A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » October 23rd, 2017, 12:26 pm
Saka wrote: WLS fun (Check gen 2)
Code: Select all
x = 30, y = 15, rule = B3/S23
bobobo2b2o2bobo2bo2b2o2b2o$b2o2bo2b4o4bo2b3o5bobo$2bob4o3b2ob2o2b2ob2o
2bobobo$bobo2bo2bobo4bo3bobo2bo$bob2o2bo2bo2b2o2bo2b2obo4bo$obo2b2o3bo
b3o2b3o2bob3obo$bo6bo2b2obo2b2obobobobo$2b3o3bo2bob2ob5ob2obo2bo$o2b2o
b2ob2o5bo2bobo2bo$bo3b2obob2o2bob2obo3bo2bo2bo$bo4b2o3bo2bobo4bobo2bo$
b4o3b2o2bo3b3o2bobo3b3o$3b2ob2o5bobobobo4bo2b3o$b6obobo3b4o6bob3o$bo2b
2o4bo2bob2o2bo2bobob2o!
Should I add this to my signature?
I don't see any reason other than the character limit for why you can't.
I tried putting a spaceship from a rule I made that allowed the creation of p1 spaceships that looked like letters but it was way over the limit.
praosylen
Posts: 2449 Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
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by praosylen » November 10th, 2017, 6:33 pm
G-block, except the input lane is blocked (so to speak) and the beehive with tail catalyst interacts with the pi four generations earlier than it should:
Code: Select all
x = 32, y = 26, rule = LifeHistory
.A2$A2.A$23.A$2.A2.A15.3A$14.2A4.A$4.A2.A5.B2AB2.A.A3.2A$13.4B.BA.A3.
A3.2A$6.A2.2A.B.2B.3BA6.A2.A$8.B2A8B7.3A$9.10B4.2A$8.2B.9B2.BA.2A$5.
2B.13B2.3B.A$4.2A20B.A$4.2AB.B2D16B.2A$5.B.2B2D16B3.A$8.7BABA9B3.A$7.
9B2A7B.B2A.2A$7.9BA8B.BA.A$8.16B5.A$8.8B2A5B6.2A$9.6BA2BA3B$7.2AB.5B
2A$6.A.AB2.5B$6.A7.2B$5.2A!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Saka
Posts: 3627 Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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by Saka » November 12th, 2017, 4:17 am
Can anybody reduce this? The main star is the block in the middle that moves diagonally
Code: Select all
x = 29, y = 15, rule = LifeHistory
6.2A.A2.A2.2A4.2A3.2A$7.A.4A3.A3.A2.A2.A$7.A5.3A3.A.3A3.A$8.2A2.A7.A
3.4A$5.3A2.A2.5A4.A.A$5.A3.A.2D.A2.A3.2A3.2A$7.2A.2CDA2.A4.A2.2A2.A$
6.2A2.2C5.3A.2A2.A.2A$4.A4.A2.A.A5.A.A.3A$2A.A.3A.A6.A.A3.A2.A.2A$.A.
A3.A.A2.A2.A.A2.3A5.A$.A.2A.A2.A.A5.2A2.A.A.A.A$2A2.A.2A.A.2A.A.A.A.
2A.A.2A$3.A2.A2.A5.2A.A.A2.A$4.2A2.2A9.A2.2A!
jarring cyan
Macbi
Posts: 917 Joined: March 29th, 2009, 4:58 am
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by Macbi » November 12th, 2017, 6:37 am
I was testing out a new search program, so here are some high-density low-period oscillators in 10 * 10 boxes:
Code: Select all
x = 94, y = 10, rule = B3/S23
ob2ob2ob2o2b2ob2obob2o2b2ob2ob2obo5bo2bo5b2o5b2o3b2obo2bo2bo15b2o3bo$
2ob2obobo3b2obob2obo3b2ob2obob2o2bo2b4o2bo2bo2b2obo2bo2bob8o14bobo3b2o
$6bo2bo5bo5bo8bo5b3o4b3o3b2ob2obobo26b2o3b2obo$6ob3o2b2ob4ob2o2b2ob4ob
2o5bob2o10bo2bo4b2ob6o18bo2b3o$o5bo5b2o4bobo3b2obo2bobo3b2ob3o2b2o3b4o
b2o5bob2obo2bo17bobobo$bob2obob2o5b3o3bo6b3o2bo2b2o2b3ob2o2bo4bob2o9bo
bo17bobobo$2obob2ob2o2b4o2b4o2b4o3b3o5b2obo5b4obo2bo5b2ob2ob2o14b3o2bo
$3bo8bo3b2o6bo3b3o5b3o4b3o5bobobo6b2obo2bo16bob2o3b2o$2obob5o3bobobo2b
2o3bobo2bob2o2bo2b4o2bo2b2obobobobo2b2o4bo2bo16b2o3bobo$2ob2obo2bo2b2o
b2o3b2o2b2ob2o2bobo5bo2bo5b2ob2o3b2o2b2o5b2o18bo3b2o!
