For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 13th, 2017, 2:50 pm
38P7.2 in 18 gliders:
Code: Select all
x = 217, y = 45, rule = B3/S23
196bo$197bo$195b3o$216bo$136bo77b2o$134bobo55bobo20b2o$135b2o56b2o9bo$
147bobo43bo9bo$132bo14b2o54b3o$133b2o13bo44bo$132b2o2bo57bo$136bobo53b
3o$136b2o60bo$133bo62bobo7bobo$72bo58bobo63b2o7b2o$73bo3bo30b2o22b2o6b
2o65bo$71b3ob2o30bo2bo28bo2bo22b2o$76b2o29bo2bo28bo2bo24bo5bo15bobo7bo
bo$108b2o30b2o24bo2b2o3bo15b2o7b2o$bo3bo159bo3bo4bo15bo9bo$2bobo28b2ob
2o27b2ob2o27b2ob2o27b2ob2o30bo2bo3bobo$3ob3o26b2ob2o27b2ob2o27b2ob2o
27b2ob2o31b4o2$3ob3o26b2ob2o27b2ob2o27b2ob2o27b2ob2o31b4o$2bobo28b2ob
2o27b2ob2o27b2ob2o27b2ob2o30bo2bo3bobo$bo3bo159bo3bo4bo15bo9bo$108b2o
30b2o24bo2b2o3bo15b2o7b2o$76b2o29bo2bo28bo2bo24bo5bo15bobo7bobo$71b3ob
2o30bo2bo28bo2bo22b2o$73bo3bo30b2o22b2o6b2o65bo$72bo58bobo63b2o7b2o$
133bo62bobo7bobo$136b2o60bo$136bobo53b3o$132b2o2bo57bo$133b2o13bo44bo$
132bo14b2o54b3o$147bobo43bo9bo$135b2o56b2o9bo$134bobo55bobo20b2o$136bo
77b2o$216bo$195b3o$197bo$196bo!

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 15th, 2017, 9:24 am
Another mini cloverleaf!:
Code: Select all
x = 113, y = 1, rule = B3/S23
4o2bobo2bob7ob5obob2o5bob3ob2o5bob5ob5obo5b2ob3obo5b2obob5ob7obo2bobo
2b4o!
Wait... That's a little better:
Code: Select all
x = 113, y = 1, rule = B3/S23
4o9b7ob5o12b3o10b5ob5o10b3o12b5ob7o9b4o!
Oh, the phi sparks again!:
Code: Select all
x = 19, y = 23, rule = B3/S23
o2bo11bo2bo$o3bo9bo3bo$bobo11bobo$2bo13bo$6bo5bo$6bo5bo$6b2o3b2o2$2b3o
2b2ob2o2b3o$4bobobobobobo$6b2o3b2o2$6b2o3b2o$4bobobobobobo$2b3o2b2ob2o
2b3o2$6b2o3b2o$6bo5bo$6bo5bo$2bo13bo$bobo11bobo$o3bo9bo3bo$o2bo11bo2bo
!
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wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 16th, 2017, 9:45 am
New still life:
https://catagolue.appspot.com/object/xs ... 7066/b3s23
Code: Select all
x = 509, y = 1, rule = B3/S23
3obo3b4obo2bob2obo4b4obo2bo4b3o4bob6obob4o2b2o2b4o2bo2bobo2b3o2b3obob
2ob3o2b4obo4b2o3bo3b2o2bo3b4ob3o2bobo2bob2o2b2obob3ob3o2bo3bobob2ob3o
3bo4b2ob3ob2o3bo6bo2bo3bo6b2ob9o2bo2bo2b3ob3ob9ob9ob3ob3o2bo2bo2b9ob2o
6bo3bo2bo6bo3b2ob3ob2o4bo3b3ob2obobo3bo2b3ob3obob2o2b2obo2bobo2b3ob4o
3bo2b2o3bo3b2o4bob4o2b3ob2obob3o2b3o2bobo2bo2b4o2b2o2b4obob6obo4b3o4bo
2bob4o4bob2obo2bob4o3bob3o!
I have the only occurrence of this object:
https://catagolue.appspot.com/object/xp ... 7871/b3s23
The soup:
Code: Select all
x = 505, y = 1, rule = B3/S23
3ob3o3b2obo2b7obob3obo2bo5b8ob3obobobo2b4ob3ob3o6b3ob3o2bo3b2ob5o5b2ob
4ob2obo7b3o4bob3ob2o2bobo3bobobo3b2o2bobo2bo3b2o3b3ob2ob2o3b5ob2obobo
2b7obobo3b4o4b2obob2ob4ob2ob5ob2o2bob4o3b4obo2b2ob5ob2ob4ob2obob2o4b4o
3bobob7o2bobob2ob5o3b2ob2ob3o3b2o3bo2bobo2b2o3bobobo3bobo2b2ob3obo4b3o
7bob2ob4ob2o5b5ob2o3bo2b3ob3o6b3ob3ob4o2bobobob3ob8o5bo2bob3obob7o2bob
2o3b3ob3o!
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Stop being mean to MathAndCode!
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BlinkerSpawn
 Posts: 1978
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » August 16th, 2017, 1:33 pm
And here are your base reactions:
Code: Select all
x = 54, y = 25, rule = B3/S23
41b2o$41bobo$43bo$42b2o$2bo5bo$bobo3bobo$2o2bobo2b2o32bo$2b3ob3o33bobo
$3bo3bo41b2o$42b3o3bob3o$48bo4bo$49b4o2$49b4o$48bo4bo$42b3o3bob3o$3bo
3bo41b2o$2b3ob3o33bobo$2o2bobo2b2o32bo$bobo3bobo$2bo5bo$42b2o$43bo$41b
obo$41b2o!

