Thread for Your Accidental Discoveries that Aren't in CGOL

For discussion of other cellular automata.
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Saka
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » February 8th, 2017, 5:00 am

2 somehw-is-odd c/5s

Code: Select all

x = 4, y = 5, rule = B2cein3-j4ae5a/S2acn3-a4z
bo$o2bo$o2bo$o2bo$b2o!

Code: Select all

x = 3, y = 3, rule = B2in3/S1e2-e3-a
b2o$2o$bo!

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Saka
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » February 9th, 2017, 3:53 am

Craziest 1D replicator i've seen

Code: Select all

x = 4, y = 3, rule = B2i3/S23-a4it
bo$3o$ob2o!
Can anybody make a spaceship?

AbhpzTa
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by AbhpzTa » February 9th, 2017, 11:24 am

Saka wrote:Craziest 1D replicator i've seen

Code: Select all

x = 4, y = 3, rule = B2i3/S23-a4it
bo$3o$ob2o!
Can anybody make a spaceship?
Yes. (5,5)c/46 p276 mod=138:

Code: Select all

x = 77, y = 65, rule = B2i3/S23-a4it
37b2o$38b2o$37b2o$37bo4$30bob2o$30b3o$31bo21$7b2o$8b2o$7b2o$7bo4$ob2o
70b2o$3o72b2o$bo72b2o$74bo4$67bob2o$67b3o$68bo9$38bo$37b3o$36b2obo4$
32bo$31b2o$30b2o$31b2o!
100009436650194649 = 94649 * 1056634900001

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Saka
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » February 9th, 2017, 10:45 pm

AbhpzTa wrote:
Saka wrote:Craziest 1D replicator i've seen

Code: Select all

x = 4, y = 3, rule = B2i3/S23-a4it
bo$3o$ob2o!
Can anybody make a spaceship?
Yes. (5,5)c/46 p276 mod=138:

Code: Select all

x = 77, y = 65, rule = B2i3/S23-a4it
37b2o$38b2o$37b2o$37bo4$30bob2o$30b3o$31bo21$7b2o$8b2o$7b2o$7bo4$ob2o
70b2o$3o72b2o$bo72b2o$74bo4$67bob2o$67b3o$68bo9$38bo$37b3o$36b2obo4$
32bo$31b2o$30b2o$31b2o!
Amazing!!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by twinb7 » February 10th, 2017, 8:58 pm

Poking around in non-totalistic rules I found B34/S2-a3. Some variants also seem of interest (namely B34/S2-a36i and variants that make it more volatile but still nonexplosive).

Infinite growth occurs with a rare but naturally-occurring puffer. By far the most common oscillator is the T-tetromino which is period 6. There are two orthogonal c/2 ships that seem to occur naturally with approximately equal frequency.

Code: Select all

x = 135, y = 178, rule = B34/S2-a3
112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$
112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo
7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b
2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo
2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$
112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo
7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b
2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo
2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$
112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo
7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b
2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo
2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$bo118bo3bo$2o$2bo109bo19bo$112b
3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$bo
110bo7bo3bo7bo$bo116b2o5b2o$bo118bo3bo2$65bo17b3o8b3o15bo19bo$64b3o15b
o3bo6bo3bo14b3o15b3o$63b5o13bo4bo6bo4bo13bo7bo3bo7bo$10b2o8bo10bo7b3o
8bo11b2o4bo11bo3b3o2b2o2b3o3bo18b2o5b2o$b2o7b2o10bo7b2o6bo3bo6b3o11b3o
2b2o10bo2bo4b4o4bo2bo20bo3bo$2o17bo2bo8bo7bobo7bob2o9b5ob3o9bobo14bobo
$11b2o6bo2bo27b3o8bobo4bo17bobo2bobo18bo19bo$11b2o6bo30bo10bobo22b8o
18b3o15b3o$21bo40bo49bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o
15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo
7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$
118b2ob3ob2o$121bobo$120bobobo$112bo19bo$112b3o3bo7bo3b3o$112bo4bo2bo
3bo2bo4bo$117bo2bo3bo2bo$117bo2bo3bo2bo$118bo7bo$113b2o15b2o$113b4o11b
4o$113b3obo9bob3o$115bo2bo7bo2bo$112bo4bo9bo4bo$112bo2b2o11b2o2bo$111b
2o2bo13bo2b2o$110b5o15b5o$111b4o15b4o$112b2o17b2o!
The C-ship can be tiled in the plane to make an agar of arbitrarily large period, in this case p40:

Code: Select all

x = 57, y = 41, rule = B34/S2-a3:T60,48
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo8$
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo8$
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo8$
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo!
and this pattern exhibits extremely chaotic infinite growth, which perhaps could be exploited to make quadratic growth as it sprouts the previously-mentioned puffer.

