## Thread for Your Accidental Discoveries that Aren't in CGOL

For discussion of other cellular automata.
Scorbie
Posts: 1445
Joined: December 7th, 2013, 1:05 am

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Kaleb Lewis wrote:An interesting period 10 oscillator that occurs quite commonly in the rule B378/S238, which also has a few naturally occurring puffers. I like to call it the phaser.

Code: Select all

x = 8, y = 5, rule = B378/S238:P11,11
5bo$2o2bobo$4obobo$2o2bobo$5bo!
The domino sparks that it gives off are useful for destroying gliders.
It seems like you are the first to investigate this rule. As you mentioned, these are pretty common, as it interestingly has this predecessor:

Code: Select all

x = 3, y = 4, rule = B378/S238
o$2o$obo$bo! Which in Life, is a pretty common blinker predecessor. I guess it's safe to assume that these are common in this Life variant Best wishes to you, Scorbie Bullet51 Posts: 556 Joined: July 21st, 2014, 4:35 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Kaleb Lewis wrote:An interesting period 10 oscillator that occurs quite commonly in the rule B378/S238, which also has a few naturally occurring puffers. I like to call it the phaser. There are other interesting oscillators, such as a p23 and a p6 extensible oscillator: Code: Select all x = 60, y = 57, rule = B378/S238 54b2o$53b4o2$51bobo2bobo$50b2o6b2o$50b2o6b2o$51bobo2bobo2$53b4o$54b2o
2$54b4o$53bob3o$54b4o2$54b4o$54b3obo$5b8o41b4o$4bob2o2b2obo$4bo8bo40b
4o$5b8o40bob3o$b2o12b2o37b4o$o2bo10bo2bo$2obo10bob2o36b4o$2obo10bob2o 36b3obo$o2bo10bo2bo36b4o$o2bo10bo2bo$2obo10bob2o36b4o$2obo10bob2o35bob 3o$o2bo10bo2bo36b4o$b2o12b2o$5b8o41b4o$4bo8bo40b3obo$4bob2o2b2obo40b4o
$5b8o$54b4o$53bob3o$54b4o2$54b4o$54b3obo$54b4o2$54b4o$53bob3o$54b4o2$54b2o$53b4o2$51bobo2bobo$50b2o6b2o$50b2o6b2o$51bobo2bobo2$53b4o$54b2o!

The rule B378/S238 is worth investigating.
Still drifting.

gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Little transceiver thingy in extendedlife:

Code: Select all

x = 21, y = 17, rule = extendedlife
2.C15.A2$16.A.D.A2$18.A$7.A$7.A.A$C6.3A$9.A4$4.A2$2.A.D.A2$4.A!  SuperSupermario24 Posts: 120 Joined: July 22nd, 2014, 12:59 pm Location: Within the infinite expanses of the Life universe ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Billabob wrote: SuperSupermario24 wrote:I have absolutely no idea what this is, if it's new, or if it's even worth mentioning, but I've never seen something that grows quite like this before so I decided to post it. Code: Select all x = 5, y = 5, rule = /2/3 2A$2BA$2.BA$.A.BA$3.BA!  It's the ruler sequence! -le snip- ...Dangit now I'm reminded of this one GoL pattern I saw a while ago which outputs the ruler sequence in LWSSes or something but I can't find it anywhere and now I'm really curious halp EDIT: oh wow it was in literally the one place I didn't check the HashLife folder in Golly's supplied patterns uh, sorry then Code: Select all bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo! velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL p9,10,12 oscillators in Highlife. Not sure if any of them are new. Code: Select all x = 61, y = 16, rule = B36/S23 10bo$8b3o21b2o20bo$7bo24bo19b3o$2b2o2bo2b2o19bobo14bobobo$2bo2bob2obo 13b2obobobo14bob2ob2o3b2o$3bobo2bo15bob2obo16bo6bo2bo2b2o$bobo2bobobo 19bo2b2o7bob2obob4obobo3bo$obobob3ob3o12b5o4bo7b2obobo2bobobo2b3o$o3bo 4bo3bo10bo2bo2b4o13bo2bo4bobo$b3ob3obobobo10b2o2b2o16b10o$3bobobo2bobo 16bob2obo10bo10bo$5bo2bobo16bobobob2o10bob2o2b2ob2o$3bob2obo2bo14bobo 17bobo3bobo$3b2o2bobobo14bo25bo2bo$6bo2bob2o12b2o26b2o$7b2o!

