Perfect Orthogonal Speeds in Life-like CA

For discussion of other cellular automata.
User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 17th, 2017, 5:25 pm

So the raw data is just from the glider database, right?

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal Speeds in Life-like CA

Post by AforAmpere » June 17th, 2017, 5:29 pm

Yeah, if you go to this, it has all of the gliders, in his format, http://fano.ics.uci.edu/glider.db, to find a specific speed, like c/55, just search :55:1:0, :55:-1:0, :55:0:1, and :55:0:-1, which are the four possible parameters for c/55 p55.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 17th, 2017, 5:36 pm

Right, I managed to find a c/41, but no c/42.

EDIT: c/43 found.

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal Speeds in Life-like CA

Post by AforAmpere » June 17th, 2017, 5:40 pm

I can't find one either, and I have none on my list. There is none in drc's collection either. I don't know if any are known.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 17th, 2017, 5:46 pm

Aha, so we have hit a wall!



...at least until some nutter puts together a database for all gliders in non-totalistic rules, which won't happen way too soon due to the fact that there are masses more of non-totalistic glider-supporting rules than totalistic.

EDIT: Not turning up anything for c/51 either.
Last edited by muzik on June 17th, 2017, 5:56 pm, edited 1 time in total.

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal Speeds in Life-like CA

Post by AforAmpere » June 17th, 2017, 5:52 pm

Ah, there's only 2251799813685248 rules to search!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 17th, 2017, 5:59 pm

Here's the current version of that rule mashup, which, while only one day old, is going to get absolutely destroyed by the update it's getting tomorrow:

