Code: Select all
x = 23, y = 12, rule = B3/S23
8b2o$2o6b2o9bo$bo16bobo$bobo13bo3bo$2b2o14b3o$6b2o8b2o3b2o$5bobo$5b2o
2$11bo$10bobo$11bo!
Code: Select all
x = 23, y = 12, rule = B3/S23
8b2o$2o6b2o9bo$bo16bobo$bobo13bo3bo$2b2o14b3o$6b2o8b2o3b2o$5bobo$5b2o
2$11bo$10bobo$11bo!
Code: Select all
x = 35, y = 31, rule = LifeHistory
20.3D$20.DBD$20.DBDB$19.5B$19.6B$17.9B$16.11B$16.11B$7.2A7.10B$8.A8.
10B$8.A.AB6.11B$9.2AB.3B.11B2A.2A.A$11.17B2ABA.2A$11.19B$12.19B$11.
20B$9.20B$7.21B$7.2BA19B.B$6.3BABA4B.13B2A$7.2B3A4B2.12B2A$6.5BA4B2.
11B.B$5.10B3.9B$4.4B10.6B.B$4.3B12.5B$2.4B13.4B$2.2A16.5B$3.A19.2A$3A
20.A$A23.3A$26.A!
Code: Select all
x = 9, y = 12, rule = B3/S23
2o$bo$bobo$2b2o4$2o$2o3b3o$5bo2bo$6bobo$7bo!A clean glider, at least:simsim314 wrote:I thought this would be an interesting alternative to Kazyans' non spartan QB start, and it looks like total disaster with CatForce (not even clean glider), maybe someone willing to try some other catalyst search utility (or try CatForce on your own):
Code: Select all
x = 41, y = 32, rule = LifeHistory
21.A$20.A.A$19.2BAB$20.2B$19.3B5.2A$18.4B5.A$17.6B.BA.A$17.6B.B2A$16.
9B$15.9B12.A$14.10B10.3A$15.11B7.A$13.13B7.2A$9.2B.17B2.4B$8.2A2B.20B
$2A6.2A9BC15B3.BA$.A6.10BCBC17BA.A$.A.AB3.9BC3BC17BA$2.2AB.12B3C16B.B
$4.2B2A8B2C3B2C13B$4.BA.AB3.24B$5.2A6.20B$14.18B$11.AB.18B$10.A.A19B$
11.A2B.16B$12.B2.6B2.8B2.B$14.7B5.5B.B2A$13.4B2.B7.6B2A$12.4B12.3B.2B
$11.4B13.3B$10.4B15.B!Code: Select all
x = 32, y = 32, rule = LifeHistory
4B11.2A$.4B9.A.A$2.4B8.A7.A$3.4B6.2A5.3A$4.5B4.B5.A$3.11B3.B.2A$3.12B
2A4B$2.13B2A2B$2.20B$3.20B$3.20B$4.16B.6B$4.23B$5.23B$6.2B3C18B$9.BC
18B$7.B3C17B$5.25B$4.20B4.2A$4.20B4.A$4.20B5.3A$5.18B8.A$6.15B$6.13B$
7.11B$6.11B$5.11B$5.9B$6.8B$6.7B$6.5B$8.B!Code: Select all
x = 64, y = 85, rule = LifeHistory
.BC$CBCB$.2C2B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B$11.4B$
12.4B$13.4B$14.4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.4B$22.4B$23.
4B$24.4B$25.4B$26.4B$27.4B$28.4B$29.4B$30.4B$31.4B$32.4B6.2A$33.4B6.A
$34.4B5.A.AB$35.4B5.2AB.2B$36.4B6.5B$37.4B5.7B$38.4B4.7B$39.4B3.7B$
40.3BD9B$41.3BD10B5.2A$42.3D11B4.A$41.11B.3B.BA.A$41.5BD9B.B2A$40.7B
2D9B$39.7B2D11B$38.18B2A4.2A$37.19B2A5.A$37.21B2.3A$35.25BA$34.25B$
34.25B$33.14B3D9B$33.14BDBD9B$32.15BDBD10B$33.27B$33.6B.21B$36.2B4.
20B$43.20B$43.16B.4B$34.2A7.10B2.2B4.3B$35.A8.10B8.2B$35.A.AB6.11B7.B
$36.2AB.3B.11B2A.2A$38.17B2ABA.A$38.19B3.A$39.19B2.2A$38.20B$36.20B$
34.21B$34.2BC19B.B$33.3BCBC4B.13B2A$34.2B3C4B2.12B2A$33.5BC4B2.11B.B$
32.10B3.9B$31.4B10.6B.B$31.3B12.5B$29.4B13.4B$29.2A16.5B$30.A19.2A$
27.3A20.A$27.A23.3A$53.A!
Code: Select all
x = 64, y = 86, rule = B3/S23
bo$2bo$3o32$42b2o$34bobo6bo$35b2o6bobo$35bo8b2o6$60b2o$60bo$58bobo$58b
2o3$56b2o4b2o$56b2o5bo$60b3o$60bo11$34b2o$35bo$35bobo$36b2o17b2ob2o$
55b2obobo$60bo$60b2o4$36bo$36bobo18b2o$36b3o18b2o$38bo5$29b2o$30bo19b
2o$27b3o20bo$27bo23b3o$53bo!
Code: Select all
x = 34, y = 39, rule = LifeHistory
16.2A$15.A.A$15.A7.A$14.2A5.3A$5.5B4.B5.A$4.11B3.B.2A$4.12B2A4B$3.13B
2A2B$3.20B$4.20B9.B$4.22B6.2B$5.16B.6B3.3B$5.24B.4B$6.27B$7.2B3C22B$
10.BC22B$8.B3C22B$6.26B$5.23B$5.22B$5.21B$6.19B$5.20B$5.20B$4.20B$4.
22B$4.18B2.2A$2.2AB.14B4.A$.A.AB.13B6.3A$.A5.11B9.A$2A5.11B$9.9B$9.8B
$9.8B$9.7B$10.6B$11.2D2B$10.D2BD$11.2D!Code: Select all
x = 31, y = 25, rule = LifeHistory
5.2A$3.2A.2A$2.A$2.A.A5.2A$3.A7.A$10.A$9.A$9.A.A4.2A$5.2A.A2.2A5.A$5.
A.3A4.A.A2.A$7.A.A4.3A2.A$16.2A.A$4.A6.2A3.A.A.A.A$5.A3.A3.A9.A$6.3A
6.A7.2A$7.A5.A.A6.2A$12.A2.A5.2A$13.A5.A7.C$4.2A12.A8.3C$.A4.A9.A2.A
10.C$A3.A.2A8.A.A10.2C$A5.2A9.A5.2C$3.2A2.A15.2C$.2A$4.3A!I don't recall ever having seen anything quite so unlikely happen to an eater, no...! Catgl only uses the eater end of an eater, as a rule, so the low-probability stuff is mostly quadruple bounces of the active reaction off the eater, and conversions to boat-with-tail and back. This is the next best thing to a transparent eater.simsim314 wrote:Did anyone ever saw such a way to use an eater:
[eater tail destroyed and improbably rebuilt]
Code: Select all
x = 185, y = 45, rule = LifeHistory
31.4B89.4B$32.4B87.4B$B32.4B85.4B$2B32.4B83.4B$3B32.4B81.4B$4B32.4B
79.4B$.4B32.4B77.4B$2.4B32.4B75.4B$3.4B32.4B73.4B$4.4B31.4B72.4B$5.4B
30.5B70.4B$6.4B28.9B66.4B$7.4B27.9B65.4B$8.4B26.9B64.4B$9.4B24.10B63.
4B$10.4B22.12B50.A10.4B$11.4B11.2A8.13B49.3A7.4B$6.2A4.4B11.A9.11B53.
A5.4B64.A$6.A.A4.4B10.A.AB4.12B41.2A10.2A4.4B63.3A$8.A5.4B10.2AB.15B
42.A10.9B63.A$8.2A5.4B11.17B42.A.AB9.6B3.2A59.2A$16.4B10.17B43.2AB.3B
4.6B4.A43.2A12.5B$17.4B10.17B.B42.7B.7B.BA.A44.A11.4B$18.4B8.19B2A41.
15B.B2A45.A.AB7.6B$19.4B5.19B.B2A42.16B48.2AB.3B3.7B$20.4B2.19B4.B42.
