Extended Life

For discussion of other cellular automata.
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BlinkerSpawn
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Re: Extended Life

Post by BlinkerSpawn » August 13th, 2016, 11:19 am

muzik wrote:May I request a 7th cell state:

Acts like the reactor (state 6), but 3 of these cells cannot create a live cell on their own
That would require an alternative state-1 as well, and you'd then be forced to define how they react with every other state as well.
You're better off just capping them with state-5.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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A for awesome
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Re: Extended Life

Post by A for awesome » August 13th, 2016, 5:30 pm

BlinkerSpawn wrote:
muzik wrote:May I request a 7th cell state:

Acts like the reactor (state 6), but 3 of these cells cannot create a live cell on their own
That would require an alternative state-1 as well, and you'd then be forced to define how they react with every other state as well.
You're better off just capping them with state-5.
I personally disagree. Shouldn't this work?

Code: Select all

@RULE ExtendedLife_7
@TABLE
n_states:8
neighborhood:Moore
symmetries:permute

# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
# 7 is catalyst
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 neighbors + state7 neighbors) == 3 unless state7 neighbors == 3
# 0 changes to 1 when (state2 neighbors + state4 neighbors) >= 1
# otherwise 0 stays 0
#
# 1 changes to 0 when (state1 neighbors + state6 neighbors + state7 neighbors) != 2, 3
# 1 changes to 0 when (state3 neighbors + state4 neighbors) >= 1
# otherwise 1 stays 1
#
# 2 always stays 2
#
# 3 always stays 3
#
# 4 always stays 4
#
# 5 always stays 5
#
# 6 always stays 6

var a={2,4}
var b={0,1,2,3,4,5,6,7}
var c={b}
var d={b}
var e={b}
var f={b}
var g={b}
var h={b}
var i={1,6,7}
var j={i}
var k={i}
var L={i}
var m={i}
var n={i}
var o={i}
var p={i}
var q={0,2,3,4,5}
var r={q}
var s={q}
var t={q}
var u={q}
var v={q}
var w={q}
var x={q}
var y={3,4}

# 0 birthforcer
0,a,b,c,d,e,f,g,h,1

# 0 no birth with 3 catalyst
0,7,7,7,q,r,s,t,u,0

# 0 normal birth
0,i,j,k,q,r,s,t,u,1

# 1 deathforcer
1,y,b,c,d,e,f,g,h,0

# 1 normal death
1,q,r,s,t,u,v,w,x,0
1,i,r,s,t,u,v,w,x,0
1,i,j,k,L,u,v,w,x,0
1,i,j,k,L,m,v,w,x,0
1,i,j,k,L,m,n,w,x,0
1,i,j,k,L,m,n,o,x,0
1,i,j,k,L,m,n,o,p,0
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

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BlinkerSpawn
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Re: Extended Life

Post by BlinkerSpawn » August 13th, 2016, 6:02 pm

Ah, I was thinking of state-4-without the sparks...
As you can see I haven't dealt with ExtendedLife in a while.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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muzik
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Location: Scotland

Re: Extended Life

Post by muzik » August 13th, 2016, 6:18 pm

Code: Select all

@RULE ExtendedLife_7_mcols
@TABLE
n_states:8
neighborhood:Moore
symmetries:permute

# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
# 7 is catalyst
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 neighbors + state7 neighbors) == 3 unless state7 neighbors == 3
# 0 changes to 1 when (state2 neighbors + state4 neighbors) >= 1
# otherwise 0 stays 0
#
# 1 changes to 0 when (state1 neighbors + state6 neighbors + state7 neighbors) != 2, 3
# 1 changes to 0 when (state3 neighbors + state4 neighbors) >= 1
# otherwise 1 stays 1
#
# 2 always stays 2
#
# 3 always stays 3
#
# 4 always stays 4
#
# 5 always stays 5
#
# 6 always stays 6

var a={2,4}
var b={0,1,2,3,4,5,6,7}
var c={b}
var d={b}
var e={b}
var f={b}
var g={b}
var h={b}
var i={1,6,7}
var j={i}
var k={i}
var L={i}
var m={i}
var n={i}
var o={i}
var p={i}
var q={0,2,3,4,5}
var r={q}
var s={q}
var t={q}
var u={q}
var v={q}
var w={q}
var x={q}
var y={3,4}

