For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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qqd
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by qqd » January 4th, 2026, 3:10 am
Here is another orthogonal 7c/69 Herschel crawler (unsimplified speed 28c/276) which I doubt is useful:
Code: Select all
x = 646, y = 207, rule = B3/S23
346bo$346bobo$346b3o$348bo17$368b2o$367b2o$369bo18$277bo$277b2o$276bo
bo19$437b2o$436b2o$438bo18$208bo$208b2o$207bobo19$506b2o$505b2o$507bo
18$139bo$139b2o$138bobo19$575b2o$574b2o$576bo18$70bo$70b2o$69bobo19$644b
2o$643b2o$645bo18$bo$b2o$obo!
Last edited by
qqd on January 6th, 2026, 7:50 am, edited 1 time in total.
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
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johamwit
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by johamwit » January 6th, 2026, 7:06 am
Given the ubiquity of Herschels in LIFE, it is only a matter of perseverance to find a ridiculous quantity of them. It remains to be defined which of them can be considered “notable”, and therefore appropriate to publish. This is from this morning:
Code: Select all
x = 240, y = 167, rule = LifeHistory
55.2A.A$55.A.2A9$111.2A.A$111.A.2A6$2A$2A$21.D$17.2E2.3D143.2A.A$17.
2E2.D.D143.A.2A$23.D2$49.D$45.2E2.3D$45.2E2.D.D$51.D2$77.D$5.2A10.2E
54.2E2.3D$5.2A10.2E54.2E2.D.D$79.D2$105.D$45.2E54.2E2.3D$45.2E54.2E2.
D.D$107.D82.2A$19.2A.A167.2A$19.A.2A110.D$73.2E54.2E2.3D$73.2E54.2E2.
D.D$135.D$207.D.3D.3D5.3D.D4.D2.3D.3D$161.E44.D4.D.D.D5.D4.D2.2D4.D3.
D$101.2E54.2EA.3E42.D2.3D.3D5.3D2.D3.D2.3D.3D$101.2E54.2EA.E.E42.D2.D
3.D.D7.D2.D3.D4.D3.D$163.E43.D.3D.3D2.D2.3D.D3.3D.3D.3D$75.2A.A139.D$
75.A.2A$129.2E$129.2E4$157.2E$157.2E$173.2A$131.2A.A38.2A$131.A.2A11$
57.2E56.2A56.2A$57.E57.A57.A$58.E57.A57.A$57.2E56.2A56.2A5$26.2A$26.
2A2$59.2E9.2E45.2E9.2E$59.2E9.2E45.2E9.2E$207.D.3D.3D5.3D.D3.3D.3D.D.
D$45.D57.D57.E44.D2.D3.D.D3.D3.D2.D4.D3.D.D.D$41.2A2.3D55.3D55.3E42.D
2.3D.3D2.D2.3D2.D2.3D.3D.3D$41.2A2.D.D55.D.D55.E.E42.D4.D.D.D.D3.D4.D
2.D3.D5.D$47.D57.D57.E43.D.3D.3D5.3D.D3.3D.3D3.D6$70.2E56.2E$70.2E56.
2E$41.2E56.2E56.2E$41.2E56.2E56.2E6$76.D57.D$74.D.D55.D.D$74.3D55.3D$
74.D57.D2$30.2E9.2E45.2E9.2E45.2E9.2E$30.2E9.2E45.2E9.2E45.2E9.2E8$
86.2A56.2A$87.A57.A$86.A57.A$86.2A56.2A12$99.2A.A$99.A.2A25.2A.A$128.
A.2A25.2A.A$157.A.2A25.2A.A$186.A.2A13$43.2A$43.2A$45.D$45.3D26.D$45.
D.D26.3D26.D$47.D26.D.D26.3D26.D74.D.3D.3D6.D2.D3.3D.3D.D.D$76.D26.D.
D26.3D26.E44.D4.D.D.D5.2D3.D4.D3.D.D.D$105.D26.D.D26.3E42.D2.3D.3D6.D
3.D2.3D2.D2.3D$134.D26.E.E42.D2.D5.D6.D3.D2.D3.D5.D$163.E43.D.3D.3D2.
D2.3D.D3.3D.D5.D$218.D4$70.2E$70.2E27.2E$99.2E27.2E$128.2E27.2E$157.
2E!
#C [[ GPS 512 ]]
So, I propose having a dedicated thread just for them: the H-crawlers (or climbers; BTW, neither term is defined in the lexicon as of today).
EDIT: THE BOOK states that "
... reactions that involve an object moving through a stable or glider-based wick—such reactions are called crawlers OR climbers"
Oh my God! -- it's full of search space!
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muzik
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by muzik » January 12th, 2026, 6:11 pm
Looking back through this thread has proven a tad confusing, to say the least. Most of the patterns here appear to be fuses, rather than crawlers (if we take crawler to mean "travels through some periodic one-dimensional medium, possibly translating and rephrasing it, but ultimately leaving it a state where an identical such signal can be sent through it again" - which fits all the ones we have spaceships of so far, at least), with only a few exceptions, most of which already have their own threads. We already have a thread for collecting such fuses:
viewtopic.php?f=2&t=1299
I was checking through both threads in light of the recent (15,11)c/107 completion to see if there were any more examples of spaceship-probable crawler mechanisms that could be added to the
crawler page on the wiki. Correct me if I missed any, but haven't all of the qualifying ones mentioned in this thread so far either already been added to the wiki, been split into their own thread for more focused working purposes, or had spaceships constructed outright?