18B49.16B$11.2A8.4B.2BC16B45.19B50.17B$11.2A9.6BCBC4B.9B43.19B.B2A49.
17B$23.5B3C4B2.7B44.2BC13B4.BA.A47.19B$24.6BC4B2.7B43.3BCBC4B.7B6.A
45.17B.4B$24.10B4.6B44.2B3C4B2.B.2B.B2A4.2A42.19B2.4B$23.7B7.7B43.5BC
4B7.BA.A47.2BC15B4.4B$22.4B.4B7.6B42.10B11.A46.3BCBC4B.7B6.4B$21.4B3.
4B3.B.8B40.4B18.2A46.2B3C4B2.6B7.4B$20.4B5.15B40.4B66.5BC4B2.6B8.4B$
19.4B7.4B2A7B.2B37.4B66.10B3.5B10.4B$18.4B9.2BA2BA8B2A35.4B66.4B8.9B
9.3B$17.4B11.2B2A7B.B2A34.4B66.4B9.2AB4.2A10.2B$16.4B14.9B2.B34.4B66.
4B11.A5.A12.B$15.4B17.6B37.4B66.4B9.3A7.3A$14.4B21.5B34.4B66.4B10.A
11.A$13.4B25.2A33.4B66.4B$12.4B26.A33.4B66.4B$11.4B28.3A29.4B66.4B$
10.4B31.A28.4B66.4B!
Code: Select all
x = 52, y = 30, rule = LifeHistory
BA35.A10.4B$2BA34.3A7.4B$3AB36.A5.4B$.4B22.2A10.2A4.4B$2.4B22.A10.9B$
3.4B21.A.AB9.6B3.2A$4.4B10.A10.2AB.3B4.6B4.A$5.4B7.3A12.7B.7B.BA.A$6.
4B5.A15.15B.B2A$7.4B4.2A15.16B$2A6.9B14.18B$.A7.6B14.19B$.A.2A5.6B3.B
2.2B2.20B.B2A$2.A2.A4.33B4.BA.A$3.2AB3.27B.7B6.A$4.14B2A16B2.B.2B.B2A
4.2A$5.13B2A16B7.BA.A$6.29B11.A$6.17B.B.2B18.2A$7.15B4.3B$7.15B5.A2B.
2A$8.13B5.A.A2B.A$10.13B2.A.AB2.A$9.8B4.2A.A.A3.A$9.6B6.2ABA2.4A.A$9.
5B8.B2.A.A3.A.A$9.B.B9.2A.2A2.A2.A.A$10.3B9.A.A2.2A3.A$9.B2AB9.A.A$
10.2A11.A!
Code: Select all
x = 125, y = 28, rule = LifeHistory
120.A$119.A.A$119.A.A$118.2A.3A$124.A$118.2A.3A$118.2A.A$A43.A56.A$3A
41.3A54.3A$3.A43.A56.A$2.2A42.2A55.2A4$65.2A$64.A2.A$65.2A$.C43.C56.C
$.C.C41.C.C54.C.C$.3C41.3C54.3C$3.C43.C56.C4$15.2A42.2A55.2A$15.A43.A
56.A$16.3A41.3A54.3A$18.A43.A56.A!
Code: Select all
x = 30, y = 38, rule = B3/S23
27bo$25b3o$24bo$24b2o2$15b2o$15b2o7b2o$24bobo$25bo15$28bo$2o25bobo$b2o
25b2o$2o$o3$5b2o$5b2o3$17b2o$18bo$15b3o$15bo!Code: Select all
x = 30, y = 38, rule = B3/S23
27bo$25b3o$24bo$24b2o3$8b2o14b2o$9bo14bobo$9bobo13bo$10b2o14$28bo$2o
25bobo$b2o25b2o$2o$o3$5b2o$5b2o3$17b2o$18bo$15b3o$15bo!Code: Select all
x = 77, y = 63, rule = B3/S23
bo$2bo$3o$52bo$51bo$42bo8b3o$41bo$41b3o$bo$2bo$3o$6bo$7bo$5b3o$41bo$
40bo$40b3o$74bo$74bobo$74b2o2$63bo$63bobo$63b2o2$26bobo29bo$27b2o29bob
o$27bo30b2o27$66b2o$66bobo$66bo4$71b3o$71bo$72bo!Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!Building one of these p120 guns with a universal constructor is so easy that it might almost make sense to investigate self-constructing p120 circuitry. You can build two 90-degree reflectors with less than twenty still lifes now:Freywa wrote:Well constructing the double diamond is a no-brainer...Obviously there's an easy slow-salvo synthesis.