# 0 birthforcer
0,a,b,c,d,e,f,g,h,1

# 0 no birth with 3 catalyst
0,7,7,7,q,r,s,t,u,0

# 0 normal birth
0,i,j,k,q,r,s,t,u,1

# 1 deathforcer
1,y,b,c,d,e,f,g,h,0

# 1 normal death
1,q,r,s,t,u,v,w,x,0
1,i,r,s,t,u,v,w,x,0
1,i,j,k,L,u,v,w,x,0
1,i,j,k,L,m,v,w,x,0
1,i,j,k,L,m,n,w,x,0
1,i,j,k,L,m,n,o,x,0
1,i,j,k,L,m,n,o,p,0

@COLORS
0   0   0   0
1 255 255  255
2 255 127 0
3 127 255 0
4 255 0 127
5 127 0 255
6 0 255 127
7 0 127 255
So can anyone think of any new potential cell types that could be added to the extendedlife family?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
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Location: Scotland

Re: Extended Life

Post by muzik » August 22nd, 2016, 6:12 pm

Code: Select all

x = 23, y = 9, rule = ExtendedLife_7_mcols
15.2AE$15.2FE$D$16.C3$20.3A$20.A$21.A!

Code: Select all

x = 27, y = 11, rule = ExtendedLife_7_mcols
2.A12.2A.AE$4.A9.A2.2FE$A.D2.A9.2A.A$7.A8.A.C$2.A.2A.A$6.A3$24.3A$24.
A$25.A!
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muzik
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Location: Scotland

Re: Extended Life

Post by muzik » September 16th, 2016, 3:35 am

Glider shuttle that uses a new reflector I may or may not have discovered:

Code: Select all

x = 26, y = 16, rule = ExtendedLife_7_mcols
6.C12.C2$GA10.2A10.AG$GA10.2A10.AG2$10.A4.A$8.A.A4.A.A$9.2A4.2A5$GA
10.2A10.AG$GA10.2A10.AG2$6.C12.C!
And a 90-reflector:

Code: Select all

x = 15, y = 15, rule = ExtendedLife_7_mcols
12.A$12.A.A$7.C4.2A7$GA8.C$GA$10.C3$9.C!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
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Location: Scotland

Re: Extended Life

Post by muzik » March 7th, 2017, 5:36 pm

Code: Select all

x = 14, y = 14, rule = ExtendedLife_7_mcols
8.3A$8.3A$8.3A$11.3A$11.3A$11.3A$2.A$.3A$2AB2A$.3A.A$2.A.3A$3.2AB2A$
4.3A$5.A!
Have a lot in common.
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BlinkerSpawn
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Re: Extended Life

Post by BlinkerSpawn » March 7th, 2017, 6:05 pm

Forgive me if I don't entirely understand the point of state 7.

Code: Select all

x = 52, y = 36, rule = ExtendedLife_7_mcols
32.C12.C$12.A$12.A.A11.FA10.2A10.AF$7.C4.2A12.FA10.2A10.AF2$36.A4.A$
34.A.A4.A.A$35.2A4.2A3$FA8.C$FA$10.C15.FA10.2A10.AF$26.FA10.2A10.AF2$
9.C22.C12.C5$32.C12.C$12.A$12.A.A11.GA10.2A10.AG$7.C4.2A12.GA10.2A10.
AG2$36.A4.A$34.A.A4.A.A$35.2A4.2A3$GA8.C$GA$10.C15.GA10.2A10.AG$26.GA
10.2A10.AG2$9.C22.C12.C!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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muzik
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Location: Scotland

Re: Extended Life

Post by muzik » March 7th, 2017, 7:09 pm

There are some differences with deeply technical stuff though.

Code: Select all

x = 35, y = 30, rule = ExtendedLife_7_mcols
26.A$7.A8.A9.A.A$8.A7.A.A7.2A$6.3A7.2A4$14.G19.F$14.G19.F$5.A8.G19.F$
3.A.A8.G19.F$4.2A8.G19.F$14.G19.F$14.G19.F$14.G19.F$14.G19.F$14.G19.F
$14.G19.F8$G$2G2$3.F$3.2F!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Extended Life

Post by muzik » September 11th, 2017, 7:44 am

p41:

Code: Select all

x = 233, y = 27, rule = ExtendedLife_7_mcols
4.A223.A$4.3A219.3A$7.A217.A$6.2A12.A31.A31.A31.A31.A31.A31.A12.2A$
20.A31.A31.A31.A31.A31.A31.A$2A18.A31.A31.A31.A31.A31.A31.A18.2A$.A
229.A$.A.A225.A.A$2.2A225.2A2$16.A7.A23.A7.A23.A7.A23.A7.A23.A7.A23.A
7.A23.A7.A$14.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.
2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A$2.E13.A7.A23.A7.A23.A
7.A23.A7.A23.A7.A23.A7.A23.A7.A13.E$2.G227.G$2.E13.A7.A23.A7.A23.A7.A
23.A7.A23.A7.A23.A7.A23.A7.A13.E$14.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.
2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A
$16.A7.A23.A7.A23.A7.A23.A7.A23.A7.A23.A7.A23.A7.A2$2.2A225.2A$.A.A
225.A.A$.A229.A$2A18.A31.A31.A31.A31.A31.A31.A18.2A$20.A31.A31.A31.A
31.A31.A31.A$6.2A12.A31.A31.A31.A31.A31.A31.A12.2A$7.A217.A$4.3A219.
3A$4.A223.A!
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83bismuth38
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Re: Extended Life

Post by 83bismuth38 » September 11th, 2017, 1:07 pm

BlinkerSpawn wrote:Forgive me if I don't entirely understand the point of state 7.

Code: Select all

x = 52, y = 36, rule = ExtendedLife_7_mcols
32.C12.C$12.A$12.A.A11.FA10.2A10.AF$7.C4.2A12.FA10.2A10.AF2$36.A4.A$
34.A.A4.A.A$35.2A4.2A3$FA8.C$FA$10.C15.FA10.2A10.AF$26.FA10.2A10.AF2$
9.C22.C12.C5$32.C12.C$12.A$12.A.A11.GA10.2A10.AG$7.C4.2A12.GA10.2A10.
AG2$36.A4.A$34.A.A4.A.A$35.2A4.2A3$GA8.C$GA$10.C15.GA10.2A10.AG$26.GA
10.2A10.AG2$9.C22.C12.C!
this:

Code: Select all

x = 12, y = 2, rule = ExtendedLife_7_mcols
A8.A$3F6.3G!

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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83bismuth38
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Re: Extended Life

Post by 83bismuth38 » September 11th, 2017, 1:20 pm

can we make a new gun with these different states?

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

Saka
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Re: Extended Life

Post by Saka » November 12th, 2017, 7:39 am

I know this is a bit old, but this ruletable is absolutely AWESOME
Just take a look at these extreme scaffolds surviving brutal generations

Code: Select all

x = 14, y = 5, rule = extendedlife
9.2A.2A$2A2.A5.3F$A.3F.2A.AF.FA$2A2.A5.3F$9.2A.2A!

Code: Select all

x = 14, y = 6, rule = extendedlife
2A2.A$A.3F.2A.A.A.A$2A2.A4.A3FA$10.F.F$9.A3FA$9.A.A.A!

Code: Select all

x = 14, y = 7, rule = extendedlife
2A2.A$A.3F.2A$2A2.A4.A.A.A$9.A3FA$10.F.F$9.A3FA$9.A.A.A!
And this indestructible beehive interacting with a small sparker

Code: Select all

x = 12, y = 5, rule = extendedlife
9.3E$2A2.A3.2AFE$A.3F2.A2.BE$2A2.A3.2AFE$9.3E!
EDIT:
Semi-indestructible p3

Code: Select all

x = 13, y = 15, rule = extendedlife
11.A$10.A$10.3A10$EF2AFE$EF2BFE$6E!
Wrestling with indestructible beehive

Code: Select all

x = 18, y = 10, rule = extendedlife
5E$EFBFE7.5E$EA.AE7.EFBFE$.A.A8.EA.AE$2.A10.A.A$14.A2$EF2AFE6.EF2AFE$
EF2BFE6.EF2BFE$6E6.6E!
Indestructible p2 (Although it's kinda cheating a bit):

Code: Select all

x = 6, y = 4, rule = extendedlife
.C2.C$EF2AFE$EF2BFE$6E!
Parasite:

Code: Select all

x = 6, y = 24, rule = extendedlife
A.A$3.A$3.A$A2.A$.3A16$.C2.C$EF2AFE$EF2BFE$6E!
Cheaty indestructible p2

Code: Select all

x = 23, y = 17, rule = extendedlife
21.2A$20.2A$14.A6.2A$12.A3.A5.A$13.FDF$11.A.D.D.A$13.FDF$12.A3.A$14.A
6$.A$3A$2.A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

Re: Extended Life

Post by jimmyChen2013 » December 12th, 2017, 7:54 am

I made a rule where the extended states would act on their own life rules instead of being indestructible. They are not affected by the normal life cells in any way.

the rule has some interesting dynamics. Spaceships the other states acts like puffers; still-lifes creates oscillators; guns make chaos
I did manage to find stable spaceships involving both states

a thing is that most oscillators based on basic still-lifes (like a loaf) are fantastic eaters that eats everything

the rule:

Code: Select all

@RULE ExtendedLife^2
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a = {0,1}
var b = {0,1}
var c = {0,1}
var d = {0,1}
var e = {0,1}
var f = {0,1}
var g = {0,1}
var h = {0,1}

var i = {0,1,2,3}
var j = {i}
var k = {i}
var l = {i}
var m = {i}
var n = {i}
var o = {i}
var p = {i}

var q = {2,3}
var r = {q}
var s = {q}


#birthforcer life
a,q,q,q,b,c,d,e,f,q

q,q,q,q,b,c,d,e,f,q
q,q,q,a,b,c,d,e,f,q

q,i,j,k,l,m,n,o,p,0

#life birthforcer gen
0,q,i,j,k,l,m,n,o,1

#life deathforcer gen
1,3,i,j,k,l,m,n,o,0

#life normal
0,1,1,1,0,0,0,0,0,1

1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1

1,a,b,c,d,e,f,g,h,0

@COLORS
1 255 255 255
2 80 255 80
3 70 70 255
Attachments
SpaceShip.mc
(698 Bytes) Downloaded 260 times
Too_Stable.mc
Eaters I was talking about
(1.66 KiB) Downloaded 257 times
Oscillator&Still_life.mc
(3.79 KiB) Downloaded 252 times
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

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lifeisawesome
Posts: 86
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Re: Extended Life

Post by lifeisawesome » December 12th, 2017, 9:49 am

lol wat

Code: Select all

x = 36, y = 9, rule = ExtendedLife^2
24.C$22.C.C$12.2C6.2C12.2C$11.C3.C4.2C12.2C$2C8.C5.C3.2C$2C8.C3.C.2C
4.C.C$10.C5.C7.C$11.C3.C$12.2C!
--Szymon Bartosiewicz
favorite pattern:

Code: Select all

x = 2, y = 2, rule = B25/S3a
2o$2o!

User avatar
BlinkerSpawn
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Re: Extended Life

Post by BlinkerSpawn » December 12th, 2017, 11:15 am

jimmyChen2013 wrote:I made a rule where the extended states would act on their own life rules instead of being indestructible. They are not affected by the normal life cells in any way.
This is an interesting take on ExtendedLife, but I think using on-forcer and toggle-forcer as the two cell types makes the dynamics rather chaotic.
Could you make a variant where the two extended cells are the always-on and always-off?
EDIT: Here's what I have so far:

Code: Select all

@RULE ExtendedLives
1: Life
2: Always-on
3: Always-off
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
var f1 = {0,1,3}
var f2 = f1
var f3 = f1
var f4 = f1
var f5 = f1
var f6 = f1
var f7 = f1
var f8 = f1
var n1 = {0,1,2}
var n2 = n1
var n3 = n1
var n4 = n1
var n5 = n1
var n6 = n1
var n7 = n1
var n8 = n1
var e1 = {0,2,3}
var e2 = e1
var e3 = e1
var e4 = e1
var e5 = e1
var e6 = e1
var e7 = e1
var e8 = e1
var v1 = {0,3}
var v2 = v1
var v3 = v1
var v4 = v1
var v5 = v1
var v6 = v1
var v7 = v1
var v8 = v1
var a1 = {1,2}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

