R-pentomino neutronium

For discussion of other cellular automata.
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BlinkerSpawn
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Re: R-pentomino neutronium

Post by BlinkerSpawn » July 24th, 2015, 3:41 pm

Glider duplicator, repeat time 146:

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x = 47, y = 47, rule = DoubleN
45.A$44.A$44.3A10$15.B$9.B10$5.2A7.B$6.A$6.3A5$C$B$.B3.3A$4.2A2.A4$8.
A$8.A.A$8.2A3$8.B$6.2A$6.CA$5.B$6.2C!
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Re: R-pentomino neutronium

Post by BlinkerSpawn » August 3rd, 2015, 11:21 am

More reflectors, including one with repeat time 21(!)

Code: Select all

x = 74, y = 18, rule = DoubleN
31.A19.A19.A$31.A.A17.A.A7.B9.A.A$31.2A18.2A18.2A$59.B$7.A10.C24.B$6.
A12.B18.B$6.3A12.B$23.B3$.A.A17.A.A17.A.A17.A.A$.2A14.B3.2A18.2A18.2A
$2.A19.A19.A19.A$2.B20.B19.B19.B$2A.C17.ACB17.2A18.2A$2A.C16.BCA18.CA
18.CA$2.B37.B19.B$2C39.2C18.2C!
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Billabob
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Re: R-pentomino neutronium

Post by Billabob » August 3rd, 2015, 12:08 pm

twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.

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Pulsar with neutronium in the stator
Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:

Code: Select all

x = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
EDIT: I had typed "rotor" instead of stator.
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SuperSupermario24
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Re: R-pentomino neutronium

Post by SuperSupermario24 » August 4th, 2015, 1:50 pm

Well this has certainly been an interesting set of rules.

If anyone is too lazy to figure out the DoubleN rule (which I don't see as likely considering that this is the Conway's Game of Life forum, but meh), here's what I've figured out:
  • The rule has two Neutronium states: red and blue.
  • Red neutronium is created and behaves in mostly the same way as the original rule; it is created when a live cell is surrounded by 8 non-dead (i.e. any state or combination of states that doesn't include dead cells) and acts like a live cell that (almost) never dies.
  • Blue neutronium is a bit different; it is created when a dead cell is surrounded by 8 non-dead cells, and does not participate in birth or survival (think the "blocker" state from extendedlife).
  • Both states die under the same conditions: when it is surrounded by 8 non-dead cells. Red turns into a regular alive cell, while blue turns into a dead cell.
tl;dr: The red one acts like an alive cell that almost never dies, and the blue one acts like a dead cell that almost never goes away.

I'm terrible at engineering useful patterns (read: have almost never tried and have no idea how), but here's some stuff I found while messing around with the rule:

I originally found this by using blocks, but I soon found that you could achieve the same effect by using single cells (though since this is also trivial to make in extendedlife this probably isn't new):

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x = 13, y = 9, rule = DoubleN
A2.A$4.A$A3.A7.B$.4A5$5.B!
And here's something where I have no idea what's going on:

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x = 23, y = 17, rule = DoubleN
20.A$20.A.A$20.2A4$11B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACA
B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACAB$BCACACACACB$11B!
It's difficult to do stuff with the red cells since patterns I try to make with them tend to explode XD

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

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Re: R-pentomino neutronium

Post by BlinkerSpawn » August 29th, 2015, 11:15 am

14-cell p43 gun:

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x = 8, y = 7, rule = DoubleN
2.B4.B$A.AB$3.A$3.A2$2.C.CB$CBCB!
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Re: R-pentomino neutronium

Post by danieldb » October 21st, 2015, 7:46 pm

I have something cool to do with this rule: find out the smallest of odd period oscillators that can spawn from only neutronium cells, like this p94:

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x = 5, y = 3, rule = Neutronium
2B$B3.B$3.2B!
Or a p56 predecessor:

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x = 6, y = 6, rule = Neutronium
2.3B$B2.B$2B3.B$B3.2B$2.B2.B$.3B!
Edit: P165 predecessor

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x = 6, y = 6, rule = Neutronium
3.B$2.B$B.3B$.3B.B$3.B$2.B!
Also somebody should make a rule like this where:

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* * *
    *
* * *
makes a neutronium. also a highlife wariant.
moved to drc

