As written, this looks like a conduit that changes empty space into a herschel and a century, which would indeed be truly remarkable. I assume that the herschel should be green. When you post, it is usually a good idea to hit "preview" first instead of "submit" to make sure the post is as intended. Embedded patterns (even in LifeHistory now) should be run in the LifeViewer, to make sure they perform as expected. I have frequently found typos or pattern errors in my posts this way.Gustavo6046 wrote:EDIT: GUYS QUICK look what I found!!!! ...
Gustavo Ramos Rehermann's patterns
Re: Gustavo Ramos Rehermann's patterns
- praosylen
- Posts: 2448
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Gustavo Ramos Rehermann's patterns
As written, this looks like a conduit that changes empty space into a herschel and a century, which would indeed be truly remarkable. I assume that the herschel should be green.quote]mniemiec wrote:Gustavo6046 wrote:EDIT: GUYS QUICK look what I found!!!! ...
That format is, in fact, used in the Elementary Conduits Collection, so there's nothing inherently wrong with it; it just makes it slightly harder for other users to see whether it works. By the way, white or possibly yellow are also acceptable colors.
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Re: Gustavo Ramos Rehermann's patterns
Yes, if all the inputs were green/white/yellow in the ECC, you couldn't reliably run the stamp collection pattern -- stray outputs would be flying all over the place. So there you generally just change the one input you're interested in.A for awesome wrote:That format is, in fact, used in the Elementary Conduits Collection, so there's nothing inherently wrong with it; it just makes it slightly harder for other users to see whether it works. By the way, white or possibly yellow are also acceptable colors.
When there's just one pattern being quoted on the forums, if it's supposed to be runnable, it's really nice if it's in a form that LifeViewer can run. It definitely increases the audience: relatively few people will bother to copy the pattern out into Golly to see exactly what it does.
In this case, the pattern does indeed convert a Herschel into a century. However, the "output" century is completely surrounded by still lifes, and within ten ticks it crashes into two of those catalysts, without ever going outside of its previous reaction envelope. So it's impossible to add any further catalysts, which makes it pretty definitely a dead end.
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
So sad. We will never get that century out. :S
Anyway I found this common stairstep predecessor:
I should've find something interesting next.
Anyway I found this common stairstep predecessor:
Code: Select all
x = 3, y = 5, rule = LifeHistory
2.E$3E$2E2$E.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Holy s*** a Beacon! OMFG
EDIT: And there's also this cool catalysis that returns a glider in the same orientation of the input, allowing for complex fuses;
EDIT 3: This is how I place catalysts manually: *shares ptb-fu knowledge database*
Share yours! I would love to know how Eater 4 eats.
Code: Select all
x = 33, y = 41, rule = LifeHistory
7.E$7.3E$10.E$9.EC$9.5B8.B$11.4B5.4B$5.3B2.5B.3B2D5B$4.BC13B2D5B$4.CB
C4BC15B$4.C2BCB2C17B$4.BCBC2B2C16B$4.2BC21B$.B3.24B$ECB.16B2D5B.BCE$E
C7B2D9B2D4B2.BE.E$.2B.5B2D15B5.E$4.22B5.2E$6.B.18B$8.19B$9.18B$10.7B.
9B$8.9B2.8B$8.6BD13B$9.4BDBD12B2D$10.3B2D12BD2BD$11.17B2D$12.17B$14.
14B$14.16B$14.2D9B3.CE$14.D9B4.E$16.BD7B4.3E$16.2D7B6.E$18.7B$18.2B2D
2B$19.D2BDB$20.2DB$21.2B$20.2B$19.B2CB$20.2E!
Code: Select all
x = 39, y = 54, rule = LifeHistory
7.E$7.3E$10.E$9.EC$9.5B8.B$11.4B5.4B$5.3B2.5B.3B2D5B$4.BC13B2D5B$4.CB
C4BC15B$4.C2BCB2C17B$4.BCBC2B2C5BD10B$4.2BC9BDBD9B$.B3.11BDBD10B$ECB.
7BD5BD3B2D4B.BCE$EC9BD8BD2BD2B2.BE.E$.2B.7BD9B2D3B5.E$4.22B5.2E$6.B.
18B$8.7B2D10B$9.6B2D10B$10.17B$8.20B.B$8.20B3D$9.23B$8.24B$8.2BD22B$
8.2BD23B$9.BD24B$10.3B2.20B$11.B3.20B$15.18B.BCE$15.16B3.BE.E$13.ECB.
