Perfect Orthogonal Speeds in Life-like CA
Re: Perfect Orthogonal Speeds in Life-like CA
So the raw data is just from the glider database, right?
Help wanted: How can we accurately notate any 1D replicator?
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Perfect Orthogonal Speeds in Life-like CA
Yeah, if you go to this, it has all of the gliders, in his format, http://fano.ics.uci.edu/glider.db, to find a specific speed, like c/55, just search :55:1:0, :550, :55:0:1, and :55:0:-1, which are the four possible parameters for c/55 p55.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Perfect Orthogonal Speeds in Life-like CA
Right, I managed to find a c/41, but no c/42.
EDIT: c/43 found.
EDIT: c/43 found.
Help wanted: How can we accurately notate any 1D replicator?
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Perfect Orthogonal Speeds in Life-like CA
I can't find one either, and I have none on my list. There is none in drc's collection either. I don't know if any are known.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Perfect Orthogonal Speeds in Life-like CA
Aha, so we have hit a wall!
...at least until some nutter puts together a database for all gliders in non-totalistic rules, which won't happen way too soon due to the fact that there are masses more of non-totalistic glider-supporting rules than totalistic.
EDIT: Not turning up anything for c/51 either.
...at least until some nutter puts together a database for all gliders in non-totalistic rules, which won't happen way too soon due to the fact that there are masses more of non-totalistic glider-supporting rules than totalistic.
EDIT: Not turning up anything for c/51 either.
Last edited by muzik on June 17th, 2017, 5:56 pm, edited 1 time in total.
Help wanted: How can we accurately notate any 1D replicator?
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Perfect Orthogonal Speeds in Life-like CA
Ah, there's only 2251799813685248 rules to search!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Perfect Orthogonal Speeds in Life-like CA
Here's the current version of that rule mashup, which, while only one day old, is going to get absolutely destroyed by the update it's getting tomorrow:
alongside its demonstration, counted in dozenal because I'm a selfish idiot:
Code: Select all
@RULE RainbowASOv0.1
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate4reflect
var aa=1
var ab=2
var ac=3
var ad=4
var ae=5
var af=6
var ag=7
var ah=8
var ai=9
var aj=10
var ak=11
var a={0,1,2,3,4,5,6,7,8,9,10,11}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,aa,aa,aa,0,0,0,0,0,aa
0,aa,aa,0,aa,0,0,0,0,aa
0,aa,aa,0,0,aa,0,0,0,aa
0,aa,aa,0,0,0,aa,0,0,aa
0,aa,aa,0,0,0,0,aa,0,aa
0,aa,aa,0,0,0,0,0,aa,aa
0,aa,0,aa,0,aa,0,0,0,aa
0,aa,0,aa,0,0,aa,0,0,aa
0,aa,0,0,aa,0,aa,0,0,aa
0,0,aa,0,aa,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,0,0,aa
aa,aa,0,aa,0,0,0,0,0,aa
aa,aa,0,0,aa,0,0,0,0,aa
aa,aa,0,0,0,aa,0,0,0,aa
aa,0,aa,0,aa,0,0,0,0,aa
aa,0,aa,0,0,aa,0,0,0,aa
aa,0,aa,0,0,0,aa,0,0,aa
aa,aa,aa,aa,0,0,0,0,0,aa
aa,aa,aa,0,aa,0,0,0,0,aa
aa,aa,aa,0,0,aa,0,0,0,aa
aa,aa,aa,0,0,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,aa,0,aa
aa,aa,aa,0,0,0,0,0,aa,aa
aa,aa,0,aa,0,aa,0,0,0,aa
aa,aa,0,aa,0,0,aa,0,0,aa
aa,aa,0,0,aa,0,aa,0,0,aa
aa,0,aa,0,aa,0,aa,0,0,aa
#c1
0,ab,ab,0,0,0,0,0,0,ab
0,ab,ab,0,0,ab,0,0,0,ab
#c8
0,ac,0,ac,0,0,0,0,0,ac
0,ac,0,0,ac,0,0,0,0,ac
0,ac,0,0,0,ac,0,0,0,ac
0,0,ac,0,ac,0,0,0,0,ac
0,0,ac,0,0,0,ac,0,0,ac
0,ac,ac,ac,0,0,0,0,0,ac
0,ac,ac,0,ac,0,0,0,0,ac
0,ac,ac,0,0,ac,0,0,0,ac
0,ac,ac,0,0,0,ac,0,0,ac
0,ac,0,ac,0,ac,0,0,0,ac
0,ac,0,ac,0,0,ac,0,0,ac
0,ac,0,0,ac,0,ac,0,0,ac
0,0,ac,0,ac,0,ac,0,0,ac
ac,ac,0,0,0,0,0,0,0,ac
ac,0,ac,0,0,0,0,0,0,ac
ac,ac,ac,ac,0,0,0,0,0,ac
ac,ac,ac,0,ac,0,0,0,0,ac
ac,ac,ac,0,0,ac,0,0,0,ac
ac,ac,ac,0,0,0,ac,0,0,ac
ac,ac,ac,0,0,0,0,ac,0,ac
ac,ac,ac,0,0,0,0,0,ac,ac
ac,ac,0,ac,0,ac,0,0,0,ac
ac,ac,0,ac,0,0,ac,0,0,ac
ac,ac,0,0,ac,0,ac,0,0,ac
ac,0,ac,0,ac,0,ac,0,0,ac
#c9
0,ad,0,0,ad,0,0,0,0,ad
0,ad,0,0,0,ad,0,0,0,ad
0,ad,ad,ad,0,0,0,0,0,ad
0,ad,ad,0,ad,0,0,0,0,ad
0,ad,ad,0,0,ad,0,0,0,ad
0,ad,ad,0,0,0,ad,0,0,ad
0,ad,ad,0,0,0,0,ad,0,ad
0,ad,ad,0,0,0,0,0,ad,ad
0,ad,0,ad,0,ad,0,0,0,ad
0,ad,0,ad,0,0,ad,0,0,ad
0,ad,0,0,ad,0,ad,0,0,ad
0,0,ad,0,ad,0,ad,0,0,ad
0,ad,ad,0,ad,ad,0,0,0,ad
ad,ad,0,0,0,0,0,0,0,ad
ad,0,ad,0,0,0,0,0,0,ad
ad,ad,ad,ad,0,0,0,0,0,ad
