Perfect Orthogonal Speeds in Lifelike CA

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Perfect Orthogonal Speeds in Lifelike CA
100th reply.
But for reals, I don't see the "torus spaceships". I am not good at one dimensionals. Can someone point out the "spaceship"?
But for reals, I don't see the "torus spaceships". I am not good at one dimensionals. Can someone point out the "spaceship"?
Airy Clave White It Nay
(Check gen 2)
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
 BlinkerSpawn
 Posts: 1942
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Perfect Orthogonal Speeds in Lifelike CA
Check it out in LifeViewer and you'll get "Life ended at generation 172".wwei23 wrote: c/19542:Code: Select all
x = 32 , y = 1 , rule = B3/S23:T32,1 bobbobobbbbbbbbbobbbbboobbbboooo
Re: Perfect Orthogonal Speeds in Lifelike CA
I wish finding regular life ships was that easy
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Perfect Orthogonal Speeds in Lifelike CA
BlinkerSpawn wrote:Check it out in LifeViewer and you'll get "Life ended at generation 172".wwei23 wrote: c/19542:Code: Select all
x = 32 , y = 1 , rule = B3/S23:T32,1 bobbobobbbbbbbbbobbbbboobbbboooo
wwei23 wrote: Never mind, Oscar can be inaccurate. Still, there may be some good spaceships.
Airy Clave White It Nay
(Check gen 2)
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: Perfect Orthogonal Speeds in Lifelike CA
I'm gonna need a peer review.BlinkerSpawn wrote:Check it out in LifeViewer and you'll get "Life ended at generation 172".wwei23 wrote: c/19542:Code: Select all
x = 32 , y = 1 , rule = B3/S23:T32,1 bobbobobbbbbbbbbobbbbboobbbboooo
Re: Perfect Orthogonal Speeds in Lifelike CA
Saka wrote:Hah. Muziks collection is dead.A for awesome wrote:All speeds of the form c/(2n+1):Now every c/n orthogonal speed is known to exist at the minimal period in a 2state isotropic rule in the range1 Moore neighborhood.Code: Select all
x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5iq67 o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Re: Perfect Orthogonal Speeds in Lifelike CA
Bump
A simpler c/46
A simpler c/46
Code: Select all
x = 5, y = 4, rule = B2ik3aeikr4ceijqrw78/S23a4city78
2bo$bobo$o3bo$2bo!
Sorry but I prefer to contribute to cellular automata anonymously, so I made up a random string for my username.
GUYTU6J
GUYTU6J