Thread For Your Accidental Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Post Reply
Bill Thayer
Posts: 4
Joined: November 22nd, 2010, 5:51 pm

Re: Thread For Your Accidental Discoveries

Post by Bill Thayer » November 22nd, 2010, 7:27 pm

Drat; nice to find it arising naturally from soup, though.

User avatar
Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » November 23rd, 2010, 2:18 pm

New p2 agar?

Code: Select all

x = 67, y = 67, rule = B3/S23
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$
b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o!
p8 agar:

Code: Select all

x = 63, y = 63, rule = B3/S23
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
o$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo!
I Like My Heisenburps! (and others)

Sokwe
Moderator
Posts: 2683
Joined: July 9th, 2009, 2:44 pm

Re: Thread For Your Accidental Discoveries

Post by Sokwe » November 23rd, 2010, 6:10 pm

The period-2 agar is almost certainly known. The period-8 agar consists of several copies of a known period-8 wick:

Code: Select all

x = 3, y = 63, rule = B3/S23
obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo
2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$
bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo!
-Matthias Merzenich

User avatar
Lewis
Posts: 337
Joined: March 17th, 2009, 5:26 pm
Location: UK
Contact:

Re: Thread For Your Accidental Discoveries

Post by Lewis » November 30th, 2010, 2:15 pm

P2 Griddle on Loaf in random ash:

Code: Select all

x = 20, y = 20, rule = B3/S23
3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo
4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b
2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob
2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob
o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!

User avatar
Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » November 30th, 2010, 8:45 pm

Lewis wrote:P2 Griddle on Loaf in random ash:

Code: Select all

x = 20, y = 20, rule = B3/S23
3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo
4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b
2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob
2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob
o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
This is the best I can do:

Code: Select all

x = 29, y = 34, rule = B3/S23
15b3o$14bo3bo$14bo3bo$15b3o$17bo5b3o$16bobo$16bobo$17bo9bo$12b3o11bobo
$2b2o2bobo17bobo$bobo23bo$5bo4bo$5bo4b2o$o4b2o5bo8b2o$o3b2obob3o9b2o$b
o2bo5bo6bo$2b3o10b2obo$14bobobo$14b4o4$18bobo$15bob2ob2o$14bo5b2o$15b
2obob2o4b3o$16b2o4b2o2b3o$19b2o3bo$25bo$21b2o2bo$21bo3bo$20b2ob2o$21bo
bo$22bo!
It consists of a pre-honey farm, two blinkers, a block, a beehive, a shape on the top that resembles a beehive right next to a theta spark, a shape on the left that generates a spark and an unimportant loaf, another shape that highly resembles a bookend, and a large shape down below that I do not know what the heck it is.

Bakery + two cells = unusual oscillator:

Code: Select all

x = 10, y = 10, rule = B3/S23
4b2o$3bo2bo$3bobo$b2obo3bo$o2b2o2bobo$obo2b2o2bo$bo3bob2o$4bobo$3bo2bo
$4b2o!
Pre-pulsar makes a p20 oscillator in a cylinder of width 8:

Code: Select all

x = 5, y = 2, rule = B3/S23:T0,8
5o$o3bo!
I Like My Heisenburps! (and others)

Bill Thayer
Posts: 4
Joined: November 22nd, 2010, 5:51 pm

Re: Thread For Your Accidental Discoveries

Post by Bill Thayer » December 9th, 2010, 5:43 pm

I don't even know how to go about figuring out where to look that it's already been found already...?

x = 28, y = 26, rule = B3/S23
4b3o$4bo$4bo$5b2obo$8b2o$7bo$5b3o$4bob2o$7bob3o$7b2o2bo$9b4o5$23bobo$
2o19b2o2b2o$2o7bo11b2o3b2o$9b2o10b2o2b2o$7bo14b2ob2o$7b2ob2o11b2o$7b2o
2bo$9b2o$24b3o$24bobo$24b3o!

and variant, that's also a glider gun:

x = 29, y = 31, rule = B3/S23
3$3b3o$3bo$3bo$4b2obo$7b2o$6bo$4b3o$3bob2o$6bob3o$6b2o2bo$8b4o5$22bobo
$20b2o2b2o$8bo11b2o3b2o$8b2o10b2o2b2o$6bo14b2ob2o$6b2ob2o11b2o$6b2o2bo
$8b2o$23b3o$23bobo$23b3o!

137ben
Posts: 343
Joined: June 18th, 2010, 8:18 pm

Re: Thread For Your Accidental Discoveries

Post by 137ben » December 9th, 2010, 6:16 pm

The first of those patterns is called a block-laying switch engine (or a type-1 switch engine).

The second is a glider-producing switch engine (or a type-2 switch engine).