#Extended
0,2,2,2,0,0,0,0,0,2
0,2,2,2,1,0,0,0,0,2
0,2,2,2,1,1,0,0,0,2
0,2,2,2,1,1,1,0,0,2
0,2,2,2,1,1,1,1,0,2
0,2,2,2,1,1,1,1,1,2
0,3,3,3,0,0,0,0,0,3
0,3,3,3,1,0,0,0,0,3
0,3,3,3,1,1,0,0,0,3
0,3,3,3,1,1,1,0,0,3
0,3,3,3,1,1,1,1,0,3
0,3,3,3,1,1,1,1,1,3
0,2,2,3,0,0,0,0,0,2
0,2,2,3,1,0,0,0,0,2
0,2,2,3,1,1,0,0,0,2
0,2,2,3,1,1,1,0,0,2
0,2,2,3,1,1,1,1,0,2
0,2,2,3,1,1,1,1,1,2
0,3,3,2,0,0,0,0,0,3
0,3,3,2,1,0,0,0,0,3
0,3,3,2,1,1,0,0,0,3
0,3,3,2,1,1,1,0,0,3
0,3,3,2,1,1,1,1,0,3
0,3,3,2,1,1,1,1,1,3
1,2,2,2,0,0,0,0,0,2
1,2,2,2,1,0,0,0,0,2
1,2,2,2,1,1,0,0,0,2
1,2,2,2,1,1,1,0,0,2
1,2,2,2,1,1,1,1,0,2
1,2,2,2,1,1,1,1,1,2
1,3,3,3,0,0,0,0,0,3
1,3,3,3,1,0,0,0,0,3
1,3,3,3,1,1,0,0,0,3
1,3,3,3,1,1,1,0,0,3
1,3,3,3,1,1,1,1,0,3
1,3,3,3,1,1,1,1,1,3
1,2,2,3,0,0,0,0,0,2
1,2,2,3,1,0,0,0,0,2
1,2,2,3,1,1,0,0,0,2
1,2,2,3,1,1,1,0,0,2
1,2,2,3,1,1,1,1,0,2
1,2,2,3,1,1,1,1,1,2
1,3,3,2,0,0,0,0,0,3
1,3,3,2,1,0,0,0,0,3
1,3,3,2,1,1,0,0,0,3
1,3,3,2,1,1,1,0,0,3
1,3,3,2,1,1,1,1,0,3
1,3,3,2,1,1,1,1,1,3
2,f1,f2,f3,f4,f5,f6,f7,f8,0
2,2,f2,f3,f4,f5,f6,f7,f8,0
3,n1,n2,n3,n4,n5,n6,n7,n8,0
3,3,n2,n3,n4,n5,n6,n7,n8,0
2,2,2,2,2,e,f,g,h,0
3,3,3,3,3,e,f,g,h,0
#Life
0,1,1,1,v4,v5,v6,v7,v8,1
0,1,1,2,v4,v5,v6,v7,v8,1
0,1,2,2,v4,v5,v6,v7,v8,1
1,v1,v2,v3,v4,v5,v6,v7,v8,0
1,a1,v2,v3,v4,v5,v6,v7,v8,0
1,a1,a2,a3,a4,e,f,g,h,0

@COLORS
1 192 192 192
2 64 192 64
3 192 64 64
The extended states' dynamics are a bit weird because I can't make up my mind whether I want the two extra states to interact with each other or not.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

Re: Extended Life

Post by jimmyChen2013 » December 12th, 2017, 9:49 pm

BlinkerSpawn: Could you make a variant where the two extended cells are the always-on and always-off?
Wait aren't it the the same as the original extended life?
i dunno

EDIT: because my two extra states were based on the birth-forcer and the birth-death-forcer
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Extended Life

Post by Saka » December 12th, 2017, 9:55 pm

State 0: Vaccuumm
State 1: Normal
State 2: Birthforce
State 4: Deathforce

Code: Select all

@RULE LifeExtension
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a = {0,1}
var b = {0,1}
var c = {0,1}
var d = {0,1}
var e = {0,1}
var f = {0,1}
var g = {0,1}
var h = {0,1}

var i = {0,1,2,3}
var j = {i}
var k = {i}
var l = {i}
var m = {i}
var n = {i}
var o = {i}
var p = {i}