I only know that the first three have optimal density. My search program is still pretty slow though, I'm guessing WLS can improve on these in the blink of an eye?
EDIT: Improvements.
Last edited by
Macbi on November 13th, 2017, 12:57 pm, edited 2 times in total.
Macbi
Posts: 917 Joined: March 29th, 2009, 4:58 am
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by Macbi » November 12th, 2017, 7:58 am
Saka wrote: Can anybody reduce this? The main star is the block in the middle that moves diagonally
Code: Select all
x = 29, y = 15, rule = LifeHistory
6.2A.A2.A2.2A4.2A3.2A$7.A.4A3.A3.A2.A2.A$7.A5.3A3.A.3A3.A$8.2A2.A7.A
3.4A$5.3A2.A2.5A4.A.A$5.A3.A.2D.A2.A3.2A3.2A$7.2A.2CDA2.A4.A2.2A2.A$
6.2A2.2C5.3A.2A2.A.2A$4.A4.A2.A.A5.A.A.3A$2A.A.3A.A6.A.A3.A2.A.2A$.A.
A3.A.A2.A2.A.A2.3A5.A$.A.2A.A2.A.A5.2A2.A.A.A.A$2A2.A.2A.A.2A.A.A.A.
2A.A.2A$3.A2.A2.A5.2A.A.A2.A$4.2A2.2A9.A2.2A!
There's this:
Code: Select all
x = 9, y = 9, rule = B3/S23
2o$obo3b2o$4bo2bo$2bo$3b2obo$3b2o$b2o2bobo$b2o5bo$7b2o!
EDIT: There's no smaller block-wobbler.
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » November 14th, 2017, 7:08 pm
Any chance for this 3c/11?
Code: Select all
x = 14, y = 17, rule = B3/S23
6b2o2$3b2o4b2o$2bo8bo$bo2bo4bo2bo$o4b4o4bo$5b4o$o4bo2bo4bo$4bo4bo$b2ob
2o2b2ob2o$2bob6obo$5b4o$o2bo6bo2bo$o2bob4obo2bo$bo2bo4bo2bo$2obob4obob
2o$o2bo6bo2bo!
_zM
Posts: 186 Joined: June 26th, 2016, 3:07 pm
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by _zM » November 15th, 2017, 1:56 pm
WireWorld crossover dances:
Code: Select all
x = 35, y = 19, rule = WireWorld
12.2C7.2C$5.8C.C.3C.C.8C$4.C7.2C.2C.2C.2C7.C$.B4C10.C.C10.5C$A3.C2.2C
6.5C6.2C2.C3.C$C4.2C.3C5.C.C5.3C.2C4.C$C6.2C.C4.C3.C4.C.2C6.C$C9.C.C.
C5.C.C.C9.C$C10.5C3.5C10.C$C11.C2.C3.C2.C11.C$C10.5C3.5C10.C$C9.C.C.C
5.C.C.C9.C$C6.2C.C4.C3.C4.C.2C6.C$C4.2C.3C5.C.C5.3C.2C4.C$C3.C2.2C6.
5C6.2C2.C3.A$.5C10.C.C10.4CB$4.C7.2C.2C.2C.2C7.C$5.8C.C.3C.C.8C$12.2C
7.2C!
Code: Select all
x = 25, y = 25, rule = WireWorld
18.6C$17.C6.C$17.C6.C$16.3B5.C$7.2C6.A.C.A4.C$4.3C.3C.C.C4.C4.C$3.C3.