ad,ad,ad,0,ad,0,0,0,0,ad
ad,ad,ad,0,0,ad,0,0,0,ad
ad,ad,ad,0,0,0,ad,0,0,ad
ad,ad,ad,0,0,0,0,ad,0,ad
ad,ad,ad,0,0,0,0,0,ad,ad
ad,ad,0,ad,0,0,ad,0,0,ad
ad,ad,0,0,ad,0,ad,0,0,ad
ad,0,ad,0,ad,0,ad,0,0,ad
#c11
0,ae,ae,0,0,0,0,0,0,ae
0,ae,0,ae,0,0,0,0,0,ae
0,ae,0,0,ae,0,0,0,0,ae
0,ae,0,0,0,ae,0,0,0,ae
0,0,ae,0,ae,0,0,0,0,ae
0,0,ae,0,0,0,ae,0,0,ae
0,ae,ae,ae,ae,0,0,0,0,ae
0,ae,ae,ae,0,ae,0,0,0,ae
0,ae,ae,ae,0,0,ae,0,0,ae
0,ae,ae,0,ae,ae,0,0,0,ae
0,ae,ae,0,ae,0,ae,0,0,ae
0,ae,ae,0,ae,0,0,ae,0,ae
0,ae,ae,0,ae,0,0,0,ae,ae
0,ae,ae,0,0,ae,ae,0,0,ae
0,ae,ae,0,0,ae,0,ae,0,ae
0,ae,ae,0,0,ae,0,0,ae,ae
0,ae,ae,0,0,0,ae,ae,0,ae
0,ae,0,ae,0,ae,0,ae,0,ae
0,0,ae,0,ae,0,ae,0,ae,ae
ae,0,0,0,0,0,0,0,0,ae
ae,ae,ae,0,0,0,0,0,0,ae
ae,ae,0,ae,0,0,0,0,0,ae
ae,ae,0,0,ae,0,0,0,0,ae
ae,ae,0,0,0,ae,0,0,0,ae
ae,0,ae,0,ae,0,0,0,0,ae
ae,0,ae,0,0,0,ae,0,0,ae
#c12
0,af,af,af,0,0,0,0,0,af
0,af,af,0,af,0,0,0,0,af
0,af,af,0,0,af,0,0,0,af
0,af,af,0,0,0,af,0,0,af
0,af,af,0,0,0,0,af,0,af
0,af,af,0,0,0,0,0,af,af
0,af,0,af,0,af,0,0,0,af
0,af,0,af,0,0,af,0,0,af
0,af,0,0,af,0,af,0,0,af
0,0,af,0,af,0,af,0,0,af
af,af,0,af,0,0,0,0,0,af
af,af,0,0,af,0,0,0,0,af
af,af,0,0,0,af,0,0,0,af
af,0,af,0,af,0,0,0,0,af
af,0,af,0,0,0,af,0,0,af
af,af,af,0,af,0,0,0,0,af
af,af,af,0,0,af,0,0,0,af
af,af,af,0,0,0,af,0,0,af
af,af,af,0,0,0,0,af,0,af
af,af,af,0,0,0,0,0,af,af
af,af,0,af,0,af,0,0,0,af
af,af,0,af,0,0,af,0,0,af
af,af,0,0,af,0,af,0,0,af
af,0,af,0,af,0,af,0,0,af
af,af,af,af,0,af,0,0,0,af
af,af,af,af,0,0,af,0,0,af
af,af,af,0,af,0,af,0,0,af
af,af,af,0,af,0,0,af,0,af
af,af,af,0,af,0,0,0,af,af
af,af,af,0,0,af,af,0,0,af
af,af,af,0,0,af,0,af,0,af
af,af,af,0,0,af,0,0,af,af
af,af,af,0,0,0,af,af,0,af
af,af,0,af,0,af,0,af,0,af
af,0,af,0,af,0,af,0,af,af
af,af,af,af,af,af,0,0,0,af
af,af,af,af,af,0,0,af,0,af
af,af,af,af,af,0,0,0,af,af
af,af,af,0,af,af,0,af,0,af
af,af,af,0,af,0,af,af,0,af
#c13
0,ag,ag,ag,0,0,0,0,0,ag
0,ag,ag,0,ag,0,0,0,0,ag
0,ag,ag,0,0,ag,0,0,0,ag
0,ag,ag,0,0,0,ag,0,0,ag
0,ag,ag,0,0,0,0,ag,0,ag
0,ag,ag,0,0,0,0,0,ag,ag
0,ag,0,ag,0,ag,0,0,0,ag
0,ag,0,ag,0,0,ag,0,0,ag
0,ag,0,0,ag,0,ag,0,0,ag
0,0,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,0,0,0,0,0,ag
ag,ag,0,ag,0,0,0,0,0,ag
