Random posts

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: ‮ Re: Random posts

Post by drc »

Saka wrote:‮ So apparently you can use this character! Fun!
on ho

?em barg o si sdrawkcab ograbme taht dezilaer uoy evah tub ti gnisu ton m'i
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gmc_nxtman
Posts: 1150
Joined: May 26th, 2015, 7:20 pm

Re: Random posts

Post by gmc_nxtman »

when u receive The Major Award of 2017 and The Contemporary Award of 2018
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Saka
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Re: Random posts

Post by Saka »

Im shocked that the posts in this thread is nearly 15% of all the posts in the Sandbox Forum, but Gustavo Rehermanns Patterns is 21%. Lets beat that!

EDIT:
dvgrn has almost 8% of ALL of the board's posts
I have almost 4%, muzik has almost 5%
Last edited by Saka on August 27th, 2017, 7:13 pm, edited 1 time in total.
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muzik
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Location: Scotland

Re: Random posts

Post by muzik »

Does anyone else pronounce speeds without the slash?

Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
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Saka
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Re: Random posts

Post by Saka »

muzik wrote:Does anyone else pronounce speeds without the slash?

Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
Me! 5c/17 = five see seventeen
(2,3)c/56 = two three see fifty six
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toroidalet
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The bog ate a frog ate a log ate a hog

Post by toroidalet »

Saka wrote:dvrgn has almost 8% of ALL of the board's posts
How did you figure this out? Also, what's my percentage?
Any sufficiently advanced software is indistinguishable from malice.
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toroidalet
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Necropostmancer

Post by toroidalet »

drc wrote:When we get famous and scoreboards show 'Rehermann vs. Gosper' I will never admit it, but ONLY now I used your gun to make a p30 oscillator:
Dani versus Gosper confirmed. Just like... Illuminati.
Don't never not use triple negatives because
They aren't never not good, so
Don't never not use triple negatives and
I won't never not kill you.
Any sufficiently advanced software is indistinguishable from malice.
dvrgn
Posts: 2
Joined: August 27th, 2017, 11:12 am

Re: The bog ate a frog ate a log ate a hog

Post by dvrgn »

toroidalet wrote:
Saka wrote:dvrgn has almost 8% of ALL of the board's posts
How did you figure this out? Also, what's my percentage?
Just click on your name and check your profile. Your number right now is 1.27%.

However, Saka's original statistic is badly off. As you can see by clicking on "dvrgn", this is my first post...
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gmc_nxtman
Posts: 1150
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Re: Random posts

Post by gmc_nxtman »

Saka wrote:
muzik wrote:Does anyone else pronounce speeds without the slash?

Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
Me! 5c/17 = five see seventeen
(2,3)c/56 = two three see fifty six
I usually say 2c/5 like "Two see over five" to indicate the division because "two see five sounds" sounds like it would be 10c but two see slash five sounds weird.
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muzik
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Location: Scotland

Re: Random posts

Post by muzik »

Code: Select all

@RULE B2c3ae4ai5iy6c_S2-kn3ijry4cit

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,0,1,0,1,0,1,0,1,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Code: Select all

@RULE B2ci3ar4a5iy6c_S2-kn3aijry4airt5eiy6c

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Code: Select all

@RULE B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,1,0,1,0,0,0,1
0,1,1,0,1,0,0,0,1,1
0,1,1,0,0,1,0,0,1,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,1,0,1,0,1
0,1,1,1,1,1,1,0,1,1

# Survival
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,0,1,0,1,0,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,1,0,1,0,1,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,1,1,0,1,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles
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toroidalet
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I just completed Use Boxmen

Post by toroidalet »

I love it how someone literally made a new account called "dvrgn" to prove Saka wrong.
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drc
Posts: 1664
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Re: Random posts

Post by drc »

Holy crud, I'm 3.12%. That's a lot (and probably not that good of a thing
Toroidalet owns post number 50000
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Saka
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Re: The bog ate a frog ate a log ate a hog

