For discussion of other cellular automata.

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 11:06 am
This is not a rule I created, you probably already knew that too. this rule sustains the cgol glider, but is explosive; the things inside the solidified areas is what is interesting:
Code: Select all
x = 34, y = 13, rule = B378/S235678:P34,13
34o$34o$34o$5o2b27o$4o2bob2o2b22o$3obobob2obob4o2bo2b12o$3o3bob3obob3o
2bo2b4o4b4o$4o2bob3ob2ob2obobob3ob2o3b3o$6ob6o2b2ob2ob5o5b3o$12o2b4o2b
7o3b4o$34o$34o$34o!
and these are just 4 of the oscillators.
i reccomend using a bounding box. ya' know, for lag and such.
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

BlinkerSpawn
 Posts: 1971
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » May 9th, 2017, 3:31 pm
83bismuth38 wrote:I recommend using a bounding box. ya' know, for lag and such.
It's easy to create a stable boundary, just generate a filled rectangle and add 1cell extensions every 1 or 2 cells:
Code: Select all
x = 10, y = 10, rule = B378/S235678
3bo2bo3b$b8o$b8o$10o$b8o$10o$b8o$10o$b8o$b8o$3bo2bo3b

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 8:02 pm
BlinkerSpawn wrote:83bismuth38 wrote:I recommend using a bounding box. ya' know, for lag and such.
It's easy to create a stable boundary, just generate a filled rectangle and add 1cell extensions every 1 or 2 cells:
Code: Select all
x = 10, y = 10, rule = B378/S235678
3bo2bo3b$b8o$b8o$10o$b8o$10o$b8o$10o$b8o$b8o$3bo2bo3b
i meant for soupsearching
edit: lol, you literally meant one or two cells..
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

Gamedziner
 Posts: 795
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Post
by Gamedziner » May 9th, 2017, 8:34 pm
83bismuth38 wrote:
i meant for soupsearching
In that case, you might as well use the rule's inverse (B478/S234678)
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 8:43 pm
moar oscillators and a wall... puffer? stretcher? idk what it is:
Code: Select all
x = 33, y = 16, rule = B378/S235678
bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$32o$b32o$26o2b4o$b24o2b6o$25o3b4o$b9o
2b13obob5o$3obob3o4b12ob6o$b2o4b3o3b7o3b2obobob3o$3o3b3o2bob6ob2ob2obo
3b2o$b3o3b2obob2ob3o4b3obo2b4o$9obo4b2obob5ob3ob2o$b9ob6o2b7o3b4o$32o$
b32o$bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo!
Code: Select all
x = 12, y = 6, rule = B378/S235678
obobo3bo2bo$5o3b4o$b3o3b4o$b3o4b3o$2ob2o2b2ob2o$b3o4b3o!
Code: Select all
x = 24, y = 12, rule = B378/S235678
2o2bo2bo2bo2bo2bo2bo2b2o$b22o$23o$b2obobobob14o$3o8b5obo2b3o$b2o8b4obo
4b3o$4o7b5o4b3o$b2o2b3o2b5o6b3o$16o2bob3o$b23o$b22o$2o2bo2bo2bo2bo2bo
2bo2b2o!
Code: Select all
x = 20, y = 20, rule = B378/S235678
b2obo2bo2bo2bo2bobo$ob16obo$b19o$19o$b9o2b8o$4o2b4o3b6o$b2obo2b3ob8o$
4obob3o3b7o$b4ob4o2b7o$11o2b6o$b19o$19o$b4o2b13o$4o3b4o3b5o$b2o3b4ob3o
b5o$3o2b6ob3ob3o$b11o3b5o$19o$b19o$bobobobobobobobobobo!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 8:46 pm
Gamedziner wrote:83bismuth38 wrote:
i meant for soupsearching
In that case, you might as well use the rule's inverse (B478/S234678)
however, there are some natural results that become unnatural and some normally unnatural results that become natural. :/
EDIT: however, i will now show results in this rule.
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 8:55 pm
more:
Code: Select all
x = 14, y = 19, rule = B478/S234678
2o$3o$b3o$2bobo$3bobo$4b2o2$b3o$ob3o$2o2bo$ob3o$b3o2$10bo$b3o5bobo$ob
3o3b2ob2o$2o2bo2bobobobo$ob2o3b2o3b2o$b2o5bo3bo!
Code: Select all
x = 21, y = 15, rule = B478/S234678
5b2o$4b4o$5b3o$4b2obo$5b2o3$2b2o4bo$bob2o2bobo$obobo2bob2o6b2o$o2bo3bo
b2o5bo2bo$b2o5bo2b2o2b2o2b2o$9bo2bo2b2o2b2o$10b3o2bo4bo$11bo4b4o!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 9:18 pm
Code: Select all
x = 19, y = 11, rule = B478/S234678
bo5b2o3b4o2bo$2o4b4o2bob5o$ob2o3b2o4b3obo$4o2b4o$3o3bo2bo$7b2o3$2bob2o
b3o$2b5obobo$2bob2ob3o!
discovered in pi heptomino instead of rpentomino.
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 9:43 pm
Code: Select all
x = 24, y = 17, rule = B478/S234678
6bo$5b3o$3b2obob2o$4bobobo$5b3o10b3o$6bo12bo$6bo10bobobo$b2o2b3o2b2o4b
ob3obo$ob9obo2b2ob3ob2o$bob7obo4bob3obo$2bo2b3o2bo6bobobo$6bo12bo$6bo
11b3o$4bobobo$3b2obob2o$5b3o$6bo!
discovered in 'T' hexomino's center line
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