ag,ag,0,0,ag,0,0,0,0,ag
ag,ag,0,0,0,ag,0,0,0,ag
ag,0,ag,0,ag,0,0,0,0,ag
ag,0,ag,0,0,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,0,0,ag
ag,ag,ag,ag,0,ag,0,0,0,ag
ag,ag,ag,ag,0,0,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,0,0,ag
ag,ag,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,ag,0,0,ag,0,ag
ag,ag,ag,0,ag,0,0,0,ag,ag
ag,ag,ag,0,0,ag,ag,0,0,ag
ag,ag,ag,0,0,ag,0,ag,0,ag
ag,ag,ag,0,0,ag,0,0,ag,ag
ag,ag,ag,0,0,0,ag,ag,0,ag
ag,ag,0,ag,0,ag,0,ag,0,ag
ag,0,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,0,0,0,ag
ag,ag,ag,ag,ag,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,ag,0,ag
ag,ag,ag,ag,ag,0,0,0,ag,ag
ag,ag,ag,ag,0,ag,ag,0,0,ag
ag,ag,ag,ag,0,ag,0,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,ag,0,ag
ag,ag,ag,0,ag,0,ag,ag,0,ag
ag,ag,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,ag,0,0,ag
ag,ag,ag,ag,ag,ag,0,ag,0,ag
ag,ag,ag,ag,ag,0,ag,ag,0,ag
ag,ag,ag,ag,ag,0,ag,0,ag,ag
ag,ag,ag,ag,0,ag,ag,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,ag,ag
#c14
0,0,ah,0,0,0,ah,0,0,ah
0,ah,ah,ah,0,0,0,0,0,ah
0,ah,ah,0,0,0,0,0,ah,ah
0,ah,ah,ah,ah,0,0,0,0,ah
0,ah,ah,ah,ah,ah,ah,ah,0,ah
0,ah,ah,ah,ah,ah,ah,0,ah,ah
0,ah,ah,ah,ah,ah,ah,ah,ah,ah
ah,ah,ah,ah,0,0,0,0,0,ah
ah,ah,ah,0,ah,0,0,0,0,ah
ah,ah,ah,0,0,ah,0,0,0,ah
ah,ah,ah,0,0,0,ah,0,0,ah
ah,ah,ah,0,0,0,0,ah,0,ah
ah,ah,ah,0,0,0,0,0,ah,ah
ah,ah,0,ah,0,ah,0,0,0,ah
ah,ah,0,ah,0,0,ah,0,0,ah
ah,ah,0,0,ah,0,ah,0,0,ah
ah,0,ah,0,ah,0,ah,0,0,ah
ah,ah,ah,ah,ah,ah,0,0,0,ah
ah,ah,ah,ah,ah,0,ah,0,0,ah
ah,ah,ah,ah,ah,0,0,ah,0,ah
ah,ah,ah,ah,ah,0,0,0,ah,ah
ah,ah,ah,ah,0,ah,ah,0,0,ah
ah,ah,ah,ah,0,ah,0,ah,0,ah
ah,ah,ah,0,ah,ah,ah,0,0,ah
ah,ah,ah,0,ah,ah,0,ah,0,ah
ah,ah,ah,0,ah,0,ah,ah,0,ah
ah,ah,ah,0,ah,0,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,0,0,ah
ah,ah,ah,ah,ah,ah,0,ah,0,ah
ah,ah,ah,ah,ah,0,ah,ah,0,ah
ah,ah,ah,ah,ah,0,ah,0,ah,ah
ah,ah,ah,ah,0,ah,ah,ah,0,ah
ah,ah,ah,0,ah,ah,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,ah,0,ah
ah,ah,ah,ah,ah,ah,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,ah,ah,ah
#c15
0,ai,ai,ai,0,0,0,0,0,ai
0,ai,ai,0,ai,0,0,0,0,ai
0,ai,ai,0,0,ai,0,0,0,ai
0,ai,ai,0,0,0,ai,0,0,ai