14B6.E$12.E.EB.15B5.2E$12.E5.13B$11.2E5.12B$17.4B2.6B$16.4B4.3B$15.4B
5.2B$14.4B7.CB$13.4B7.E.E$12.4B7.E.E$11.4B8.E$10.4B8.2E$9.4B$8.4B$7.
4B$6.4B$5.4B$4.4B$3.4B$2.BD2B$.2D2B$2.2D!
Code: Select all
x = 170, y = 58, rule = LifeHistory
15.5D.6D.6D4.5D$15.5D.6D.6D4.5D$15.2D4.2D2.2D3.2D6.2D$15.2D4.6D3.2D6.
5D$15.2D4.6D3.2D6.5D$15.2D4.2D2.2D3.2D9.2D$15.5D.2D2.2D3.2D3.2D.5D$
15.5D.2D2.2D3.2D3.2D.5D5$97.D20.D7.5D11.D$97.D20.D7.D15.D23.3D$97.D
20.D7.D13.5D20.D3.D$32.A26.2D18.D6.3D4.2D2.D10.D5.D2.D8.D7.3D5.D4.3D
2.D16.D$22.A8.A6.A7.D6.3D2.D2.D17.D.3D.D3.D2.D2.D.D10.D5.D2.D8.3D4.D
3.D4.D3.D3.D.D.2D12.D$5.3D2.D9.A9.A7.A6.2D6.D7.D3.D.2D10.2D4.D3.D2.D
2.D.D10.D2.D2.D2.D8.D10.D4.D3.D3.D.2D13.D$5.D3.2D9.2A8.2A6.A5.7D2.D5.
3D3.2D2.D9.D5.4D3.3D2.D10.D2.D2.D.D9.D7.4D4.D3.4D2.D13.D$5.3D2.D6.EC
8.EC6.EC2.2A4.2D6.D4.D2.D3.D3.D9.D5.D6.D4.D11.D.D.D2.D9.D6.D3.D4.D3.D
5.D12.D$5.D4.D5.E.E7.E.E5.E.E9.D6.3D3.2D.2D.D3.D9.D6.3D3.D4.D.D10.D.D
3.D9.5D3.3D.D3.D4.3D2.D12.5D$5.3D.3D4.E9.E7.E57.D$15.2E8.2E6.2E57.D$
92.D3$16.A.2A$4.3D5.D4.2A$5.D2.D.D.D$5.D2.D.D.2D2.C$5.D2.3D.2D.E.E$
16.E3$15.2A.A$16.2A$3D7.3D$.D9.D4.C$.D2.D.D.D2.D3.E.E$.D2.D.D.D2.D4.E
.E$.D3.D.D3.D6.E$18.2E4$26.A$26.2A$5.3D2.2D11.2C$5.D3.D2.D5.2E2.C2.C$
5.3D3.2D5.E4.C.C$5.D3.D2.D2.2E.E5.C$5.3D2.2D4.E.E.2E$15.E2.E2.E$15.2E
2.E4.E$20.5E2$19.E.2E$19.2E.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
Re: Gustavo Ramos Rehermann's patterns
What's surprising about the emergence of a beacon? It's the 13th most common object.Gustavo6046 wrote:Holy s*** a Beacon! OMFG
What do you do with ill crystallographers? Take them to the mono-clinic!
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
I never found a beacon when catalysing.
By the way which is the rarest object found from a conduit?
By the way which is the rarest object found from a conduit?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
How do I place an Eater 4 so it suceeds in eating?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
Re: Gustavo Ramos Rehermann's patterns
It doesn't eat glidersGustavo6046 wrote:How do I place an Eater 4 so it suceeds in eating?
Help wanted: How can we accurately notate any 1D replicator?
Re: Gustavo Ramos Rehermann's patterns
An eater4 can eat half of a traffic light:
That makes them useful for hassling traffic lights, if nothing else... See for example the p29 and p58 oscillators in Dean Hickerson's stamp collection (in Golly's Patterns/Life/Oscillators/).
Code: Select all
x = 14, y = 14, rule = LifeHistory
3.2A$3.A7.A$2A.A6.2A$A2.2A6.A$.2A4.A$3.5A$3.A4.2A$4.2A2.A$6.A.A$6.A.A
.A2.A$7.2A.4A$9.A$9.A.A$10.2A!