2C2.5C3.C4.C$.4C7.C2.C2.C.C3.C$C2.C7.5C2.3C3.C$C3.C.3C.C.C.C4.C4.C$C
4.2C.2C5.C3.C4.C$C5.C.C7.C.C5.C$C4.5C5.5C4.C$C5.C.C7.C.C5.C$C4.C3.C5.
2C.2C4.C$C4.C4.C.C.C.3C.C3.C$C3.3C2.5C7.C2.C$C3.C.C2.C2.C7.4C$C4.C3.
5C2.2C3.C$C4.C4.C.C.3C.3C$C4.A.C.A6.2C$C5.3B$C6.C$C6.C$.6C!
moment
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » November 20th, 2017, 3:23 pm
not quite a spaceship
Code: Select all
x = 49, y = 152, rule = B34c/S2-i34cqz6e8
21$31bo$24bobo3bo$23bo2b2ob2obo6b2o$23bo4b2obo7b2o$23b2o4bo$25bo$27b2o
$35bo$33bobo$34b2o3$37bobo$36bo2bo$31b4o2bobo$30b2o2bo8b2o$29b2o2bo9b
2o$30bo2bo$31b2o$36bobo$37b2o$37bo13$44b2o$45b2o$44bo6$26bo$19b2o3b2o$
18b3o3b3o6b2o$17b2o3bo10b2o9b2o$18bob3o21b2o$19b4o$21bo$27bobo$28b2o$
28bo8$29bo$29b2o$28bobo$22bo$20b4o$19bob3o21b2o$18b2o3bo10b2o9b2o$19b
3o3b3o6b2o$20b2o3b2o$27bo6$45bo$46b2o$45b2o13$38bo$38b2o$37bobo$32b2o$
31bo2bo$30b2o2bo9b2o$31b2o2bo8b2o$32b4o2bobo$37bo2bo$38bobo3$35b2o$34b
obo$36bo$28b2o$26bo$24b2o4bo$24bo4b2obo7b2o$24bo2b2ob2obo6b2o$25bobo3b
o$32bo!
Code: Select all
x = 9, y = 52, rule = B36/S1257
4b2o$3bo2bo$7bo$bob5o$2o2b2obo$o5bo$b2o$b3o$2b4o$2b2o$4bo2bo$4bob2o$5b
obo$3bo3b2o$6bo$4bobo$4bo2bo$3b2ob2o$3b4o$2bob2o$2bobo$2bo$2b4o$4bo$5b
obo$8bo$5b2o$3bobo$3o$2b2o$bo$o2b2o$bo3bo$bo$2b2o$3bobo$3b3obo$3b5o$4b
3o$3b4o$2b4obo$4b3obo$2bob2o2bo$2b4o$3bo$3b2ob2o$4bo2bo$b4o$o2bo$8o$bo
3b3o$2b2obob2o!
Last edited by
Rhombic on November 27th, 2017, 2:24 pm, edited 1 time in total.
lifeisawesome
Posts: 86 Joined: April 22nd, 2016, 1:55 pm
Location: poland
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by lifeisawesome » November 25th, 2017, 7:43 am
smiley face
Code: Select all
x = 10, y = 7, rule = LifeHistory
2.A$.3A$A2.A$2A5.D.D2$6.D2.D$7.2D!
[[ STOP 38 ]]
Edit: again
Code: Select all
x = 10, y = 10, rule = LifeHistory
2A$AC.D$2.2A$.DA.D$2.DC.A2$5.A.A2$7.A.A$8.2A!
[[ STOP 9 ]]
Edit: when will it stop
Code: Select all
x = 7, y = 10, rule = LifeHistory
2.A$A.A$.2A2.A$4.A$4.3A2$DAC$A2.A$DA.C$.DC!
[[ STOP 6 ]]
Last edited by
lifeisawesome on December 8th, 2017, 7:15 am, edited 2 times in total.