EDIT:
p13

Code: Select all

x = 20, y = 15, rule = B36/S23
$8bo2b2ob2o$6b3o2bo3bo$5bo3b2o2b2o$4bob2o3b2obobo$3bo2bob3o5b3o$b3obo
4bob4o3bo$o4b2ob3o2bo2bob2o$obobo4bobo3bo$b2obob2o3b4o$4bobob3o$4bo2bo 3b2o$5bobo2bo2bo$6bo4b2o!  -Josh Ball. BlinkerSpawn Posts: 1964 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Each of those oscillators in their minimal phase and reduced if I could find a way to: Code: Select all x = 88, y = 19, rule = B36/S23 76b2o$77bo$10bo65bo$8b3o41b2o22b2o$7bo45bo25b2o$2b2o2bo2b2o19b2o15bobo
bo24b3o2bo4b2o$2bo2bob2obo13b2obobobo14bob2ob2o3b2o17bo3b2o2b2o2bo$3bo
bo2bo15bob2obo16bo6bo2bo17bob2o3b2ob3o$bobo2bobobo19bo2b2o7bob2ob4obob obo16bo2bob3o$obobobobob3o12b5o4bo7b2obobo3b2obo2b2o14bobo6b3o$o3bo4bo 3bo10bo5b4o17bo3bobo13b2o2b2obo4bobo$b3obobobobobo10b2o2bo17b8obobo14b
obo4bobo3bo$3bobobo2bobo16bob2obo10bo10bo13bobobob2o3b4o$5bo2bobo16bob
obob2o11bobo2b2ob2o14b2o2bobob3o$3bob2obo2bo15b2o18b2o2b2obo19bo2bo3b 2o$3b2o2bo2b2o44bo18bobo2bo2bo$6bo48b2o19bo4b2o$3b3o$3bo!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] A for awesome Posts: 2043 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A predecessor for 2 p10s in HighLife: Code: Select all x = 3, y = 5, rule = B36/S23 2bo$b2o$obo$o$2o!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce Scorbie Posts: 1445 Joined: December 7th, 2013, 1:05 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL @Velcrorex Looks like you're running dr in Highlife? Are there any signals found yet? Best wishes to you, Scorbie velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL @Scorbie I was running some simple searches with dr, but no signals. EDIT: Here's one, excuse the mess: Code: Select all x = 55, y = 55, rule = B36/S23 6b2o3bo$5bobo2bobobo$5bo4bob2obo$2b2ob2o2b2o4bo$3bo3bo4b3o$bo2b2ob5o3b
3o$b2obobo4bo2bo3bo$2bo2bo2bo5bobo2bo$o2bobob2o4b2ob2obo$4obo5bo7bobo$5bo4bob7obobo$2b2ob2o2bobo4bo2bo2bo$3bo2bo3bo2bo5bobo$3bo2bobobob2o4b
2ob2o$4b2ob2obo5bo$5bo4bo4bob8o$5bo4b2o2bobo4bo2bo$6b2o7bo2bo5bobo$8bo 4bobob2o4b2ob3o$8bo2b3obo5bo7bo$7b2obo4bo4bob5o2b3o$10bob2ob2o2bobo4b
3o3bo$10bo2bobo4bo2bo5bo2bo2bo$11bo3bo2bobob2o4b2o3b3o$12b3ob3obo5bo$
15bo4bo4bob5o3b3o$14bo2b2ob2o2bobo4bo2bo3bo$15b2obobo4bo2bo5bobo2bo$20bo2bobob2o4b2ob2obo$20b4obo5bo7bobo$25bo4bob7obobo$22b2ob2o2bobo4bo
2bo2bo$23bo2bo3bo2bo5bobo$23bo2bobobob2o4b2ob2o$24b2ob2obo5bo$25bo4bo
4bob6o$25bo4b2o2bobo6bo$26b2o7bo2bo2b2o$28bo4bobob2o3bobo$28bo2b3obo3b
o2bob3o$27b2obo4bo4b2o5bo$30bob2ob2o2bobob2o2bo$30bo2bo6bo2bo4b2o$31bo
3b2o6bo6bo$32b3o2bo6b2o4bo$36bo9bo4b2o$34b2o10bo6bo$35bobo9b2o4bo$35bo b3o9bobob2o$36bo3bo8b2obo$38b2o3b2o7bo$39bobo2bo2b4ob2o$39bob2obobo3bo$40bo2bo2bo2bo2b2o$41b2o3b2o2b2obo!  -Josh Ball. Scorbie Posts: 1445 Joined: December 7th, 2013, 1:05 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Interesting! It resembles the eater3 in Life. And it is pretty fast, a speed of 5c/6. Here's a cleaner form. Code: Select all x = 33, y = 33, rule = B36/S23 8b2o$8bo$2b2o5bo$2b2o4b2o$6bo$5bob5o$4bobo4b3o$5bo2bo5bo$2obobob2o4b2o$ob2obo5bo$5bo4bob5o$5b2o2bobo4b3o$6bo3bo2bo5bo$6bobobob2o4b2o$7b2obo 5bo$10bo4bob5o$10b2o2bobo4b3o$11bo3bo2bo5bo$11bobobob2o4b2o$12b2obo5bo
$15bo4bob5o$15b2o2bobo4b3o$16bo3bo2bo5bo$16bobobob2o4b2o$17b2obo5bo$
20bo4bob5o$20b2o2bobo4bo$21bo3bo2bo$21bobobob2o$22b2obo4b2o$25bo3bo2bo$25b2o2bobo$30bo!  EDIT: @Wright: Good Catch! Actually that terminating end is essentially identical to the eater3 (without the loaf) in Life, so Here's a further reduction: Code: Select all x = 31, y = 31, rule = B36/S23 4b2obo$4bob2o2$5b5o$2o2bo4b3o$o2bo2bo5bo$bobob2o4b2o$2obo5bo$3bo4bob5o
$3b2o2bobo4b3o$4bo3bo2bo5bo$4bobobob2o4b2o$5b2obo5bo$8bo4bob5o$8b2o2bo
bo4b3o$9bo3bo2bo5bo$9bobobob2o4b2o$10b2obo5bo$13bo4bob5o$13b2o2bobo4b 3o$14bo3bo2bo5bo$14bobobob2o4b2o$15b2obo5bo$18bo4bob5o$18b2o2bobo4bo$19bo3bo2bo$19bobobob2o$20b2obo4b2o$23bo3bo2bo$23b2o2bobo$28bo!