Code: Select all

x = 3, y = 15, rule = B34/S2-a3
bo$bo$3o2$bo$bo$3o2$bo$bo$3o2$bo$bo$3o!
I nominate to call this rule Hyde after Jekyll and Hyde, because chaotic explosiveness appears readily from small, symmetrical patterns and yet has never evolved from a random soup.

Code: Select all

x = 25, y = 9, rule = B34/S2-a3
o23bo$2o21b2o$3o19b3o$2b2o17b2o$2b3o15b3o$2b2o17b2o$3o19b3o$2o21b2o$o
23bo!
B34-n/S2-a3 is a nearby rule of interest. Many of the same ships as in B34/S2-a3 work normally but there is a naturally occurring diagonal ship (a variant of the C-ship with a single cell added) and a naturally occurring, large, sparky p28.

Code: Select all

x = 30, y = 17, rule = B34-n/S2-a3
12bo$11bobo$13bo$11bobo$12bo3$2bo20b3o$b3o18bo3bo$2ob2o16bo4bo$20bo3b
5o$bo18bo2bo2bo2bo$20bo2bo2bo2bo$21b5o3bo$23bo4bo$23bo3bo$24b3o!

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Saka
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » February 17th, 2017, 4:46 am

drc wrote:I found something similar in a b2 rule, although I was saving it for my super duper secret project. Here it is:

Code: Select all

x = 4, y = 6, rule = B2-ik3c/S2-k3i4
b2o$o2bo2$bo2$bo!
I call it the 'spotlight' and I'm pretty sure it's aperiodic.

Code: Select all

x = 11, y = 7, rule = B2-ai3-in4w/S1c2aei3-aj
o2$o6bobo$7bo2bo$o6bobo2$o!

drc
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc » February 18th, 2017, 4:55 am

Knight-quadratic replicator:

Code: Select all

x = 3, y = 4, rule = B3-nq4nt5ar/S2-k34aiw
2o$b2o$2o$o!

GUYTU6J
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by GUYTU6J » February 18th, 2017, 1:08 pm

Wow

Code: Select all

x = 4, y = 4, rule = B2ae3a4ek/S
3bo$3bo$2bo$2o!

shouldsee
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by shouldsee » February 27th, 2017, 2:33 pm

Spiral Oscillator @Saka

Code: Select all

x = 12, y = 11, rule = B01e2-n3-jky4aeijrtz5-jnqy6ak78/S1e2i3-q4-etyz5aejny6ack78
4$5bo$4bo2bo$3bobo$4bo!

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muzik
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by muzik » February 27th, 2017, 7:03 pm

drc wrote:Knight-quadratic replicator:

Code: Select all

x = 3, y = 4, rule = B3-nq4nt5ar/S2-k34aiw
2o$b2o$2o$o!
heyyyyyy that's pretty good.

Second one discovered ever?

shouldsee
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by shouldsee » February 27th, 2017, 7:07 pm

Dragger

Code: Select all

x = 19, y = 6, rule = B2i3acijn4cnqwz5ackqy6i78/S01e2ckn3-inr4-kqtyz5-ijny6i8
2bo$b3o12b2o$b3o$2bo!

shouldsee
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by shouldsee » February 27th, 2017, 7:48 pm

Does anyone remember power stations in Red Alert?