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Thanks! *adds to Ptbfu collection*
By the way, I though this were up to something, but input is nearly impossible, one of the catalysts are destroyed and the output isn't useful. Triple damn.
By the way, I though this were up to something, but input is nearly impossible, one of the catalysts are destroyed and the output isn't useful. Triple damn.
Code: Select all
x = 23, y = 25, rule = LifeHistory
5.CB$4.B3C$5.3BC$7.2C$7.5B$2E7.3B$.E5.6B2.B$.E.EB2.2D10B$2.ECB.B2D3B
2D5B$4.8B2D5B.2B$4.5B3C9BCE$4.5BCBC7B.BCE$5.4BCBC7B2.B$3.15B$3.EC.12B
$4.E3.9B$.3E6.5B4.2E$.E8.7B3.E$9.4B.B2C.E$10.2B2.B2CB2E$16.B$15.2E.2E
$16.E.E$16.E.E$17.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Is there some way to clean this PB68B?
EDIT: The three-Eater combo west to the Pi is really giving results, despite the lack of clearance!
Code: Select all
x = 27, y = 21, rule = LifeHistory
5.E$5.3E$8.E$7.EC9.2E$7.5B5.B2CB$2E7.3B5.3B$.E6.4BD2.B2.B$.E.EB2.4BDB
D6B$2.ECB.6BD7B$4.16B$4.5B3C3BD4B$4.5BCBC2BDBD2B6.2E$5.4BCBCBD2BD2B6.
E$3.5B.5B2D5B.BE.E$3.EC.B2.12B.BCE$4.E4.14B$.3E5.14B$.E7.14B$11.7BDB
2D$15.B2.3D$19.D!
Code: Select all
x = 23, y = 18, rule = LifeHistory
5.E$5.3E$8.E$7.EC11.E$7.5B6.3E$2E7.3B5.E$.E6.5B4.CE$.E.EB2.12B$2.ECB.
13B$4.17B$4.5B3C8B2D$4.5BCBC7BD2BD$5.4BCBC7BDBD$3.5B2.10BD$3.EC.B4.5B
$4.E8.2B$.3E$.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
Re: Gustavo Ramos Rehermann's patterns
What in all hell is a sparky, I run the top pattern and it is just a c/4:Gustavo6046 wrote:In attachment I found an naturally-growing Sparky!
My head's dizzy...
Code: Select all
x = 11, y = 29, rule = B3/S23
2b3ob3o$3bo3bo2$3bo3bo$2bobobobo$3b2ob2o$2obobobob2o$2bob3obo$2o3bo3b
2o$2o7b2o$o9bo$b2ob3ob2o$2ob2ob2ob2o$2o7b2o$3bo3bo$4bobo$3b2ob2o2$4bob
o$2b2o3b2o2$2b2o3b2o$2bobobobo$3b2ob2o$3obobob3o2$o9bo$b3o3b3o$4b3o!
Re: Gustavo Ramos Rehermann's patterns
It produces a metric butt ton of sparks behind it.drc wrote:What in all hell is a sparky, I run the top pattern and it is just a c/4:Gustavo6046 wrote:In attachment I found an naturally-growing Sparky!
My head's dizzy...
Help wanted: How can we accurately notate any 1D replicator?
-
- Posts: 1175
- Joined: June 14th, 2014, 5:03 pm
- Contact:
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Gustavo Ramos Rehermann's patterns
It's "glider 7171".Gustavo6046 wrote:Also I discovered an plasma burster though someone mistaked it for an "glider 1717" and I never though it existed! Maybe it doesn't either exist, but i don't know, only it is from the Live Free or Die.
Here is an plasma burster:
Code for that:
Code: Select all
x = 9, y = 6, rule = B2/S0
3bo4bo$2bob2o3b$o8b$o8b$2bob2o3b$3bo4bo!
Code: Select all
x = 2, y = 4, rule = B2/S0
bo$ob$ob$bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Urgh, people that decide to answer a random question already answered. XDHdjensofjfnen wrote:It's "glider 7171".Gustavo6046 wrote:Also I discoveran plasma burster though someone mistaked it for an "glider 1717" and I never though it existed! Maybe it doesn't either exist, but i don't know, only it is from the Live Free or Die.