Code: Select all
x = 343, y = 226, rule = B3/S23
37b2o$38b2o2b2o$37bo3b2o$43bo20$12bo11b2o5b2o$12b3o9b2o5b2o$12bobo$14b
o12b2o$27b2o4$4b2o66b2o$4b2o65b2o$73bo$2o5b2o$2o5b2o5$11b2o$12bo$9b3o$
9bo12$342bo$340b2o$341b2o4$102b2o$101b2o$103bo28$132b2o$131b2o$133bo
28$162b2o$161b2o$163bo28$192b2o$191b2o$193bo28$222b2o$221b2o$223bo21$
248b2o$229b2o5b2o9b4o$229b2o5b2o9bob3o$246bob3o$233b2o12b3o$233b2o12b
2o4$256b2o$256b2o2$253b2o5b2o$253b2o5b2o5$249b2o$249bo$250b3o$252bo!
#C [[ AUTOSTART STEP 8 LOOP 1800 ZOOM 1.25 ]]Code: Select all
x = 68, y = 34, rule = B3/S23
30bo$31bo$29b3o5$2bo$obo$b2o4$35b2o$35b2o2$42b2o$17b2o23bobo$17b2o9bo
14bo$27bobo$27bobo$28bo33b2o$62b2o$23b2o7b2o$22bo2bo5bo2bo24b2o5b2o$
23b2o7b2o25b2o5b2o2$28bo$27bobo$27bobo$28bo26b2o$55bo$56b3o$58bo!Code: Select all
x = 51, y = 45, rule = LifeHistory
41.2A$40.A.A$34.2A4.A$32.A2.A2.2A.4A$32.2A.A.A.A.A2.A$35.A.A.A.A$35.A
.A.2A$36.A2$49.2A$40.2A7.A$40.2A5.A.A$47.2A7$37.2A$38.A$.A33.3A$.3A
31.A$4.A$3.2A6$47.D.2A$2A3.3C37.3D.2A$2A3.C.C20.2A15.D.D$5.C.C20.2A
15.D5$15.2A.A$15.2A.3A4.2A$21.A3.A$15.2A.3A5.A$16.A.A6.2A$16.A.A$17.A
!
Code: Select all
x = 18, y = 33, rule = B3/S23
2o$2o3$3b2o$3b2o2$2o$2o4$2b3obobo4b2o$6b2o4bo2bo$7bo5b2o4$16b2o$16b2o
5$11b2o$11b2o2$8b2o$8b2o3$11b2o$11b2o!
Code: Select all
x = 19, y = 33, rule = B3/S23
2o$2o3$3b2o$3b2o2$2o$2o4$10b2o$9bo2bo$10b2o2b4o$14bo3bo$14bo$15bo2bo7$
11b2o$11b2o2$8b2o$8b2o3$11b2o$11b2o!
That's a nasty corner to try to get a pi into. Is there a known way to do it? (I'm probably behind the times again already.)Extrementhusiast wrote:Well, here's a something... [composite Snark-assisted pi-to-Herschel converter]
Looks good. I'm still kind of hoping there's a two-object B-heptomino seed that works, though -- you'd get a bonus still life that way, because the B would generate one of p120 gun's blocks.Extrementhusiast wrote:EDIT: This reduces the upper bound for the minimum to three (in reference to the p120 gun)...
However, an LWSS can trigger one via a beehive...
Well, this takes the construction in an unexpected direction:dvgrn wrote:Looks good. I'm still kind of hoping there's a two-object B-heptomino seed that works, though -- you'd get a bonus still life that way, because the B would generate one of p120 gun's blocks.Extrementhusiast wrote:EDIT: This reduces the upper bound for the minimum to three (in reference to the p120 gun)...
However, an LWSS can trigger one via a beehive...
Code: Select all
x = 15, y = 33, rule = LifeHistory
2C$2C3$3.2C$3.2C$13.A$2C10.A$2C10.3A8$5.A$4.A.A$2A2.A.A$2A3.A5$11.2D$
11.2D2$8.2D$8.2D3$11.2D$11.2D!