--Szymon Bartosiewicz
favorite pattern:
Code: Select all
x = 2, y = 2, rule = B25/S3a
2o$2o!
praosylen
Posts: 2449 Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
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by praosylen » November 25th, 2017, 2:02 pm
8-cell diehard:
Code: Select all
x = 6, y = 3, rule = B3/S23
3o$o2bo$o2bobo!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
gmc_nxtman
Posts: 1150 Joined: May 26th, 2015, 7:20 pm
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by gmc_nxtman » November 26th, 2017, 12:48 am
This vaguely resembles a useful pattern, but it actually isn't:
Code: Select all
x = 26, y = 18, rule = B3/S23
19b2o$20bo$20bob2obo$19b2obob2o$o$3o11b2o3b3o$3bo10b2o3bo2bo$2b2o17b2o
$15bo$15b2o$5b2o7bobo$4bo2bo$5b2o2$20b2o$20bobo$22bo$22b2o!
praosylen
Posts: 2449 Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
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by praosylen » November 28th, 2017, 6:53 pm
A nice and frustrating almost transparent block:
Code: Select all
x = 16, y = 17, rule = B3/S23
4bo$3bobo$3bobo$b3ob2o$o$b3ob2o$3bob2o2$14b2o$14b2o5$11bo$10b3o$10bo!
EDIT: R-to-2B:
Code: Select all
x = 20, y = 21, rule = LifeHistory
7.D$6.3D$5.2DBDB4.2C$4.6B4.C$.CB.6B.BC.C$C.C7B.B2C$2C.5BD3B$4.3B2D2B$
4.2B2D3B$3.4B2DB.B$4.6B.2B$4.9B.B$4.4BC5B2C$4.3B3C4BC.C.2C$5.2BC4B.2B
.C.C$6.6B2.B2C2.C$14.B2.2C$15.2C$16.C$16.C.C$17.2C!
EDIT 2: A component that is both worthless and impossible, although fun to watch:
Code: Select all
x = 25, y = 29, rule = B3/S23
17bobo2bo$17b2o3bobo$3bo14bo3b2o$2bobo$2bobo$b2ob2o16bo$o2bo2bob2ob2o
7b2o$2obobo3bob2o8b2o$bob2ob2obo$bo4bo2bob2o$2ob2obobobobo$bobo2bobo$b
obo2bo2bo$2bo4b3o2bo$11b4o$2bo4b3o2bo$bobo2bo2bo$bobo2bobo$2ob2obobobo
bo$bo4bo2bob2o$bob2ob2obo$2obobo3bob2o8b2o$o2bo2bob2ob2o7b2o$b2ob2o16b
o$2bobo$2bobo$3bo14bo3b2o$17b2o3bobo$17bobo2bo!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
simeks
Posts: 429 Joined: March 11th, 2015, 12:03 pm
Location: Sweden
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by simeks » December 16th, 2017, 8:45 pm
M. I. Wright wrote: Useless transparent block & probably unsalvageable H-G
Code: Select all
x = 66, y = 17, rule = B3/S23
o39bo$3o37b3o$3bo39bo$2b2o38b2o20b2o$64b2o2$23b2o$23b2o3$bo39bo$bobo
37bobo$b3o37b3o22b$3bo11b2o26bo11b2o9b$15bo39bo$16b3o37b3o$18bo39b
o!
(I also rediscovered Hfx77H by accident looking for variations on this setup, pretty exciting)
The H-to-G is salvagable and was previously reported
here :
Code: Select all
x = 25, y = 22, rule = LifeHistory
13.2A$13.2A$20.2A$20.2A2$A19.4A$3A17.A2.A$3.A$2.2A3$23.2A$23.2A3$.E$.
E.E$.3E$3.E11.2A$15.A$16.3A$18.A!
gmc_nxtman
Posts: 1150 Joined: May 26th, 2015, 7:20 pm
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by gmc_nxtman » December 21st, 2017, 6:53 pm
Code: Select all
x = 12, y = 28, rule = LifeHistory
10.F$5.F$7.3A$2.F3.A$7.3AF$11.F17$9.F$5.3AF$F3.A$5.3A$3.F$8.F!
lifeisawesome
Posts: 86 Joined: April 22nd, 2016, 1:55 pm
Location: poland
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by lifeisawesome » December 22nd, 2017, 4:57 pm
almost
Code: Select all
x = 18, y = 17, rule = B3/S23
o$obo$bobo$bo2bo$bobo$obo4b2o$o5bo2bo2b2o$6bobo4bo2bo$7bo5bobobo$10b2o
bo2bo$10bo2bo$7bo4bo$7b5o2$9bo$8bobo$9bo!