Here is an plasma burster:
Code for that:
That's not particularly interesting, though. Here's a simpler spaceship in LFoD:Code: Select all
x = 9, y = 6, rule = B2/S0 3bo4bo$2bob2o3b$o8b$o8b$2bob2o3b$3bo4bo!
Code: Select all
x = 2, y = 4, rule = B2/S0 bo$ob$ob$bo!
By the way, I will here post HRF v0.4!, the new and updated version of the popular search program.
Discontinued for almost a year, I'm back to tell this new awesomeness! Now you can specify an output area for the search!
Code: Select all
import golly as g
from sys import exit
from time import sleep, time
import ConfigParser as cp
import os, glob
import glife as g2
default_area = g.getlayer()
search_area = g.addlayer()
g.setname("HRF Searching Area")
output_area = g.addlayer()
g.setname("HRF Output Area")
g.setlayer(output_area)
g.select(g.getrect())
try:
g.clear(1)
g.clear(0)
except RuntimeError:
pass
g.setlayer(search_area)
herschels = []
stillLifes = []
def celleq(self, other):
if self != [] or other != []:
ssort, osort = g.evolve(self, 0), g.evolve(other, 0)
return g.transform(ssort,-ssort[0],-ssort[1]) == g.transform(osort,-osort[0],-osort[1])
elif self == other:
return true
else:
return false
inputconfig = g.getstring("Which file to get configuration from?", "hrf_test1.ini", "HRF v0.4")
def parse_rle_list(rles):
return [g.parse(r) for r in rles]
input = cp.RawConfigParser()
if input.read(inputconfig) == []:
g.exit("Non-existent config file!")
try:
debug = input.getboolean("General", "DebugMode")
outspacing = input.getint("Output", "OutputSpacing")
maxgen = input.getint("Input", "Generations")
herschels = parse_rle_list(input.get("Input", "Results").split(","))
stillLifes = parse_rle_list(input.get("Input", "Baits").split(","))
logfile = open(input.get("General", "LogFilename"), "w")
outdir = input.get("General", "OutputDir")
selx = input.getint("Search", "SearchAreaX")
sely = input.getint("Search", "SearchAreaY")
selw = input.getint("Search", "SearchAreaWidth")
selh = input.getint("Search", "SearchAreaHeight")
inpat = g.parse(input.get("Input", "TargetPattern"))
inpatx = input.getint("Input", "TargetX")
inpaty = input.getint("Input", "TargetY")
sel = [selx, sely, selw, selh]
except ValueError:
g.exit("Invalid value(s) in config!")
except cp.NoSectionError:
g.exit("Invalid sections in config!")
except cp.NoOptionError:
g.exit("Invalid options in config!")
def logToLogfile(logged = "\n"):
try:
logfile.write(logged + "\n")
except IOError:
g.exit("Log can't be written to!")
results = 0
this = []
def ensure_dir(f):
if not os.path.exists(f):
os.makedirs(f)
os.chmod(f, 777)
def remove_folder_content(f):
filelist = glob.glob(f + "\\*.*")
for x in filelist:
os.remove(x)
remove_folder_content(outdir)
ensure_dir(outdir)
output_x = 0
def get_pattern_size(pat):
sorted_pat_x = sorted([x for i, x in enumerate(pat) if not i % 2])
sorted_pat_y = sorted([x for i, x in enumerate(pat) if i % 2])
return (sorted_pat_x[-1] - sorted_pat_x[0], sorted_pat_y[-1] - sorted_pat_y[0])
def testReaction(xpos, ypos, sli):
global debug
global maxgen
global results
global this
global search_area
global output_area
global outspacing
start_time = time()
found = False
g.setlayer(search_area)
orig = g.getcells(g.getrect())
g.putcells(stillLifes[sli], xpos, ypos)
g.putcells(inpat, inpatx, inpaty)
this = g.getcells(g.getrect())
oldgeneration = g.getgen()
g.update()
for i in xrange(maxgen):
oldpat = g.getcells(g.getrect())
g.step()
new_pat = g.getcells(g.getrect())
if new_pat == oldpat or new_pat == []:
break
try:
if celleq(g.getcells(g.getrect()), herschels[sli]):
found = True
break
except IndexError:
g.show(str(herschels[sli - 1]))
while not g.event():
pass
try:
if g.getrect() != []:
g.select(g.getrect())
g.clear(0)
g.select([])
else:
found = False
except g.ClearError:
g.show("Weird error. Continuing...")
