Code: Select all
x = 47, y = 47, rule = DoubleN
45.A$44.A$44.3A10$15.B$9.B10$5.2A7.B$6.A$6.3A5$C$B$.B3.3A$4.2A2.A4$8.
A$8.A.A$8.2A3$8.B$6.2A$6.CA$5.B$6.2C!
Code: Select all
x = 47, y = 47, rule = DoubleN
45.A$44.A$44.3A10$15.B$9.B10$5.2A7.B$6.A$6.3A5$C$B$.B3.3A$4.2A2.A4$8.
A$8.A.A$8.2A3$8.B$6.2A$6.CA$5.B$6.2C!
Code: Select all
x = 74, y = 18, rule = DoubleN
31.A19.A19.A$31.A.A17.A.A7.B9.A.A$31.2A18.2A18.2A$59.B$7.A10.C24.B$6.
A12.B18.B$6.3A12.B$23.B3$.A.A17.A.A17.A.A17.A.A$.2A14.B3.2A18.2A18.2A
$2.A19.A19.A19.A$2.B20.B19.B19.B$2A.C17.ACB17.2A18.2A$2A.C16.BCA18.CA
18.CA$2.B37.B19.B$2C39.2C18.2C!
Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.
Code: Select all
Pulsar with neutronium in the stator
Code: Select all
x = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
Code: Select all
x = 13, y = 9, rule = DoubleN
A2.A$4.A$A3.A7.B$.4A5$5.B!
Code: Select all
x = 23, y = 17, rule = DoubleN
20.A$20.A.A$20.2A4$11B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACA
B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACAB$BCACACACACB$11B!
Code: Select all
bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!
Code: Select all
x = 8, y = 7, rule = DoubleN
2.B4.B$A.AB$3.A$3.A2$2.C.CB$CBCB!
Code: Select all
x = 5, y = 3, rule = Neutronium
2B$B3.B$3.2B!
Code: Select all
x = 6, y = 6, rule = Neutronium
2.3B$B2.B$2B3.B$B3.2B$2.B2.B$.3B!
Code: Select all
x = 6, y = 6, rule = Neutronium
3.B$2.B$B.3B$.3B.B$3.B$2.B!
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* * *
*
* * *
Code: Select all
@RULE StaticNeutronium
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
0,a,b,c,0,0,0,0,0,1
1,0,0,0,0,0,0,0,0,0
1,a,0,0,0,0,0,0,0,0
1,a,b,c,d,0,0,0,0,0
1,a,b,c,d,e,0,0,0,0
1,a,b,c,d,e,f,0,0,0
1,a,b,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,0
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
Code: Select all
x = 5, y = 5, rule = StaticNeutronium
2.A.B$.A.A$.A.A$2.A$B!
Code: Select all
x = 5, y = 5, rule = ExtendedLife
2.A.F$.A.A$.A.A$2.A$F!
Code: Select all
x = 2, y = 2, rule = B25/S3a
2o$2o!
Code: Select all
x = 12, y = 5, rule = Neutronium
9.A.A$9.2A$A.A7.A$.2A$.A!
Code: Select all
x = 12, y = 12, rule = Neutronium
5.2A$6.2A$6.2A$4.4A$.3AB.2BA$4A3B.A2.A$A2.A.3B4A$3.A2B.B3A$4.4A$4.2A$
4.2A$5.2A!
Code: Select all
@RULE NeutroniumByMajority
Based on Alexey Nigin's DoubleN, but with blue and red neutronium deaths triggered by 5, 6, 7 or 8 neighbours.
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a1={0,1,2,3}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var o1={1,3}
var o2=o1
var o3=o1
var b1={0,2}
var b2=b1
var b3=b1
var b4=b1
var b5=b1
var f1={1,2,3}
var f2=f1
var f3=f1
var f4=f1
var f5=f1
var f6=f1
var f7=f1
var f8=f1
var x={0,1}
0,f1,f2,f3,f4,f5,f6,f7,f8,2
1,f1,f2,f3,f4,f5,f6,f7,f8,3
2,f1,f2,f3,f4,f5,a1,a2,a3,0
3,f1,f2,f3,f4,f5,a1,a2,a3,1
0,o1,o2,o3,b1,b2,b3,b4,b5,1
1,o1,o2,a1,b1,b2,b3,b4,b5,1
x,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
0 48 48 48
1 255 255 255
2 32 32 255
3 255 16 16
Code: Select all
x = 9, y = 22, rule = NeutroniumByMajority
7.A$6.A$6.3A17$3A$A.A$A.A!
Code: Select all
x = 18, y = 22, rule = NeutroniumByMajority
17.A$15.2A$16.2A15$7.3A$7.A$.2A5.A$A.A$2.A!
