Movostill 3 (B2e3aceij5-ijr/S23-a4)

For discussion of other cellular automata.
AforAmpere
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Re: B2e3aceij5-ijr/S23-a4

Post by AforAmpere » November 20th, 2017, 6:23 pm

3c/10 synth:

Code: Select all

x = 25, y = 21, rule = B2e3aceij5-ijr/S23-a4
21b2o$21b2o$21bob2o$21b4o14$2bo$2bo6bo$3o6bo$9b3o!
Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule

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83bismuth38
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Re: B2e3aceij5-ijr/S23-a4

Post by 83bismuth38 » November 20th, 2017, 8:42 pm

p3s since i seedes no here:

Code: Select all

x = 13, y = 8, rule = B2e3aceij5-ijr/S23-a4
10b2o$2o8bo$o2b2obo2b2o$2bo2b2o$2bo6b3o$3b2o4bo2bo$bo2bo6bo$b2o8b2o!
and this p8:

Code: Select all

x = 6, y = 7, rule = B2e3aceij5-ijr/S23-a4
b3obo$2b4o$o$5o$4bo$2bo$2b2o!
and this p10:

Code: Select all

x = 9, y = 10, rule = B2e3aceij5-ijr/S23-a4
2o$bo$b2o$4bo$3b3o3$6b2o$7bo$7b2o!
p6:

Code: Select all

x = 7, y = 8, rule = B2e3aceij5-ijr/S23-a4
2b2o$3bob2o$2b2obo$2b2ob2o$bobo$2bo$o$2o!
AND I DID NOT FREAKING BELIEVE MY EYES WHEN I SAW THIS CRAZY SPARKY NATURAL P168 IN A SOUP (reduced a bit):

Code: Select all

x = 32, y = 37, rule = B2e3aceij5-ijr/S23-a4
4b2o$4bo$b2ob2o$bo2bo$3b2o$2o4b2o$8o$7b2o$3b6o$3bo3b2o$2b2ob3o$5b3o2$
10b3o$10bo$10bo2$16b2o$15b3o$14b2o$14b2o$23b2o$20b5o$19b6o$19b2o2b2o$
19b2o3b5o$18b4o3b4o$18b5o3b2o$22b2o2b2o$22b6o$22b5o$22b2o3$30b2o$28bo
2bo$28b2o!
these:

Code: Select all

x = 17, y = 7, rule = B2e3aceij5-ijr/S23-a4
4b2o$o4bo3bobo2bobo$bobob2o2b8o$2bo10bo$o8b3o2b3o$3o6bobo2bobo$2bo!

Code: Select all

x = 9, y = 9, rule = B2e3aceij5-ijr/S23-a4
3b2obo$2obob2o$bobobo2bo$2ob2o2b2o$bobo$2obobob2o$bobobo2bo$2obob2o$3b
2obo!

Code: Select all

x = 11, y = 10, rule = B2e3aceij5-ijr/S23-a4
3b2o$4bo$obo4bobo$10o$3bo$3o2b6o$obo5bobo$5b2o$3bo2bo$3b2o!
and a crazy p98:

Code: Select all

x = 40, y = 38, rule = B2e3aceij5-ijr/S23-a4
2bo$3o$o17bo$8b2o6b3o$7b3o6bo$6b2o$6b2o2$12b2o$11bob2o$11b2o$12bo2$16b
3o$16bo$16bo2$22bo$21b3o$20b2o4b3o$21bo5b2o$25b2obo$24bobo$22bob2o$22b
2o5bo$22b3o4b2o$27b3o$28bo2$34bo$34bo$32b3o4$37bo$37b3o$39bo!
Last edited by 83bismuth38 on November 20th, 2017, 9:34 pm, edited 7 times in total.

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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BlinkerSpawn
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Re: B2e3aceij5-ijr/S23-a4

Post by BlinkerSpawn » November 20th, 2017, 8:54 pm

83bismuth38 wrote:and this p8:

Code: Select all

x = 6, y = 7, rule = B2e3aceij5-ijr/S23-a4
b3obo$2b4o$o$5o$4bo$2bo$2b2o!
Reduction of the p8 and a related p6:

Code: Select all

x = 17, y = 9, rule = B2e3aceij5-ijr/S23-a4
b2o$bo$3bo$2bobo$2bo3bo5b3obo$3b4o6b4o$2o8b2o$ob3o5bob3o$4bo9bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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dani
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 20th, 2017, 11:24 pm

The rule finally has a [s]uninteresting, partially misleading[/s] name!

A 3c/10 diagonal puffer and two rakes:

Code: Select all

x = 216, y = 221, rule = B2e3aceij5-ijr/S23-a4
204bo$204b2o$200bo4b2o$200b6o$202bobo18$209bo$209b3o$207bo3bo$206b4obo
b2o$206bo2b3o2bo$214b2o$214bo$211b2ob2o$212b3o$213bo69$115b2o$114b2o$
115bo$112b2ob2o$113bo2bo$113b4o2bo$119b2o$115bo4b2o$115b6o$117bobo3$
103bo$103b3o$101bo3bo$100b4obob2o$100bo2b3o2bo$108b2o$108bo$105b2ob2o$
106b3o$107bo79$15b2o$14b2o$15bo$12b2ob2o$13bo2bo$13b4o2bo$19b2o$15bo4b
2o$15b6o$17bobo2$3bo$3b3o$bo3bo$4obob2o$o2b3o2bo$8b2o$8bo$5b2ob2o$6b3o
$7bo!
A (repeat time 21) c/4 90degree turner. Here are period 240/8=30 and 264/8=33 loops:

Code: Select all

x = 75, y = 38, rule = B2e3aceij5-ijr/S23-a4
11bo2bo33bo2bo2bo$11b6o31b9o$13bo2bo33bo2bo2bo2$14b2o41b2o$13b2o8b2o
31b2o$14b2o7bo33b2o6b3o$22bo20bobo19bo$12bo2b2o6b2o18bobo3bo2bo2b2o8b
3o$10b3o3bo26b3ob6o3bo$5bo2bobo4bo2bo2bo2b2o21bo2bo4bo2bo2bo2b2o$5b2ob
o6b2ob4o3bo7b2o20b2ob4o3bo7b2o$7bo11bo5b2o6bo25bo5b2o6bo$10b2o5bo11bo
2b2o13b2o8bo6b2o6b2o$11bo5b2o9b3o2b2o13bo8b2o6bo7b2o$11b2o10b2obobobo
2bo14b2o15b2o6bo$10b2o2bo8bob2o5b2o7bobo3b2o2bo20b2o$13b2o5b2o19b3o6b
2o21b2o$b2o5b2obo8bo2b2o13b2o2bo2b2obo14b2obo6bo$bo2bobobob2o10b2o14bo
6bob2o14bob2o2bo2b2o$2o2b3o9b2o5bo13b2o21b2o6b3o$b2o2bo11bo5b2o13b2o
20bo2b2o3bobo$bo6b2o5bo11bo10bo6b2o15b2o$2o7bo3b4ob2o6bob2o7b2o7bo6b2o
8bo$9b2o2bo2bo2bo4bobo2bo8b2o6b2o6bo8b2o$18bo3b3o13bo6b2o5bo$10b2o6b2o
2bo14b2o7bo3b4ob2o$12bo33b2o2bo2bo2bo4bo2bo$11bo7b2o34bo3b6ob3o$10b2o
8b2o22b3o8b2o2bo2bo3bobo$19b2o25bo19bobo$44b3o6b2o$18bo2bo32b2o$18b6o
29b2o$20bo2bo$55bo2bo2bo$55b9o$57bo2bo2bo!
I also found a (repeat time 16 :screan:) pi 90degree turner along the same line, here are period 104/4=26 and 128/8=16 loops.