Last edited by Scorbie on November 15th, 2015, 11:03 am, edited 1 time in total.
Best wishes to you, Scorbie

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Leaving the final section expanded into the loaf-like shape results in a clean termination.

Code: Select all

x = 33, y = 33, rule = B36/S23
8b2o$8bo$9bo$8b2o$5b2o$4bo2b5o$4bobo4b3o$5bo2bo5bo$2obobob2o4b2o$ob2ob o5bo$5bo4bob5o$5b2o2bobo4b3o$6bo3bo2bo5bo$6bobobob2o4b2o$7b2obo5bo$10b o4bob5o$10b2o2bobo4b3o$11bo3bo2bo5bo$11bobobob2o4b2o$12b2obo5bo$15bo4b
ob5o$15b2o2bobo4b3o$16bo3bo2bo5bo$16bobobob2o4b2o$17b2obo5bo$20bo4bob 5o$20b2o2bobo4bo$21bo3bo2bo$21bobobob2o$22b2obo4b2o$25bo3bo2bo$25b2o2b obo$30bo!

gamer54657 wrote:God save us all.
God save humanity.

hgkhjfgh
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velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Not accidental at all, but a c/6 orthogonal ship in Highlife (B36/S23)

Code: Select all

x = 15, y = 49, rule = B36/S23
2b3o5b3o$2b3o5b3o$3b2o5b2o$5bo3bo$2b2o2bobo2b2o$2b2ob2ob2ob2o$3b
2o5b2o$3b3o3b3o$4bo5bo$2bobo5bobo$bo2bo5bo2bo$2b2o3bo3b2o$6bobo$5bo3bo2$2bobo5bobo$2bob3ob3obo$5b2ob2o$b2o3bobo3b2o$4b2o3b2o2$2b 2o7b2o$3b9o3$4o3bo3b4o$3o3b3o3b3o$6b3o$2bo9bo$bob2o5b2obo$2b2o3b
o3b2o$3b2o5b2o$4bobobobo3$4b3ob3o$5bobobo$4b7o$4b7o$3bobo3bobo$3b
2o5b2o$6bobo$2bobobobobobo$3b2o5b2o$b3o7b3o$o2bo2b3o2bo2bo$bobo7b
obo$6bobo$7bo!
-Josh Ball.

velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

This p34 oscillator in B356/S1567 is mildly interesting. It's an internal hassler...?

Code: Select all

x = 8, y = 8, rule = B356/S1567
2b4o$4b3o$o2b5o$ob2ob3o$3ob2obo$5o2bo$b3o$2b4o! -Josh Ball. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Gun and inverse gun(?) Code: Select all x = 47, y = 31, rule = B2567/S04578 13bo7bo2bo15bo$10bo3bo16bo9b3o$11bo7bob2ob7o3b9o$17bob6ob3ob3ob10o$15b o2bo3b3obob2ob2ob2o5b2o$10bo3b2o3bo2b3obo3b5obo4b3obo$9bo3bo7b3ob2o8bo 5b3o$9bo3bo7b3ob2o8bo5b3o$10bo3b2o3bo2b3obo3b5obo4b3obo$15bo2bo3b3obob
2ob2ob2o5b2o$17bob6ob3ob3ob10o$11bo7bob2ob7o3b9o$10bo3bo16bo9b3o$13bo
7bo2bo15bo4$40bo$12bo8bo10b8o3bo$4bo6b3o16b6ob5obobo$4bobo13b10o2b2ob
2o3b2ob2o$5b7o7b5ob3ob3o3b9ob2o$bo4b2ob8obobob2obob2o2b7o4b4o$ob3obob 3obob2ob2o2b2obob5o3b3obo3b4o$ob3obob3obob2ob2o2b2obob5o3b3obo3b4o$bo 4b2ob8obobob2obob2o2b7o4b4o$5b7o7b5ob3ob3o3b9ob2o$4bobo13b10o2b2ob2o3b 2ob2o$4bo6b3o16b6ob5obobo$12bo8bo10b8o3bo$40bo!

-Josh Ball.

SuperSupermario24
Posts: 120
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

velcrorex wrote:Gun and inverse gun(?)

