(394, -108)
            f.goto(397, -102)
            f.goto(401, -90)
            f.goto(404, -61) # Right hand
            f.goto(409, -61)
            f.goto(409, -60)
            f.goto(404, -60)
            f.penup()
            f.goto(383, -84) # Eye
            f.pendown()
            f.goto(384, -87)
            f.penup()
            f.goto(384, -96) # Mouth
            f.pendown()
            f.goto(388, -98)
            f.goto(390, -98)
            f.penup()
            # Middle stickman
            f.goto(428, -140) # Body
            f.pendown()
            f.goto(428, -105)
            f.circle(15) # Head
            f.penup()
            f.goto(413, -60) # Left hand
            f.pendown()
            f.goto(418, -60)
            f.goto(418, -61)
            f.goto(413, -61)
            f.goto(413, -68) # Left arm
            f.goto(414, -74)
            f.goto(415, -82)
            f.penup()
            f.goto(420, -104)
            f.pendown()
            f.goto(423, -111)
            f.goto(428, -116) # Right arm
            f.goto(432, -111)
            f.goto(434, -104)
            f.penup()
            f.goto(436, -76)
            f.pendown()
            f.goto(436, -74)
            f.goto(435, -61) # Right hand
            f.goto(430, -61)
            f.goto(430, -60)
            f.goto(435, -60)
            f.penup()
            f.pensize(2)
            f.goto(421, -86) # Left eye
            f.pendown()
            f.goto(422, -83)
            f.goto(423, -82)
            f.goto(424, -83)
            f.goto(425, -86)
            f.penup()
            f.goto(431, -86) # Right eye
            f.pendown()
            f.goto(432, -83)
            f.goto(433, -82)
            f.goto(434, -83)
            f.goto(435, -86)
            f.penup()
            f.pensize(3)
            f.fillcolor('#B2BFDE')
            f.goto(422, -94) # Mouth
            f.pendown()
            f.begin_fill()
            f.goto(434, -94)
            f.goto(431, -97)
            f.goto(428, -98)
            f.goto(425, -97)
            f.goto(422, -94)
            f.end_fill()
            f.penup()
            # Right stickman
            f.goto(479, -140) # Body
            f.pendown()
            f.goto(479, -105)
            f.circle(16) # Head
            f.penup()
            f.goto(451, -28) # Left hand
            f.pendown()
            f.goto(447, -28)
            f.goto(447, -29)
            f.goto(451, -29)
            f.goto(465, -80) # Left arm
            f.penup()
            f.goto(470, -101)
            f.pendown()
            f.goto(473, -111)
            f.goto(476, -114)
            f.goto(479, -117)
            f.penup() # (waving right arm is drawn by the t turtle)
            f.goto(474, -83) # Left eye
            f.pendown()
            f.goto(474, -85)
            f.penup()
            f.goto(484, -83) # Right eye
            f.pendown()
            f.goto(484, -85)
            f.penup()
            f.pensize(2) # Mouth
            f.goto(472, -92)
            f.pendown()
            f.goto(486, -92)
            f.goto(483, -96)
            f.goto(479, -98)
            f.goto(475, -96)
            f.goto(472, -92)
            f.penup()
            f.pensize(3)
            
        # Button name and subtitle
        f.goto(x, 50)
        f.write(text, align='center', font=('Arial', 28, 'normal'))
        f.goto(x, -170)
        f.write(top, align='center', font=('Arial', 14, 'normal'))
        f.goto(x, -192)
        f.write(bottom, align='center', font=('Arial', 14, 'normal'))
    
def draw_main():
    '''Draws the part of the main menu that's redrawn every frame.'''
    # Draw the animated waving hand on the right stick figure
    t.pencolor('#B2BFDE')
    t.pensize(3)
    t.goto(479, -117)
    t.pendown()
    if time.time() * 5 % 1 > 0.7:
        t.goto(491, -115)
        t.goto(495, -112)
        t.penup()
        t.pensize(2)
        t.goto(498, -105)
        t.pendown()
        t.goto(500, -109)
        t.penup()
        t.goto(502, -100)
        t.pendown()
        t.goto(505, -107)
        t.penup()
        t.pensize(3)
    elif int(time.time() * 5 % 2) == 0:
        t.goto(490, -115)
        t.goto(494, -111)
        t.goto(501, -98)
    else:
        t.goto(492, -116)
        t.goto(505, -110)
    t.penup()