Code: Select all

x = 53, y = 27, rule = B2e3aceij5-ijr/S23-a4
9bo2bo22bo2bo2bo$9b6o20b9o$11bo2bo22bo2bo2bo2$14b3o18b3o5b3o$14bo20bo
7bo$14b3o18b3o5b3o$4bobo23bobo$4bobo3bo2b2o15bobo3bo2bo2b2o$b2ob3ob3o
3bo7b2o3b2ob3ob6o3bo2b3o2b2o$bo6bo5b2o6bo4bo6bo2bo5b2obobo2bo$2o19b2o
3b2o14b2o2bobob2o$b2o19b2o3b2o14bo7b2o$bo6b2o5bo6bo4bo6b2o7b2o6bo$2o7b
o3b3ob3ob2o3b2o7bo14b2o$9b2o2bo3bobo7b2obobo2b2o14b2o$17bobo7bo2bobob
2o5bo2bo6bo$7b3o16b2o2b3o2bo3b6ob3ob2o$9bo25b2o2bo2bo3bobo$7b3o36bobo$
33b3o5b3o$9bo2bo22bo7bo$9b6o18b3o5b3o$11bo2bo$35bo2bo2bo$35b9o$37bo2bo
2bo!
Can anything be done with these?

Ninja edit to include a B (what I will call the c/4) flipper:

Code: Select all

x = 17, y = 15, rule = B2e3aceij5-ijr/S23-a4
6b2o$7bo$5bo$3b4ob2o$3bo2bo2bo$8bo$2o6b2o$2bo$bo$2o3$8bo2bo2bo$8b9o$
10bo2bo2bo!
And a B-signal merger (can be flipped to increase clearance):

Code: Select all

x = 24, y = 27, rule = B2e3aceij5-ijr/S23-a4
17b2o$18bo$4bo2bo2bo2bo2bo$2b16ob2o$2bo2bo2bo2bo2bo2bo2bo$19bo2b2o$2o
17b2o2bo$2bo19bo$bo20b2o$2o8$2o$bo20b2o$2bo19bo$2o17b2o2bo$19bo2b2o$2b
o2bo2bo2bo2bo2bo2bo$2b16ob2o$4bo2bo2bo2bo2bo$18bo$17b2o!
EDIT2: Fixed from 45>90, although it might be better next time to pm me about small typos, so people who have notifications on don't get an email, and so it doesn't inflate the number of posts. The other option would be to include it with a different discovery of yours, as a little note on the top, which is probably better.
Last edited by dani on November 21st, 2017, 12:49 pm, edited 1 time in total.
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Majestas32
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Majestas32 » November 21st, 2017, 12:41 am

Those look more like 90 degree than 45 degree turners to me
Please, stop spam searching Snowflakes.

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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka » November 21st, 2017, 8:08 am

Oscillatoric object without any reflectors or duplicators, just 4 guns

Code: Select all

x = 150, y = 150, rule = B2e3aceij5-ijr/S23-a4
86b2o14b2o$87bo14bo$87b2o12b2o$97b2o$97b3o$99b2o$93b2o4b2o$92bobo$92b
3o$95b3o$95bobo$89b2o4b2o$89b2o$90b3o$91b2o$101b2o$85bo16bo$84b2o16b2o
$84bob2o$85b2o3$79bo$79bo$79b3o3$73b2o$73b2o$74b3o$75b2o$77b3o$69bo7bo
$68b2o7bo$68bob2o$69b2o$83b2o$82bob2o$63bo18b2o$63bo19bo$63b3o$89b2o$
88b3o$57b2o28b2o$57b2o28b2o$58b3o$2o14b2o41b2o$bo14bo76b3o$b2o12b2o36b
o39bo$5b2o45b2o39bo$4b3o45bob2o$3b2o48b2o$3b2o4b2o88b2o$9bobo86bob2o$
9b3o35bo50b2o$6b3o38bo51bo$6bobo38b3o$7b2o4b2o90b2o$13b2o89b3o$11b3o
27b2o60b2o$11b2o28b2o60b2o$b2o39b3o$bo16bo24b2o$2o16b2o89b3o$16b2obo
17bo71bo$17b2o17b2o71bo$36bob2o$37b2o$24bo90b2o$24bo89bob2o$22b3o6bo
82b2o$31bo83bo$31b3o$29b2o90b2o$29b2o89b3o$27b3o89b2o$27b2o90b2o$116b
3o$34bo83bo$34b2o82bo6b3o$32b2obo89bo$33b2o90bo$111b2o$110b2obo$40bo
71b2o17b2o$40bo71bo17bob2o$38b3o89b2o16b2o$105b2o24bo16bo$105b3o39b2o$
45b2o60b2o28b2o$45b2o60b2o27b3o$43b3o89b2o$43b2o90b2o4b2o$100b3o38bobo
$50bo51bo38b3o$50b2o50bo35b3o$48b2obo86bobo$49b2o88b2o4b2o$95b2o48b2o$
94b2obo45b3o$56bo39b2o45b2o$56bo39bo36b2o12b2o$54b3o76bo14bo$89b2o41b
2o14b2o$89b3o$61b2o28b2o$61b2o28b2o$59b3o$59b2o$84b3o$66bo19bo$66b2o
18bo$64b2obo$65b2o$79b2o$78b2obo$72bo7b2o$72bo7bo$70b3o$73b2o$73b3o$
75b2o$75b2o3$68b3o$70bo$70bo3$63b2o$62b2obo$46b2o16b2o$47bo16bo$47b2o$
57b2o$57b3o$59b2o$53b2o4b2o$52bobo$52b3o$55b3o$55bobo$49b2o4b2o$49b2o$
50b3o$51b2o$47b2o12b2o$47bo14bo$46b2o14b2o!
New thing: "Pixel Display"

Code: Select all

x = 82, y = 82, rule = B2e3aceij5-ijr/S23-a4
2o78b2o$bo78bo$b2o76b2o4$7b2o16b2o12b2o16b2o12b2o$6bobo16bobo10bobo16b
obo10bobo$6b3o16b3o10b3o16b3o10b3o$9b3o10b3o16b3o10b3o16b3o$9bobo10bob
o16bobo10bobo16bobo$9b2o12b2o16b2o12b2o16b2o3$47bo2bo12bo2bo$46bo4bo
10bo4bo3$46bo4bo10bo4bo$47bo2bo12bo2bo3$9b2o12b2o16b2o12b2o16b2o$9bobo
10bobo16bobo10bobo16bobo$9b3o10b3o16b3o10b3o16b3o$6b3o16b3o10b3o16b3o
10b3o$6bobo16bobo10bobo16bobo10bobo$7b2o16b2o12b2o16b2o12b2o3$15bo2bo
12bo2bo12bo2bo$14bo4bo10bo4bo10bo4bo3$14bo4bo10bo4bo10bo4bo$15bo2bo12b
o2bo12bo2bo3$7b2o16b2o12b2o16b2o12b2o$6bobo16bobo10bobo16bobo10bobo$6b
3o16b3o10b3o16b3o10b3o$9b3o10b3o16b3o10b3o16b3o$9bobo10bobo16bobo10bob
o16bobo$9b2o12b2o16b2o12b2o16b2o3$15bo2bo28bo2bo$14bo4bo26bo4bo3$14bo
4bo26bo4bo$15bo2bo28bo2bo3$9b2o12b2o16b2o12b2o16b2o$9bobo10bobo16bobo
10bobo16bobo$9b3o10b3o16b3o10b3o16b3o$6b3o16b3o10b3o16b3o10b3o$6bobo
16bobo10bobo16bobo10bobo$7b2o16b2o12b2o16b2o12b2o3$31bo2bo$30bo4bo3$
30bo4bo$31bo2bo3$7b2o16b2o12b2o16b2o12b2o$6bobo16bobo10bobo16bobo10bob
o$6b3o16b3o10b3o16b3o10b3o$9b3o10b3o16b3o10b3o16b3o$9bobo10bobo16bobo
10bobo16bobo$9b2o12b2o16b2o12b2o16b2o4$b2o76b2o$bo78bo$2o78b2o!
Another oscilatoric object

Code: Select all

x = 188, y = 249, rule = B2e3aceij5-ijr/S23-a4
25b2o14b2o$26bo14bo$26b2o12b2o2$38bo$30b3obo$30bo3b3o$30bo5bo$33b2ob2o
$30b2ob2o$31bo5bo$31b3o3bo$33bob3o$29bo2$26b2o14b2o$26bo15b2o$25b2o13b
3o$40b2o2$47bo$47b2o$45b2obo$46b2o3$53bo$53bo$51b3o3$58b2o$58b2o$56b3o
$56b2o2$63bo$63b2o$61b2obo$62b2o3$69bo$69bo$67b3o3$74b2o$74b2o$72b3o$
72b2o$26b2o14b2o$27bo14bo36bo$27b2o12b2o36b2o$37b2o38b2obo$37b3o38b2o$
39b2o$33b2o4b2o$32bobo50bo$32b3o50bo$35b3o45b3o$35bobo$29b2o4b2o$29b2o
59b2o$30b3o57b2o$31b2o9bo45b3o$27b2o13bo45b2o$27bo12b3o$26b2o67bo$95b
2o$47b2o44b2obo$47b2o45b2o$45b3o$45b2o$101bo$52bo48bo$52b2o45b3o$50b2o
bo$51b2o$106b2o$106b2o$58bo45b3o$58bo45b2o$56b3o$111bo$111b2o$63b2o44b
2obo$63b2o45b2o$61b3o$61b2o$117bo$68bo48bo$68b2o45b3o$66b2obo$67b2o$
122b2o$122b2o$74bo45b3o$74bo45b2o$72b3o$127bo$127b2o$79b2o44b2obo$79b
2o45b2o$77b3o$77b2o$133bo$84bo48bo$84b2o45b3o$82b2obo$83b2o$138b2o$
138b2o$90bo45b3o$90bo45b2o$88b3o$143bo$143b2o$95b2o44b2obo$95b2o45b2o$
93b3o$93b2o$149bo$149bo$147b3o3$97b2o55b2o$96b2obo54b2o$98b2o52b3o$98b
o53b2o2$91b2o66bo$91b3o65b2o$93b2o62b2obo$93b2o63b2o2$72b2o$73bo12b3o
76bo$bo2bo2bo65b2o13bo76bo$b7o69b2o9bo74b3o$76b3o$b7o67b2o$bobobobo67b
2o4b2o87b2o$81bobo86b2o$81b3o84b3o$78b3o87b2o$78bobo$9b2o68b2o4b2o88bo
$o8bo75b2o88b2o$3o5b2o73b3o87b2obo$2bo80b2o89b2o$73b2o12b2o$73bo14bo$
72b2o14b2o91bo$181bo$179b3o2$185bo$12b3o163b2o5b3o$12bo165bo8bo$12bo
164b2ob2ob2o$180b2ob2o$181b3o3$180bobobobo$174b2o4b7o$174b2o$175b3o2b
7o$176b2o2bo2bo2bo2$170bo$169b2o$169bob2o$170b2o3$164bo$164bo$164b3o3$
158b2o$158b2o$159b3o$160b2o2$154bo$153b2o$153bob2o$154b2o3$148bo$148bo
$148b3o3$142b2o$142b2o$143b3o$144b2o2$138bo$137b2o$137bob2o$138b2o3$
132bo$132bo$66b2o64b3o$65bob2o$65b2o$66bo59b2o$126b2o$127b3o$128b2o2$
122bo$121b2o$121bob2o$122b2o3$116bo$116bo$116b3o3$110b2o$110b2o$111b3o
$112b2o2$106bo$105b2o$97bo7bob2o$92bo4b3o6b2o$91b3o5bo$88b2obobob2o4b
2o$89bobo3b2o3bobo$89bobo2bob2o2bo$88b2obo3b2o3b3o$89bobo3b2o$89bobo7b
2o$88b2ob2o6bo$98b2o!

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by 83bismuth38 » November 21st, 2017, 7:46 pm

more gun oscs (and 2 guns!):

Code: Select all

x = 151, y = 126, rule = B2e3aceij5-ijr/S23-a4
147bo$145b3o$145bo$147b3o$146b2obo$147bob2o$146b2o4$139b2o$140bo$139b
3o$136bo2b2o$133b2o2bo2b5o$133b2o9bo$140b2o$140bo$130bo9b2o$130b2o$
130b3o3$125b2o$126b2o$125bobo$120bo$119b2o$119b2o$117b4o$116b4ob4o$
120b4o$120b2o$120b2o$120bo$113bobo$113b2o$114b2o3$108b3o$109b2o$110bo$
104b2o$104b2o$104bob2o$104b4o3$99bobo$99b2o8b2o$93bo6b2o8bo$91b3o17bo
12b2o$91bo17b2o13bo$123b2o$108b3o$109b2o$109bo$62bo45b2o$62b3o$64bo2$
63b2o2$61b2o2bo$61b2o2bobo$61b3o2b2o$62b5o$64bo2$55b4o$55b2obo$57b2o$
57b2o$52bo$52b2o$52b3o3$47b2o$48b2o$47bobo$42bo$41b2o$41b2o$39b4o$38b
4ob4o$42b4o$42b2o$42b2o$42bo$35bobo$35b2o$36b2o3$30b3o$31b2o$32bo$26b
2o$26b2o$26bob2o$26b4o3$21bobo$21b2o$22b2o3$16b3o$17b2o$18bo$12b2o$12b
3o2$7b2o$6b4ob4o$5b2o7b2o23b2o$6b4ob4o24bo$38b2o$7b3ob3o$7bo5bo$o6b2ob
ob2o$3o7bo$2bo!
and uhm.... this?:

Code: Select all

x = 166, y = 172, rule = B2e3aceij5-ijr/S23-a4
163b2o$164bo$164b2o2$159b3o$161bo$161bo2$155b3o$157bo$157bo2$151b3o$
153bo$153bo2$147b3o$149bo$149bo2$143b3o$145bo$145bo2$137bob3o$134b2obo
3bo$135bo5bo$135bo$136bo3b2o$137bo$138b3o$132bo7bo$132bo$132b3o2$128bo
$128bo$128b3o2$124bo$124bo$124b3o2$120bo$120bo$120b3o2$116bo$116bo$
116b3o2$112bo$112bo$112b3o2$108bo$108bo$108b3o2$104bo$104bo$104b3o2$
100bo$100bo$100b3o2$96bo$96bo$96b3o2$92bo$92bo$92b3o2$88bo$88bo$88b3o
2$84bo$84bo$84b3o2$80bo$80bo6bo$80b3o4bo2$76bo$76bo$76b3o2$72bo$72bo$
72b3o2$68bo$68bo$68b3o2$64bo$64bo$64b3o2$60bo$60bo$60b3o2$56bo$56bo$
56b3o2$52bo$52bo$52b3o2$48bo$48bo$48b3o2$44bo$44bo$44b3o2$40bo$40bo$
40b3o2$36bo$36bo$36b3o2$32bo$32bo$32b3o2$28bo$28bo$28b3o2$24bo$24bo$
24b3o2$20bo$20bo$20b3o2$16bo$16bo$16b3o$12b3o$13b2o$6b2o5bo$6b3o2bob2o
$7b5o$8bo$8bob2o$5bo2bo2bo$8b4o$9bo9$2ob2o$2ob2o$b3o!

Code: Select all

x = 56, y = 55, rule = B2e3aceij5-ijr/S23-a4
53bo$50b2ob3o$51bo3bo$51b3o$53bo18$28b2o$27b2obo$29b2o$29bo$24b2o$23b
2obo$18b2o5b2o$19bo5bo$18b2obo$19bo2bo$19bo$20b5o$16bo5bobo$15b2o$15bo
b2o$16b2o$12bo$11b2o$11bob2o$12b2o$8bo$7b2o$7bob2o$8b2o3$7bo$6b2o$obo$
3o2$b3o$bobo!
dis:

Code: Select all

x = 10, y = 6, rule = B2e3aceij5-ijr/S23-a4
8b2o$5b2o2bo$2b2o3bo$2bo3b2o$o2b2o$2o!

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 23rd, 2017, 1:56 am

...Anyway, Some work with the 3c/10 (any name suggestions?)

3c/10's can pull scaffolds:

Code: Select all

x = 33, y = 29, rule = B2e3aceij5-ijr/S23-a4
3b3o21b3o$o4bo21bo4bo$6o21b6o$2bo27bo$14b2ob2o$15bobo$14b2ob2o$15bobo$
14b2ob2o12$3b3o$o4bo$6o$2bo$14b2ob2o$15bobo$14b2ob2o$15bobo$14b2ob2o!
Impressively sparky reaction. Can a converter be made from this?:

Code: Select all

x = 19, y = 7, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o!
Edgy eater for the 3c/10:

Code: Select all

x = 32, y = 20, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o$2bo6$13b3o$10bo4bo$10b6o$12bo5$30b2o$30bo$29b2o!
2 3c/10's create a c/4:

Code: Select all

x = 4, y = 25, rule = B2e3aceij5-ijr/S23-a4
b2o$2bo$2b2o$obo$obo$3o14$3o$obo$obo$2b2o$2bo$b2o!
EDIT: Can someone synthesize this c/3 spaceship predecessor?:

Code: Select all

x = 9, y = 8, rule = B2e3aceij5-ijr/S23-a4
7b2o$6b2o$6b3o$7bo2$b2o$4o$obo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka » November 23rd, 2017, 8:34 am

I don't know, but I found this

Code: Select all

x = 26, y = 19, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o4$21b2ob2o$22bobo$21b
2ob2o$22bobo$21b2ob2o2$21b2ob2o$22bobo$21b2ob2o!
And this kinda-reflector

Code: Select all

x = 26, y = 18, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o4$21b2ob2o$22bobo$22b
ob2o$21b2obo$24b2o$21b2obo$22bobo$21b2ob2o!
And this oscillator

Code: Select all

x = 5, y = 9, rule = B2e3aceij5-ijr/S23-a4
2ob2o$bobo$2ob2o$3bo$2ob2o$bo$2ob2o$bobo$2ob2o!
And this broken machine

Code: Select all

x = 26, y = 17, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o4$21b2ob2o$22bobo$21b
2ob2o$22bobo$21b2ob2o$22bobo$21b2ob2o!
Semi-eaters:

Code: Select all

x = 25, y = 20, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o9$20b2ob2o$21bobo$20b
2ob2o$21bo$20b2o!

Code: Select all

x = 21, y = 20, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o5$20bo$18b3o$18bo2$5b
2ob2o$6bobo$6bob2o$5b2obo$8b2o!
Honestly, I don't know how to remove that pre-block

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Rhombic » November 23rd, 2017, 9:10 am

Clean eater:

Code: Select all

x = 23, y = 18, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o5$18b2ob2o$19bobo$18b
2ob2o$18b2obo$11b2o6bob2o$12bo5b2o$12b2o!
EDIT: irrelevant bit to the right removed

Code: Select all

x = 19, y = 18, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o9$11b2o$12bo$12b2o!

Code: Select all

x = 19, y = 13, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bo$14b2o4$16bo$16b3o$18bo!
Shows potential:

Code: Select all

x = 15, y = 14, rule = B2e3aceij5-ijr/S23-a4
3o$2o$o3$11b2o$12bo$12b2o$10bo$10b2ob2o$11bobo$10b2ob2o$8bo$8b2o!

Code: Select all

x = 25, y = 17, rule = B2e3aceij5-ijr/S23-a4
10b3o$10b2o$10bo2$o$3o18b2o$2bob2o16bo$b2obo17b2o$4b2o14bo$7b2o11b2ob
2o$8bo12bobo$8b2o10b2ob2o$12bo2bo2bo$12b4o2b2o2$13b3o$13bobo!
Last bit of synthesis and showcase of 90º reflector that changes spaceship:

Code: Select all

x = 55, y = 17, rule = B2e3aceij5-ijr/S23-a4
9b3o28b3o$9b2o29b2o$9bo30bo3$20b2o29b2o$3b2o16bo14b2o14bo$3bo17b2o14bo
14b2o$2ob2o14bo14b2o14bo$bo4b2o11b2ob2o11bob2o11b2ob2o$2o5bo12bobo12bo
2bo12bobo$7b2o10b2ob2o10b2o2b2o10b2ob2o$11bo2bo2bo24bo2bo2bo$11b4o2b2o
23b4o2b2o2$12b3o28b3o$12bobo28bobo!
Last edited by Rhombic on November 23rd, 2017, 10:04 am, edited 1 time in total.
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by BlinkerSpawn » November 23rd, 2017, 9:58 am

Here's your 3c/10-t0-G converter:

Code: Select all

x = 21, y = 21, rule = B2e3aceij5-ijr/S23-a4
5bo2bo$5b4o5bob2o$14b2obo$5b3o$5bobo8b2o$17bo$17b2o$16b2o$17bo$3b3o11b
2o$o4bo10b2o$6o11bo$2bo14b2o$16b2o$17bo$17b2o$16b2o2bo$19b2o$18bo$16b
3o$16bo!
And it looks like a few of you missed this:
danny wrote:Edgy eater for the 3c/10:

Code: Select all

x = 32, y = 20, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o$2bo6$13b3o$10bo4bo$10b6o$12bo5$30b2o$30bo$29b2o!
EDIT: Different output direction:

Code: Select all

x = 18, y = 15, rule = B2e3aceij5-ijr/S23-a4
8b2o3bo$9bob3o$9bobo$3b3o2b2o$o4bo$6o$2bo4$5b2o8bobo$2bo2bo9b3o$3ob2ob
2o$o4bo2bo5b4o$5b2o7bo2bo!
Reduction of Rhombic's G-to-3c/10 converter (nice job, by the way!):

Code: Select all

x = 20, y = 15, rule = B2e3aceij5-ijr/S23-a4
5b3o$5b2o$5bo4$2bo$3o14b2o$o14bo2bo$15b2ob2o$16bo$15b2o$10bo2bo$10b5o$
12bo!
EDIT 2: Adjusting the isolated Z makes the converter transparent to the output lane:

Code: Select all

x = 36, y = 33, rule = B2e3aceij5-ijr/S23-a4
21b3o$21b2o$21bo$16b2o$17bo$17b2o2$33b2o$31bo2bo$31b2ob2o$32bo$31b2o$
26bo2bo$26b5o$28bo13$3o$obo$obo$2b2o$2bo$b2o!
The converter has a repeat time of 62 and can insert a 3c/10 17 ticks ahead or 62 ticks behind another.
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 23rd, 2017, 12:50 pm

Nice!

A couple of g->b's/g->pi's that have really ugly repeat times, but i think the middle one might be a new type, in which the glider inserts the signal onto a wall that is opposite of itself:

Code: Select all

x = 66, y = 42, rule = B2e3aceij5-ijr/S23-a4
2bo16bo16bo$2b2o15b2o15b2o$2obo13b2obo13b2obo$b2o15b2o15b2o14$17b3o14b
3o14b3o$17b2o15b2o15b2o$17bo16bo16bo5$29b2o15b2o15b2o$27bo2bo13bo2bo
13bo2bo$27b2ob2o12b2ob2o12b2ob2o$28bo16bo16bo$27b2o15b2o15b2o$25bo16bo
16bo$18b2o5b2o8b2o5b2o8b2o5b2o$18bo16bo16bo$17b2o15b2o15b2o$18b2o5b2o
8b2o22b2o$18bo7bo8bo24bo$17b2o7b2o6b2o24b2o$18b2o5b2o8b2o22b2o$18bo7bo
8bo24bo$17b2o7b2o6b2o24b2o$18b2o5b2o8b2o22b2o$18bo7bo8bo24bo$17b2o7b2o
6b2o24b2o!
Also, here's a 5c/12 wickstrecher:

Code: Select all

x = 8, y = 15, rule = B2e3aceij5-ijr/S23-a4
2b2o$b2o$5b2o$4b2o$5b3o$ob2o3bo$8o2$8o$ob2o3bo$5b3o$4b2o$5b2o$b2o$2b2o
!
EDIT: Semi-edgy eater for the 2c/30:

Code: Select all

x = 17, y = 24, rule = B2e3aceij5-ijr/S23-a4
15bo$13b4o$13bo$12b2obo$13bo6$5bo$3b4o$3bo$2b2obo$3bo7$2bo$3o$o!
Open questions:
Is there a g->3c/6?
Is there rare but present invincible still life(s), kind of like B2ce3ai/S23?
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Rhombic » November 23rd, 2017, 1:32 pm

10G infinite growth:

Code: Select all

x = 125, y = 23, rule = B2e3aceij5-ijr/S23-a4
71bo$30b3o38b2o$30b2o8bo28b2obo$30bo8b2o29b2o$39bob2o$8b3o29b2o$9b2o
104b3o$3o7bo55b2o48b2o$2o32b2o30bo4b3o35b2o6bo$o33bo28b2ob2o4b2o35bo$
31b2ob2o28bobo39b2ob2o$32bo30b2obo40bobo$31b2o33b2o38b2obo2b2o$109b2ob
o11bo$73bo38bo10b2o$72b2o38b2o8b3o$71b3o3$47bo$31bo14b2o$31b2o12b3o$
31b3o!
I can't seem to extract any useful signal from this:

Code: Select all

x = 40, y = 27, rule = B2e3aceij5-ijr/S23-a4
17b2o$18bo$4bo2bo2bo2bo2bo$2b16ob2o$2bo2bo2bo2bo2bo2bo2bo$19bo2b2o$2o
17b2o2bo$2bo19bo11b2o$bo20b2o11bob2o$2o32b2obo$35bob2o$34b2o2$37b2o$
38bo$38b2o2$2o$bo20b2o$2bo19bo$2o17b2o2bo$19bo2b2o$2bo2bo2bo2bo2bo2bo
2bo$2b16ob2o$4bo2bo2bo2bo2bo$18bo$17b2o!
Another failure:

Code: Select all

x = 23, y = 16, rule = B2e3aceij5-ijr/S23-a4
3b3o12b2o$o4bo12bo$6o11b2o$2bo$16b4o$16bo2bob2o$18b2obo$19bob2o$18b2ob
o$19bob2o$18b2o3$14bo$14b3o$16bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by BlinkerSpawn » November 23rd, 2017, 11:57 pm

Rhombic wrote:10G infinite growth:

Code: Select all

x = 125, y = 23, rule = B2e3aceij5-ijr/S23-a4
71bo$30b3o38b2o$30b2o8bo28b2obo$30bo8b2o29b2o$39bob2o$8b3o29b2o$9b2o
104b3o$3o7bo55b2o48b2o$2o32b2o30bo4b3o35b2o6bo$o33bo28b2ob2o4b2o35bo$
31b2ob2o28bobo39b2ob2o$32bo30b2obo40bobo$31b2o33b2o38b2obo2b2o$109b2ob
o11bo$73bo38bo10b2o$72b2o38b2o8b3o$71b3o3$47bo$31bo14b2o$31b2o12b3o$
31b3o!
6G:

Code: Select all

x = 16, y = 37, rule = B2e3aceij5-ijr/S23-a4
13bobo$13b2o$14b2o6$2b2o$2b2o$2obo$4o2bo$5b2o$5bob2o$6b2o8$6b2o$5bob2o
$5b2o$4o2bo$2obo$2b2o$2b2o6$14b2o$13b2o$13bobo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Rhombic » November 24th, 2017, 8:06 am

Three potential lines for glider catalysis:

Code: Select all

x = 43, y = 38, rule = B2e3aceij5-ijr/S23-a4
5b3o22b3o$5b2o23b2o$5bo24bo$13b2o23b2o$14bo24bo$12bo4bo19bo4bo$o11b2ob
3o19b2ob3o$3obobobo4bobo15bobo4bobo$2bob5o2b3o17b3o2b3o$11bo24bo$6b3o
22b3o$6bobo22bobo13$10b2o$10bo$3b3o3b2o$3b2o$3bo$11b2o$12bo$10bo4bo$
10b2ob3o$4bobo4bobo$4b3o2b3o$2bo6bo$2b5o$4bobo!
EDIT:
Beautiful binary counter with catalytic potential

Code: Select all

x = 39, y = 15, rule = B2e3aceij5-ijr/S23-a4
9bo25bo$7b3o23b3o$7bo25bo2$3o5b2o16b3o5b2o$2o7bob2o13b2o7bob2o$o8bobo
14bo8bobo$8b2ob2o21b2ob2o2$5b2o3b2o24b2o$6bobo2bo22bo2bo$5b2ob2o24b2o$
9bob2o22bob2o$7b3obo21b3obo$7bo3b2o20bo3b2o!
EDIT 2 full G-->orthogonal spaceship converter, with binary counter

Code: Select all

x = 14, y = 26, rule = B2e3aceij5-ijr/S23-a4
2b2o$2bo$4bo$3b2o4$9bo$7b5o$7bo3bo$9bo$9b2o$10bob2o$10bobo$9b2ob2o$b3o
5b2obo$b2o7bob2o$bo8bobo$9b2ob2o2$6b2o3b2o$7bobo2bo$6b2ob2o$10bob2o$8b
3obo$8bo3b2o!
Attempt for signal transmission creating spark behind regenerated structure:

Code: Select all

x = 16, y = 22, rule = B2e3aceij5-ijr/S23-a4
9b2o$9bo$8b2o2$7b3o$7bobo$9b2o2$3b3o5b2o$3b2o7bob2o$3bo8bobo$11b2ob2o
2$8b2o3b2o$9bobo2bo$8b2ob2o$12bob2o$ob2obo4b3obo$6o4bo3b2o2$2b3o$2bobo
!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka » November 25th, 2017, 9:55 pm

SO I guess we can do this now?

Code: Select all

x = 33, y = 25, rule = B2e3aceij5-ijr/S23-a4
3bo10bo$b3o10b3o$bo8b2o4bo$8bo2bo2$10bo$2o2bo$bo3b3o$o2bo2b2o$2ob2o4bo
$7b3o8b3o$7bo10b2o$18bo4$15bo$13b3o14b2o$13bo14bo2bo$28b2ob2o$29bo$28b
2o$23bo2bo$23b5o$25bo!

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 25th, 2017, 11:48 pm

Possible p12 gun (middle one in op) and p16 gun (right one in op) incomplete synth methods:

Code: Select all

x = 58, y = 32, rule = B2e3aceij5-ijr/S23-a4
2b3o45b3o$3b2o45b3o$4bo45b2o3bo$55bo$55bo$3bo2bo45b3o$3b4o49bo$4bo52bo
$2o$b2o$bo$2o14$53bo$51bo$50b3o2$53bo$54b2o$54bo!
4(3c/6)->4G:

Code: Select all

x = 30, y = 30, rule = B2e3aceij5-ijr/S23-a4
15b7o$16bo3bo$16b2ob2o$18bo5$o$3o$obo$o2bo$obo$3o$o$29bo$27b3o$27bobo$
26bo2bo$27bobo$27b3o$29bo5$11bo$9b2ob2o$9bo3bo$8b7o!
This may yield some 3c/10 flybys via variants:

Code: Select all

x = 25, y = 12, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o$2bo$18b2o$18bo2bo$20b2o$21bob2o$20b2obo$20b2ob2o$21bo$20b
2o!
Hooked up a G->3c/10 to a new 3c/10->B:

Code: Select all

x = 22, y = 20, rule = B2e3aceij5-ijr/S23-a4
16bo$14b3o$14bo$16b3o$b2o12b2obo$bo18bo$2o17b2o$b2o17b2o$bo18bo$2o8b3o
6b2o$12bo$12bo6$12bo$10b3o$10bo!
EDIT: Relatively simple 3c/10->G that I'm surprised didn't get brought up:

Code: Select all

x = 23, y = 15, rule = B2e3aceij5-ijr/S23-a4
20b2o$21bo$21b2o9$2bo$6o$o4bo$3b3o!
And a finished version of the last pattern before the edit:

Code: Select all

x = 52, y = 30, rule = B2e3aceij5-ijr/S23-a4
19b2o$19bo$18b2o$19b2o$19bo$18b2o$16bo2b2o$16b2o$46bo$19b2o23b3o$19bo
24bo$18b2o26b3o$16bo2b2o24b2obo$16b2o32bo$19bob2o5b2o19b2o$19b2obo6bo
20b2o$29b2o19bo$28b2o19b2o$o2bo2bo2bo2bo2bo5b2o6bo$18o3bo7b2o$2bo2bo2b
o2bo2bo2bo2b2o5$42bo$40b3o$30b3o7bo$32bo$32bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by BlinkerSpawn » November 26th, 2017, 10:05 am

danny wrote:Hooked up a G->3c/10 to a new 3c/10->B:

Code: Select all

x = 22, y = 20, rule = B2e3aceij5-ijr/S23-a4
16bo$14b3o$14bo$16b3o$b2o12b2obo$bo18bo$2o17b2o$b2o17b2o$bo18bo$2o8b3o
6b2o$12bo$12bo6$12bo$10b3o$10bo!
Same reaction as in my post from three days ago:
BlinkerSpawn wrote:Here's your 3c/10-to-G converter:

Code: Select all

x = 21, y = 21, rule = B2e3aceij5-ijr/S23-a4
5bo2bo$5b4o5bob2o$14b2obo$5b3o$5bobo8b2o$17bo$17b2o$16b2o$17bo$3b3o11b
2o$o4bo10b2o$6o11bo$2bo14b2o$16b2o$17bo$17b2o$16b2o2bo$19b2o$18bo$16b
3o$16bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by 83bismuth38 » November 26th, 2017, 4:19 pm

uninteresting fly-by i guess:

Code: Select all

x = 12, y = 4, rule = B2e3aceij5-ijr/S23-a4
2b2o5b3o$2b2o6b2o$2obo5b2o$4o5b3o!
minimal size gun w/ eater:

Code: Select all

x = 25, y = 22, rule = B2e3aceij5-ijr/S23-a4
2b2o$2b3o$o3bob3o$3o3bo14b2o$2bo3bo14bo$20b2o$12b2o$11b3o$10b2o$10b2o
6bo$17bo$17bo$18bo2bo$14b2o3b2o$13bo2bo$17bo$17bo$16bo2$22b2o$23bo$23b
2o!
EDIT: because we ALL needed this:

Code: Select all

x = 73, y = 43, rule = B2e3aceij5-ijr/S23-a4
32bo7bo$30b3o7b3o$30bo11bo6$30b2o9b2o$28bo2bo9bo2bo$28b2o13b2o8$30b2o
9b2o$26b4ob2o7b2ob4o$20b2o4bo2b3o9b3o2bo4b2o$18b5o3b2o17b2o3b5o$18bo2b
2o4b3o13b3o4b2o2bo$28b2o13b2o$15bo10b4o13b4o10bo$15b2o9bobo15bobo9b2o$
15b3o37b3o3$9b3o49b3o$5bo3b4o47b4o3bo$5b2o3b3o47b3o3b2o$3b2obo4b2o47b
2o4bob2o$4b5o55b5o$6bobo55bobo$6b5o51b5o$2b2o4bob2o49b2obo4b2o$2b3o3b
2o53b2o3b3o$2b4o3bo53bo3b4o$4b2o61b2o$b2o67b2o$bo69bo$2o69b2o!
I wonder... yup:

Code: Select all

x = 73, y = 51, rule = B2e3aceij5-ijr/S23-a4
35bo$35b3o$37bo12$41b2o$41bo2bo$30b2o11b2o$28bo2bo$28b2o5$53b3o$53bob
2o$17b3o30b2o2b2o$16b2obo29b2obo$17b2o2b2o27b3o$20bob2o$20b3o25bo$43b
3obo$24bo18bobo$25bob3o14bo12b4o$27bobo12bo14bob2o$12b4o12bo12bobo13b
2o$12b2obo14bo10b3o13b2o6bo$14b2o13bobo31b4o$7bo6b2o13b3o30bo3bobo$6b
4o51bo4bo$4bobo3bo50bo4b4o$6bo4bo48b2o7b2o$3b4o4bo49b4o4bo$2b2o7b2o51b
o4bo$3bo4b4o50bobo3bo$3bo4bo55b4o$4bo3bobo54bo$5b4o61b2o$7bo63bo$b2o
68b2o$bo$2o!

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 27th, 2017, 11:59 pm

@BlinkerSpawn Dangit! I thought it looked familiar.

Also yes, this rule has skewgutter vertical symmetry. And partial double-skewgutter vertical symmetry. And skewgutter diagonal symmetry.
I tried ntzfinding this rule for c/6 and 2c/6 ships (all symmetries w9) but sadly nothing came out of it. Here are the partials:

Code: Select all

x = 68, y = 38, rule = B2e3aceij5-ijr/S23-a4
bo17bo17b2o17bo3bo$4o11bo3bo3bo8b2ob6ob2o10b4ob4o$o2bo10b2o3bo3b2o5b2o
bob6obob2o8b2obobob2o$3o12bo7bo7bo2b2o4b2o2bo8b2ob2ob2ob2o$2bo3bo4bo2b
ob2o3b2obo2bo3b2o10b2o10bobobobo$2b5o4b2ob4o3b4ob2o4b4ob2ob4o8b2obobob
obob2o$4o2b2o7bo7bo11b6o9b6obobob6o$2bobo2bo5b2ob2o3b2ob2o6bobo6bobo6b
o3b2obobob2o3bo$13b2ob2o3b2ob2o4b3o10b3o3b2obo4bobo4bob2o$14bo2bo3bo2b
o5b3o2bo4bo2b3o6bo4bobo4bo$13bob3obob3obo4b2o2bo6bo2b2o7b2ob2ob2ob2o$
13bo2b3ob3o2bo7b3o4b3o9b2obobobobob2o$14b3o5b3o7b4o4b4o7bobob3ob3obobo
$30b2o3b6o3b2o5b2ob4ob4ob2o$30bo5bo2bo5bo16$2bo12bo3bo14bo4bo13bo3bo$b
2o12b2ob2o14b2o2b2o11b4ob4o$b2o2b2o4b2o2b2ob2o2b2o10b2o2b2o14bobo$2o2b
3o4b3o2b3o2b3o7b5o2b5o5b2o2bobobobo2b2o$bob2o5bo5bobo5bo7b3o4b3o5b3o2b
obobobo2b3o$10bo2b9o2bo4b2o12b2o2b2ob5ob5ob2o$9b2o3bo2bo2bo3b2o4b14o$
9b2o3b2o3b2o3b2o6b4o2b4o!
Anyway, here's a methuselah->B and methuselah->2B (I call the methuselah the 'cap'):

Code: Select all

x = 34, y = 37, rule = B2e3aceij5-ijr/S23-a4
32b2o$32bo$31b2o$32b2o$32bo$31b2o$32b2o$32bo$31b2o$32b2o$20b2o10bo$21b
o9b2o$21b2o9b2o$32bo$31b2o3$5b2o18b2o$4bobo17bobo$5b2o18b2o3$11b2o18b
2o$12bo19bo$b2o9b2o7b2o9b2o$bo9b2o8bo9b2o$2o10bo7b2o10bo$12b2o18b2o$
11b2o18b2o$12bo19bo$12b2o18b2o$11b2o18b2o$12bo19bo$12b2o18b2o$11b2o18b
2o$12bo19bo$12b2o18b2o!
Perhaps a signal can be fed through and lead to a splitter.
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by A for awesome » November 29th, 2017, 11:46 pm

c/4 G-3c/6 converter:

Code: Select all

x = 18, y = 47, rule = B2e3aceij5-ijr/S23-a4
9bo2bobo2bo$2bo6b2obobob2o$2b2o7bo3bo$2obo$b2o$4bo7bo2$3bobobobobobo$
2obo2b2ob2o2bob2o$b3obo5bob3o$4b2o5b2o$o2bobobobobobo2bo$2obob3ob3obob
2o$2bo5bo5bo$7b3o$7b3o2$o2bobobobobobo2bo$4ob3ob3ob4o$2bo3bo3bo3bo$8bo
$3bobobobobobo$3b3o5b3o$4bobo3bobo$6b5o$bo2bo3bo3bo2bo$b4obobobob4o$3b
o2b5o2bo3$6bo3bo$3bo2b2ob2o2bo$ob3o3bo3b3obo$obo11bobo$b4obo3bob4o$2bo
2b2o3b2o2bo$b2obo7bob2o$2b4o5b4o$5b2o3b2o$2obobo5bobob2o$2obobobobobob
ob2o$b3ob3ob3ob3o3$4bo2bobo2bo$4b4ob4o$6bo3bo!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 29th, 2017, 11:59 pm

Woah, that's one sparky ship/converter! You can move the g four left and one up x amount of times to delay it.

I found this interesting p2 oscillator that looks very atypical:

Code: Select all

x = 7, y = 5, rule = B2e3aceij5-ijr/S23-a4
obo2b2o$4o2bo$3b2o$4o2bo$obo2b2o!
Are (p2/other periods) phoenices possible in this rule? it doesn't seem like it.

I'll look into ntqfind tomorrow. See if there are any c/7 or 2c/7 or 3c/7 orthogonal spaceships
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by A for awesome » November 30th, 2017, 12:11 am

May or may not be known:

Code: Select all

x = 11, y = 8, rule = B2e3aceij5-ijr/S23-a4
3bo3bo$2b3ob3o$2bobobobo$3o5b3o$obo5bobo$2b2o3b2o$2bo5bo$2b2o3b2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani » November 30th, 2017, 9:24 pm

A for awesome wrote:May or may not be known:

Code: Select all

x = 11, y = 8, rule = B2e3aceij5-ijr/S23-a4
3bo3bo$2b3ob3o$2bobobobo$3o5b3o$obo5bobo$2b2o3b2o$2bo5bo$2b2o3b2o!
That (or a variant with only one side) is shown in one of the spaceship collections.

New sparky p16 that can be turned into a gun (similar to how I originally planned to use the pi->g):

Code: Select all

x = 23, y = 113, rule = B2e3aceij5-ijr/S23-a4
14bo5bo$14b3ob3o$16b3o2$17b5o$9b2o6bo3bo$8b2o6bo5bo$9b2o6bo3bo$17b5o2$
16b3o$14b3ob3o$14bo5bo38$14bo5bo$14b3ob3o$16b3o2$2ob2o12b5o$bobo5b2o6b
o3bo$2ob2o3b2o6bo5bo$bobo5b2o6bo3bo$bob2o12b5o$2o$16b3o$14b3ob3o$14bo
5bo38$14bo5bo$14b3ob3o$16b3o2$2ob2o12b5o$bobo5b2o6bo3bo$2ob2o3b2o6bo5b
o$bobo5b2o6bo3bo$2ob2o12b5o2$16b3o$14b3ob3o$14bo5bo!
It can also be used as a p32 b-signal injector, and a p16 pi-signal injector

Code: Select all

x = 42, y = 47, rule = B2e3aceij5-ijr/S23-a4
6bo5bo5b2o$6b3ob3o5bo$8b3o6b2o2$9b5o$b2o6bo3bo$2o6bo5bo$b2o6bo3bo$9b5o
$18bo2bo2bo2bo$8b3o7b12o$6b3ob3o7bo2bo2bo2bo$6bo5bo3$29b2o$6bo5bo17bo$
6b3ob3o7bo2bo2bo2bo$8b3o7b13o$18bo2bo2bo2bo2bo$9b5o$b2o6bo3bo$2o6bo5bo
$b2o6bo3bo$9b5o$18bo2bo2bo2bo2bo$8b3o7b13o$6b3ob3o7bo2bo2bo2bo$6bo5bo
17bo$29b2o3$29b2o$6bo5bo17bo$6b3ob3o7bo2bo2bo2bo$8b3o7b13o$18bo2bo2bo
2bo2bo$9b5o23b2ob2o$b2o6bo3bo24bobo$2o6bo5bo22b2ob2o$b2o6bo3bo24bobo$
9b5o23b2obo$18bo2bo2bo2bo2bo9b2o$8b3o7b13o$6b3ob3o7bo2bo2bo2bo$6bo5bo
17bo$29b2o!
It also shows a weird catalyst that can be used to reduce the top and bottom catalysts:

Code: Select all

x = 23, y = 11, rule = B2e3aceij5-ijr/S23-a4
10bobo$10b3o2$11b5o$2ob2o6bo3bo2b2ob2o$bobo6bo5bo2bobo$2ob2o6bo3bo2b2o
b2o$11b5o2$10b3o$10bobo!
EDIT: Really sparky variant:

Code: Select all

x = 23, y = 13, rule = B2e3aceij5-ijr/S23-a4
6bo5bo$6b3ob3o$8b3o$20bo$9b5o6b3o$b2o6bo3bo8bo$2o6bo5bo$b2o6bo3bo$9b5o
2$8b3o$6b3ob3o$6bo5bo!
Unrelated: Also here's a slope-climber:

Code: Select all

x = 19, y = 10, rule = B2e3aceij5-ijr/S23-a4
2bo$2b3o$4b3o$2o4b3o$b2o5b3o$2o8b3o$12b3o$14b3o$16b3o$18bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka » December 1st, 2017, 5:03 am

Full binary-counting gun thingy

Code: Select all

x = 80, y = 305, rule = B2e3aceij5-ijr/S23-a4
14b2o$14bo$13b2o9b2o$21b2obo$2bo2bobo6b2o6bobo$2b6o7b2o4b2ob2o$14b2o6b
obo$3b5o13b2ob2o$3bobobo6bo$14b3o$16bo3$9b2o$o8bo$3o5b2o$2bo5$35bo$28b
2o5b3o$28bo8bo$27b2o3$21bo$21b3o$23bo6bobobo$12b2ob2o13b5o$13bobo$12b
2ob2o13b5o$13bobo14bobobo$13bob2o$12b2o9b2o$23bo$22b2o8$68b2o$68bo$70b
o$69b2o4$75bo$73b5o$73bo3bo$75bo$75b2o$76bob2o$76bobo$75b2ob2o$42b2o
31b2obo$32b2ob2o6bo32bob2o$33bobo7b2o31bobo$33bob2o38b2ob2o$32b2obo$
33bob2o40b2o$33bobo39bo2bo$32b2ob2o38b2o$43b2o31bob2o$43bo30b3obo$42b
2o30bo3b2o17$16bo$14b3o5b2o$14bo8bo$23b2o5$15bobobobo$15b7o2$15b7o$15b
o2bo2bo24$67b2o$67bo$69bo$68b2o4$74bo$72b5o$72bo3bo$74bo$74b2o$75bob2o
$75bobo$74b2ob2o$41b2o31b2obo$31b2ob2o6bo32bob2o$32bobo7b2o31bobo$32bo
b2o38b2ob2o$31b2obo$32bob2o40b2o$32bobo39bo2bo$31b2ob2o38b2o$42b2o31bo
b2o$42bo30b3obo$41b2o30bo3b2o17$15bo$13b3o5b2o$13bo8bo$22b2o5$14bobobo
bo$14b7o2$14b7o$14bo2bo2bo24$66b2o$66bo$68bo$67b2o4$73bo$71b5o$71bo3bo
$73bo$73b2o$74bob2o$74bobo$73b2ob2o$40b2o31b2obo$30b2ob2o6bo32bob2o$
31bobo7b2o31bobo$31bob2o38b2ob2o$30b2obo$31bob2o40b2o$31bobo39bo2bo$
30b2ob2o38b2o$41b2o31bob2o$41bo30b3obo$40b2o30bo3b2o17$14bo$12b3o5b2o$
12bo8bo$21b2o5$13bobobobo$13b7o2$13b7o$13bo2bo2bo24$65b2o$65bo$67bo$
66b2o4$72bo$70b5o$70bo3bo$72bo$72b2o$73bob2o$73bobo$72b2ob2o$72b2obo$
73bob2o$73bobo$72b2ob2o2$74b2o$72bo2bo$72b2o$73bob2o$71b3obo$71bo3b2o!
Can be reduced and 3c/6 to pis can be added

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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