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 17th, 2017, 9:16 am
BlinkerSpawn wrote:wwei23 wrote:dimerized p3
What does dimerized mean?
EDIT:
Ta da!
Code: Select all
x = 99, y = 1, rule = B3/S23
5ob3o2b10o13b4o23b4o13b10o2b3ob5o!
New 56bit still life:
Code: Select all
x = 87, y = 1, rule = B3/S23
3o2b5o2b3o7b4ob3o4b4o11b4o4b3ob4o7b3o2b5o2b3o!
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drc
 Posts: 1664
 Joined: December 3rd, 2015, 4:11 pm
 Location: creating useless things in OCA
Post
by drc » August 17th, 2017, 11:12 am
Hate to break it to you but you're probably better off searching D4_+1(,+2,+4, but this symmetry would be +1) to find those types of still lifes.
\100\97\110\105

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 17th, 2017, 11:17 am
drc wrote:Hate to break it to you but you're probably better off searching D4_+1(,+2,+4, but this symmetry would be +1) to find those types of still lifes.
For me I don't care.
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Stop being mean to MathAndCode!
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BlinkerSpawn
 Posts: 1978
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » August 17th, 2017, 12:01 pm
wwei23 wrote:
Ta da!
Code: Select all
x = 99, y = 1, rule = B3/S23
5ob3o2b10o13b4o23b4o13b10o2b3ob5o!
24 gliders:
Code: Select all
x = 47, y = 65, rule = B3/S23
18b2o$18b3o$18b3o$17bob2o$17b3o$18bo5$o19bo25bo$b2o18bo22b2o$2o17b3o
23b2o$9bo27bo$7bobo27bobo$8b2o27b2o8$18bo9bo$18bo9bo$18bo9bo2$14b3o3b
3ob3o3b3o2$18bo9bo$18bo9bo$18bo9bo2$18bo9bo$18bo9bo$18bo9bo2$14b3o3b3o
b3o3b3o2$18bo9bo$18bo9bo$18bo9bo8$8b2o27b2o$7bobo27bobo$9bo27bo$2o23b
3o17b2o$b2o22bo18b2o$o25bo19bo5$28bo$27b3o$26b2obo$26b3o$26b3o$27b2o!
EDIT: 2 extra gliders leave one half as regular bookends:
Code: Select all
x = 49, y = 65, rule = B3/S23
18b2o$18b3o$18b3o$17bob2o$17b3o$18bo5$o19bo25bo$b2o18bo22b2o$2o17b3o
23b2o$9bo27bo$7bobo27bobo$8b2o27b2o8$18bo9bo$18bo9bo$18bo9bo17bo$46bob
o$14b3o3b3ob3o3b3o13b2o2$18bo9bo$18bo9bo$18bo9bo2$18bo9bo$18bo9bo$18bo
9bo2$14b3o3b3ob3o3b3o2$18bo9bo$18bo9bo$18bo9bo8$8b2o27b2o$7bobo27bobo$
9bo27bo$2o23b3o17b2o$b2o22bo18b2o$o25bo19bo3$3b2o$4b2o$3bo24bo$27b3o$
26b2obo$26b3o$26b3o$27b2o!
Last edited by
BlinkerSpawn on August 17th, 2017, 8:51 pm, edited 1 time in total.