Code: Select all
x = 23, y = 25, rule = LifeHistory
4.C$4.3C6.B$7.C4.3B$6.2C3.5B$6.11B$8.9B$7.12B$7.13B$4.B.13B$2C.2C12B$
2C.C.11B$3.C.B.9B$3.2C2.9B$8.4B3CB$9.4BC2B$9.2B3C2B$10.6B$10.7B$12.B.
4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.B!
Code: Select all
x = 16, y = 33, rule = LifeHistory
2A$2A3$3.2A$3.2A2$2A$2A3$9.2A$9.2A3$14.A$13.A.A$9.2A2.A.A$10.2A2.A$9.
A5$11.2A$11.2A2$8.2A$8.2A3$11.2A$11.2A!
Code: Select all
x = 61, y = 31, rule = LifeHistory
6$21.4B$20.6B$20.8B$20.10B5.7B.B$20.10B5.13B.B$18.4BC10BD21B$18.4B2C
10BD21BD$18.3B2C11B2D18B3DB$16.17B2D2B2A15BDBD$16.17BD3B2A15BD$15.29B
3.2B2.2B$13.B.14B.B2.10B$12.2C15B5.6B$12.C.14B7.3B$13.C8B13.B$8.2C.C.
C2.2B.5B10.2A$8.C.2C.C.2C5.2C10.A$13.C.C6.C12.A$13.C.C7.3C8.2A$14.C
10.C!
Code: Select all
x = 57, y = 28, rule = LifeHistory
2$18.4B$17.6B$17.8B$17.10B5.7B.B$17.10B5.13B.B$15.4BD10BD21B$15.4B2D
10BD21BD$15.3B2D11B2D18B3DB$13.17B2D2B2A15BDBD$13.17BD3B2A15BD$12.29B
3.2B2.2B$10.B.3BD10B.B2.10B$9.2C3BDBD9B5.6B$9.C.2BD2BD8B7.3B$10.C3B2D
3B13.B$5.2C.C.C2.2B.5B10.2A$5.C.2C.C.2C5.2C10.A$10.C.C6.C12.A$10.C.C
7.3C8.2A$11.C10.C!
#C [[ VIEWONLY THUMBNAIL ]]Code: Select all
x = 59, y = 25, rule = LifeHistory
$16.4B$15.6B$15.8B$15.10B5.7B.B$15.10B5.13B.B$15.2BC32B$12.5B2C32BD$
11.5B2C31B3DB$10.22B2A15BDBD$11.21B2A15BD$10.29B3.2B2.2B$10.13B2.B2.
10B$10.10B9.6B$8.2CB.8B10.3B$7.C.CB2.5B12.B$7.C6.5B10.2A$6.2C4.5B.B2C
8.A$12.2C4.BC.C8.A$13.C7.C7.2A$10.3C8.2C$10.C!
Code: Select all
x = 27, y = 19, rule = LifeHistory
$14.C$13.2C$14.2C6$21.2C$3.2C16.C.C$3.C.C17.C$5.C5.2C10.2C$5.2C3.C.C
5.2C$10.C7.C$9.2C8.3C$21.C!
Code: Select all
x = 27, y = 39, rule = LifeHistory
22.C$21.C.C$21.C.C$20.2C.3C$26.C$20.2C.3C$20.2C.C2$17.C$16.C.C$15.C2.
C2.2C$16.2C3.2C$11.B$10.3C$10.BCB$4.2C3.3C2B$3.C2.C2.5B$4.2C2.6B$8.6B
$9.5B$9.6B$8.6B$8.7B$9.6B$9.6B$9.6B$8.8B$7.8B$7.9B$7.9B$6.10B$6.3B2A
5B$5.4B2A5B$5.11B$2A.A7BD4B$A.2A2.4B3DB$7.2B2D2BD$9.3B$9.2B!That would certainly be a nice L67 conduit, and the R-pentomino cleans itself up beautifully. But short of engineering a glider collision to place the beehive before the Herschel gets there, the odds seem pretty low that a catalysis of that last glider+junk spark can throw a beehive or loaf back to exactly the right spot -- the offset is about (8,8).Sphenocorona wrote:Any hope for restoring the beehive?... Note that a loaf can also work.