--Szymon Bartosiewicz
favorite pattern:
Code: Select all
x = 2, y = 2, rule = B25/S3a
2o$2o!
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » December 23rd, 2017, 2:38 pm
Code: Select all
x = 26, y = 149, rule = B3/S23
2o9b2o$obo7b2o$b2o8b2o$12bo2$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$
21bo$2o20b3o$obo21bo$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo
$2o20b3o$obo21bo$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o
20b3o$obo21bo$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b
3o$obo21bo$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b3o$o
bo21bo$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b3o$obo
21bo$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b3o$obo21bo
$b2o3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b3o$obo21bo$b2o
3$3b2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b3o$obo21bo$b2o3$3b
2o$4bo$b3o20b2o$bo21bobo$23b2o3$21b2o$21bo$2o20b3o$obo21bo$b2o3$3b2o$
4bo$b3o$bo!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » December 25th, 2017, 6:01 am
Code: Select all
x = 15, y = 18, rule = b3s23
6b2o$6bobo3b2o$3b2obo2bobobo$4bob2obobo$4bo4bob2o$2b2ob2o2bo$o2bo5bo$
3o2b3obob2o$3b2o3b2o2bo$2bo2b2o3b2o$2b2obob3o2b3o$5bo5bo2bo$5bo2b2ob2o
$2b2obo4bo$3bobob2obo$bobobo2bob2o$b2o3bobo$7b2o!
Code: Select all
x = 15, y = 12, rule = B3/S23
5b2ob2o3b2o$4bobobobobobo$4bobo3bobo$b2obobobobob2o$2bobo2b2obobo$bo2b
o4b2obo$b2ob2o5bo$3bo$3bob2o$2obobo$2obobo$4bo!
Still drifting.
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » December 29th, 2017, 12:02 pm
Family
Code: Select all
x = 111, y = 10, rule = B3/S23
2b2ob2o8b2ob2o8b2ob2o8b2ob2o10b2ob2o9b2ob2o9b2ob2o10b2ob2o$3bobobo8bob
obo8bobobo8bobobo10bobobo9bobobo9bobobo10bobobo$2bo3bo2bo5bo3bo2bo5bo
3bo2bo5bo3bo2bo7bo3bo2bo6bo3bo2bo6bo3bo2bo7bo3bo2bo$3b2obob2o6b2obob2o
6b2obob2o6b2obob2o8b2obob2o7b2obob2o7b2obob2o8b2obob2o$5bo2bo9bo2bo9bo
2bo9bo2bo11bo2bo10bo2bo10bo2bo11bo2bo$b3o4bo5b3o4bo5b3o4bo5b3o4bo7b3o
4bo6b3o4bo6b3o4bo7b3o4bo$o2b2o2b2obo3bo2b5ob2o2bo2b5ob2o2bo2b5obo6bob
5ob2o4bob5obo5bob5obo6bob5obo$2o7bobo5bo4bobo5bo5bo6bo4bobo3bo8bobo2bo
8bobo2bo8bobo3bo9b3o$9bobo8bo12b2obo9bo3bo3b2o4bobo5b2o4b2o2bo3b2o4bob
o2bo3b2o4bob2o3bo$10bo9b2o11bobo10b2o2b2o8b2o12bob2o10b2o3b2o8b2obo2b
2o!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » December 30th, 2017, 6:59 am
Code: Select all
x = 21, y = 19, rule = b3s23
14bo3b2o$13bobobobo$13bobobo$10b2obobob2o$10bo2bobo$11b3obo$4b2o2b3o2b
ob2o$bo2bo2bo3b2obo2bo$obobob2obo5bobo$bo2bo2bobo3b3ob2o$4b2o3bo$8b2ob
2ob2ob2o$9bobo3bobobo$9bo2b3o3bo$8b2o5b3o$12b3o$11bo2bo2b3o$11b2o4bo2b
o$19b2o!