Code: Select all

x = 48, y = 46, rule = B2ei3eikqry4ceijkr5aciknq6aein7c8/S1c2cen3-iqr4aqwz5-inr6cikn78
10$29b2o$22b2o5b2o$22b3obo$23bobobo$24b3obo$23bob3o$24bobobo$25bob3o$
21b2o5b2o$21b2o7$15b2o$8b2o5b2o25b2o$8b3obo22b2o5b2o$9bobobo21b3obo$
10b3obo21bobobo$9bob3o23b3obo$10bobobo21bob3o$11bob3o21bobobo$7b2o5b2o
22bob3o$7b2o25b2o5b2o$34b2o!


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Saka
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » March 1st, 2017, 4:35 am

An amusing spaceship

Code: Select all

x = 30, y = 5, rule = B2-a4k5678/S1e23-aiy4aeir5aiy6acn78
4b26o$3ob6obobobobobobobobobo$9o3bobobobobobob4obo$2ob7obobobobobobobo
bo2bo$3b25o!

drc
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc » March 1st, 2017, 6:44 pm

Accidental 4-barrel p312 gun that converts blocks to gliders:

Code: Select all

x = 3, y = 5, rule = B3-e4ce/S23
2bo$b2o$o$b2o$2bo!

drc
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc » March 1st, 2017, 8:19 pm

Quadfuse-esque:

Code: Select all

x = 6, y = 3, rule = B2ce3i/S1e23
4bo$2o2b2o$4bo!

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Saka
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » March 2nd, 2017, 3:06 am

Saka wrote:An amusing spaceship

Code: Select all

x = 30, y = 5, rule = B2-a4k5678/S1e23-aiy4aeir5aiy6acn78
4b26o$3ob6obobobobobobobobobo$9o3bobobobobobob4obo$2ob7obobobobobobobo
bo2bo$3b25o!
Here's another

Code: Select all

x = 215, y = 8, rule = B2-a4k5678/S1e23-aiy4aeir5aiy6acn78
$3b25o82b93o$2b3obobobobobobob10ob80o3bob99o$4bo4bobobobobob93ob91o2b
7o$bob2obobobobobobob9ob81o3bob99o$2b25o83b94o!

drc
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc » March 2nd, 2017, 6:21 pm

I've been building up a strange pattern collection for a very long time, around 6 months, here are my findings (sans duplicates and stuff that isn't that interesting):

--

A puffer which creates and destroys another puffer:

Code: Select all

x = 4, y = 7, rule = B3/S23-acn4acn
b2o$obo$3bo$o2bo$2bo$b2o$o!
46c/710o puffer that resembles an inchworm:

Code: Select all

x = 7, y = 3, rule = B3-cq/S23-c5i8
o4b2o$2o4bo$6bo!
A p23 oscillator that hassles a 3c/7o puffer:

Code: Select all

x = 6, y = 11, rule = B2e3-a/S2456
b4o6$b4o$bo2bo$6o$2o2b2o$bo2bo!
A rake pulling a block 40 cells orthogonally in 144 generations (40c/144o backend, c/2o frontend):

Code: Select all

x = 8, y = 8, rule = B2ce3ai/S235
4b2o$6bo$4b2o2$3b4o$3bo3bo$2o3b2o$o!
A lightspeed puffer leaving a strange sequence:

Code: Select all

x = 8, y = 7, rule = B2-ik5/S4568
6bo$bo3bobo$o4bobo$6bo$5bo$4bo$3bo!
A 7183-generation methuselah both containing and based on a breeder:

Code: Select all

x = 4, y = 23, rule = B3-ej/S234i
3o$obo$2b2o18$2b2o$obo$3o!
10c/57o ship with extremely big frontspark:

Code: Select all

x = 3, y = 5, rule = B3-nr/S2-n3-a4aq
2o$bo$2bo$bo$2o!
A breeder that leaves back a certain type of ruler sequence(?), with a replicator inside. Like a sierpinkski ship-firing replicator, but with puffers instead:

Code: Select all

x = 2, y = 4, rule = B3/S23-ai4any
2o$bo$bo$2o!
A queen-bee esque oscillator in another rule. Removing the stabilizing blinker makes the bee output another blinker, but in the incorrect position:

Code: Select all

x = 25, y = 5, rule = B2cei34i5/S2
14b3o$o23bo$o14b3o6bo$o23bo$14b3o!
A checkerboard spacefiller:

Code: Select all

x = 2, y = 2, rule = B2456/S0
2o$2o!
Diagonal sierpinski producer with tubs (This should replace the currect Sierpinski-bulder.rle, it's smaller and easier to see the output):

Code: Select all

x = 3, y = 3, rule = B3-jq/S234iy
2o$b2o$bo!
Non-stabilized replicator that puffs itself:

Code: Select all

x = 3, y = 2, rule = B3/S23-jnr4i5-y6c
3o$bo!
A pattern that produces 3 entire quadratic growths:

Code: Select all

x = 2, y = 4, rule = B2ace5/S456
2o$2o$2o$o!
Quadratic(?????) century (i don't even know.):

Code: Select all

x = 3, y = 4, rule = B3-cekq4c/S02-c34cei
o$2o$b2o$bo!
A very high period failed c/2o rake that turns into a spaceship:

Code: Select all

x = 21, y = 27, rule = B34-iqr7c/S23-a4i
12b2o2bo$11bo5bo$15bobo$13b5o10$o$o$o5$13bobobo$13b2o4bo$12bo7bo$18bob
o$12b9o$11bo$11bo!
17-barreled 9c/50d rake:

Code: Select all

x = 14, y = 22, rule = B34-iqr7c/S23-a4i
12b2o$11bobo$12b2o17$b2o$obo$b2o!
p86 gun that 'self-synthesizes':

Code: Select all

x = 3, y = 3, rule = B3/S1e2-a3-enr4in
obo$obo$obo!
Two 8c/32o rakes hassling an 8c/32o ship by turning it:

Code: Select all

x = 72, y = 38, rule = B3-qr4w5i6-c/S23i45
obo$2obo$2obo$obo6$26b3o5$bo$2o$2o$bo46bo$47b2o$47b2o$48bo21bo$70b2o$
70b2o$70bo5$7b3o6$69bobo$68bob2o$68bob2o$69bobo!
An extremely sparky 30c/132d spaceship:

Code: Select all

x = 12, y = 12, rule = B35/S234i
11bo$11bo$9b3o7$2bo$2bo$3o!
16160 gen, 4-cell methuselah (Canonical form found by A for Awesome):

Code: Select all

x = 6, y = 4, rule = B3-nr/S02-n35678
obo2$bo$5bo!
A pretty, persian rug esque, diamond growth:

Code: Select all

x = 4, y = 4, rule = B2ace5/S4568
b2o$4o$4o$b2o!
Another pretty, persian rug esque ,diamond growth:

Code: Select all

x = 6, y = 6, rule = B2-ik5/S4568
2b2o$bo2bo$ob2obo$ob2obo$bo2bo$2b2o!
A rule in which growth is elastic:

Code: Select all

x = 4, y = 3, rule = B2-a5678/S125678
obo$bo$3bo!
A rule that creates GIGANTIC, maze-like oscillators:

Code: Select all

x = 5, y = 3, rule = B3-j/S0234-r
2o$bo2bo$bo!
A rule that creates indestructable 'paths':

Code: Select all

x = 2, y = 3, rule = B1e/S2345678
o$bo$bo!
A small tubstretcher:

Code: Select all

x = 4, y = 5, rule = B3-j/S234akw
o$bo$o2bo$3bo$b3o!
A very odd failed replicator:

Code: Select all

x = 3, y = 2, rule = B3-ckq/S2-c34ci5e
3o$obo!
A rule that creates indestructable ponds inside its spacefilling growth (first appears at gen 80):

Code: Select all

x = 2, y = 3, rule = B1e/S2
o$bo$bo!
What would be a c/141o puffer, although two renegade dots stop it:

Code: Select all

x = 2, y = 7, rule = B3-ckq/S02-c3-en4-ajw
2o$o$2o2$2o$o$2o!
A spacefiller that fills 3 oblique directions:

Code: Select all

x = 3, y = 4, rule = B3/S02-c3-en4i678
bo$2bo$2bo$3o!
A replicator that creates 'strings', huge spark/waves that travel at lightspeed:

Code: Select all

x = 3, y = 3, rule = B3/S235e6c
2bo$obo$2bo!
A 3-cell breeder, the smallest possible:

Code: Select all

x = 2, y = 3, rule = B2-k/S0
2o2$bo!
Two replicators interact to produce a glider at 3(-3+2^[n+1]), for positive integer n:

Code: Select all

x = 8, y = 6, rule = B2-ik3c/S2-k3i4
7bo$2o4bo3$b2o3bo$7bo!
Last but not least, a (hopefully) aperiodic pattern that stretches a dot:

Code: Select all

x = 4, y = 4, rule = B2-ik3c/S2-k3i4
obo$3bo$3bo$2bo!
-

I hope some of these patterns will eventually reach the 'Non-totalistic' section of Golly. Thank you for taking the time to read this.