Code: Select all

@RULE RainbowASOv0.1
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate4reflect
var aa=1
var ab=2
var ac=3
var ad=4
var ae=5
var af=6
var ag=7
var ah=8 
var ai=9 
var aj=10
var ak=11
var a={0,1,2,3,4,5,6,7,8,9,10,11}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,aa,aa,aa,0,0,0,0,0,aa
0,aa,aa,0,aa,0,0,0,0,aa
0,aa,aa,0,0,aa,0,0,0,aa
0,aa,aa,0,0,0,aa,0,0,aa
0,aa,aa,0,0,0,0,aa,0,aa
0,aa,aa,0,0,0,0,0,aa,aa
0,aa,0,aa,0,aa,0,0,0,aa
0,aa,0,aa,0,0,aa,0,0,aa
0,aa,0,0,aa,0,aa,0,0,aa
0,0,aa,0,aa,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,0,0,aa
aa,aa,0,aa,0,0,0,0,0,aa
aa,aa,0,0,aa,0,0,0,0,aa
aa,aa,0,0,0,aa,0,0,0,aa
aa,0,aa,0,aa,0,0,0,0,aa
aa,0,aa,0,0,aa,0,0,0,aa
aa,0,aa,0,0,0,aa,0,0,aa
aa,aa,aa,aa,0,0,0,0,0,aa
aa,aa,aa,0,aa,0,0,0,0,aa
aa,aa,aa,0,0,aa,0,0,0,aa
aa,aa,aa,0,0,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,aa,0,aa
aa,aa,aa,0,0,0,0,0,aa,aa
aa,aa,0,aa,0,aa,0,0,0,aa
aa,aa,0,aa,0,0,aa,0,0,aa
aa,aa,0,0,aa,0,aa,0,0,aa
aa,0,aa,0,aa,0,aa,0,0,aa
#c1
0,ab,ab,0,0,0,0,0,0,ab
0,ab,ab,0,0,ab,0,0,0,ab
#c8
0,ac,0,ac,0,0,0,0,0,ac
0,ac,0,0,ac,0,0,0,0,ac
0,ac,0,0,0,ac,0,0,0,ac
0,0,ac,0,ac,0,0,0,0,ac
0,0,ac,0,0,0,ac,0,0,ac
0,ac,ac,ac,0,0,0,0,0,ac
0,ac,ac,0,ac,0,0,0,0,ac
0,ac,ac,0,0,ac,0,0,0,ac
0,ac,ac,0,0,0,ac,0,0,ac
0,ac,0,ac,0,ac,0,0,0,ac
0,ac,0,ac,0,0,ac,0,0,ac
0,ac,0,0,ac,0,ac,0,0,ac
0,0,ac,0,ac,0,ac,0,0,ac
ac,ac,0,0,0,0,0,0,0,ac
ac,0,ac,0,0,0,0,0,0,ac
ac,ac,ac,ac,0,0,0,0,0,ac
ac,ac,ac,0,ac,0,0,0,0,ac
ac,ac,ac,0,0,ac,0,0,0,ac
ac,ac,ac,0,0,0,ac,0,0,ac
ac,ac,ac,0,0,0,0,ac,0,ac
ac,ac,ac,0,0,0,0,0,ac,ac
ac,ac,0,ac,0,ac,0,0,0,ac
ac,ac,0,ac,0,0,ac,0,0,ac
ac,ac,0,0,ac,0,ac,0,0,ac
ac,0,ac,0,ac,0,ac,0,0,ac
#c9
0,ad,0,0,ad,0,0,0,0,ad
0,ad,0,0,0,ad,0,0,0,ad
0,ad,ad,ad,0,0,0,0,0,ad
0,ad,ad,0,ad,0,0,0,0,ad
0,ad,ad,0,0,ad,0,0,0,ad
0,ad,ad,0,0,0,ad,0,0,ad
0,ad,ad,0,0,0,0,ad,0,ad
0,ad,ad,0,0,0,0,0,ad,ad
0,ad,0,ad,0,ad,0,0,0,ad
0,ad,0,ad,0,0,ad,0,0,ad
0,ad,0,0,ad,0,ad,0,0,ad
0,0,ad,0,ad,0,ad,0,0,ad
0,ad,ad,0,ad,ad,0,0,0,ad
ad,ad,0,0,0,0,0,0,0,ad