83bismuth38
 Posts: 470
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...

Contact:
Post
by 83bismuth38 » May 9th, 2017, 10:03 pm
Code: Select all
x = 9, y = 9, rule = B478/S234678
2b2ob2o$2bo3bo$3o3b3o$o7bo2$o7bo$3o3b3o$2bo3bo$2b2ob2o!
engineered on accident.
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

cvojan
 Posts: 211
 Joined: October 7th, 2018, 7:07 pm
 Location: Khare Crater, Pluto
Post
by cvojan » November 17th, 2018, 3:13 pm
Conducted some gfind searches....
Found a bunch of spaceships so far.
Code: Select all
x = 79, y = 53, rule = B378/S235678
48b2ob2o$48bo3bo$47b3ob3o2$47b2o3b2o$47b2o3b2o$49bobo2$47bob3obo$46b2o
b3ob2o$49b3o$48b5o$48b5o$47b7o$48b5o$45b2ob5ob2o$9b2o2bo15b2o7b2o5b2ob
5ob2o$9bo4bo14b2o7b2o8b5o$4b2o2bob3o17bo7bo9b5o$3bo5b4o18b2o3b2o10b5o$
3bob8obo16bo5bo9b7o$4b8ob2o15b3o3b3o8bob3obo$b10obo17b3o3b3o$11o21bobo
bo12bobo$11o$b10obo20b3o$bob7o2bo20bobo$2b7ob2o19b7o$2b2ob4o22bobobobo
$4b5o25bo11b2o2b2ob2o2b2o$6b2o23b7o9b4o3b4o$31b3ob3o$48b2o5b2o$25bo23b
o5bo17bobo$21bob2o24b3ob3o17b3o$22b3o7bob3obo10bobobobo18bo$21b2ob2o7b
5o12b2ob2o16bo2bobo$22b3o7b3ob3o12bobo15b2o2b3o$33bo3bo13bobo15b7ob2o$
52bo18bob3ob2o$15bobo53bob3o$15b2o33bobobo15b2ob3o$16bo30b3o5b3o12b2ob
3o$46b2o3b3o3b2o11b2o$46b3ob2ob2ob3o12bob2o$4b2ob2o37bob2obobob2obo13b
o$bo3bobo3bo37bobobobo$ob3o3b3obo34bo3bobo3bo$b2obo3bob2o34b2o2bo3bo2b
2o$3b3ob3o36b4o5b4o$4bobobo38bo9bo$5b3o$6bo!