0,ai,ai,0,0,0,0,ai,0,ai
0,ai,ai,0,0,0,0,0,ai,ai
0,ai,0,ai,0,ai,0,0,0,ai
0,ai,0,ai,0,0,ai,0,0,ai
0,ai,0,0,ai,0,ai,0,0,ai
0,0,ai,0,ai,0,ai,0,0,ai
0,ai,ai,0,0,ai,0,ai,0,ai
0,0,ai,0,ai,0,ai,0,ai,ai
0,ai,ai,ai,ai,0,0,ai,0,ai
0,ai,ai,ai,0,ai,ai,ai,0,ai
ai,ai,ai,0,0,0,0,0,0,ai
ai,ai,0,ai,0,0,0,0,0,ai
ai,ai,0,0,ai,0,0,0,0,ai
ai,ai,0,0,0,ai,0,0,0,ai
ai,0,ai,0,ai,0,0,0,0,ai
ai,0,ai,0,0,0,ai,0,0,ai
ai,ai,ai,ai,0,0,0,0,0,ai
ai,ai,ai,0,ai,0,0,0,0,ai
ai,ai,ai,0,0,0,ai,0,0,ai
ai,ai,ai,0,0,0,0,ai,0,ai
ai,ai,ai,0,0,0,0,0,ai,ai
ai,ai,0,ai,0,ai,0,0,0,ai
ai,ai,0,ai,0,0,ai,0,0,ai
ai,ai,0,0,ai,0,ai,0,0,ai
ai,0,ai,0,ai,0,ai,0,0,ai
ai,ai,ai,0,ai,ai,0,0,0,ai
ai,ai,ai,0,0,ai,0,0,ai,ai
#c16
0,aj,0,aj,0,0,0,0,0,aj
0,0,aj,0,aj,0,0,0,0,aj
0,aj,aj,aj,0,0,0,0,0,aj
0,aj,aj,0,0,0,0,0,aj,aj
0,aj,0,0,aj,0,aj,0,0,aj
aj,aj,0,0,0,0,0,0,0,aj
aj,0,aj,0,0,0,0,0,0,aj
aj,aj,aj,0,0,0,0,0,0,aj
aj,aj,0,aj,0,0,0,0,0,aj
aj,aj,0,0,0,aj,0,0,0,aj
aj,aj,aj,0,0,aj,0,0,0,aj
#c17
0,ak,ak,ak,0,0,0,0,0,ak
0,ak,ak,0,ak,0,0,0,0,ak
0,ak,ak,0,0,ak,0,0,0,ak
0,ak,ak,0,0,0,ak,0,0,ak
0,ak,ak,0,0,0,0,ak,0,ak
0,ak,ak,0,0,0,0,0,ak,ak
0,ak,0,ak,0,ak,0,0,0,ak
0,ak,0,ak,0,0,ak,0,0,ak
0,ak,0,0,ak,0,ak,0,0,ak
0,0,ak,0,ak,0,ak,0,0,ak
0,ak,ak,0,ak,0,0,0,ak,ak
0,ak,ak,ak,ak,ak,ak,ak,0,ak
0,ak,ak,ak,ak,ak,ak,0,ak,ak
ak,ak,ak,0,0,0,0,0,0,ak
ak,ak,0,ak,0,0,0,0,0,ak
ak,ak,0,0,ak,0,0,0,0,ak
ak,ak,0,0,0,ak,0,0,0,ak
ak,0,ak,0,ak,0,0,0,0,ak
ak,0,ak,0,0,0,ak,0,0,ak
ak,ak,ak,ak,0,0,0,0,0,ak
ak,ak,ak,0,ak,0,0,0,0,ak
ak,ak,ak,0,0,ak,0,0,0,ak
ak,ak,ak,0,0,0,ak,0,0,ak
ak,ak,ak,0,0,0,0,ak,0,ak
ak,ak,ak,0,0,0,0,0,ak,ak
ak,ak,0,ak,0,ak,0,0,0,ak
ak,ak,0,ak,0,0,ak,0,0,ak
ak,ak,0,0,ak,0,ak,0,0,ak
ak,0,ak,0,ak,0,ak,0,0,ak
#death
a,b,d,e,f,g,i,j,k,0
@COLORS
0 0 0 0
1 255 255 255
2 255 0 0
3 0 255 0
4 0 0 255
5 0 255 255
6 255 0 255
7 255 255 0
8 255 127 0
9 127 255 0
10 255 0 127
11 127 0 255
Code: Select all
x = 50, y = 450, rule = RainbowASOv0.1
B.3B$B.B.B$B.B.B$B.B.B$B.3B5$6.4F$7.F.F$7.F.F$6.4F28$B.B37.B$B.B37.B$
B.B37.B$B.B37.B$B.B37.B3$47.B.B$49.B$6.2G$5.2G$4.G2.G.G$5.G.3G$5.G.G$
5.G.3G$4.G2.G.G$5.2G$6.2G23$B.3B35.3B$B3.B37.B$B.3B35.3B$B.B37.B$B.3B
35.3B3$42.A.A$42.A2.A$7.H37.2A$6.3H38.A$7.3H35.4A$7.3H34.A4.A$6.3H37.