Code: Select all
x = 22, y = 29, rule = LifeHistory
17.A$16.A.A$16.A.A$15.2A.3A$21.A$15.2A.3A$15.2A.A6$19.2A$19.2A2$.3D$D
2.D$2D7$8.3C$9.C8.2A$9.3C6.A$19.3A$21.A!
I copied it into the elementary-conduits stamp collection, where it nicely filled an empty spot in the table. But does it connect to anything? I went through the C-to-X options, and everything seems to have a catalyst to the north, overlapping with some part of this conduit -- except for the C-to-R and one of the C-to-Gs, and those don't work so well for other reasons.Extrementhusiast wrote:H-to-C...
Code: Select all
x = 22, y = 24, rule = B3/S23
18bo$16b3o$15bo$15b2o$20b2o$20bo$18bobo$18b2o2$2o$2o10$6b3o7b2o$7bo8bo
bo$7b3o8bo$18b2o!
Code: Select all
x = 117, y = 69, rule = LifeHistory
7$31.2A$20.3C8.A$20.C8.A.A$19.3C7.2A3$33.A$32.A.A$32.A.A$31.2A.3A$37.
A$31.2A.3A$31.2A.A2$91.A$18.2A70.A.A$17.A.A70.A.A$17.A71.2A.3A$16.2A
77.A$89.2A.3A$89.2A.A$37.2A$37.A.A$39.A$39.2A2$27.A57.C.C$26.A.A56.C
2.C$26.A.A56.C2.C$27.A58.2C7.2A$31.2A62.A.A$31.A.A63.A$33.A63.2A$33.
2A$85.A$84.A.A$84.A.A$85.A$89.2A$89.A.A$91.A$91.2A!
Code: Select all
x = 45, y = 53, rule = LifeHistory
5$22.B$21.3D$21.BDB$20.2B3D$20.5B$20.6B$20.6B$20.5B$19.6B$20.6B$19.7B
$19.6B$19.6B$19.6B$18.8B$19.8B$18.9B$18.9B$18.10B$18.5B2A3B$18.5B2A4B
$18.11B$18.4BD7BA.2A$20.B3D4B2.2A.A$14.2A4.D2B2D2B$15.A4.6B$15.A.AB.
6B$11.A4.2AB.7B$11.3A4.8B$14.A4.8B$13.A2.B2.9B$12.A.14B$12.2A.12B$15.
11B$15.6BC5B$15.5B3C5B$15.7BC5B$16.10BD$20.5B3D$20.7BD$21.5B$23.B!
Code: Select all
x = 62, y = 63, rule = LifeHistory
4$15.2B21.2A$14.4B5.2A13.A$14.4B3.2B2AB9.BA.A$13.7B.4B6.3B.B2A$12.15B
2.7B$13.23B$14.21B$14.22B$14.24B$13.27B$13.24BC2B6.2A$13.22BCBC3B5.A$
12.23B3C2B3.BA.A$11.24BC6B.B2A$9.35B$9.35B$10.34B$11.34B$11.26B.8B$
12.25B6.4B$13.25B6.4B$14.24B7.4B$15.7BD15B8.4B$15.6B2D13B11.4B$18.2B
2D13B13.4B$20.B2D12B14.4B$21.BD11B16.4B$22.B2.10B16.4B$26.9B17.4B$26.
7B20.4B$25.8B21.4B$25.8B22.4B$25.8B23.4B$26.7B24.4B$26.7B25.4B$25.7B
27.3B$25.8B27.2B$26.6B29.B$26.6B$25.6B$26.5B$25.4BD2B$23.4BDBD3B$22.
5B3D2B$23.9B$25.6B$28.5B$31.2A$31.A$32.3A$34.A!
Code: Select all
x = 39, y = 38, rule = LifeHistory
6.3D$7.D17.2A$5.3D17.2A6$31.2A$31.2A3$.2A4.2A$.2A4.2A$38.A$24.3D9.3A$
23.D2.D8.A$6.2A15.2D2.D7.2A$2.2A2.2A18.2D$.A.A10.A8.C$.A11.A.A6.3C$2A
11.2A7.C.C$24.2C12$33.2A$33.A$34.3A$36.A!