For discussion of other cellular automata.
A for awesome
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I found a transparent loaf in B3/S234q as a result of a bug in a script I was writing:

Code: Select all

x = 6, y = 19, rule = B3/S234q
o$2o$b2o13bo$2o13bobo$15bo2bo$16b2o!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL B3-j678/S34678 is, well... interesting: Code: Select all x = 16, y = 16, rule = B3-j678_S34678 3bobobo3b3obo$5b2o2bo$2ob3o2bob2o3bo$2o2bobob5o2bo$bob2o4b2o2b3o$7bob
2o3b2o$8b2ob2o$b3obobo4bob2o$4b3obobobobo$2o2b2o2bo3b4o$4bo2bo3bo2bo$o
b2ob3obobo$4ob11o$2b2ob3o3bobo$o5bobo2b2o$b2o3b3obobo2bo!

This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

B25678/S4578 is a self-inverse variant of Seeds. Solid rectangles whose dimensions are 4 or greater form period 3 oscillators, which can change or form guns when hit by spaceships:

Code: Select all

x = 119, y = 218, rule = B25678/S4578
68bo2bo2$69b2o128$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b 88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b 88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b 88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b 88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$o30b88o$bo 29b88o$bo29b88o$o30b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b
88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b
88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b
88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b88o$31b
88o$31b88o!  I think the smallest possible gun is this: Code: Select all x = 10, y = 4, rule = B25678/S4578 4o2b4o$10o$3ob2ob3o$10o!

With more than one photon inside, they can run for a long time before the photons collide and make the pattern explode:

Code: Select all

x = 49, y = 50, rule = B25678/S4578
49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$3ob2ob 42o$49o$4o2b43o$49o$49o$49o$49o$49o$49o$49o$2ob46o$4ob44o$4ob44o$2ob
46o$49o$49o$49o!  There is also a double wickstretcher: Code: Select all x = 4, y = 2, rule = B25678/S4578 4o$4o!


Sokwe
Moderator
Posts: 1508
Joined: July 9th, 2009, 2:44 pm

gameoflifeboy wrote:B25678/S4578 is a self-inverse variant of Seeds. Solid rectangles whose dimensions are 4 or greater form period 3 oscillators, which can change or form guns when hit by spaceships
I think these might be the first high-period guns in a B2 rule.
-Matthias Merzenich

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

I found an eater for the wick so we can make extensible spaceships too:

Code: Select all

x = 39, y = 46, rule = B25678/S4578
12bo$9bo4bo$6bo4b3obo$8b3ob3obo$o3bob2ob2ob3obo$2bob3obobo4bo$2b2o3bo
2bobo$o2bobo4bobo$3bob4obo4bo$3bobob4ob3obo$3bobob4ob3obo$3bob4obo4bo$
o2bobo4bobo$2b2o3bo2bobo$2bob3obobo4bo$o3bob2ob2ob3obo$8b3ob3obo$6bo4b 3obo$9bo4bo$12bo7$12bo$9bo4bo$6bo4b3obo$8b3ob3obo$o3bob2ob2ob3obo$2bob 3obobo4bo$2b2o3bo2bobo$o2bobo4bobo$3bob4obo26bo$3bobob4ob25obo$3bobob
4ob25obo$3bob4obo26bo$o2bobo4bobo$2b2o3bo2bobo$2bob3obobo4bo$o3bob2ob 2ob3obo$8b3ob3obo$6bo4b3obo$9bo4bo$12bo!  EDIT: A smaller one: Code: Select all x = 34, y = 16, rule = B25678/S4578 6bo$3bo4bo$o4b3obo$2b3ob2obo$2bob3obo$o6bo$4bo27bo$6b26obo$6b26obo$4bo
27bo$o6bo$2bob3obo$2b3ob2obo$o4b3obo$3bo4bo$6bo!

EDIT 2: An even smaller one:

Code: Select all

x = 31, y = 12, rule = B25678/S4578
3bo$4bo$4bo$3bo$o28bo$2b27obo$2b27obo$o28bo$3bo$4bo$4bo$3bo!  gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Here's an actual wickstretcher, but by now I'm pretty sure this isn't the smallest ending: Code: Select all x = 11, y = 6, rule = B25678/S4578 4bo3bo$bo4bobobo$ob5ob2o$ob5ob2o$bo4bobobo$4bo3bo!

Sokwe wrote:I think these might be the first high-period guns in a B2 rule.
I actually found them in April 2015, but I didn't post them until now. Now I have a motivation to find more things in this rule.