AforAmpere
 Posts: 1134
 Joined: July 1st, 2016, 3:58 pm
Post
by AforAmpere » November 17th, 2018, 5:32 pm
C/6 found with qfind:
Code: Select all
x = 14, y = 90, rule = B378/S235678
3bo6bo$2b3o4b3o$5bo2bo$2bo2b4o2bo$6b2o$2bob6obo$bo2b6o2bo$obo2b4o2bobo
$2b10o$3b8o$3b8o$b12o$ob10obo$o4b4o4bo$4b6o$2bobob2obobo$2bo2bo2bo2bo$
bo2b2o2b2o2bo$bob3o2b3obo$3b2ob2ob2o$3bobo2bobo$5bo2bo$4b2o2b2o$b2o8b
2o$2b4o2b4o$2b10o$b2o2b4o2b2o$3b8o$3bo2b2o2bo$3bo6bo$3bo6bo$4bob2obo$
6b2o$4bo4bo$2b3ob2ob3o$b4o4b4o$b5o2b5o$2b3o4b3o$2b3ob2ob3o$2b4o2b4o$2b
4o2b4o$bo3b4o3bo$o2bob4obo2bo$bobob4obobo$3bob4obo$bobob4obobo$obo2b4o
2bobo$2b10o$2b2ob4ob2o2$2ob3o2b3ob2o$3ob2o2b2ob3o$2b2ob4ob2o$5b4o$4bob
2obo$2b2ob4ob2o$2b3o4b3o$4bo4bo$2b2o6b2o$2b3ob2ob3o$3bobo2bobo$3b8o$4b
6o$3b8o$3b8o$2b2ob4ob2o$2bobob2obobo$2bo3b2o3bo$5b4o$3b2o4b2o$5b4o$b2o
2bo2bo2b2o$bo2b2o2b2o2bo$b3o6b3o$3bob4obo$3b2ob2ob2o$2b2ob4ob2o$b2obob
2obob2o$b2o3b2o3b2o$2bo3b2o3bo$2b3ob2ob3o$2b3ob2ob3o$b2ob6ob2o$4b6o$4b
ob2obo$6b2o$3b2ob2ob2o$3b2ob2ob2o$3bo2b2o2bo$5bo2bo!
EDIT: C/7:
Code: Select all
x = 14, y = 53, rule = B378/S235678
4bo4bo$2b2obo2bob2o$2b2ob4ob2o$4b2o2b2o2$4bob2obo$3b8o$3bob4obo$b3ob4o
b3o$5b4o$5b4o$5b4o$3b8o$3b8o$2b10o$3b8o$2bob6obo$2bob6obo$2b2ob4ob2o$
2b2o2b2o2b2o$3b8o2$4b6o$5b4o$6b2o$6b2o$5b4o$5b4o$6b2o$3b2ob2ob2o$3b2ob
2ob2o$2bo3b2o3bo$3bo2b2o2bo$4bob2obo$6b2o$4bob2obo$b2obob2obob2o$obobo
b2obobobo$bo2bob2obo2bo$4b2o2b2o$4b2o2b2o$3b2ob2ob2o$4b6o$bo2b6o2bo$b
2o2b4o2b2o$b2o2b4o2b2o$3bob4obo$5b4o$5b4o$2b2ob4ob2o$5b4o$4b6o$4bob2ob
o!
C/8:
Code: Select all
x = 12, y = 61, rule = B378/S235678
4bo2bo$5b2o$3b6o$3b6o$5b2o$3bob2obo$2bo2b2o2bo$bobo4bobo$2bob4obo4$2b
8o$bob6obo$b10o$2b8o$b10o$2b8o$bob6obo$bo2b4o2bo$bo8bo$bob2o2b2obo$3ob
4ob3o$obobo2bobobo$2bob4obo$ob2ob2ob2obo$2o3b2o3b2o$4b4o$3b6o$4b4o$3b
6o$5b2o$3bob2obo$b2o6b2o$bob2o2b2obo$2bo2b2o2bo$5b2o$2bo2b2o2bo$2o3b2o
3b2o$b2o2b2o2b2o$2bo2b2o2bo$3b2o2b2o$2bo2b2o2bo$3b2o2b2o$2bo6bo$2bob4o
bo$3b6o$4b4o$2bo2b2o2bo$bobob2obobo$3bob2obo$3ob4ob3o$2bob4obo$2o3b2o
3b2o$4bo2bo$3b2o2b2o$4bo2bo$3b6o2$3b6o$2bo2b2o2bo!
Wildmyron and I manage the
5S project, which collects all known spaceship speeds in Isotropic Nontotalistic rules.
Things to work on:
 Find a (7,1)c/8 ship in a Nontotalistic rule