ad,0,ad,0,0,0,0,0,0,ad
ad,ad,ad,ad,0,0,0,0,0,ad
ad,ad,ad,0,ad,0,0,0,0,ad
ad,ad,ad,0,0,ad,0,0,0,ad
ad,ad,ad,0,0,0,ad,0,0,ad
ad,ad,ad,0,0,0,0,ad,0,ad
ad,ad,ad,0,0,0,0,0,ad,ad
ad,ad,0,ad,0,0,ad,0,0,ad
ad,ad,0,0,ad,0,ad,0,0,ad
ad,0,ad,0,ad,0,ad,0,0,ad
#c11
0,ae,ae,0,0,0,0,0,0,ae
0,ae,0,ae,0,0,0,0,0,ae
0,ae,0,0,ae,0,0,0,0,ae
0,ae,0,0,0,ae,0,0,0,ae
0,0,ae,0,ae,0,0,0,0,ae
0,0,ae,0,0,0,ae,0,0,ae
0,ae,ae,ae,ae,0,0,0,0,ae
0,ae,ae,ae,0,ae,0,0,0,ae
0,ae,ae,ae,0,0,ae,0,0,ae
0,ae,ae,0,ae,ae,0,0,0,ae
0,ae,ae,0,ae,0,ae,0,0,ae
0,ae,ae,0,ae,0,0,ae,0,ae
0,ae,ae,0,ae,0,0,0,ae,ae
0,ae,ae,0,0,ae,ae,0,0,ae
0,ae,ae,0,0,ae,0,ae,0,ae
0,ae,ae,0,0,ae,0,0,ae,ae
0,ae,ae,0,0,0,ae,ae,0,ae
0,ae,0,ae,0,ae,0,ae,0,ae
0,0,ae,0,ae,0,ae,0,ae,ae
ae,0,0,0,0,0,0,0,0,ae
ae,ae,ae,0,0,0,0,0,0,ae
ae,ae,0,ae,0,0,0,0,0,ae
ae,ae,0,0,ae,0,0,0,0,ae
ae,ae,0,0,0,ae,0,0,0,ae
ae,0,ae,0,ae,0,0,0,0,ae
ae,0,ae,0,0,0,ae,0,0,ae
#c12
0,af,af,af,0,0,0,0,0,af
0,af,af,0,af,0,0,0,0,af
0,af,af,0,0,af,0,0,0,af
0,af,af,0,0,0,af,0,0,af
0,af,af,0,0,0,0,af,0,af
0,af,af,0,0,0,0,0,af,af
0,af,0,af,0,af,0,0,0,af
0,af,0,af,0,0,af,0,0,af
0,af,0,0,af,0,af,0,0,af
0,0,af,0,af,0,af,0,0,af
af,af,0,af,0,0,0,0,0,af
af,af,0,0,af,0,0,0,0,af
af,af,0,0,0,af,0,0,0,af
af,0,af,0,af,0,0,0,0,af
af,0,af,0,0,0,af,0,0,af
af,af,af,0,af,0,0,0,0,af
af,af,af,0,0,af,0,0,0,af
af,af,af,0,0,0,af,0,0,af
af,af,af,0,0,0,0,af,0,af
af,af,af,0,0,0,0,0,af,af
af,af,0,af,0,af,0,0,0,af
af,af,0,af,0,0,af,0,0,af
af,af,0,0,af,0,af,0,0,af
af,0,af,0,af,0,af,0,0,af
af,af,af,af,0,af,0,0,0,af
af,af,af,af,0,0,af,0,0,af
af,af,af,0,af,0,af,0,0,af
af,af,af,0,af,0,0,af,0,af
af,af,af,0,af,0,0,0,af,af
af,af,af,0,0,af,af,0,0,af
af,af,af,0,0,af,0,af,0,af
af,af,af,0,0,af,0,0,af,af
af,af,af,0,0,0,af,af,0,af
af,af,0,af,0,af,0,af,0,af
af,0,af,0,af,0,af,0,af,af
af,af,af,af,af,af,0,0,0,af
af,af,af,af,af,0,0,af,0,af
af,af,af,af,af,0,0,0,af,af
af,af,af,0,af,af,0,af,0,af
af,af,af,0,af,0,af,af,0,af
#c13
0,ag,ag,ag,0,0,0,0,0,ag
0,ag,ag,0,ag,0,0,0,0,ag
0,ag,ag,0,0,ag,0,0,0,ag
0,ag,ag,0,0,0,ag,0,0,ag
0,ag,ag,0,0,0,0,ag,0,ag