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 17th, 2017, 12:25 pm
BlinkerSpawn wrote:wwei23 wrote:
Ta da!
Code: Select all
x = 99, y = 1, rule = B3/S23
5ob3o2b10o13b4o23b4o13b10o2b3ob5o!
24 gliders:
Code: Select all
x = 47, y = 65, rule = B3/S23
18b2o$18b3o$18b3o$17bob2o$17b3o$18bo5$o19bo25bo$b2o18bo22b2o$2o17b3o
23b2o$9bo27bo$7bobo27bobo$8b2o27b2o8$18bo9bo$18bo9bo$18bo9bo2$14b3o3b
3ob3o3b3o2$18bo9bo$18bo9bo$18bo9bo2$18bo9bo$18bo9bo$18bo9bo2$14b3o3b3o
b3o3b3o2$18bo9bo$18bo9bo$18bo9bo8$8b2o27b2o$7bobo27bobo$9bo27bo$2o23b
3o17b2o$b2o22bo18b2o$o25bo19bo5$28bo$27b3o$26b2obo$26b3o$26b3o$27b2o!
You mean 4 traffic lights, two middleweight spaceships, and 10 gliders.
@Hunting so we're making a referential signature chain?
Stop being mean to MathAndCode!
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BlinkerSpawn
 Posts: 1978
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » August 17th, 2017, 3:40 pm
wwei23 wrote:BlinkerSpawn wrote:wwei23 wrote:
Ta da!
Code: Select all
x = 99, y = 1, rule = B3/S23
5ob3o2b10o13b4o23b4o13b10o2b3ob5o!
24 gliders:
Code: Select all
x = 47, y = 65, rule = B3/S23
18b2o$18b3o$18b3o$17bob2o$17b3o$18bo5$o19bo25bo$b2o18bo22b2o$2o17b3o
23b2o$9bo27bo$7bobo27bobo$8b2o27b2o8$18bo9bo$18bo9bo$18bo9bo2$14b3o3b
3ob3o3b3o2$18bo9bo$18bo9bo$18bo9bo2$18bo9bo$18bo9bo$18bo9bo2$14b3o3b3o
b3o3b3o2$18bo9bo$18bo9bo$18bo9bo8$8b2o27b2o$7bobo27bobo$9bo27bo$2o23b
3o17b2o$b2o22bo18b2o$o25bo19bo5$28bo$27b3o$26b2obo$26b3o$26b3o$27b2o!
You mean 4 traffic lights, two middleweight spaceships, and 10 gliders.
4 traffic lights, at 2 gliders each: 8 gliders
2 MWSS, at 3 gliders each: 6 gliders
10 gliders, at 1 glider each: 10 gliders
24 gliders in total

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 17th, 2017, 4:02 pm
BlinkerSpawn wrote:
10 gliders, at 1 glider each: 10 gliders
That's funny.
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wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 17th, 2017, 8:08 pm
TABLETHULU:
Code: Select all
x = 49, y = 1, rule = B3/S23
3ob4ob7ob3ob3ob3ob3ob7ob4ob3o!
@Hunting so we're making a referential signature chain?
Stop being mean to MathAndCode!
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BlinkerSpawn
 Posts: 1978
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » August 17th, 2017, 8:43 pm
wwei23 wrote:TABLETHULU:
Code: Select all
x = 49, y = 1, rule = B3/S23
3ob4ob7ob3ob3ob3ob3ob7ob4ob3o!
Another naive 24G synthesis:
Code: Select all
x = 45, y = 43, rule = B3/S23
5bo33bo$3bobo33bobo$4b2o33b2o6$5bo33bo$3bobo33bobo$4b2o33b2o2$obo$b2o
11bo17bo$bo11bo17bo$9b2o2b3o15b3o$9b2o24b3o$35bo$36bo3$19b3ob3o3$8bo$
9bo$7b3o24b2o$11b3o15b3o2b2o$13bo17bo11bo$12bo17bo11b2o$42bobo2$4b2o
33b2o$3bobo33bobo$5bo33bo6$4b2o33b2o$3bobo33bobo$5bo33bo!

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 17th, 2017, 8:59 pm
BlinkerSpawn wrote:Another naive 24G synthesis...
17 gliders:
Code: Select all
x = 111, y = 35, rule = B3/S23
56bo35bo$54bobo35bobo$55b2o35b2o6$63bo$61bobo25bo$62b2o25bobo$15bo68bo
4b2o13b2ob2o$16bo65bobo20bobo$14b3o41b2o23b2o20bobo$57bobo42b2obobob2o
$59bo25bo17bobobobo$15b3o65b2o18bobobobo$17bo21b3ob3o17b2o6b3ob3o6b2o
16b2obobob2o$16bo47b2o37bobobobo$63bo25bo13bobobobo$89bobo10b2obobob2o
$64b2o23b2o14bobo$64bobo38bobo$58b2o4bo39b2ob2o$b2o54bobo25b2o$obo56bo
25bobo$2bo82bo6$55b2o35b2o$54bobo35bobo$56bo35bo!

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 18th, 2017, 9:35 am
Nice! I couldn't find the key reaction!
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AbhpzTa
 Posts: 510
 Joined: April 13th, 2016, 9:40 am
 Location: Ishikawa Prefecture, Japan
Post
by AbhpzTa » August 18th, 2017, 10:22 am
gmc_nxtman wrote:BlinkerSpawn wrote:Another naive 24G synthesis...
17 gliders:
Code: Select all
x = 111, y = 35, rule = B3/S23
56bo35bo$54bobo35bobo$55b2o35b2o6$63bo$61bobo25bo$62b2o25bobo$15bo68bo
4b2o13b2ob2o$16bo65bobo20bobo$14b3o41b2o23b2o20bobo$57bobo42b2obobob2o
$59bo25bo17bobobobo$15b3o65b2o18bobobobo$17bo21b3ob3o17b2o6b3ob3o6b2o
16b2obobob2o$16bo47b2o37bobobobo$63bo25bo13bobobobo$89bobo10b2obobob2o
$64b2o23b2o14bobo$64bobo38bobo$58b2o4bo39b2ob2o$b2o54bobo25b2o$obo56bo
25bobo$2bo82bo6$55b2o35b2o$54bobo35bobo$56bo35bo!
Reduced to 16 gliders:
Code: Select all
x = 135, y = 35, rule = B3/S23
72bo35bo$70bobo35bobo$71b2o35b2o$14bobo$15b2o$15bo3$79bo17bo$77bobo15b
obo$78b2o16b2o$15bo46b2o38b2o24b2ob2o$16bo45b2o38b2o25bobo$14b3o57b2o
53bobo$73bobo50b2obobob2o$75bo51bobobobo$15b3o109bobobobo$17bo29b3ob3o
25b2o6b3ob3o32b2obobob2o$16bo63b2o45bobobobo$79bo25bo21bobobobo$105bob
o18b2obobob2o$80b2o23b2o22bobo$80bobo46bobo$74b2o4bo47b2ob2o$b2o70bobo
25b2o$obo72bo25bobo$2bo98bo6$71b2o35b2o$70bobo35bobo$72bo35bo!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 18th, 2017, 11:03 am
((House siamese ((Table on table) weld (Hat siamese hat))) on (House siamese ((Table on table) weld (Hat siamese hat)))):
Code: Select all
x = 67, y = 1, rule = B3/S23
5ob7o5b3ob5o5b3o5b5ob3o5b7ob5o!
((Bookend siamese table) on (Bookend siamese table)) on ((Bookend siamese table) on (Bookend siamese table))):
Code: Select all
x = 69, y = 1, rule = B3/S23
9o3b3o4b3o4b3o2b7o2b3o4b3o4b3o3b9o!
((Beehive on (Very long house siamese bookend)) on (Beehive on (Very long house siamese bookend))):
Code: Select all
x = 81, y = 1, rule = B3/S23
3o3b8o5b3o2b4o4b7o3b7o4b4o2b3o5b8o3b3o!
Last edited by
wwei23 on August 18th, 2017, 11:10 am, edited 1 time in total.
@Hunting so we're making a referential signature chain?
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toroidalet
 Posts: 1206
 Joined: August 7th, 2016, 1:48 pm
 Location: My computer

Contact:
Post
by toroidalet » August 18th, 2017, 11:08 am
wwei23 wrote:((House siamese ((Table on table) weld (Hat siamese hat))) on (House siamese ((Table on table) weld (Hat siamese hat)))):
About 10 gliders:
Code: Select all
x = 43, y = 6, rule = B3/S23
bo39bo$2bo12bo11bo12bo$3o3bo7bobo9bobo7bo3b3o$5b2o7bo2bo2b3o2bo2bo7b2o
$6bo7bobo9bobo7bo$15bo11bo!
Creationism is an insult to God. He would have done a much better job.

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 18th, 2017, 11:20 am
This object has
only appeared in 1x256X2+1:
https://catagolue.appspot.com/object/xs ... zw23/b3s23
Code: Select all
x = 129, y = 1, rule = B3/S23
4ob6o6b4o4b9o4b5o43b5o4b9o4b4o6b6ob4o!
It's a (((Long long long long bookend) weld (Long bookend siamese (Block on table))) on ((Long long long long bookend) weld (Long bookend siamese (Block on table)))).
Hat siamese (Beehive siamese beehive siamese beehive siamese beehive) siamese (Hat siamese (Table on table)):
Code: Select all
x = 40, y = 1, rule = B3/S23
4o4b8o4b3o4b5ob7o!
@Hunting so we're making a referential signature chain?
Stop being mean to MathAndCode!
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BlinkerSpawn
 Posts: 1978
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » August 18th, 2017, 12:33 pm
toroidalet wrote:wwei23 wrote:((House siamese ((Table on table) weld (Hat siamese hat))) on (House siamese ((Table on table) weld (Hat siamese hat)))):
About 10 gliders:
Indeed, it is:
Code: Select all
x = 45, y = 21, rule = B3/S23
o43bo$b2o39b2o$2o41b2o$12bo19bo$13b2o15b2o$12b2o17b2o7$21b3o$13bo17bo$
13b2o15b2o$12bobo15bobo3$b2o39b2o$2b2o37b2o$bo41bo!
wwei23 wrote:((Beehive on (Very long house siamese bookend)) on (Beehive on (Very long house siamese bookend))):
Code: Select all
x = 81, y = 1, rule = B3/S23
3o3b8o5b3o2b4o4b7o3b7o4b4o2b3o5b8o3b3o!
14G:
Code: Select all
x = 53, y = 35, rule = B3/S23
o51bo$b2o47b2o$2o49b2o9$20bo11bo$21b2o7b2o$20b2o9b2o2$21bo9bo$11b2o8b
2o7b2o8b2o$10bo2bo6bobo7bobo6bo2bo$9bo2bo27bo2bo$10b2o29b2o13$2o49b2o$
b2o47b2o$o51bo!
Useless component (not from soup but related):
Code: Select all
x = 29, y = 21, rule = B3/S23
8bo11bo$7bobob2o3b2obobo$7bobobobobobobobo$8bo2bobobobo2bo$11bobobobo$
10b2obobob2o$3bobo4bo2bobo2bo4bobo$4b2o5b2o3b2o5b2o$4bo19bo$11b2o3b2o$
10bo2bobo2bo$10b2obobob2o$11bobobobo$8bo2bobobobo2bo$bo5bobobobobobobo
bo5bo$b2o4bobob2o3b2obobo4b2o$obo5bo11bo5bobo2$11bo5bo$11b2o3b2o$10bob
o3bobo!