Bill Thayer
Posts: 4
Joined: November 22nd, 2010, 5:51 pm

Re: Thread For Your Accidental Discoveries

Post by Bill Thayer » December 9th, 2010, 7:26 pm

Thank you! I need to give myself a course in terminology from LifeWiki just so I can look for things....

b_flat
Posts: 3
Joined: December 15th, 2010, 9:53 pm

Re: Thread For Your Accidental Discoveries

Post by b_flat » December 15th, 2010, 10:28 pm

Hello community!
I´m new here, Life gained my interrest about a year ago already though...
(i hope my terms are correct, sorry for the bad english)

I was just playing with some rules, and in the B378/S23 I found that a randomly drawn soup emerged a quite nice puffer around gen 42.000 or so.
not only this, somewhen around gen 86.000 a even more complex rake evolves right above, which serves as a eater for the first puffer...
what also confuses me is: besides those complex things it only emerges normal gliders, no spaceships since now (even though they exist in that rule)

Code: Select all

x = 44, y = 17, rule = B378/S23
17b6o$16bo5bo$16bo5bo$o16bo2b2o$b3o14b2o13b3o$4b4o5b5ob2o11bo3b2o$8b5o
8b2o8bo6bo$23b5o3bo7bo$28b6o5b5o$15b2o14bo2b5obo2bo$10bo3b2o15bo8bo2bo
$10bo4bo15b2o7bo2bo$10bo3bo17b3o4bo2bo$10bo4bo16bo2b2o2bo2bo$11b2o2bo
17bo3b2ob2o$13b3o18b2o2b2o$15bo20b2o!
now i know that the puffer itself may be known, but i ask myself if there is something unusual about a soup emerging more complex struktures than gliders and small ships...
i newer saw something like this randomly emerging from a soup. especially not from conway...
is it only because of the additional Births of the rule?

are there any reference on such soups, that cause complex ships to emerge (even in conways rule)?


thank you for explaining!

User avatar
Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » December 16th, 2010, 12:09 am

b_flat wrote: i newer saw something like this randomly emerging from a soup.
It all depends on the rule. In the original GoL, natural puffers are practically nonexistant. In B3/S2378, infinite growth is common but there are no "organized" puffers than I am aware of in this rule. In B36/S235, puffers occur in practically every soup that has infinite growth.
I Like My Heisenburps! (and others)

User avatar
calcyman
Moderator
Posts: 2936
Joined: June 1st, 2009, 4:32 pm

Re: Thread For Your Accidental Discoveries

Post by calcyman » December 16th, 2010, 3:24 pm

In the original GoL, natural puffers are practically nonexist[e]nt.
There are two natural puffers, namely the block-laying and glider-producing switch engines. No other puffers have been discovered from random initial conditions.
What do you do with ill crystallographers? Take them to the mono-clinic!

b_flat
Posts: 3
Joined: December 15th, 2010, 9:53 pm

Re: Thread For Your Accidental Discoveries

Post by b_flat » December 16th, 2010, 3:30 pm

well, i see that B36/235 also has puffers, but it seem so me that they are a lot less complex that the one i found...
(by complex i mean the puffer exists with much fewer cells involved)

can you reproduce a puffer or similar object with such a complexity in a different soup/rule?
or if not, can you say, that one specific rule is the most "puffer-affine"?

sorry but i cannot find any information about this in the wiki.

137ben
Posts: 343
Joined: June 18th, 2010, 8:18 pm

Re: Thread For Your Accidental Discoveries

Post by 137ben » December 16th, 2010, 6:22 pm

@above: In life, a switch engine can start from only 10 cells. One way for this to happen is

Code: Select all

x = 8, y = 6, rule = B3/S23:T1000,1000
6bo$4bob2o$4bobo$4bo$2bo$obo!
But yes, some rules definitely have more natural puffers. As for how that could be measured, I'm not sure.

User avatar
12Glider
Posts: 79
Joined: December 17th, 2010, 4:56 pm

Re: Thread For Your Accidental Discoveries

Post by 12Glider » December 17th, 2010, 5:32 pm

Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):

Code: Select all

x = 9, y = 18, rule = B3/S23
8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo
$3bobo$3bobo2$3b3o!
The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?
Image

Why hasn't a glider exploded yet?