0,ag,ag,0,0,0,0,0,ag,ag
0,ag,0,ag,0,ag,0,0,0,ag
0,ag,0,ag,0,0,ag,0,0,ag
0,ag,0,0,ag,0,ag,0,0,ag
0,0,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,0,0,0,0,0,ag
ag,ag,0,ag,0,0,0,0,0,ag
ag,ag,0,0,ag,0,0,0,0,ag
ag,ag,0,0,0,ag,0,0,0,ag
ag,0,ag,0,ag,0,0,0,0,ag
ag,0,ag,0,0,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,0,0,ag
ag,ag,ag,ag,0,ag,0,0,0,ag
ag,ag,ag,ag,0,0,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,0,0,ag
ag,ag,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,ag,0,0,ag,0,ag
ag,ag,ag,0,ag,0,0,0,ag,ag
ag,ag,ag,0,0,ag,ag,0,0,ag
ag,ag,ag,0,0,ag,0,ag,0,ag
ag,ag,ag,0,0,ag,0,0,ag,ag
ag,ag,ag,0,0,0,ag,ag,0,ag
ag,ag,0,ag,0,ag,0,ag,0,ag
ag,0,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,0,0,0,ag
ag,ag,ag,ag,ag,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,ag,0,ag
ag,ag,ag,ag,ag,0,0,0,ag,ag
ag,ag,ag,ag,0,ag,ag,0,0,ag
ag,ag,ag,ag,0,ag,0,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,ag,0,ag
ag,ag,ag,0,ag,0,ag,ag,0,ag
ag,ag,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,ag,0,0,ag
ag,ag,ag,ag,ag,ag,0,ag,0,ag
ag,ag,ag,ag,ag,0,ag,ag,0,ag
ag,ag,ag,ag,ag,0,ag,0,ag,ag
ag,ag,ag,ag,0,ag,ag,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,ag,ag
#c14
0,0,ah,0,0,0,ah,0,0,ah
0,ah,ah,ah,0,0,0,0,0,ah
0,ah,ah,0,0,0,0,0,ah,ah
0,ah,ah,ah,ah,0,0,0,0,ah
0,ah,ah,ah,ah,ah,ah,ah,0,ah
0,ah,ah,ah,ah,ah,ah,0,ah,ah
0,ah,ah,ah,ah,ah,ah,ah,ah,ah
ah,ah,ah,ah,0,0,0,0,0,ah
ah,ah,ah,0,ah,0,0,0,0,ah
ah,ah,ah,0,0,ah,0,0,0,ah
ah,ah,ah,0,0,0,ah,0,0,ah
ah,ah,ah,0,0,0,0,ah,0,ah
ah,ah,ah,0,0,0,0,0,ah,ah
ah,ah,0,ah,0,ah,0,0,0,ah
ah,ah,0,ah,0,0,ah,0,0,ah
ah,ah,0,0,ah,0,ah,0,0,ah
ah,0,ah,0,ah,0,ah,0,0,ah
ah,ah,ah,ah,ah,ah,0,0,0,ah
ah,ah,ah,ah,ah,0,ah,0,0,ah
ah,ah,ah,ah,ah,0,0,ah,0,ah
ah,ah,ah,ah,ah,0,0,0,ah,ah
ah,ah,ah,ah,0,ah,ah,0,0,ah
ah,ah,ah,ah,0,ah,0,ah,0,ah
ah,ah,ah,0,ah,ah,ah,0,0,ah
ah,ah,ah,0,ah,ah,0,ah,0,ah
ah,ah,ah,0,ah,0,ah,ah,0,ah
ah,ah,ah,0,ah,0,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,0,0,ah
ah,ah,ah,ah,ah,ah,0,ah,0,ah