Still drifting.
gameoflifemaniac
Posts: 1250 Joined: January 22nd, 2017, 11:17 am
Location: There too
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by gameoflifemaniac » December 30th, 2017, 12:52 pm
Drew a line and this happened
Code: Select all
x = 52, y = 64, rule = LifeHistory
2A$.2A$2.A$3.A$3.A$4.A$4.A$5.A$6.A$6.A$7.A$8.A$8.A$9.A$9.A$10.2A$12.A
$12.A$13.A$14.A$15.A$16.A$17.2A$19.A$20.2A$22.A$23.A$24.A$25.A$26.2A$
28.A$29.A$30.2A$32.A$33.A$34.2A$36.2A$38.A$38.A$39.A$39.A$39.A$40.A$
40.A$41.A$41.A$41.A$42.A$42.A$43.2A$45.A$46.A$46.A$47.A$48.A$48.A$49.
A$49.A$50.A$50.A$50.A$50.A$51.A$51.A!
[[ AUTOSTART STEP 20 STOP 430 ]]
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » December 30th, 2017, 7:51 pm
Bullet51 wrote: Code: Select all
x = 21, y = 19, rule = b3s23
14bo3b2o$13bobobobo$13bobobo$10b2obobob2o$10bo2bobo$11b3obo$4b2o2b3o2b
ob2o$bo2bo2bo3b2obo2bo$obobob2obo5bobo$bo2bo2bobo3b3ob2o$4b2o3bo$8b2ob
2ob2ob2o$9bobo3bobobo$9bo2b3o3bo$8b2o5b3o$12b3o$11bo2bo2b3o$11b2o4bo2b
o$19b2o!
Smaller:
Code: Select all
x = 12, y = 13, rule = B3/S23
4b2o2bo$4bo2bobo$5b3obo$2b3o2bob2o$bo3b2obo2bo$bobo5b3o$2obo3b2o$o2bo
5bo$2b2ob2ob2o$3bobo$3bo2b4o$4bobo2bo$5bo!
gameoflifemaniac
Posts: 1250 Joined: January 22nd, 2017, 11:17 am
Location: There too
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by gameoflifemaniac » December 31st, 2017, 9:01 am
Interesting PSL:
Code: Select all
x = 5, y = 5, rule = B3/S23
3b2o$2o2bo$bobo$o2b2o$2o!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » January 1st, 2018, 4:16 pm
Code: Select all
x = 21, y = 13, rule = B3/S23
5b2o$5b2o6$5b2o11b2o$4bo2bo9bo2bo$4bobo10bobo$b2o2bo8b2o2bo$obo10bobo$
2bo12bo!
Code: Select all
x = 9, y = 14, rule = B3/S23
3b2o$3b2o3$8bo$2o4b2o$2o5b2o4$2b2o$bo2bo$bobo$2bo!
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » January 1st, 2018, 9:12 pm
Rhombic wrote: Code: Select all
x = 21, y = 13, rule = B3/S23
5b2o$5b2o6$5b2o11b2o$4bo2bo9bo2bo$4bobo10bobo$b2o2bo8b2o2bo$obo10bobo$
2bo12bo!
Code: Select all
x = 9, y = 14, rule = B3/S23
3b2o$3b2o3$8bo$2o4b2o$2o5b2o4$2b2o$bo2bo$bobo$2bo!
Sadly, it's an oblique push:
Code: Select all
x = 19, y = 17, rule = B3/S23
17bo$16bo$16b3o2$5b2o$5b2o6$5b2o$4bo2bo$4bobo$b2o2bo$obo$2bo!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » January 2nd, 2018, 5:25 am
Code: Select all
x = 21, y = 21, rule = B3/S23
9b2o3b2o$8bobo2bobo$7bo5bo$8b2o2b2o$5b3o2bo3b2o$4bo2bobob2o3bo$4bo3bo
2bob2obo$2bob2o4bo2bo2b2o$bobo2bo4bobobo2bo$o2bobo6b4ob2o$2o2bo2bo8bo$
5b2obo7bo$3bobo3bo5b2ob2o$b3o2b4o8bo$o3bobo2bo8bobo$2o2bo3b2o2bo6b2o$
5b3o2b3o$7bobo$8b2o2b3o$12bo2bo$14b2o!
Still drifting.