User avatar
Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » December 17th, 2010, 8:06 pm

12Glider wrote:
Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):

Code: Select all

x = 9, y = 18, rule = B3/S23
8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo
$3bobo$3bobo2$3b3o!
The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?
Just look at the first five generations.
I Like My Heisenburps! (and others)

User avatar
12Glider
Posts: 79
Joined: December 17th, 2010, 4:56 pm

Re: Thread For Your Accidental Discoveries

Post by 12Glider » December 18th, 2010, 10:37 am

Extrementhusiast wrote:
12Glider wrote:
Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):

Code: Select all

x = 9, y = 18, rule = B3/S23
8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo
$3bobo$3bobo2$3b3o!
The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?
Just look at the first five generations.
Alright. I saw the reaction take place. Thanks for pointing that out! :)
Image

Why hasn't a glider exploded yet?

davidspencer
Posts: 6
Joined: December 19th, 2010, 3:33 pm

Re: Thread For Your Accidental Discoveries

Post by davidspencer » December 19th, 2010, 3:41 pm

Hey, I'm new here. I'm not sure if this would be considered rare or interesting, but anyway... I was playing around with 8-cell patterns and an unusual still life popped up in generation 2276 and survived for a little over two hundred generations. It pops up at the bottom - the Life Wiki says it's called a Big S.

Code: Select all

x = 20, y = 5, rule = B3/S23
$b2o15bo$bo14b3o$17bo!

User avatar
Mats
Posts: 42
Joined: August 10th, 2010, 7:40 am
Location: Stockholm, Sweden

Re: Thread For Your Accidental Discoveries

Post by Mats » December 19th, 2010, 6:02 pm

I don't know if the Big S is considered rare or not. In the Online Soup Search it's in 26th place among still lives and oscillators.

Here is a seven cell predescessor:

Code: Select all

x = 6, y = 4, rule = B3/S23
o$bo$bob3o$2bo!
Here is an eight cell pattern in which a Big S survives forever:

Code: Select all

x = 6, y = 5, rule = B3/S23
2o$bo$2b3o$5bo$5bo!

137ben
Posts: 343
Joined: June 18th, 2010, 8:18 pm

Re: Thread For Your Accidental Discoveries

Post by 137ben » December 19th, 2010, 6:35 pm

@davidspencer: the big S isn't that rare, but what is much more impressive is that you have found an 8 cell pattern which lasts for 5361 generations.

davidspencer
Posts: 6
Joined: December 19th, 2010, 3:33 pm

Re: Thread For Your Accidental Discoveries

Post by davidspencer » December 19th, 2010, 7:23 pm

Mats - nice patterns, the seven cell one is pretty cool!

137ben - A long-lasting pattern was actually my initial goal. I ran into other (but not many) patterns which lasted longer, but I only saved one, stabilizing at either 6515 or 6422 depending on how you look at it. The final bit of chaos turns into a glider at 6422, which later hits a block and both disappear at 6515. I wonder if anyone has tried all the possibilities with the r-pentomino interacting with a blinker/block?

Code: Select all

x = 17, y = 29, rule = B3/S23
$3bo$b3o$2bo24$13b3o!
EDIT: I just found one that makes it to 9432.

Code: Select all

x = 24, y = 10, rule = B3/S23
$21b2o$21bo3$b2o$3bo$3bo$3bo!

User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

Re: Thread For Your Accidental Discoveries

Post by ssaamm » December 22nd, 2010, 10:30 pm

I was just toying around with gliders, when I found this interaction:

Code: Select all

x = 24, y = 32, rule = B3/S23
9b2o$b2o6bobo$obo6bo$2bo26$22b2o$21b2o$23bo!
I wonder how we could manipulate this?

User avatar
12Glider
Posts: 79
Joined: December 17th, 2010, 4:56 pm

Re: Thread For Your Accidental Discoveries

Post by 12Glider » December 23rd, 2010, 11:02 am

Extrementhusiast wrote:
Lewis wrote:P2 Griddle on Loaf in random ash:

Code: Select all

x = 20, y = 20, rule = B3/S23
3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo
4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b
2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob
2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob
o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
This is the best I can do:

Code: Select all

x = 29, y = 34, rule = B3/S23
15b3o$14bo3bo$14bo3bo$15b3o$17bo5b3o$16bobo$16bobo$17bo9bo$12b3o11bobo
$2b2o2bobo17bobo$bobo23bo$5bo4bo$5bo4b2o$o4b2o5bo8b2o$o3b2obob3o9b2o$b
o2bo5bo6bo$2b3o10b2obo$14bobobo$14b4o4$18bobo$15bob2ob2o$14bo5b2o$15b
2obob2o4b3o$16b2o4b2o2b3o$19b2o3bo$25bo$21b2o2bo$21bo3bo$20b2ob2o$21bo
bo$22bo!
It consists of a pre-honey farm, two blinkers, a block, a beehive, a shape on the top that resembles a beehive right next to a theta spark, a shape on the left that generates a spark and an unimportant loaf, another shape that highly resembles a bookend, and a large shape down below that I do not know what the heck it is.