ah,ah,ah,ah,ah,0,ah,ah,0,ah
ah,ah,ah,ah,ah,0,ah,0,ah,ah
ah,ah,ah,ah,0,ah,ah,ah,0,ah
ah,ah,ah,0,ah,ah,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,ah,0,ah
ah,ah,ah,ah,ah,ah,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,ah,ah,ah
#c15
0,ai,ai,ai,0,0,0,0,0,ai
0,ai,ai,0,ai,0,0,0,0,ai
0,ai,ai,0,0,ai,0,0,0,ai
0,ai,ai,0,0,0,ai,0,0,ai
0,ai,ai,0,0,0,0,ai,0,ai
0,ai,ai,0,0,0,0,0,ai,ai
0,ai,0,ai,0,ai,0,0,0,ai
0,ai,0,ai,0,0,ai,0,0,ai
0,ai,0,0,ai,0,ai,0,0,ai
0,0,ai,0,ai,0,ai,0,0,ai
0,ai,ai,0,0,ai,0,ai,0,ai
0,0,ai,0,ai,0,ai,0,ai,ai
0,ai,ai,ai,ai,0,0,ai,0,ai
0,ai,ai,ai,0,ai,ai,ai,0,ai
ai,ai,ai,0,0,0,0,0,0,ai
ai,ai,0,ai,0,0,0,0,0,ai
ai,ai,0,0,ai,0,0,0,0,ai
ai,ai,0,0,0,ai,0,0,0,ai
ai,0,ai,0,ai,0,0,0,0,ai
ai,0,ai,0,0,0,ai,0,0,ai
ai,ai,ai,ai,0,0,0,0,0,ai
ai,ai,ai,0,ai,0,0,0,0,ai
ai,ai,ai,0,0,0,ai,0,0,ai
ai,ai,ai,0,0,0,0,ai,0,ai
ai,ai,ai,0,0,0,0,0,ai,ai
ai,ai,0,ai,0,ai,0,0,0,ai
ai,ai,0,ai,0,0,ai,0,0,ai
ai,ai,0,0,ai,0,ai,0,0,ai
ai,0,ai,0,ai,0,ai,0,0,ai
ai,ai,ai,0,ai,ai,0,0,0,ai
ai,ai,ai,0,0,ai,0,0,ai,ai
#c16
0,aj,0,aj,0,0,0,0,0,aj
0,0,aj,0,aj,0,0,0,0,aj
0,aj,aj,aj,0,0,0,0,0,aj
0,aj,aj,0,0,0,0,0,aj,aj
0,aj,0,0,aj,0,aj,0,0,aj
aj,aj,0,0,0,0,0,0,0,aj
aj,0,aj,0,0,0,0,0,0,aj
aj,aj,aj,0,0,0,0,0,0,aj
aj,aj,0,aj,0,0,0,0,0,aj
aj,aj,0,0,0,aj,0,0,0,aj
aj,aj,aj,0,0,aj,0,0,0,aj
#c17
0,ak,ak,ak,0,0,0,0,0,ak
0,ak,ak,0,ak,0,0,0,0,ak
0,ak,ak,0,0,ak,0,0,0,ak
0,ak,ak,0,0,0,ak,0,0,ak
0,ak,ak,0,0,0,0,ak,0,ak
0,ak,ak,0,0,0,0,0,ak,ak
0,ak,0,ak,0,ak,0,0,0,ak
0,ak,0,ak,0,0,ak,0,0,ak
0,ak,0,0,ak,0,ak,0,0,ak
0,0,ak,0,ak,0,ak,0,0,ak
0,ak,ak,0,ak,0,0,0,ak,ak
0,ak,ak,ak,ak,ak,ak,ak,0,ak
0,ak,ak,ak,ak,ak,ak,0,ak,ak
ak,ak,ak,0,0,0,0,0,0,ak
ak,ak,0,ak,0,0,0,0,0,ak
ak,ak,0,0,ak,0,0,0,0,ak
ak,ak,0,0,0,ak,0,0,0,ak
ak,0,ak,0,ak,0,0,0,0,ak
ak,0,ak,0,0,0,ak,0,0,ak
ak,ak,ak,ak,0,0,0,0,0,ak
ak,ak,ak,0,ak,0,0,0,0,ak
ak,ak,ak,0,0,ak,0,0,0,ak
ak,ak,ak,0,0,0,ak,0,0,ak
ak,ak,ak,0,0,0,0,ak,0,ak
ak,ak,ak,0,0,0,0,0,ak,ak
ak,ak,0,ak,0,ak,0,0,0,ak
ak,ak,0,ak,0,0,ak,0,0,ak
ak,ak,0,0,ak,0,ak,0,0,ak
ak,0,ak,0,ak,0,ak,0,0,ak