Code: Select all

x = 47, y = 31, rule = B2567/S04578
13bo7bo2bo15bo$10bo3bo16bo9b3o$11bo7bob2ob7o3b9o$17bob6ob3ob3ob10o$15b
o2bo3b3obob2ob2ob2o5b2o$10bo3b2o3bo2b3obo3b5obo4b3obo$9bo3bo7b3ob2o8bo
5b3o$9bo3bo7b3ob2o8bo5b3o$10bo3b2o3bo2b3obo3b5obo4b3obo$15bo2bo3b3obob 2ob2ob2o5b2o$17bob6ob3ob3ob10o$11bo7bob2ob7o3b9o$10bo3bo16bo9b3o$13bo 7bo2bo15bo4$40bo$12bo8bo10b8o3bo$4bo6b3o16b6ob5obobo$4bobo13b10o2b2ob 2o3b2ob2o$5b7o7b5ob3ob3o3b9ob2o$bo4b2ob8obobob2obob2o2b7o4b4o$ob3obob
3obob2ob2o2b2obob5o3b3obo3b4o$ob3obob3obob2ob2o2b2obob5o3b3obo3b4o$bo
4b2ob8obobob2obob2o2b7o4b4o$5b7o7b5ob3ob3o3b9ob2o$4bobo13b10o2b2ob2o3b
2ob2o$4bo6b3o16b6ob5obobo$12bo8bo10b8o3bo$40bo!  I think I'd call that second one a wickstretcher. Also the rule is apparently symmetric under on-off reversal (and, amazingly, rectangles of on cells don't collapse or explode): Code: Select all x = 370, y = 69, rule = B2567/S04578 370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$332ob7ob2ob15ob10o$329ob3ob16ob9o3b7o$330ob7obo2bo7b3o9b8o$336obo6bo3bo3bo10b7o$334ob2ob3o3bobo2bo2bo2b5o2b 8o$329ob3o2b3ob2o3bob3o5bob4o3bob5o$328ob3ob7o3bo2b8ob5o3b7o$328ob3ob
7o3bo2b8ob5o3b7o$329ob3o2b3ob2o3bob3o5bob4o3bob5o$334ob2ob3o3bobo2bo2b
o2b5o2b8o$336obo6bo3bo3bo10b7o$330ob7obo2bo7b3o9b8o$329ob3ob16ob9o3b7o$332ob7ob2ob15ob10o$370o$370o$370o$359ob10o$331ob8ob10o8b3ob7o$323ob6o
3b16o6bo5bobob5o$323obob13o10b2o2bo2b3o2bo2b6o$324o7b7o5bo3bo3b3o9bo2b
4o$320ob4o2bo8bobobo2bobo2b2o7b4o4b5o$319obo3bobo3bobo2bo2b2o2bobo5b3o
3bob3o4b5o$319obo3bobo3bobo2bo2b2o2bobo5b3o3bob3o4b5o$320ob4o2bo8bobob
o2bobo2b2o7b4o4b5o$324o7b7o5bo3bo3b3o9bo2b4o$323obob13o10b2o2bo2b3o2bo
2b6o$323ob6o3b16o6bo5bobob5o$331ob8ob10o8b3ob7o$359ob10o$370o$370o$
370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$370o$
370o$370o! Code: Select all bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo! gmc_nxtman Posts: 1149 Joined: May 26th, 2015, 7:20 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Is this p32 wick in HighLife known? Code: Select all x = 370, y = 3, rule = B36/S23 2bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo 14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo$2ob4ob
2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o
10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b
2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o10b2ob4ob2o$2bo4bo 14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo 14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo14bo4bo!  Or this p18 in B368/S23? Code: Select all x = 613, y = 5, rule = B368/S23 2bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo 7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo 7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo 7bo7bo7bo7bo7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo
5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo
5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo
5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo
5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo
5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo$o3bo3bo3b o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo 3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo 3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo 3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo 3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo 3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo 3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$bobo5bobo5bobo5bobo5bobo5bobo5bob
o5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bob
o5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bob
o5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bob
o5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bob
o5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bobo5bob
o$2bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo 7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo 7bo7bo7bo7bo7bo7bo7bo7bo!  Or this p76 in B368/S236? Code: Select all x = 859, y = 3, rule = B368/S236 bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo 27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo 27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo$3o3b3o25b3o3b3o25b3o3b3o25b
3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o
25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b
3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o25b3o3b3o$bo5b o27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5b o27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo27bo5b o27bo5bo27bo5bo27bo5bo27bo5bo27bo5bo!  Also, a single block is a glider splitter in B3/S237: Code: Select all x = 6, y = 4, rule = B3/S237 o$b2o$2o2b2o$4b2o!

And two traffic lights make a still life in B38/S236:

Code: Select all

x = 9, y = 3, rule = B38/S236
bo5bo$3o3b3o$bo5bo!


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### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

A wickstretcher in B2/S3456:

Code: Select all

x = 12, y = 28, rule = B2/S3456
4bo$3b3o2bo$2b4ob3o$b3o3b2o$3obo3b3o$bob4o2b3o$bo2b2obob2o$b2o2b4obo$
2b2ob2ob3o$3obob2o2bo$bob4o2b3o$b3ob2ob2o$bo2b2obob2o$b2o2b4obo$2b2ob
2ob3o$3obob2o2bo$bob4o2b3o$b3ob2ob2o$bo2b2obob2o$3o2b4obo$2b2ob2ob3o$4bob2o2bo$4b3o2bo$5b3o$4b2o$5b3o$4b3o$5b2o!  Edit: a nonchaotic spacefiller that can probably be reduced: Code: Select all x = 146, y = 143, rule = B2/S3456$12bo3bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo6bo$11b6ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5o$12bo
bob3obob3obob3obob3obob3obob3obob3obob3obob3obob3obob3obob3obob3obob3o
bob3obob3obob3obob3obob3obob3obob3o$2bo2bo2bo4b2o2bob2o2bob2o2bob2o2bo b2o2bob2o2bob2o2bob2o2bob2o2bob2o2bob2o2bob2o2bob2o2bob2o2bob2o2bob2o 2bob2o2bob2o2bob2o2bob2o2bob2o2bob2obo$b13obo2b2obo2b2obo2b2obo2b2obo
2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2o
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b5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob5ob4o$b3ob2ob2o2bo2b2obo 2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2o bo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo5bo$bo2b2obob3o2bob
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2b5ob2o2b4ob4ob3ob2ob3obo4bo2b4o2b4o2b2ob2o2b4ob4ob3ob2o2bo2bo4bobo$b 3ob2ob2o3b2ob2obo2b4obob2o3b4o2b2obo2bob2o2b2obob3ob2ob2obo2b4obob2o3b 4o2b2ob2obobo$bo2b2obob5o2b3o2bo2bobob3o2bobo2bobob2obobobobobobob2ob
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2obob2o7b2ob2o$b2o2b4obo7bob2o3bo$2b2ob2ob3o10b2o$3obob2o2bo8b4o$bob4o
2b2o10b3o$b3ob2ob2obo8b3o$2o2b2obobo11b2o$bo3b4o$3bob2obo$3bo2b2o$5b2o
bo$5b3o$4b3o$5b2o!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce danieldb Posts: 163 Joined: July 15th, 2015, 4:27 pm Location: Right behind you holding a knife Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Code: Select all @RULE rgun @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 0,1,1,0,0,1,0,0,1,1 1,0,0,0,0,0,0,0,0,0 