def draw_credits_first():
    '''Draws the part of the credits that's only drawn once.'''
    window.bgcolor('#203763')
    # Back button
    f.pensize(3)
    f.pencolor('#B2BFDE')
    f.fillcolor('#101C32')
    f.goto(-700, -320)
    f.pendown()
    f.begin_fill()
    f.goto(-700, -272)
    f.goto(-480, -272)
    f.goto(-480, -320)
    f.goto(-700, -320)
    f.end_fill()
    f.penup()
    f.goto(-490, -315)
    f.write('\u2039 Back', align='right', font=('Arial', 24, 'normal'))
    f.goto(-300, 316)
    for role, *people in [('PROJECT STARTER', 'Aura'),
                          ('EXERCISE CREATORS', 'confocaloid',
                                                'hotcrystal0',
                                                'hotdogPi', ''),
                          ('CONCEPT ARTIST', 'squareroot12621'),
                          ('UI DESIGNERS', 'squareroot12621',
                                           'wirehead', ''),
                          ('SOFTWARE DEVELOPER', 'squareroot12621'),
                          ]:
        if role == '\n': # Column break
            f.goto(300, 316)
            continue
        f.write(role + ' \u2013 ', align='right', font=('Arial', 14, 'bold'))
        f.goto(f.xcor(), f.ycor() - 1)
        for person in people:
            f.write(person, align='left', font=('Arial', 16, 'normal'))
            f.goto(f.xcor(), f.ycor() - 20)
        f.goto(f.xcor(), f.ycor() - 4)

def draw_credits():
    '''Draws the part of the credits that's redrawn every frame.'''
    pass

def draw_screen():
    '''Draws the screen depending on the mode.'''
    global lastMode

    newMode = mode != lastMode # Triggers draw_<mode>_first() functions
    lastMode = mode
    if newMode:
        f.reset()
        f.hideturtle()
        f.penup()
    t.reset()
    t.hideturtle()
    t.penup()
        
    if mode == 'loading':
        if newMode:
            draw_loading_first()
        draw_loading()
    elif mode == 'main':
        if newMode:
            draw_main_first()
        draw_main()
    elif mode == 'credits':
        if newMode:
            draw_credits_first()
        draw_credits()
    
    window.update()
    window.ontimer(draw_screen, 20)

def click_handler(x, y):
    '''Handles clicks from the user.'''
    global mode
    if mode == 'main':
        if in_rectangle(x, y, -540, 100, -300, -200, 3): # Play
            mode = 'main' # Doesn't do anything yet
        elif in_rectangle(x, y, -260, 100, -20, -200, 3): # Sandbox
            mode = 'main' # Doesn't do anything yet
        elif in_rectangle(x, y, 20, 100, 260, -200, 3): # Settings
            mode = 'main' # Doesn't do anything yet
        elif in_rectangle(x, y, 300, 100, 540, -200, 3): # Credits
            mode = 'credits'
    elif mode == 'credits':
        if in_rectangle(x, y, -700, -272, -480, -320, 3): # Back from Credits
            mode = 'main'

window.onclick(click_handler, btn=1) # Activate on left-click
draw_screen()

window.listen()
window.mainloop()

User avatar
hotcrystal0
Posts: 2681
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: WIP: Conway's Story Mode (CSM)

Post by hotcrystal0 » July 27th, 2024, 10:38 pm

How about a “catalyses” section? You should move the “place a block to eat a beehive” exercise to there. Also, how about this exercise to teach eater 1 catalyses?

Code: Select all

x = 31, y = 23, rule = LifeHistory
3$D3.D.D7.F$D5.2D2.2D2.F$D3.D.D.D.D.D.F$3D.D.2D2.D3.F$14.F$.2D.2D2.D.
D3.F$D.D.D.D.D.D3.F5.A$.2D.D4.2D3.F4.A2.A$10.D3.F5.A.A$8.2D4.F6.2A$14.
F$3.2C5.2D2.F$2.C.C.D.D2.D2.F$2.C4.D3.D2.F$.2C3.D.D.3D.F$14.F$14.F$14.
F$14.F!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
hotcrystal0
Posts: 2681
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: WIP: Conway's Story Mode (CSM)

Post by hotcrystal0 » Yesterday, 7:15 pm

This should definitely be somewhere in this project:CGoL Videos

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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