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PHPBB12345
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Re: R-pentomino neutronium

Post by PHPBB12345 » May 24th, 2016, 10:07 pm

static neutronium rule table:

Code: Select all

@RULE StaticNeutronium
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}

0,a,b,c,0,0,0,0,0,1
1,0,0,0,0,0,0,0,0,0
1,a,0,0,0,0,0,0,0,0
1,a,b,c,d,0,0,0,0,0
1,a,b,c,d,e,0,0,0,0
1,a,b,c,d,e,f,0,0,0
1,a,b,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,0 
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0

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lifeisawesome
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Re: R-pentomino neutronium

Post by lifeisawesome » May 25th, 2016, 8:03 am

The static neutronium from your rule works exactly the same as an ExtendedLife "reactor".

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x = 5, y = 5, rule = StaticNeutronium
2.A.B$.A.A$.A.A$2.A$B!

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x = 5, y = 5, rule = ExtendedLife
2.A.F$.A.A$.A.A$2.A$F!
--Szymon Bartosiewicz
favorite pattern:

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x = 2, y = 2, rule = B25/S3a
2o$2o!

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Re: R-pentomino neutronium

Post by muzik » May 25th, 2016, 8:20 am

Seeing these comparisons gives me an idea. Why not every live cell surrounded by eight cells becomes indefinitely alive (neutronium), and every dead cell surrounded by eight cells becomes indefinitely dead (extendedlife blocker)?


So I'm not completely off topic, here's infinite growth in 2G:

Code: Select all

x = 12, y = 5, rule = Neutronium
9.A.A$9.2A$A.A7.A$.2A$.A!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: R-pentomino neutronium

Post by muzik » August 26th, 2016, 4:04 pm

Code: Select all

x = 12, y = 12, rule = Neutronium
5.2A$6.2A$6.2A$4.4A$.3AB.2BA$4A3B.A2.A$A2.A.3B4A$3.A2B.B3A$4.4A$4.2A$
4.2A$5.2A!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: R-pentomino neutronium

Post by Rhombic » August 27th, 2016, 6:04 am

I really liked Alexey Nigin's DoubleN, but I tend to have an issue with easily exploding rules.

My rule, NeutroniumByMajority, behaves similarly to DoubleN, but deaths of the red and blue states are triggered by 5, 6, 7 or 8 neighbours instead of only 8.

Code: Select all

@RULE NeutroniumByMajority

Based on Alexey Nigin's DoubleN, but with blue and red neutronium deaths triggered by 5, 6, 7 or 8 neighbours.

@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

var a1={0,1,2,3}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var o1={1,3}
var o2=o1
var o3=o1
var b1={0,2}
var b2=b1
var b3=b1
var b4=b1
var b5=b1
var f1={1,2,3}
var f2=f1
var f3=f1
var f4=f1
var f5=f1
var f6=f1
var f7=f1
var f8=f1
var x={0,1}

0,f1,f2,f3,f4,f5,f6,f7,f8,2
1,f1,f2,f3,f4,f5,f6,f7,f8,3
2,f1,f2,f3,f4,f5,a1,a2,a3,0
3,f1,f2,f3,f4,f5,a1,a2,a3,1

0,o1,o2,o3,b1,b2,b3,b4,b5,1
1,o1,o2,a1,b1,b2,b3,b4,b5,1

x,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS

0  48  48  48
1 255 255 255
2  32  32 255
3 255  16  16
While there are a few methuselae, there is no explosive growth as far as I know:

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x = 9, y = 22, rule = NeutroniumByMajority
7.A$6.A$6.3A17$3A$A.A$A.A!
3G synthesis of blue:

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x = 18, y = 22, rule = NeutroniumByMajority
17.A$15.2A$16.2A15$7.3A$7.A$.2A5.A$A.A$2.A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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Re: R-pentomino neutronium

Post by wwei23 » July 9th, 2017, 3:02 pm

Symbiosis, is a rule similar to neutronium in that some cells never die. These are the cells that have neighbors of a different color. But, cells of a different color cannot cause birth. The dilemma is, symbiosis or not?

Code: Select all

@RULE Symbiosis

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0

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Re: R-pentomino neutronium

Post by wwei23 » July 9th, 2017, 3:14 pm

EternalDeath balances the explosivitivity of Neutronium with its own ending, BlackDeath1.