A2.A$7.H38.A2.A$48.A$42.A.4A$42.A3.A$45.A$43.A.A2$44.3A$45.2A$44.3A2$
43.A.A$45.A$42.A3.A$42.A.4A$48.A$46.A2.A$46.A2.A$44.A4.A$45.4A$47.A$
45.2A$42.A2.A$42.A.A3$B.3B35.3B$B3.B37.B$B.3B35.3B$B3.B37.B$B.3B35.3B
3$46.A$9.I35.A.A$8.I36.A.A$8.I38.A$8.I38.2A$9.I36.A.A$9.I$47.3A$47.A.
A$46.A.A$48.2A2$48.A$46.A.A$46.A.A$47.A18$B.B.B35.B.B$B.B.B35.B.B$B.
3B35.3B$B3.B37.B$B3.B37.B3$47.A$44.A3.2A$7.2J34.2A2.A$9.J33.2A$7.2J
35.A$44.2A$44.A$45.A$45.3A$44.A$42.2A4.A2$46.2A$41.A4.A$42.2A.A$43.A.
A$42.3A$38.2A2.A$40.A15$B.3B35.3B$B.B37.B$B.3B35.3B$B3.B37.B$B.3B35.
3B5$2K44.2A$.2K4.2K34.2A2.A$K2.K2.K2.K33.2A2.A$.2K4.2K39.A$2K41.A.4A$
42.2A.A$46.3A$47.A$47.2A$49.A$48.A$48.A$44.3A2$44.3A$48.A$48.A$49.A$
47.2A$47.A$46.3A$42.2A.A$43.A.4A$48.A$43.2A2.A$43.2A2.A$46.2A5$40.3B$
40.B$40.3B$40.B.B$40.3B3$48.A$48.A$48.A2$46.3A$49.A$49.A$39.A3.2A4.A$
38.A.A.A4.A$42.2A$41.2A2.2A$42.A.2A.A$42.A5.A$42.A5.A$42.A.2A.A$41.2A
2.2A$42.2A$38.A.A.A4.A$39.A3.2A4.A$49.A$49.A$46.3A2$48.A$48.A$48.A8$
40.3B$42.B$42.B$42.B$42.B4$41.2A.A2.2A$42.2A2.A2.A$46.A.A$47.A$41.A$
41.3A$44.A$43.A$41.2A24$40.3B$40.B.B$40.3B$40.B.B$40.3B4$47.C$47.C.C
3$47.C.C$47.C27$40.3B$40.B.B$40.3B$42.B$40.3B3$48.D$46.D$49.D$46.D$
48.D29$40.B.B$41.B$41.B$41.B$40.B.B4$43.A.2A$42.A6.A$41.2A3.A2.A$38.
2A.A5.2A$38.2A.A5.2A$41.2A3.A2.A$42.A6.A$43.A.2A25$40.3B$40.B$40.3B$
40.B$40.3B3$49.E$45.E2.E$49.E!
Help wanted: How can we accurately notate any 1D replicator?
Re: Perfect Orthogonal Speeds in Life-like CA
c/42, c/51, c/52, c/57, c/58, c/61, c/65, c/69, c/71, c/72, c/75, c/77, c/78, c/79, c/82, c/84, c/85, c/88, c/90, c/91, c/93, c/94, c/95, c/96, c/97 and c/99 seem to be the perfect speeds below 100 without a known ship as of right now. c/62, c/68, c/74, c/76 and c/80 only seem to have B0 ships.
That's a lot more missing than I would have expected to be honest.
That's a lot more missing than I would have expected to be honest.