1,1,0,0,0,0,0,0,0,0 1,0,1,0,0,0,0,0,0,0 1,1,0,0,0,1,0,0,0,0 1,1,1,1,1,0,0,0,0,0 1,1,1,1,0,1,0,0,0,0 1,1,1,1,0,0,1,0,0,0 1,1,1,0,1,1,0,0,0,0 1,1,1,0,1,0,1,0,0,0 1,1,1,0,1,0,0,1,0,0 1,1,1,0,1,0,0,0,1,0 1,1,1,0,0,1,1,0,0,0 1,1,1,0,0,1,0,1,0,0 1,1,1,0,0,1,0,0,1,0 1,1,1,0,0,0,1,1,0,0 1,1,0,1,0,1,0,1,0,0 1,0,1,0,1,0,1,0,1,0 1,0,0,0,1,1,1,1,1,1 1,0,0,1,0,1,1,1,1,0 1,0,0,1,1,0,1,1,1,0 1,0,0,1,1,1,0,1,1,0 1,0,0,1,1,1,1,0,1,0 1,0,0,1,1,1,1,1,0,0 1,0,1,0,1,0,1,1,1,0 1,0,1,0,1,1,0,1,1,0 1,0,1,1,0,1,0,1,1,0 1,1,0,1,0,1,0,1,1,0 1,0,0,1,1,1,1,1,1,0 1,0,1,0,1,1,1,1,1,0 1,0,1,1,0,1,1,1,1,0 1,0,1,1,1,0,1,1,1,0 1,1,0,1,0,1,1,1,1,0 1,1,0,1,1,1,0,1,1,0 1,0,1,1,1,1,1,1,1,1 1,1,0,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1,0 @COLORS 0 0 0 0 1 255 255 255 As the title suggests, r-pentomino is a gun in this rule. moved to drc A for awesome Posts: 2043 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL danieldb wrote: Code: Select all @RULE rgun @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 0,1,1,0,0,1,0,0,1,1 1,0,0,0,0,0,0,0,0,0 1,1,0,0,0,0,0,0,0,0 1,0,1,0,0,0,0,0,0,0 1,1,0,0,0,1,0,0,0,0 1,1,1,1,1,0,0,0,0,0 1,1,1,1,0,1,0,0,0,0 1,1,1,1,0,0,1,0,0,0 1,1,1,0,1,1,0,0,0,0 1,1,1,0,1,0,1,0,0,0 1,1,1,0,1,0,0,1,0,0 1,1,1,0,1,0,0,0,1,0 1,1,1,0,0,1,1,0,0,0 1,1,1,0,0,1,0,1,0,0 1,1,1,0,0,1,0,0,1,0 1,1,1,0,0,0,1,1,0,0 1,1,0,1,0,1,0,1,0,0 1,0,1,0,1,0,1,0,1,0 1,0,0,0,1,1,1,1,1,1 1,0,0,1,0,1,1,1,1,0 1,0,0,1,1,0,1,1,1,0 1,0,0,1,1,1,0,1,1,0 1,0,0,1,1,1,1,0,1,0 1,0,0,1,1,1,1,1,0,0 1,0,1,0,1,0,1,1,1,0 1,0,1,0,1,1,0,1,1,0 1,0,1,1,0,1,0,1,1,0 1,1,0,1,0,1,0,1,1,0 1,0,0,1,1,1,1,1,1,0 1,0,1,0,1,1,1,1,1,0 1,0,1,1,0,1,1,1,1,0 1,0,1,1,1,0,1,1,1,0 1,1,0,1,0,1,1,1,1,0 1,1,0,1,1,1,0,1,1,0 1,0,1,1,1,1,1,1,1,1 1,1,0,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1,0 @COLORS 0 0 0 0 1 255 255 255 As the title suggests, r-pentomino is a gun in this rule. Nice rule! Almost an 11c/202 diagonal spaceship: Code: Select all x = 8, y = 8, rule = rgun 5b3o$5bobo$5bobo3$3o$o$3o!