var q = {2,3}
var r = {q}
var s = {q}

#birthforcer life
a,q,q,q,b,c,d,e,f,q

q,q,q,q,b,c,d,e,f,q
q,q,q,a,b,c,d,e,f,q

q,i,j,k,l,m,n,o,p,0

#life deathforcer gen
1,3,i,j,k,l,m,n,o,0

#F
0,3,i,j,k,l,m,n,o,0

#life birthforcer gen
0,q,i,j,k,l,m,n,o,1

#life normal
0,1,1,1,0,0,0,0,0,1

1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1

1,a,b,c,d,e,f,g,h,0

@COLORS
1 255 255 255
2 80 255 80
3 70 70 255

Code: Select all

x = 9, y = 8, rule = LifeExtension
2.C$C.C.A.A$.2C.A$3.6A$2.2A.ABA$3.AB.BA$3.2A2B2A$2.A.4A!

Code: Select all

x = 13, y = 8, rule = LifeExtension
10.A$.2C3.2A2B2A$4C.2A4BA$2C.2CA.2BA2BA$2.2C.4A2BA$5.A.2A.2A$5.6A$7.
3A!
76c/760 copperhead

Code: Select all

x = 32, y = 20, rule = LifeExtension
15.2A$14.4A$4.2C6.3A2B3A6.2C$3.C2.C6.AB2ABA6.C2.C$2.2C2.2C4.A2B2A2BA
4.2C2.2C$2.2C2.2C4.A2B2A2BA4.2C2.2C$2.C.2C.C4.ABA2BABA4.C.2C.C$4.2C3.
2A.2A.2B.2A.2A3.2C$2.C4.C.A2.AB.2A.BA2.A.C4.C$.2C4.2CA2.2B4A2B2.A2C4.
2C$9.A2.A.A2.A.A2.A$12.3A2.3A$4.2C3.A3.2A2B2A3.A3.2C$3.C2.C2.2A.2AB2.
B2A.2A2.C2.C$3.C2.C4.3AB2.B3A4.C2.C$13.6A$.2C4.2C2.2A6.2A2.2C4.2C$C2.
C2.C2.C2.2A4.2A2.C2.C2.C2.C$C2.C2.C2.C12.C2.C2.C2.C$.C.C2.C.C6.2A6.C.
C2.C.C!
Stable loafer with a really neat bottom part

Code: Select all

x = 23, y = 23, rule = LifeExtension
2.2C.C$2.5C$.C5.2C$2.7C$3.3C$8.3C$9.2C$6.2C.C$6.C2.C$7.2C$.5A5.A$A.A
2BAB2A3.A.2C.C$3A5B4A2.5C$.AB5A2B.A.C5.2C$3A7B2A2.7C$A.2A3B6A2.3C$.A.
6A3BA7.3C$2.2A2.2A.A2BA8.2C$6.A2BAB2A5.2C.C$5.2AB2ABA6.C2.C$5.3A2B2A
7.2C$7.4A$6.A3.2A!
Fun eater

Code: Select all

x = 24, y = 32, rule = LifeExtension
15.A$14.A$14.3A9$2A.A.A$.5A$2A2BA$.A2B2A$5A$A.A.2A13$21.3A$21.A$22.A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

Re: Extended Life

Post by jimmyChen2013 » December 12th, 2017, 10:17 pm

I am so proud I revived this post
if I did
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

User avatar
jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

Re: Extended Life

Post by jimmyChen2013 » December 12th, 2017, 10:30 pm

Here's a combined version of all 3 extra states
let me know if bugs

Code: Select all

@RULE ExtendedLives
0: Vaccuumm
1: Normal
2: Birthforce
3: Both Combined
4: Deathforce
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute

var a = {0,1}
var b = {0,1}
var c = {0,1}
var d = {0,1}
var e = {0,1}
var f = {0,1}
var g = {0,1}
var h = {0,1}

var i = {0,1,2,3,4}
var j = {i}
var k = {i}
var l = {i}
var m = {i}
var n = {i}
var o = {i}
var p = {i}

#all states
var q = {2,3,4}
#all birth states
var r = {2,3}
#all death states
var s = {3,4}



#birthforcer life
a,q,q,q,b,c,d,e,f,q

q,q,q,q,b,c,d,e,f,q
q,q,q,a,b,c,d,e,f,q

q,i,j,k,l,m,n,o,p,0

#life birthforcer gen
0,r,i,j,k,l,m,n,o,1

#life deathforcer gen
1,s,i,j,k,l,m,n,o,0

#life normal
0,1,1,1,0,0,0,0,0,1

1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1

1,a,b,c,d,e,f,g,h,0

@COLORS
1 255 255 255
2 80 255 80
3 70 178 167
4 75 70 255
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