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

gameoflifeboy wrote:With more than one photon inside, they can run for a long time before the photons collide and make the pattern explode:

Code: Select all

x = 49, y = 50, rule = B25678/S4578
49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$3ob2ob 42o$49o$4o2b43o$49o$49o$49o$49o$49o$49o$49o$2ob46o$4ob44o$4ob44o$2ob
46o$49o$49o$49o!  In the special case of a square, they never collide: Code: Select all x = 50, y = 50, rule = B25678/S4578 50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$42ob7o$24ob2ob16ob5o$44ob5o$25o2b15ob7o$50o$50o$50o$50o$50o!
Ones that take a seemingly arbitrary amount of time before self-destructing are likely feasible.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27. A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A$4.2A18$4.2A$4.2A2.2A$8.2A!  wildmyron Posts: 1313 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Sokwe wrote: gameoflifeboy wrote:B25678/S4578 is a self-inverse variant of Seeds. Solid rectangles whose dimensions are 4 or greater form period 3 oscillators, which can change or form guns when hit by spaceships I think these might be the first high-period guns in a B2 rule. velcorex posted a pattern collection for this rule in mid-2014 which included the adjustable period gun, although it had a more complex corner stabilisation. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Using a torus with shift 11, one can create a pseudorandom number generator: Code: Select all x = 98, y = 100, rule = B25678/S4578:T1000+11,200 98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$
98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$37o2b59o$98o$36ob2ob58o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$
98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$98o$
98o!

This currently doesn't work in the viewer.

EDIT: Now it does.

ygh
Posts: 47
Joined: March 18th, 2016, 4:47 pm

Weird p44 oscillator in interesting (and stable!) rule:

Code: Select all

x = 0, y = 0, rule = B3acei4e678_S23678
5b2o$6bo8$3o$bo8$2bo$b2o!  Natural 23-bit still life: Code: Select all x = 0, y = 0, rule = B3acei4e678_S23678 o2bob7o2b4o$2b3o4bo9bo$4bo2b2ob3ob5o$4bobob3o3bobob2o$bo2bob3o2b4ob2o$
obob4obobob2o2bo$4bo2bobo3bob3obo$3o3bob4obo2b2o$5ob3o2bob2ob2obo$4bo
3bobob2o3b2o$3bo2b2obob2obob3o$4obo3b8o$2bobobo2b2obobob3o$2o2bo3b3o4b
ob3o$o4bo3bob4ob2obo$bo2bo2bo2bob3o2bo$2b2obob2o2bob2o$3ob7obob5o$o6b 2ob4obobo$3ob2o3bo4bo4bo!

F-pentomino in this rule is a failed replicator:

Code: Select all

x = 0, y = 0, rule = B3_S2-i3-a4cake
b2o$2o$bo!

Last edited by ygh on July 17th, 2016, 3:07 pm, edited 1 time in total.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Probably known, but a cool HL reaction:

Code: Select all

x = 19, y = 19, rule = B36/S23
3bo$3bo$3bo$3o3$8bo$7b2o$6b2o7$18bo$18bo$18bo$15b3o!

This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

I have long known that the Generations rule 238/34/3 has patterns that last a very long time, with 16 by 16 soups frequently running for over 10000 generations, due to the tub being a failed replicator:

Code: Select all

x = 3, y = 3, rule = 238/34/3
.A$A.A$.A!

Bilaterally symmetric patterns tend to last even longer:

Code: Select all

x = 30, y = 3, rule = 238/34/3
28.A$10A17.A.A$28.A!

By running a script, I have just found found a puffer based on the failed replicator from soup!