Help wanted: How can we accurately notate any 1D replicator?
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Perfect Orthogonal Speeds in Life-like CA
You checked all permutations on the database? I don't have the ships you need, but drc's dropbox collection or the natural ships with strange speeds thread might have something
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Perfect Orthogonal Speeds in Life-like CA
yup, checked that ages ago, so nothing new.
But still, we have every speed perfect up to what, 41? That's good enough so far until someone figures out how to fill in those gaps.
But still, we have every speed perfect up to what, 41? That's good enough so far until someone figures out how to fill in those gaps.
Help wanted: How can we accurately notate any 1D replicator?
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Perfect Orthogonal Speeds in Life-like CA
What speeds do you have that just have too high of a period?
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Perfect Orthogonal Speeds in Life-like CA
c/42, c/132 and c/158AforAmpere wrote:What speeds do you have that just have too high of a period?
Help wanted: How can we accurately notate any 1D replicator?
Re: Perfect Orthogonal Speeds in Life-like CA
Smallest possible c/3
https://catagolue.appspot.com/object/xq ... 045-eiy6a7
it has 3 cells in two of its three phases!
https://catagolue.appspot.com/object/xq ... 045-eiy6a7
it has 3 cells in two of its three phases!
Re: Perfect Orthogonal Speeds in Life-like CA
Why aren't the B0's showing strobe lights in the LifeViewers?
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Perfect Orthogonal Speeds in Life-like CA
They use the same workaround as Golly.wwei23 wrote:Why aren't the B0's showing strobe lights in the LifeViewers?
EDIT:
3 cells smaller in largest phase:Rhombic wrote:Smallest possible c/3it has 3 cells in two of its three phases!Code: Select all
x = 2, y = 3, rule = B2-a3i46c7c/S045-eiy6a7 o$bo$o!
Code: Select all
x = 2, y = 3, rule = B2-cn3e/S2c3iy
o$bo$o!
- toroidalet
- Posts: 1514
- Joined: August 7th, 2016, 1:48 pm
- Location: My computer
- Contact:
Re: Perfect Orthogonal Speeds in Life-like CA
This one has the smallest minimum phase:
Code: Select all
x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i
ob2o!
Any sufficiently advanced software is indistinguishable from malice.
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Perfect Orthogonal Speeds in Life-like CA
Same initial phase, minimal population signature:toroidalet wrote:This one has the smallest minimum phase:Code: Select all
x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i ob2o!
Code: Select all
x = 4, y = 1, rule = B2ce3i4t/S02c
ob2o!
Re: Perfect Orthogonal Speeds in Life-like CA
I have no idea how to search for spaceships!
Re: Perfect Orthogonal Speeds in Life-like CA
Method 1: Explorationwwei23 wrote:I have no idea how to search for spaceships!
Make up a random rulestring that contains b2ec or b3ai. Keep modifying. Once you are satisfied just apgsearch it.
Method 2: Searching
If you have an interestimg rule you can search it with a search tool. If you dont know search tools go to the Tutorials
PS. Your signature isnt a replicator it's a breeder
Re: Perfect Orthogonal Speeds in Life-like CA
What I meant is that the R-pentomino produces R-pentominos, like a replicator. If left unchecked, it would grow exponentially, but its own debries and copies start destroying each other. It is like a replicator, and like a breeder.
Re: Perfect Orthogonal Speeds in Life-like CA
Totalistic rules should be prioritized over non-totalistic rules, since they are closer to Life.
Re: Perfect Orthogonal Speeds in Life-like CA
Now I feel like 42 is mocking us all because 42 is the essence of Life and yet we can't find its spaceship!
Re: Perfect Orthogonal Speeds in Life-like CA
Well, I just went through every rule I could find on Catagolue and turned up empty-handed.
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Perfect Orthogonal Speeds in Life-like CA
Smaller c/44 if you are looking for the smallest examples:
Code: Select all
x = 5, y = 3, rule = B2-ac3aceik5cjry6-a/S23-akn4
o3bo$obobo$bobo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.