User avatar
danny
Posts: 967
Joined: October 27th, 2017, 3:43 pm
Location: New Jersey, USA
Contact:

Re: Extended Life

Post by danny » December 12th, 2017, 10:48 pm

sparky 15c/60 spaceship:

Code: Select all

x = 8, y = 9, rule = ExtendedLives
2.4A$2.5A$2.2A2B2A$.2A.A2BA$A.2AB.A$A3.4A$A$2A.2A$2.A!
she/they // Please stop using my full name. Refer to me as dani.

"I'm always on duty, even when I'm off duty." -Cody Kolodziejzyk, Ph.D.

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Extended Life

Post by Saka » December 12th, 2017, 11:12 pm

NOOO

Code: Select all

x = 22, y = 19, rule = LifeExtension
3.6A$5.A2BA$3.2AB.BA$3.2A.ABA$2.A.6A$2.2A.A$3.3A.A9.A$17.5A$15.A.A3BA
$17.2A.BA$15.3A.B2A$15.A.3A.A$4.3A8.2A.2A.A$4.A11.2A$5.A4$2A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

Re: Extended Life

Post by jimmyChen2013 » December 13th, 2017, 5:11 am

The popsicle ship

Code: Select all

x = 59, y = 53, rule = ExtendedLives
24.3B$26.B$25.B$28.3B$20.3C7.B$22.C6.B$21.C10.3B$24.3C7.B$16.3B7.C6.B
$18.B6.C10.3B$17.B10.3C7.B$20.3B7.C6.B$12.3D7.B6.C10.3B$14.D6.B10.3C
7.B$13.D10.3B7.C6.B$16.3D7.B6.C10.3B$18.D6.B10.3C7.B$17.D10.3B7.C6.B$
20.3D7.B6.C10.3B$22.D6.B10.3C7.B$21.D10.3B7.C6.B$24.3D7.B6.C10.3B$26.
D6.B10.3C7.B$25.D10.3B7.C6.B$28.3D7.B6.C10.3B$30.D6.B10.3C7.B$29.D10.
3B7.C6.B$32.3D7.B6.C$34.D6.B10.3C$33.D10.3B7.C$36.3D7.B6.C$38.D6.B$
37.D10.3B$40.3D7.B$42.D6.B$41.D$44.3D$46.D$12.3B30.D$14.B$13.B2$8.3C$
10.C$9.C2$4.3B$6.B$5.B2$3D$2.D$.D!
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

User avatar
jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

Re: Extended Life

Post by jimmyChen2013 » December 13th, 2017, 5:20 am

Another popsicle ship:

Code: Select all

x = 16, y = 15, rule = ExtendedLives
11.3A$9.A.4A$8.A.2A2B2A$7.A2.A.A2BA$7.A3.AB.A$7.A2C2.4A$4.A3.A2C$2.4A
.AC3.A$.3A2B2A3.A$2.A.A2B.2A$.3AB.2A$4.4A$2D4.A$.2D2A$D2.2A!
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

User avatar
Rhombic
Posts: 1056
Joined: June 1st, 2013, 5:41 pm

Re: Extended Life

Post by Rhombic » December 13th, 2017, 5:33 am

Great rule

Code: Select all

x = 41, y = 35, rule = LifeExtension
21.6A$23.A2BA$21.2AB.BA$21.2A.ABA$20.A.6A$20.2A.A$21.3A.A$35.A.2A$35.
2AB2A$35.A.2B2A$33.A.ABAB2A$33.A2.A.3A$32.A3.5A$33.A3.A$33.4A3$14.3C$
16.C$15.C4$23.3C$25.C$24.C$3C$2.C$.C14.3C$18.C$17.C2$9.3C$11.C$10.C!
Single component LWSS

Code: Select all

x = 9, y = 8, rule = LifeExtension
A5.A$.A5.A$4.4A$2.2A4BA$A.AB.A.BA$A.A4.BA$.2AB2.BA$3.5A!
Last edited by Rhombic on December 13th, 2017, 8:44 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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