Code: Select all

@RULE EternalDeath
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}

0,a,b,c,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,3
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2 
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
BlackDeath1:

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@RULE BlackDeath1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}

0,1,1,1,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,2
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
BlackDeath2:

Code: Select all

@RULE BlackDeath2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}

0,1,1,1,A,B,C,D,E,1
0,1,1,1,1,1,1,1,1,2
1,A,B,C,D,E,F,G,H,0
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
EternalDeath2 does the same with BlackDeath2.

Code: Select all

@RULE EternalDeath2
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}

0,a,b,c,A,B,C,D,E,1
0,a,b,c,d,e,f,g,h,3
1,A,B,C,D,E,F,G,H,0
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2 
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
Last edited by wwei23 on July 9th, 2017, 3:27 pm, edited 1 time in total.

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83bismuth38
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Re: R-pentomino neutronium

Post by 83bismuth38 » July 9th, 2017, 3:25 pm

neat oscillator:

Code: Select all

x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!

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x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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Re: R-pentomino neutronium

Post by Saka » July 9th, 2017, 7:33 pm

83bismuth38 wrote:neat oscillator:

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x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
Since when was this the thread for extendedlife?
Airy Clave White It Nay

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x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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Re: R-pentomino neutronium

Post by BlinkerSpawn » July 9th, 2017, 8:38 pm

Saka wrote:
83bismuth38 wrote:neat oscillator:

Code: Select all

x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
Since when was this the thread for extendedlife?
Extendedlife patterns are perfectly acceptable as long as they can be translated (w/ appropriate state changes where needed) into one of the neutronium rules in this thread (i.e. no birthforcers, deathforcers, or birth-deathforcers).
Also, see this post:
Billabob wrote:
twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.

Code: Select all

Pulsar with neutronium in the stator
Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:

Code: Select all

x = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
EDIT: I had typed "rotor" instead of stator.
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Re: R-pentomino neutronium

Post by wwei23 » July 30th, 2017, 3:20 pm

You have heard of my Symbiosis P19, right? Also, as far as I can tell, it has no Neutronium counterpart.

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wwei23
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Re: R-pentomino neutronium

Post by wwei23 » July 30th, 2017, 3:31 pm

twinb7 wrote:Very small pipsquirter:

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x = 4, y = 5, rule = Neutronium
.2A$.B.A$3B$.B.A$.2A!
Smaller:

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x = 3, y = 5, rule = Symbiosis
2A$B.A$.A$B.A$2A!

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Re: R-pentomino neutronium

Post by wwei23 » July 30th, 2017, 3:51 pm

Fairly amusing:

Code: Select all

x = 22, y = 7, rule = Neutronium
9.A.A$9.A2.A$12.2A$2B8.A3.2A4.2B$2B10.2A6.2B$9.A2.A$9.A.A!
Back and forth...
Back and forth...
Back and forth...
Back-BOOM!!!

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Re: R-pentomino neutronium

Post by testitemqlstudop » August 5th, 2017, 8:41 pm

Woe to the stubborn eater that does not heed two warnings:

Code: Select all

x = 16, y = 16, rule = Neutronium
.A$2.A$3A2$5.A$6.A$4.3A2$9.A$10.A$8.3A2$12.2B$12.B.B$14.B$14.2B!

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Re: R-pentomino neutronium

Post by testitemqlstudop » August 5th, 2017, 8:55 pm

6 neutronium cells evolve into a p3 "pentadecthalon" with the same sparks as the pentadecthalon :

Code: Select all

x = 6, y = 1, rule = neutronium
6B!
Also, sparker:

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x = 7, y = 1, rule = neutronium
7B!
Last edited by testitemqlstudop on August 5th, 2017, 9:03 pm, edited 1 time in total.

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wwei23
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Re: R-pentomino neutronium

Post by wwei23 » August 5th, 2017, 8:59 pm

testitemqlstudop wrote:6 neutronium cells evolve into a p3 "pentadecthalon" with the same sparks as the pentadecthalon:

Code: Select all

x = 6, y = 1, rule = neutronium
6B!
In Symbiosis:

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x = 8, y = 3, rule = Symbiosis
B6.B$8B$2.A2.A!

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