Code: Select all
@RULE Symbiosis
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0
Code: Select all
@RULE EternalDeath
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}
0,a,b,c,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,3
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
Code: Select all
@RULE BlackDeath1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}
0,1,1,1,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,2
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
Code: Select all
@RULE BlackDeath2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}
0,1,1,1,A,B,C,D,E,1
0,1,1,1,1,1,1,1,1,2
1,A,B,C,D,E,F,G,H,0
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
Code: Select all
@RULE EternalDeath2
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}
0,a,b,c,A,B,C,D,E,1
0,a,b,c,d,e,f,g,h,3
1,A,B,C,D,E,F,G,H,0
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
Code: Select all
x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
Code: Select all
x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
Since when was this the thread for extendedlife?83bismuth38 wrote:neat oscillator:Code: Select all
x = 18, y = 6, rule = extendedlife 8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2. 14E!
Extendedlife patterns are perfectly acceptable as long as they can be translated (w/ appropriate state changes where needed) into one of the neutronium rules in this thread (i.e. no birthforcers, deathforcers, or birth-deathforcers).Saka wrote:Since when was this the thread for extendedlife?83bismuth38 wrote:neat oscillator:Code: Select all
x = 18, y = 6, rule = extendedlife 8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2. 14E!
Billabob wrote:Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.
Code: Select all
Pulsar with neutronium in the stator
EDIT: I had typed "rotor" instead of stator.Code: Select all
x = 7, y = 10, rule = Neutronium 2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
Smaller:twinb7 wrote:Very small pipsquirter:Code: Select all
x = 4, y = 5, rule = Neutronium .2A$.B.A$3B$.B.A$.2A!
Code: Select all
x = 3, y = 5, rule = Symbiosis
2A$B.A$.A$B.A$2A!
Code: Select all
x = 22, y = 7, rule = Neutronium
9.A.A$9.A2.A$12.2A$2B8.A3.2A4.2B$2B10.2A6.2B$9.A2.A$9.A.A!
Code: Select all
x = 16, y = 16, rule = Neutronium
.A$2.A$3A2$5.A$6.A$4.3A2$9.A$10.A$8.3A2$12.2B$12.B.B$14.B$14.2B!
Code: Select all
x = 6, y = 1, rule = neutronium
6B!
Code: Select all
x = 7, y = 1, rule = neutronium
7B!
In Symbiosis:testitemqlstudop wrote:6 neutronium cells evolve into a p3 "pentadecthalon" with the same sparks as the pentadecthalon:Code: Select all
x = 6, y = 1, rule = neutronium 6B!
Code: Select all
x = 8, y = 3, rule = Symbiosis
B6.B$8B$2.A2.A!
Code: Select all
@RULE B3-S245-Neutronium
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={1,2}
var Ab={1,2}
var Ac={1,2}
var Ad={1,2}
var Ae={1,2}
var Af={1,2}
var Ag={1,2}
var Ah={1,2}
var Ai={1,2}
0,Aa,Ab,Ac,0,0,0,0,0,1
Aa,Ab,Ac,0,0,0,0,0,0,Aa
Aa,Ab,Ac,Ad,Ae,0,0,0,0,Aa
Aa,Ab,Ac,Ad,Ae,Af,0,0,0,Aa
Aa,Ab,Ac,Ad,Ae,Af,Ag,Ah,Ai,2
1,a,b,c,d,e,f,g,h,0
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
Code: Select all
x = 0, y = 0, rule = B3-S245-Neutronium
64A!
Code: Select all
x = 45, y = 36, rule = Neut4Annh2
.A$.2A$2A31$43.B$42.3B$41.2B!
Code: Select all
x = 41, y = 9, rule = Neut4Annh2
27.A10.B$25.2A11.B.B$26.2A10.2B4$2B4.2B4.AB$23.E11.E$.AB4.2A4.2A!
Code: Select all
x = 20, y = 8, rule = Neut4Annh2
14.D$12.D.D$C.D3.CD5.2D$16.2D$16.D.D$18.D$3.2C13.2D$3.2C!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
It should survive. The rule is not finished yethotcrystal0 wrote: ↑August 4th, 2023, 9:46 pmNeut4Annh2 is a rule designed to be similar to Neutronium but with two states that both individually emulate Life.When a dead or live cell has exactly four neighbors and at least 1 is a different state(that isn’t that state’s neutronium), it creates neutronium. If there is one of a state and three of the other, then majority wins and the neutronium is the color of the state that had more. If there are two of each, then state 5 is made. State 5 becomes neutronium that is the same color as the state that first touched it. The states kill each other in all other cases where they touch.Code: Select all
x = 45, y = 36, rule = Neut4Annh2 .A$.2A$2A31$43.B$42.3B$41.2B!
Note that neutronium only survives if it has no neutronic neighbors.Code: Select all
x = 41, y = 9, rule = Neut4Annh2 27.A10.B$25.2A11.B.B$26.2A10.2B4$2B4.2B4.AB$23.E11.E$.AB4.2A4.2A!
Code: Select all
x = 20, y = 8, rule = Neut4Annh2 14.D$12.D.D$C.D3.CD5.2D$16.2D$16.D.D$18.D$3.2C13.2D$3.2C!