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muzik
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by muzik » March 2nd, 2017, 7:14 pm

I really don't think you can consider something a rake if it leaves solid debris.l.

wildmyron
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by wildmyron » March 2nd, 2017, 9:58 pm

Some fantastic patterns in there!
drc wrote:16160 gen, 4-cell methuselah (Canonical form found by A for Awesome):

Code: Select all

x = 6, y = 4, rule = B3-nr/S02-n35678
obo2$bo$5bo!
Beautiful rule. I'm amazed that there are no natural small spaceships - not even one in the 140,000 soups submitted to Catagolue.
drc wrote:A rule in which growth is elastic:

Code: Select all

x = 4, y = 3, rule = B2-a5678/S125678
obo$bo$3bo!
I really like this one too. I'd love to see a variation of it where the solid areas are slightly more prone to decay than they are here.

@muzik: which pattern are you referring to? If you mean the fourth, then there is definitely a rake - which is then interacting with debris from a reaction supported by the rake.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by praosylen » March 2nd, 2017, 10:33 pm

wildmyron wrote:I really like this one too. I'd love to see a variation of it where the solid areas are slightly more prone to decay than they are here.

Code: Select all

x = 3, y = 6, rule = B2-a3k4nt5678/S0125678
o3$2bo$bo$bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by wildmyron » March 2nd, 2017, 11:04 pm

A for awesome wrote:
wildmyron wrote:I really like this one too. I'd love to see a variation of it where the solid areas are slightly more prone to decay than they are here.

Code: Select all

x = 3, y = 6, rule = B2-a3k4nt5678/S0125678
o3$2bo$bo$bo!
Thanks! I like it :)
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka » March 4th, 2017, 12:56 am

lol

Code: Select all

x = 17, y = 10, rule = B2-ak3ain5a6acn78/S1e2ei3ar4aitz5a6acn78
2bo10bobo2$o3bo7bo3bo2$2bo11bo$b3o2$bobo2$bobo!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by NoLongerBreathedIn » March 4th, 2017, 1:46 am

Saka wrote:Linear growth, but wow

Code: Select all

x = 10, y = 7, rule = B2c35/S02
7bo$2bo$2obo2bob2o$6bob2o$2obo2bob2o$2bo$7bo!
I'm fairly certain that grows at ω(x) - in other words, superlinear, but not necessarily very much so.
At the very least, it should grow at least as fast as xb(x), where b(x) is the inverse of the busy-beaver function and thus grows uncomputably slowly. I'm willing to bet on xa(x) (a(x) is the inverse Ackermann function).

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by praosylen » March 4th, 2017, 12:22 pm

Here's a 148822-gen methuselah:

Code: Select all

x = 16, y = 16, rule = B2-a3k4nt5678/S0125678
2ob4ob2ob2ob2o$obo4b7obo$3b4obo2bo2bo$2b7o6bo$obob4ob6o$2b3obo2b2obo$o
2b2o2bo7bo$bo2bo3bob5o$o3b3o3b2o2bo$4o2b3o2b3o$2bobob2obobobobo$b4o2bo
b5obo$ob2o2bo3bob4o$bo2b6obo3bo$b2o2bo2b3o2b2o$bobob5ob5o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by shouldsee » March 5th, 2017, 8:23 am

"Anyone saw my tail? " asked the p272.

"It might be behind you", as the 6c/44 passed.

Code: Select all

x = 98, y = 60, rule = B02348/S0123
11$75bo3bo$77bo$75b2obo$73b5o$73bob3obo$73bo2bo$74b3o2$70b2o$71bo23$5b
o2b3o$8bobo$8b3o$5bo!

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