a 2c/20 beehive at beehive,
the ant,
the termite (r-pent),
the pi-ship,
a weird xq22 diagonally hassled pi-ship,
five similar natural orthogonal xq8,
the fat (or queen) ant,
a weirder xq4_2013pno, the beetle.
The rule family has super-high frequency glider-turning collisions that appear naturally (e.g. termite 90º, termite-->B@B 90º, etc are very common). This rule also has something similar to the boat-bit behaviour but creates biblocks out of blocks. Soups tend to release loads of spaceships.
termite-->B@B:
Code: Select all
x = 10, y = 9, rule = B3-enqy4e6k/S2-in3-cn4aqw
8b2o$8b2o5$3o$obo$2bo!
Code: Select all
x = 13, y = 10, rule = B3-enqy4e6k/S2-in3-cn4aqw
11b2o$11b2o6$bo$ob2o$2b2o!
Code: Select all
x = 16, y = 10, rule = B3-enqy4e6k/S2-in3-cn4aqw
11b2ob2o$11b2ob2o6$bo$ob2o$2b2o!
Code: Select all
x = 15, y = 13, rule = B3-enqy4e6k/S2-in3-cn4aqw
2b2o$4bo$2b2o$b2o4$8b2o$8b2o!
Code: Select all
x = 12, y = 28, rule = B3-enqy4e6k/S2-in3-cn4aqw
2bo$3bo$3o$3o5b2o$7bo2bo$8b2o12$3b2o$4bo$2b3o6$2b2ob2o$2b2ob2o!
The ant can drag a piship:
Code: Select all
x = 6, y = 12, rule = B3-enqy4e6k/S2-in3-cn4aqw
4bo$2b2obo$2b2o$2b2o3$2b3o$2bo$2b3o2$o$o!