mniemiec
 Posts: 1217
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » August 19th, 2017, 12:35 am
wwei23 wrote:((House siamese ((Table on table) weld (Hat siamese hat))) on (House siamese ((Table on table) weld (Hat siamese hat)))): ...
toroidalet wrote:About 10 gliders: ...
BlinkerSpawn wrote:Indeed, it is: ...
yootaa found this slightly different (but equivalent) 10 glider synthesis on 20160930:
Code: Select all
x = 108, y = 11, rule = B3/S23
3bo38bo$4boo34bobo9bo$3boo36boo7bobo22bobo13bo13bo$51boo12bobo7boo13bo
bobboo3boobbobo$bo26bo29bo6boo9bo13bob4obobob4obo$boo25bo21bo7bo7bo22b
oo6bobo6boo$obo25bo11bo9boo6bo31bob4obobob4obo$40boo7bobo12boo24bobobb
oo3boobbobo$39bobo22bobo7boo15bo13bo$64bo9bobo$74bo!

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 19th, 2017, 9:42 pm
Can anyone reduce this using constellations?
Code: Select all
x = 78, y = 71, rule = B3/S23
29bo$27bobo$28b2o$76bo$75bo$75b3o$33bo$34bo$32b3o2$28bo$29b2o$28b2o$
65bo$2bo60b2o$obo61b2o$b2o16$57bo$56bobo$57b2o4$39bo$40b2o$39b2o6$45bo
$46b2obo$45b2o2bobo$49b2o16$66b3o$66bo$67bo$4b2o$3bobo$5bo!

wwei23
 Posts: 2414
 Joined: May 22nd, 2017, 6:14 pm
 Location: The (Life?) Universe
Post
by wwei23 » August 20th, 2017, 4:25 pm
Yet another 56bit still life:
Code: Select all
x = 77, y = 1, rule = B3/S23
6ob4o7b8o4b5o7b5o4b8o7b4ob6o!
EDIT:
44 bits:
Code: Select all
x = 97, y = 1, rule = B3/S23
6o2b3ob7o6b2obob2ob3ob3o4b9o4b3ob3ob2obob2o6b7ob3o2b6o!
I've been waiting a long time for another 46bit still life, and here it comes!
Code: Select all
x = 43, y = 1, rule = B3/S23
10o2b3o3b4ob3o3b8o2b4o!
38bit still life:
Code: Select all
x = 42, y = 1, rule = B3/S23
5ob4o5b3ob9o3b4o3b4o!
@Hunting so we're making a referential signature chain?
Stop being mean to MathAndCode!
LeapLife has fun drifters!

toroidalet
 Posts: 1206
 Joined: August 7th, 2016, 1:48 pm
 Location: My computer

Contact:
Post
by toroidalet » August 20th, 2017, 4:32 pm
wwei23 wrote:Yet another 56bit still life:
Essentials:
Code: Select all
x = 29, y = 31, rule = B3/S23
2b2o21b2o$bobo21bobo$2o25b2o$b2o23b2o$10b3o3b3o4$2bo23bo$bobo21bobo$bo
bo21bobo$2bo23bo8$2bo23bo$bobo21bobo$bobo21bobo$2bo23bo4$10b3o3b3o$b2o
23b2o$2o25b2o$bobo21bobo$2b2o21b2o!
Code: Select all
x = 25, y = 31, rule = B3/S23
2o21b2o$2o21b2o6$7b3o5b3o$7bobo5bobo$7bobo5bobo12$7bobo5bobo$7bobo5bob
o$7b3o5b3o6$2o21b2o$2o21b2o!
Code: Select all
x = 15, y = 15, rule = B3/S23
bo11bo$obo9bobo$3b2o5b2o$4bo5bo$2bobo5bobo$2b2o7b2o4$2b2o7b2o$2bobo5bo
bo$4bo5bo$3b2o5b2o$obo9bobo$bo11bo!
Creationism is an insult to God. He would have done a much better job.

Gamedziner
 Posts: 795
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Post
by Gamedziner » August 20th, 2017, 8:30 pm
Honestly, all 1byx soups are symmetric, so that gives them a certain advantage in discovering new stuff. Should symmetric soups be counted as natural from here on out? Or should the 1byx type soups not count as natural? Just throwing these ideas out for consideration.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!