Code: Select all

x = 16, y = 16, rule = 238/34/3
BA.B2.AB3.B.2AB$2B2A.2A.A2.A.A$2B.A2B2.AB2.B.2B$4BA.2A.AB2A.BA$.A2.BA
.A3.A.B$2B4.A5.B$.2A.AB2.A2.A.2BA$3A2.B.A4.B.2A$3.B2.2B.A4.2A$.2BA2BA 2.A.2A2.B$3.B4.BA.B2.BA$.B.A2BA.2A3.B.A$.2BAB.B.A.A4.A$B2.2A.B.B.AB2. 2A$2.B2.B2.BA2.B$.2AB.B7.2B!  drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL gameoflifeboy wrote: By running a script, I have just found found a puffer based on the failed replicator from soup! Can you please share the script? This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL drc wrote:Can you please share the script? It's a basic thing I wrote to search for methuselahs. I was also planning to add an option to detect linear growth patterns but I haven't done this yet. It runs 16 by 16 soups recording the population every time the generation is a multiple of all the common periods (entered by you), and when this number has the same value 3 consecutive it assumes the pattern has stabilized. After the search finishes, it displays the soup that took the longest to stabilize, or, if it fails to detect that a soup has stabilized, it shows the soup that caused the failure. Possible failures to detect stabilization can be caused by an oscillator of an unexpected period or a linear growth pattern occurring. Code: Select all import golly as g def gcd(n1, n2): if n1 < n2: return ord_gcd(n1, n2) else: return ord_gcd(n2, n1) def ord_gcd(l, g): if g % l == 0: return l return gcd(g % l, l) def lcm(n1, n2): return n1 * n2 / gcd(n1, n2) rawentry1 = g.getstring("Enter the most common naturally occurring periods of oscillators and spaceships in this rule separated by commas (no spaces):") rawentry2 = g.getstring("What is the maximum number of generations to run each soup?") rawentry3 = g.getstring("How many soups do you want to test?") periodlist = map(int, rawentry1.split(',')) maxgens = int(rawentry2) soups = int(rawentry3) totalperiod = 1 for period in periodlist: totalperiod = lcm(period, totalperiod) longest = [], 0 for soupnum in range(soups): g.new('') g.select([0,0,16,16]) g.randfill(50) currsoup = g.getcells([0,0,16,16]) currpop = g.getpop() sameaslast = 0 totalgens = 0 success = False while totalgens < maxgens: g.run(totalperiod) totalgens += totalperiod if g.getpop() == currpop: sameaslast += 1 else: sameaslast == 0 currpop = g.getpop() if sameaslast == 3: # We assume it's stabilized success = True totalgens -= 3*totalperiod if totalgens > longest[1]: longest = currsoup, totalgens break if not success: g.new('') g.putcells(currsoup) g.show("Found soup lasting longer than %d generations" % (maxgens - 3*totalperiod)) break g.show("Searched %d soups; longest lifespan ~%d" % (soupnum + 1, longest[1])) g.update() if success: g.new('') g.putcells(longest[0]) g.show("Found soup stabilizing after ~%d generations" % longest[1])  drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Wow Code: Select all x = 4, y = 3, rule = 23/345/3 .A$3A$A.2A!  This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Front bit moves at 3c/7. Code: Select all x = 28, y = 46, rule = B3678/S235678 11bo4bo$10b3o2b3o$10b3o2b3o$11bo4bo$11bo4bo$10bobo2bobo$10bobo2bobo$9b
obob2obobo$9b4o2b4o$8bob8obo$9b10o$6bob12obo$5bob14obo$6b16o$4b20o$4b
20o$bob22obo$ob24obo$28o$bo3b18o3bo$2bo3b16o3bo$6b16o$5b18o$6b16o$5b 18o$3b22o$3b22o$ob24obo$28o$b26o$b26o$3o2b18o2b3o$2bo3b16o3bo$6b16o$5b 18o$6b16o$5b18o$6b16o$5b18o$7b14o$8b12o$7b14o$7bob10obo$8b3ob4ob3o$13b 2o$13b2o!

Same but different:

Code: Select all

x = 17, y = 34, rule = B3678/S235678
4b3o3b3o$4bobo3bobo$5bo5bo$4b3o3b3o$4bobo3bobo$5bo5bo$4b3o3b3o$4b3o3b 3o$5bo5bo$4bo7bo$bob5ob5obo$2b4ob3ob4o$b6obob6o$b15o$3b11o$b15o$b15o$2b13o$b15o$2b13o$2b13o$b15o$2b13o$2b13o$17o$17o$2b13o$3b11o$2bob9obo$3bob7obo$4bob5obo$6b5o$5b7o$7bobo!  -Josh Ball. gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL 2c/7 spaceship in B35a/S23. Period is 28. Code: Select all x = 9, y = 11, rule = B35a/S23 5b2o$7bo$4bo2bo$5b2o3$7bo$bo4b2o$obo4b2o$obo$bo!  I don't know if this has been discovered before. EDIT: Corrected the pattern. EDIT 2: Actually corrected the pattern. Last edited by gameoflifeboy on December 26th, 2016, 1:13 pm, edited 1 time in total. drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Double-rake Code: Select all x = 4, y = 3, rule = B3/S23-ey4q 3o$3o$3bo!  This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y Bullet51 Posts: 543 Joined: July 21st, 2014, 4:35 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL drc wrote: A for awesome wrote: Code: Select all x = 22, y = 22, rule = B3-kq4j_S23 7b2o$7b2o$10b2o$9bo$10bo3$6bo8b2o3b2o$4b2o9bobo2b2o$5b2o8bo3$6bo8b2o$
2o2bobo9b2o$2o3b2o8bo3$11bo$12bo$10b2o$13b2o$13b2o!

Repeat time is 5:

Code: Select all

x = 8, y = 8, rule = B3-kq4j_S23
2o4b2o$2o4b2o2$2bobo$2b2o$3bo$2o4b2o$2o4b2o!

