A bit of stuff was already technically explored with Neutronium by Extrementhusiast, who made an extended life rule with Neutronium (however, it didn't occur naturally and wasn't given such a cool name. Check
Code: Select all
@RULE extendedlife
@TABLE
n_states:7
neighborhood:Moore
symmetries:permute
# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 neighbors) == 3
# 0 changes to 1 when (state2 neighbors + state4 neighbors) >= 1
# otherwise 0 stays 0
#
# 1 changes to 0 when (state1 neighbors + state6 neighbors) != 2, 3
# 1 changes to 0 when (state3 neighbors + state4 neighbors) >= 1
# otherwise 1 stays 1
#
# 2 always stays 2
#
# 3 always stays 3
#
# 4 always stays 4
#
# 5 always stays 5
#
# 6 always stays 6
var a={2,4}
var b={0,1,2,3,4,5,6}
var c={b}
var d={b}
var e={b}
var f={b}
var g={b}
var h={b}
var i={1,6}
var j={i}
var k={i}
var L={i}
var m={i}
var n={i}
var o={i}
var p={i}
var q={0,2,3,4,5}
var r={q}
var s={q}
var t={q}
var u={q}
var v={q}
var w={q}
var x={q}
var y={3,4}
# 0 birthforcer
0,a,b,c,d,e,f,g,h,1
# 0 normal birth
0,i,j,k,q,r,s,t,u,1
# 1 deathforcer
1,y,b,c,d,e,f,g,h,0
# 1 normal death
1,q,r,s,t,u,v,w,x,0
1,i,r,s,t,u,v,w,x,0
1,i,j,k,L,u,v,w,x,0
1,i,j,k,L,m,v,w,x,0
1,i,j,k,L,m,n,w,x,0
1,i,j,k,L,m,n,o,x,0
1,i,j,k,L,m,n,o,p,0
@COLORS
0 0 0 0
1 255 255 0
2 0 255 0
3 0 0 255
4 0 255 255
5 153 153 153
6 255 255 128
Last to note, the HWSS is now unstable because a cell of Neutronium is created.
from extendedlife.
P.S. stabilized the eater in a smaller form, at least for SSes: