Seeds-like rules

For discussion of other cellular automata.
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Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Seeds-like rules

Post by Hunting » September 30th, 2017, 12:04 am

I've found a rule, it's Non-Totalistic, but it looks like seed rules. There are many ships, these ships are not in the seed rules, and there is a replicator.

Replicator:

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x = 2, y = 1, rule = B2ak/S
2o!
Ship (s):

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x = 3, y = 3, rule = B2ak/S
2o2$2bo!

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x = 4, y = 3, rule = B2ak/S
b2o2$o2bo!

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x = 6, y = 3, rule = B2ak/S
3o2bo$2bo$2o2b2o!

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x = 10, y = 3, rule = B2ak/S
3o4b3o$2bo4bo$2o2b2o2b2o!

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x = 6, y = 5, rule = B2ak/S
5bo2$3o$2bo$2o2b2o!
:D
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

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#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

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