Post by Saka »

dvrgn wrote: However, Saka's original statistic is badly off. As you can see by clicking on "dvrgn", this is my first post...
The real dvgrn would type up 5 paragraphs. Are you Daver Geen?
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drc
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Re: Random posts

Post by drc »

Nobody has posted in an hour
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gameoflifemaniac
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stsoP modnaR :eR

Post by gameoflifemaniac »

.looc si hsaD yrtemoeG
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
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toroidalet
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The quadratic formula

Post by toroidalet »

According to all known laws of aviation, the bee should not be able to fly.
It's tiny wings are too small to get its fat little body off the ground.
The bee, of course, flies anyway, because bees don't care what humans think is impossible.
(Disclaimer: There is no known law of aviation that prevents bees from flying.)
Any sufficiently advanced software is indistinguishable from malice.
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gameoflifemaniac
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Re: Random posts

Post by gameoflifemaniac »

My uncle reacts to my posts xdDDDDDDDDDDDDDDDDDDDDDD!!!!!!1
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
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muzik
Posts: 6558
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Location: Scotland

Re: Random posts

Post by muzik »

Code: Select all

@RULE B3-r_S2aei3aeijr4eijrtyz5-ejkq6c7e

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,1,1,1,0,0,0,1
1,1,1,1,1,0,0,1,0,1
1,1,1,1,1,0,0,0,1,1
1,1,1,1,0,1,0,1,0,1
1,1,1,0,1,1,1,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,1,1,0,1,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles
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toroidalet
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I am the fool.

Post by toroidalet »

I just realized it's been over a year since I joined.
√√√æ리니지
  • T
    • h
      • i
        • s
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    s
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muzik
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Re: Random posts

Post by muzik »

Code: Select all

x = 4, y = 2, rule = B013j6k7c/S1c2k
o2bo$b2o!
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muzik
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Location: Scotland

Re: Random posts

Post by muzik »

Code: Select all

@RULE B34itw5y_S23

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,0,0,1,0,0,1,1
0,1,1,0,0,0,1,1,0,1
0,1,1,0,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Code: Select all

@RULE B3578_S2-i34q

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,1,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,1,0,0,1
0,1,1,1,0,1,0,1,0,1
0,1,1,0,1,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,1,1,0,1,0,1,0,1,1
0,1,1,1,1,1,1,1,0,1
0,1,1,1,1,1,1,0,1,1
0,1,1,1,1,1,1,1,1,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles
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muzik
Posts: 6558
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Random posts

Post by muzik »

Code: Select all

x = 26, y = 24, rule = B34568/S4567
12b4o$12b4o$10b8o$10b8o$8b4o4b4o$8b4o4b4o$6b6o4b6o$6b6o4b6o$4b20o$4b
20o$2b6o16b2o$2b6o16b2o$2o10b8o2b2o$2o10b8o2b2o$2b2o2b4o2b10o$2b2o2b4o
2b10o$4b6o4b6o$4b6o4b6o$6b4o4b4o$6b4o4b4o$8b8o$8b8o$10b4o$10b4o!
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Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
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Re: Random posts

Post by Gamedziner »

ACADEMY:
Advanced
Cellular
Automaton
Dynamics:
Engineering,
Math, and
Ylem studies

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Random posts

Post by Saka »

I'm going to see a goat be sacrificed today for Eid Al-Adha!
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muzik
Posts: 6558
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Random posts

Post by muzik »

Code: Select all

x = 32, y = 32, rule = B15678/S02678:T32,32
32o$32o$32o$32o$32o$14ob2ob14o$14o4b14o$12o8b12o$12o2bo2bo2b12o$10obob
ob2obobob10o$10o2bo6bo2b10o$10obo3b2o3bob10o$10o3bo4bo3b10o$10o2bo6bo
2b10o$11o3b4o3b11o$11o3b4o3b11o$13o2b2o2b13o$13ob4ob13o$15o2b15o$32o$
32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o!
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