Bakery + two cells = unusual oscillator:

Code: Select all

x = 10, y = 10, rule = B3/S23
4b2o$3bo2bo$3bobo$b2obo3bo$o2b2o2bobo$obo2b2o2bo$bo3bob2o$4bobo$3bo2bo
$4b2o!
Pre-pulsar makes a p20 oscillator in a cylinder of width 8:

Code: Select all

x = 5, y = 2, rule = B3/S23:T0,8
5o$o3bo!
The unusual oscillator that you pointed out is very similar to the Great On-Off.
Image

Why hasn't a glider exploded yet?

User avatar
Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » December 23rd, 2010, 4:35 pm

Updated version of "strange eating":

Code: Select all

x = 8, y = 11, rule = B3/S23
7bo$5b3o$4bo$4b2o2$b3o2$bobo$2obo$2b2o$2bo!
This time the eater does not disappear after the initial "meal".
I Like My Heisenburps! (and others)

User avatar
Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » December 23rd, 2010, 11:00 pm

Lewis wrote:P2 'Griddle on Beehive':

Code: Select all

x = 20, y = 20, rule = B3/S23
2obob4o3b2o3bobo$bobob2ob2o2bob2ob3o$obob6ob3o5bo$3bo5b2ob3obo$2o3bo3b
o4bo4bo$2obobo4b4o2b3o$3b6o2bo3bo2bo$2b3o4bob2obo3bo$o3b3obob3ob2o2b2o
$2bobo5b2ob3o$3b3o2b12o$3ob7ob2o$5b2ob2ob4obo$3o2b3ob5o2b4o$bob2obo3bo
b3o4bo$2b2o2bob3o2b4ob2o$b5o4b3o2bob2o$b3ob2obob3obo3b2o$3obo4b2obob2o
b2o$o3bo3bobob3o4bo!
This is the general synthesis sequence: Start with a block on cap. Then, add a domino spark next to the end of the cap and off to the side (to turn the domino on top into an S-tetromino), and at about the same time, delete the block with a glider. (Even though it is simultaneous, it shouldn't be too hard to do.) Now here comes the hard part. Place the following reaction at the appropriate location:

Code: Select all

x = 17, y = 15, rule = B3/S23
14bobo$14b2o$15bo10$2o7b2o$b2o6bobo$o8bo!
The original soup shows where to put it (in the form of the appropriate spark generated). I have not managed to avoid this reaction conflicting with the reaction that creates the dominoes, in terms of the gliders interfering with each other. Then delete the loaf generated along with the second spark.

Or, use this reaction, but I have not managed to synthesize it:

Code: Select all

...OO
...OO
.....
OOO..
.O...
.O...
I Like My Heisenburps! (and others)

hkoenig
Posts: 259
Joined: June 20th, 2009, 11:40 am

Re: Thread For Your Accidental Discoveries

Post by hkoenig » December 24th, 2010, 12:13 pm

Here's the recipe I have for making that class of object. It's ugly, not obvious, and I don't have a record of who came up with either part.

Code: Select all

#C 14 Gliders -> 15P2.28 (via 17.6758)
x=69, y=71
2bo56bo$obo9bo45bo7bo$b2o2b2o4bo46b3o3b2o$6b3o2b3o51b2o$4bo4bo$4b6o2$6b2o$6b
2o$3bo$3b2o$2bobo9$34bo$33bo$33b3o2$34bo$33b2o$33bobo18$51b2o$51bobo$51bo5$5b
2o$4bobo$6bo2$b2o$obo64bo$2bo63b2o$66bobo3$55b2o$54b2o$56bo$11b2o$10bobo$12b
o2$64b3o$64bo$65bo!
Another construction that converts a static inductor into the active oscillating part would be useful, too.

(Converting the block in place to another object is an exercise for the student...)

Then there's this, by Dean Hickerson, which might help you, too.

Code: Select all

#C 11 Gliders -> 17P2.198
#C by D.Hickerson
x=84, y=106
81bobo$81b2o$82bo20$46bo$45bo$45b3o32$bo$2bo$3o2$7bo$8bo25bo6bobo$6b3o23b
2o7b2o$33b2o7bo4$4bo$2bobo$3b2o18$42b2o$42bobo$42bo4$4bo$4b2o$3bobo7$4b2o$5b
2o23b3o$4bo25bo$31bo!
And for your amusement, here's something unrelated:

Code: Select all

#C 16 Gliders -> 16P2.19
x=28, y=28
18bobo$18b2o$12bo6bo$13bo$11b3o$18bobo$18b2o$o4bo13bo$b2o3b2o$2o3b2o$11bob
o$12b2o3bo5bo$12bo2b2o6bobo$16b2o5b2o$3b2o5b2o$2bobo6b2o2bo$4bo5bo3b2o$14b
obo$21b2o3b2o$20b2o3b2o$8bo13bo4bo$8b2o$7bobo$14b3o$14bo$8bo6bo$8b2o$7bob
o!

Post Reply