#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 255 255 255
2 255 0 0
3 0 255 0
4 0 0 255
5 0 255 255
6 255 0 255
7 255 255 0
8 255 127 0
9 127 255 0
10 255 0 127
11 127 0 255
alongside its demonstration, counted in dozenal because I'm a selfish idiot:

Code: Select all

x = 50, y = 450, rule = RainbowASOv0.1
B.3B$B.B.B$B.B.B$B.B.B$B.3B5$6.4F$7.F.F$7.F.F$6.4F28$B.B37.B$B.B37.B$
B.B37.B$B.B37.B$B.B37.B3$47.B.B$49.B$6.2G$5.2G$4.G2.G.G$5.G.3G$5.G.G$
5.G.3G$4.G2.G.G$5.2G$6.2G23$B.3B35.3B$B3.B37.B$B.3B35.3B$B.B37.B$B.3B
35.3B3$42.A.A$42.A2.A$7.H37.2A$6.3H38.A$7.3H35.4A$7.3H34.A4.A$6.3H37.
A2.A$7.H38.A2.A$48.A$42.A.4A$42.A3.A$45.A$43.A.A2$44.3A$45.2A$44.3A2$
43.A.A$45.A$42.A3.A$42.A.4A$48.A$46.A2.A$46.A2.A$44.A4.A$45.4A$47.A$
45.2A$42.A2.A$42.A.A3$B.3B35.3B$B3.B37.B$B.3B35.3B$B3.B37.B$B.3B35.3B
3$46.A$9.I35.A.A$8.I36.A.A$8.I38.A$8.I38.2A$9.I36.A.A$9.I$47.3A$47.A.
A$46.A.A$48.2A2$48.A$46.A.A$46.A.A$47.A18$B.B.B35.B.B$B.B.B35.B.B$B.
3B35.3B$B3.B37.B$B3.B37.B3$47.A$44.A3.2A$7.2J34.2A2.A$9.J33.2A$7.2J
35.A$44.2A$44.A$45.A$45.3A$44.A$42.2A4.A2$46.2A$41.A4.A$42.2A.A$43.A.
A$42.3A$38.2A2.A$40.A15$B.3B35.3B$B.B37.B$B.3B35.3B$B3.B37.B$B.3B35.
3B5$2K44.2A$.2K4.2K34.2A2.A$K2.K2.K2.K33.2A2.A$.2K4.2K39.A$2K41.A.4A$
42.2A.A$46.3A$47.A$47.2A$49.A$48.A$48.A$44.3A2$44.3A$48.A$48.A$49.A$
47.2A$47.A$46.3A$42.2A.A$43.A.4A$48.A$43.2A2.A$43.2A2.A$46.2A5$40.3B$
40.B$40.3B$40.B.B$40.3B3$48.A$48.A$48.A2$46.3A$49.A$49.A$39.A3.2A4.A$
38.A.A.A4.A$42.2A$41.2A2.2A$42.A.2A.A$42.A5.A$42.A5.A$42.A.2A.A$41.2A
2.2A$42.2A$38.A.A.A4.A$39.A3.2A4.A$49.A$49.A$46.3A2$48.A$48.A$48.A8$
40.3B$42.B$42.B$42.B$42.B4$41.2A.A2.2A$42.2A2.A2.A$46.A.A$47.A$41.A$
41.3A$44.A$43.A$41.2A24$40.3B$40.B.B$40.3B$40.B.B$40.3B4$47.C$47.C.C
3$47.C.C$47.C27$40.3B$40.B.B$40.3B$42.B$40.3B3$48.D$46.D$49.D$46.D$
48.D29$40.B.B$41.B$41.B$41.B$40.B.B4$43.A.2A$42.A6.A$41.2A3.A2.A$38.
2A.A5.2A$38.2A.A5.2A$41.2A3.A2.A$42.A6.A$43.A.2A25$40.3B$40.B$40.3B$
40.B$40.3B3$49.E$45.E2.E$49.E!

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muzik
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 17th, 2017, 6:49 pm

c/42, c/51, c/52, c/57, c/58, c/61, c/65, c/69, c/71, c/72, c/75, c/77, c/78, c/79, c/82, c/84, c/85, c/88, c/90, c/91, c/93, c/94, c/95, c/96, c/97 and c/99 seem to be the perfect speeds below 100 without a known ship as of right now. c/62, c/68, c/74, c/76 and c/80 only seem to have B0 ships.

That's a lot more missing than I would have expected to be honest.