Also creates a temporary 14-cell still life.

Barge is a very good glider inserter:

Code: Select all

x = 11, y = 12, rule = rgun
8bo$8bobo$8b2o2$3bo$3bobo$3b2o2$2bo$bobo$obo$bo!  A single-barreled gun: Code: Select all x = 16, y = 5, rule = rgun 2o$2o11b2o$12bo$12bo2bo$13b3o!  This rule's version of the two-glider mess: Code: Select all x = 4, y = 6, rule = rgun obo$b2o$bo$2bo$2b2o$bobo!

x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Posts: 1964
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Glider stream pulls hive:

Code: Select all

x = 48, y = 29, rule = rgun
46b2o$33b2o11b2o$35bo$32bo2bo$32b3o20$6bo$bo4bobo$obo3b2o$obo$bo!  This gun intrigues me: Code: Select all x = 107, y = 65, rule = rgun 11bo$11bobo$11bobo$2o9b2o$2o7bo4bo$9bo4bo$12bo2$23b3o$25bo$24bo9$32bo$
33b2o$32b2o7$97bo$96bobo6b2o$95b2ob2o5b2o$95bo2bo$95bobo$96bo$36b2o$35b2o$37bo5$77bobo$77b2o$78bo2$58bo$59b2o$58b2o8$60b2o7bo$60bob2o2b2ob
o$62bob5o$61bo3b2obo$61b2obo2bo$62b2o3bo$64b2o$65b2o$65bo$66bo!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Saka
Posts: 3417
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Pesky beehives!

Code: Select all

x = 19, y = 22, rule = rgun
b2o13b2o$2o15b2o$bo15bo17$bo15bo$2o15b2o$b2o13b2o!  More stuff Code: Select all x = 19, y = 27, rule = rgun b2o13b2o$2o15b2o$bo15bo22$bo15bo$2o15b2o$b2o13b2o!


Code: Select all

x = 19, y = 3, rule = rgun
b2o13b2o$2o15b2o$bo15bo!


Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!  (Check gen 3) Add your computer to the Table of Lifeenthusiast Computers! Saka Posts: 3417 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL P208 Code: Select all x = 23, y = 19, rule = rgun 2o19b2o$2o19b2o8$3b2o13b2o$2b2o15b2o$3bo15bo3$9bo3bo$7bob2ob2obo$7bo2b
obo2bo$7bobo3bobo$8bo5bo!


Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!  (Check gen 3) Add your computer to the Table of Lifeenthusiast Computers! Bullet51 Posts: 556 Joined: July 21st, 2014, 4:35 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A p19: Code: Select all x = 9, y = 10, rule = B378/S02378 o2b3o2bo$o2b3o2bo$3b3o5$3b3o$o2b3o2bo$o2b3o2bo!

Still drifting.

velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Small min population p53 oscillator.

Code: Select all

x = 3, y = 16, rule = B357/S2357
-Josh Ball.