found = False
g.setgen(oldgeneration)
logToLogfile("Processed time: {0}".format(time() - start_time))
if found:
try:
results += 1
g.putcells(orig)
logToLogfile("Found reaction!")
g.show("Found reaction!")
output = open(outdir + "\\hrf_output" + str(results) + ".cells", "w")
output.write(g.evolve(this, 0))
output.close()
g.setlayer(output_area)
output_x += outspacing + get_pattern_size(orig)
g.put(g.transform(g.evolve(orig, 0), output_x))
g.stelayer(search_area)
except IOError:
g.exit("Found reaction ... Can't write to output!")
else:
g.show("Found reaction! Sucessfully saved file.")
else:
g.putcells(orig)
logToLogfile("No result found at x:" + str(xpos) + ", y:" + str(ypos) + ", still life " + str(sli))
g.show("No result found at x:" + str(xpos) + ", y:" + str(ypos) + ", still life " + str(sli))
def tests():
global found
for n in xrange(sel[2]):
for m in xrange(0, sel[3]):
for o in xrange(len(stillLifes)):
g.setlayer(search_area)
testReaction(n + sel[0], m + sel[1], o)
sleep(0.05)
tests()
logfile.close()
g.setlayer(search_area)
g.dellayer()
g.setlayer(default_area)
g.putcells(this)
g.setlayer(output_area - 1)
And I didn't even post my May 16 birthday here! I haven't been active in my birthday. :< :<
EDIT: Updated with new code, and why doesn't it detects such a simple pi pattern as the following?
Code: Select all
x = 3, y = 7, rule = B3/S23
bo$o$3o3$2o$2o!
Code: Select all
x = 19, y = 22, rule = LifeHistory
11.B$10.BDB$10.DBD$9.BDBDB$9.2BD2B$.B3.11B$ECB.2BDE7B2DB$EC3BDB3E4BD
2BDB$.B.3BDEBE5B2DB$3.6BE6B$3.8BD3B$3.7BDBD3B$3.7BDBD2B$4.7BD2B$5.9B$
6.7B$7.3B$5.4B$5.EC$6.E$3.3E$3.E!
Code: Select all
x = 32, y = 8, rule = LifeHistory
30.2E$30.2E2$E.3E.E2.E.2E17.2E$E.3E.4E.E.E2.D3.D3.D5.2E$13.E.3C.3C.3C
$E.3E.4E.E.E2.D3.D3.D$E.3E.E2.E.2E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Being my thread low-traffic I'd like to point out a new possible glider-converting arrangement if the red dot that forms upon the glider's contact can be transformed into anything useful:
I have also found several other similiar interactions where only a single dot arises after a glider contact; and the catalog is here:
It's still growing; so the full one is still Coming Soon™.
Code: Select all
x = 10, y = 11, rule = LifeHistory
E7.E$3E4.E$3.E3.3E$2.E.C$2.2E$5.D$2.4E$2.E3.E$3.3E$.E.E$.2E!
Code: Select all
x = 64, y = 11, rule = LifeHistory
E7.E9.E7.E8.E7.E10.E7.E$3E4.E10.3E4.E9.3E4.E11.3E4.E$3.E3.3E11.E3.3E
10.E3.3E12.E3.3E$2.E.C15.E.C14.E.C16.E.C$2.2E16.2E15.2E18.E$5.D$2.4E
14.4ED12.4ED13.5ED$2.E3.E13.E3.E12.E3.E13.E3.E$3.3E17.2E13.3E.E13.E$.
E.E36.E.E12.2E$.2E38.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
-
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Gustavo Ramos Rehermann's patterns
The last one is probably the best, since a failure to use it results in a clean destruction. (But that's just my opinion.)
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
- gmc_nxtman
- Posts: 1150
- Joined: May 26th, 2015, 7:20 pm
Re: Gustavo Ramos Rehermann's patterns
It can be made into a true glider eater:Gustavo6046 wrote:I have also found several other similiar interactions where only a single dot arises after a glider contact; and the catalog is here:
It's still growing; so the full one is still Coming Soon™.Code: Select all
x = 64, y = 11, rule = LifeHistory
E7.E9.E7.E8.E7.E10.E7.E$3E4.E10.3E4.E9.3E4.E11.3E4.E$3.E3.3E11.E3.3E
10.E3.3E12.E3.3E$2.E.C15.E.C14.E.C16.E.C$2.2E16.2E15.2E18.E$5.D$2.4E
14.4ED12.4ED13.5ED$2.E3.E13.E3.E12.E3.E13.E3.E$3.3E17.2E13.3E.E13.E$.