Since the presence of P2-4, the rule is proven omniperiodic!

Code: Select all

x = 42, y = 14, rule = B3-kq4j_S23
4bo4bo$3bobo2bobo21b2o4b2o$3bob4obo11b2o8b2o4b2o$b2o2bo2bo2b2o8b4o5b2o 3b2o3b2o$o3bo4bo3bo16b2o2bo2bo2b2o$b3o6b3o6bobo2bobo6bo4bo$2bo8bo6b2o
6b2o4bo6bo$2bo8bo6b2o6b2o4bo6bo$b3o6b3o6bobo2bobo6bo4bo$o3bo4bo3bo16b 2o2bo2bo2b2o$b2o2bo2bo2b2o8b4o5b2o3b2o3b2o$3bob4obo11b2o8b2o4b2o$3bobo
2bobo21b2o4b2o$4bo4bo!  Still drifting. wildmyron Posts: 1313 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Bullet51 wrote: drc wrote: A for awesome wrote: Code: Select all x = 22, y = 22, rule = B3-kq4j_S23 7b2o$7b2o$10b2o$9bo$10bo3$6bo8b2o3b2o$4b2o9bobo2b2o$5b2o8bo3$6bo8b2o$
2o2bobo9b2o$2o3b2o8bo3$11bo$12bo$10b2o$13b2o$13b2o!

Repeat time is 5:

Code: Select all

x = 8, y = 8, rule = B3-kq4j_S23
2o4b2o$2o4b2o2$2bobo$2b2o$3bo$2o4b2o$2o4b2o!

Since the presence of P2-4, the rule is proven omniperiodic!
Unfortunately the statement "repeat time of the reflector is 5" is false, most likely due to a misunderstanding of the definition of repeat time. You can observe this by trying to make a p5 oscillator using the above patterns. The actual repeat time is 22, as shown in the original posting of the reflector. In Life, the closest possible spacing of gliders following each other is 14, but in this rule it is 13 due to the absence of B3k

Code: Select all

x = 6, y = 6, rule = B3-kq4j_S23
o$b2o$2o$4bo$5bo$3b3o! The repeat time of any conduit accepting a glider is necessarily equal to or greater than this spacing because it would be impossible to feed a second glider in sooner without one or both of them being destroyed. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Rhombic Posts: 1057 Joined: June 1st, 2013, 5:41 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL H+G --> Pi Code: Select all x = 9, y = 15, rule = B2n3/S2-i34ijz 7bo$6bo$6b3o10$b3o$2bo$3o!


Unfortunately useless one-time conversions:

Code: Select all

x = 17, y = 23, rule = B37/S2-i34q
9bo2b2ob2o$8bobo2bobo$o7bob2obobo$2o5b2o2bob2o$o8b2o$7b2o$7b2o7$9bo2b 2ob2o$8bobo2bobo$8bob2obobo$7b2o2bob2o$9b2o$7b2o$7b2o$2b2o$bobo$3bo!

Last edited by Rhombic on September 4th, 2016, 5:03 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Posts: 1930
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

x = 23, y = 8, rule = B2ak/S345
12bo7bobo$o2bo2bobo9b2ob2o$6bo3bo7bobo$b2o5bo2bo7b2o$10bobobo$11bob2o$
10bobo$11b2o!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Finally tamed the pulsar into a replicator: Code: Select all x = 3, y = 4, rule = B34k5y/S234n7e bo$3o2$bo!  This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y _zM Posts: 172 Joined: June 26th, 2016, 3:07 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL lol Code: Select all x = 13, y = 11, rule = B3-ky8/S2-i3-y4qy 9b2o$9b2o$7b2o2b2o$7b2o2b2o$9b2o$9b2o3$3o$2bo$bo!  edit: it gets better Code: Select all x = 67, y = 13, rule = B3-ky8/S2-i3-y4qy 11b2o34b2o$11b2o34b2o$9b2o16b2o16b2o16b2o$9b2o16b2o16b2o16b2o$7b2o2b2o 12b2o2b2o12b2o2b2o12b2o2b2o$7b2o2b2o12b2o2b2o12b2o2b2o12b2o2b2o$9b2o 16b2o16b2o16b2o$9b2o16b2o16b2o16b2o$11b2o16b2o$11b2o16b2o$3o15b3o15b3o 15b3o$2bo17bo17bo17bo$bo17bo17bo17bo!  Creator of multiple rules that may or may not be what you'd expect ygh Posts: 47 Joined: March 18th, 2016, 4:47 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Weird spaceship Code: Select all x = 9, y = 7, rule = B2ce3aiy/S12aei3r 4b2ob2o3$5bobo3\$obo!