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Re: Perfect Orthogonal Speeds in Life-like CA

Post by AforAmpere » June 17th, 2017, 7:11 pm

You checked all permutations on the database? I don't have the ships you need, but drc's dropbox collection or the natural ships with strange speeds thread might have something
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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muzik
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 17th, 2017, 7:24 pm

yup, checked that ages ago, so nothing new.

But still, we have every speed perfect up to what, 41? That's good enough so far until someone figures out how to fill in those gaps.

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Re: Perfect Orthogonal Speeds in Life-like CA

Post by AforAmpere » June 17th, 2017, 8:13 pm

What speeds do you have that just have too high of a period?
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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muzik
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » June 18th, 2017, 5:36 am

AforAmpere wrote:What speeds do you have that just have too high of a period?
c/42, c/132 and c/158

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Rhombic
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by Rhombic » June 22nd, 2017, 7:27 am

Smallest possible c/3
https://catagolue.appspot.com/object/xq ... 045-eiy6a7

it has 3 cells in two of its three phases!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 23rd, 2017, 7:59 pm

Why aren't the B0's showing strobe lights in the LifeViewers?

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Re: Perfect Orthogonal Speeds in Life-like CA

Post by BlinkerSpawn » June 23rd, 2017, 8:30 pm

wwei23 wrote:Why aren't the B0's showing strobe lights in the LifeViewers?
They use the same workaround as Golly.
EDIT:
Rhombic wrote:Smallest possible c/3

Code: Select all

x = 2, y = 3, rule = B2-a3i46c7c/S045-eiy6a7
o$bo$o!
it has 3 cells in two of its three phases!
3 cells smaller in largest phase:

Code: Select all

x = 2, y = 3, rule = B2-cn3e/S2c3iy
o$bo$o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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toroidalet
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by toroidalet » June 23rd, 2017, 9:00 pm

This one has the smallest minimum phase:

Code: Select all

x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i
ob2o!
Any sufficiently advanced software is indistinguishable from malice.

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Re: Perfect Orthogonal Speeds in Life-like CA

Post by BlinkerSpawn » June 23rd, 2017, 9:19 pm

toroidalet wrote:This one has the smallest minimum phase:

Code: Select all

x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i
ob2o!
Same initial phase, minimal population signature:

Code: Select all

x = 4, y = 1, rule = B2ce3i4t/S02c
ob2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 24th, 2017, 10:38 am

I have no idea how to search for spaceships!

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Saka
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by Saka » June 24th, 2017, 10:44 am

wwei23 wrote:I have no idea how to search for spaceships!
Method 1: Exploration
Make up a random rulestring that contains b2ec or b3ai. Keep modifying. Once you are satisfied just apgsearch it.

Method 2: Searching
If you have an interestimg rule you can search it with a search tool. If you dont know search tools go to the Tutorials

PS. Your signature isnt a replicator it's a breeder

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 24th, 2017, 10:54 am

What I meant is that the R-pentomino produces R-pentominos, like a replicator. If left unchecked, it would grow exponentially, but its own debries and copies start destroying each other. It is like a replicator, and like a breeder.

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 25th, 2017, 7:29 pm

Totalistic rules should be prioritized over non-totalistic rules, since they are closer to Life.

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 25th, 2017, 8:17 pm

Now I feel like 42 is mocking us all because 42 is the essence of Life and yet we can't find its spaceship!

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 27th, 2017, 10:24 am

Well, I just went through every rule I could find on Catagolue and turned up empty-handed.

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Re: Perfect Orthogonal Speeds in Life-like CA

Post by AforAmpere » June 27th, 2017, 11:14 am

Smaller c/44 if you are looking for the smallest examples:

Code: Select all

x = 5, y = 3, rule = B2-ac3aceik5cjry6-a/S23-akn4
o3bo$obobo$bobo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » June 27th, 2017, 6:43 pm

I mean c/42.

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