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Period1GliderGun
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by Period1GliderGun » January 18th, 2026, 8:43 pm
Wing climbs a trail of blinkers at (6,5)c/83:
Code: Select all
x = 37, y = 28, rule = B3/S23
2b2o$bobo$o2bo$b2o11b3o5$20bo$20bo$20bo5$24b3o5$30bo$30bo$30bo5$34b3o
!
The ash eventually destroys it after about 15 cycles.
EDIT: (18,1)c/48 crawler -
every other beehive is regenerated:
Code: Select all
x = 156, y = 16, rule = B3/S23
154b2o$153b2o$154b2o$155bo$145bo$127bo16bobo$109bo16bobo15bobo$91bo16b
obo15bobo16bo$73bo16bobo15bobo16bo$55bo16bobo15bobo16bo$37bo16bobo15b
obo16bo$19bo16bobo15bobo16bo$bo16bobo15bobo16bo$obo15bobo16bo$obo16bo
$bo!
EDIT2: Asymmetric 11c/85d crawler:
Code: Select all
x = 156, y = 16, rule = B3/S23
154b2o$153b2o$154b2o$155bo$145bo$127bo16bobo$109bo16bobo15bobo$91bo16b
obo15bobo16bo$73bo16bobo15bobo16bo$55bo16bobo15bobo16bo$37bo16bobo15b
obo16bo$19bo16bobo15bobo16bo$bo16bobo15bobo16bo$obo15bobo16bo$obo16bo
$bo!
The problem is cleaning up the pi at the back / converting it into something useful.
Currently on another planet.
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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yyh_baboon
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by yyh_baboon » January 18th, 2026, 11:22 pm
Period1GliderGun wrote: ↑January 18th, 2026, 8:43 pm
EDIT2: Asymmetric 11c/85d crawler:
Code: Select all
x = 156, y = 16, rule = B3/S23
154b2o$153b2o$154b2o$155bo$145bo$127bo16bobo$109bo16bobo15bobo$91bo16b
obo15bobo16bo$73bo16bobo15bobo16bo$55bo16bobo15bobo16bo$37bo16bobo15b
obo16bo$19bo16bobo15bobo16bo$bo16bobo15bobo16bo$obo15bobo16bo$obo16bo
$bo!
The problem is cleaning up the pi at the back / converting it into something useful.
Seems like the wrong RLE.
Can you fix it?
Do anyone have a P38 edge block factory?
Currently hand-searching spaceships.
Have a look at my spaceship hub
viewtopic.php?f=12&t=7084 if you’re interested ÔvÔ
Code: Select all
x = 4, y = 3, rule = B3-cnqy4ej7c/S2-ci3-ak4ceinrz5acek6c
3o$o2bo$ob2o!
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Period1GliderGun
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by Period1GliderGun » January 18th, 2026, 11:41 pm
yyh_baboon wrote: ↑January 18th, 2026, 11:22 pm
Seems like the wrong RLE.
Can you fix it?
Ach, you're right. Here is the correct RLE:
Code: Select all
x = 37, y = 34, rule = B3/S23
3o10$12bo$12bo$12bo10$22b3o9$33b3o$32bo3bo$32b2ob2o!
Also, here is a relatively clean (27,1)c/241 crawler. No gliders unfortunately.
Code: Select all
x = 14, y = 65, rule = B3/S23
2b3o26$2bo$2bo$2bo26$3o8$10b3o$9bo3bo$9b2ob2o!
Currently on another planet.
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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I6_I6
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by I6_I6 » March 7th, 2026, 2:55 am
Here are a couple of Herschel-based crawlers that are too dirty to even be worth posting, but which I'm posting anyway.
92c/1202o:
Code: Select all
x = 392, y = 13, rule = B3/S23
22b2o90b2o90b2o90b2o90b2o$22b2o90b2o90b2o90b2o90b2o4$68b2o90b2o90b2o
90b2o$68b2o90b2o90b2o90b2o3$o$obo$3o$2bo!
32c/278o:
Code: Select all
x = 732, y = 18, rule = B3/S23
4bo$2b2ob2o$bo4bo19b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b
2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o$o25b2o
30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o
30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o$o5bo$3o3b2o$bo4bo$2bo2bo$3b2o
7$3b3o$3bo6b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o
30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o$2b3o5b2o30b2o
30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o30b2o
30b2o30b2o30b2o30b2o30b2o30b2o30b2o!
EDIT (March 14th):
This is technically a fuse, not a crawler:
Code: Select all
x = 443, y = 442, rule = B3/S23
o2b2o$b3o$2bo5$9bo$8b2o$8bobo11$32b2o$31b2o$33bo21$45bo$44b2o$44bobo
11$68b2o$67b2o$69bo21$81bo$80b2o$80bobo11$104b2o$103b2o$105bo21$117bo$
116b2o$116bobo11$140b2o$139b2o$141bo21$153bo$152b2o$152bobo11$176b2o$
175b2o$177bo21$189bo$188b2o$188bobo11$212b2o$211b2o$213bo21$225bo$224b
2o$224bobo11$248b2o$247b2o$249bo21$261bo$260b2o$260bobo11$284b2o$283b
2o$285bo21$297bo$296b2o$296bobo11$320b2o$319b2o$321bo21$333bo$332b2o$
332bobo11$356b2o$355b2o$357bo21$369bo$368b2o$368bobo11$392b2o$391b2o$
393bo21$405bo$404b2o$404bobo11$428b2o$427b2o$429bo21$441bo$440b2o$440b
obo!
It's a 16c/40d dirty B fuse travelling on gliders. It produces a backward pi every glider, so I think it might be salvageable. On its own, I have no idea when it stabilizes into a periodic fuse (or whether it can go on infinitely at all).
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
User:I6 I6/Elementary Emulators