E.E36.E.E12.2E$.2E38.E!
Code: Select all
x = 8, y = 9, rule = LifeHistory
6.A$.2A2.A$.A.A.3A$2.A2$5A$A2.A$5.A$4.2A!
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Indeed. After all, using the dots is quite a difficult task.Gamedziner wrote:The last one is probably the best, since a failure to use it results in a clean destruction. (But that's just my opinion.)
And I found out this reaction to be semi-interesting for me:
Code: Select all
x = 13, y = 13, rule = LifeHistory
6.C$5.C$5.3C2$3.D$2E.2E$2E.E.E$3.E.3E$3.2E3.E$6.2E.E$7.E.E$5.E3.E.2E$
5.2E2.2E.E!
EDIT: And this super-tiny variation is easier:
Code: Select all
x = 9, y = 13, rule = LifeHistory
6.C$5.C2B$4.B3C$2ED2.2B$.E2.3B$.E.2E$2E.E.E$3.E.3E$3.2E3.E$6.2E$3.2E.
E$3.2E.E.E$7.2E!
Thanks! I guess I remember that one from somewhere.. Anyways, I want to find new reactions, glider-to-dot converters where the dot is open for any catalysis.gmc_nxtman wrote: It can be made into a true glider eater:
But of course, this is already known.Code: Select all
x = 8, y = 9, rule = LifeHistory 6.A$.2A2.A$.A.A.3A$2.A2$5A$A2.A$5.A$4.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
- Gustavo6046
- Posts: 647
- Joined: December 7th, 2013, 6:26 pm
- Location: Brazil.
Re: Gustavo Ramos Rehermann's patterns
Just out of curiosity, have this already been found?
Code: Select all
x = 15, y = 14, rule = LifeHistory
4.2C$4.2C4$11.2C$11.C$12.3C$14.C3$.2E$E.E$2.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times.
Re: Gustavo Ramos Rehermann's patterns
If it was, it was marked as uninteresting by its discoverer. The discoverer was probably a search program for turners and splitters from glider collisions with closely separated spartan objects, though all such searches I know had a small bounding box and might not have actually gotten to the one you put.
Yours is uninteresting because one-time splitters and turners work with gliders, which are long-range signals, while Herschels are short-range; they need an immediate conduit or they just make the familiar dinosaur head. This would have been marked by the program mentioned above as an unsuccessful constellation and it would have moved on.
No real project of interest is likely to use both Herschel conduits and one-time-turners/splitters, so something with a little bit of each actually is useful to neither.
Yours is uninteresting because one-time splitters and turners work with gliders, which are long-range signals, while Herschels are short-range; they need an immediate conduit or they just make the familiar dinosaur head. This would have been marked by the program mentioned above as an unsuccessful constellation and it would have moved on.
No real project of interest is likely to use both Herschel conduits and one-time-turners/splitters, so something with a little bit of each actually is useful to neither.
Physics: sophistication from simplicity.
Re: Gustavo Ramos Rehermann's patterns
Can you please explain what the "dinosaur head" is?biggiemac wrote:familiar dinosaur head
Re: Gustavo Ramos Rehermann's patterns
Run Gustavo's pattern to T=72. You'll see a glider heading northwest, a 7-bit pattern heading south which is called a "Herschel", and some fast-fading sparks.drc wrote:Can you please explain what the "dinosaur head" is?biggiemac wrote:familiar dinosaur head
Keep running the pattern for another 128 ticks, to T=200, and (if you're running in Golly's LifeHistory rule or in LifeViewer with the standard theme) the Herschel's "reaction envelope" will appear -- upside down in this case. The dinosaur head is mostly made of blue OFF cells, and has a ship for an eye, a blunt nose, and a couple of blocks decorating the neck.
If you run any methuselah, you'll see Herschel-generated "dinosaur heads" popping up all round the edges of the active area. Acorn produces at least four, for example. R-pentominoes and B-heptominoes both naturally evolve into Herschels while moving a fair distance, so this is one of the most common ways that chaotic Life patterns colonize new territory.