Perfect Orthogonal Speeds in Life-like CA

For discussion of other cellular automata.
User avatar
Saka
Posts: 3614
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Perfect Orthogonal Speeds in Life-like CA

Post by Saka » July 26th, 2017, 7:49 am

100th reply.
But for reals, I don't see the "torus spaceships". I am not good at one dimensionals. Can someone point out the "spaceship"?
Currently taking a little break, but still hanging around on the Discord server.
Add your computer to the Table of Lifeenthusiast Computers!

User avatar
BlinkerSpawn
Posts: 1979
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Perfect Orthogonal Speeds in Life-like CA

Post by BlinkerSpawn » July 26th, 2017, 8:04 am

wwei23 wrote: c/19542:

Code: Select all

x = 32 , y = 1 , rule = B3/S23:T32,1
bobbobobbbbbbbbbobbbbboobbbboooo
Check it out in LifeViewer and you'll get "Life ended at generation 172".
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

muzik
Posts: 3946
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » July 26th, 2017, 8:21 am

I wish finding regular life ships was that easy
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
Saka
Posts: 3614
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Perfect Orthogonal Speeds in Life-like CA

Post by Saka » July 26th, 2017, 8:27 am

BlinkerSpawn wrote:
wwei23 wrote: c/19542:

Code: Select all

x = 32 , y = 1 , rule = B3/S23:T32,1
bobbobobbbbbbbbbobbbbboobbbboooo
Check it out in LifeViewer and you'll get "Life ended at generation 172".
wwei23 wrote: Never mind, Oscar can be inaccurate. Still, there may be some good spaceships.
Currently taking a little break, but still hanging around on the Discord server.
Add your computer to the Table of Lifeenthusiast Computers!

User avatar
wwei23
Posts: 2443
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » July 26th, 2017, 4:51 pm

BlinkerSpawn wrote:
wwei23 wrote: c/19542:

Code: Select all

x = 32 , y = 1 , rule = B3/S23:T32,1
bobbobobbbbbbbbbobbbbboobbbboooo
Check it out in LifeViewer and you'll get "Life ended at generation 172".
I'm gonna need a peer review.
@Hunting so we're making a referential signature chain?
Stop being mean to MathAndCode!
LeapLife has fun drifters!

User avatar
wwei23
Posts: 2443
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » July 29th, 2017, 11:10 am

Saka wrote:
A for awesome wrote:All speeds of the form c/(2n+1):

Code: Select all

x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67
o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Now every c/n orthogonal speed is known to exist at the minimal period in a 2-state isotropic rule in the range-1 Moore neighborhood.
Hah. Muziks collection is dead.
@Hunting so we're making a referential signature chain?
Stop being mean to MathAndCode!
LeapLife has fun drifters!

User avatar
GUYTU6J
Posts: 1263
Joined: August 5th, 2016, 10:27 am
Location: 拆哪!I repeat, CHINA!
Contact:

Re: Perfect Orthogonal Speeds in Life-like CA

Post by GUYTU6J » September 23rd, 2017, 4:22 am

Bump
A simpler c/46

Code: Select all

x = 5, y = 4, rule = B2ik3aeikr4ceijqrw78/S23-a4city78
2bo$bobo$o3bo$2bo!
Lifequote:
原来姹紫嫣红开遍,似这般都付与断井颓垣……
只恐你来得~去不得!
Chuangtse wrote: What we love is the mystery of Life. What we hate is corruption in death. But the corruptible in its turn becomes mysterious life, and this mysterious life once more becomes corruptible.

Post Reply