For discussion of other cellular automata.

muzik
 Posts: 3775
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » March 27th, 2018, 4:35 am
I believe I have found a rule that supports photons but doesn't have ridiculously common quadratic growths (they do exist).
Code: Select all
x = 4, y = 2, rule = B2ae4c678/S01e4aeqrtw5678
o2bo$b2o!
The quadratic growth:
Code: Select all
x = 8, y = 3, rule = B2ae4c678/S01e4aeqrtw5678
2bo2bo$obo2bobo$b2o2b2o!
What other speeds does this support?

Saka
 Posts: 3201
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X

Contact:
Post
by Saka » March 27th, 2018, 4:46 am
Before I go look for more speeds, have a funny common rake
Code: Select all
x = 7, y = 3, rule = B2ae4c678/S01e4aeqrtw5678
2bo$obo3bo$b2ob2o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

77topaz
 Posts: 1472
 Joined: January 12th, 2018, 9:19 pm
Post
by 77topaz » March 27th, 2018, 4:56 am
Hm. While it's definitely more stable than, say, Seeds, this rule is still too explosive to be apgsearchable.

muzik
 Posts: 3775
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » March 27th, 2018, 4:40 pm
Anyone had any luck looking for slower ships?
It's possible to stabilize the quadratic growth imo something microscopic and linear:
Code: Select all
x = 8, y = 2, rule = B2ae4c678/S01e4aeqrtw5678
o2b2o2bo$b2o2b2o!

SuperSupermario24
 Posts: 120
 Joined: July 22nd, 2014, 12:59 pm
 Location: Within the infinite expanses of the Life universe
Post
by SuperSupermario24 » March 27th, 2018, 4:56 pm
Found another quadratic growth that is either pretty common or I was really lucky to get after only two random patterns (they were fairly large patterns, but still):
Code: Select all
x = 19, y = 7, rule = B2ae4c678/S01e4aeqrtw5678
5b2o2b2o3b2o$2b2ob2obo2bobo2bo$bo15bo$o4b2o9bobo$3bob2o3b2o5bo$9bo3b2o
$13b2obobo!
Code: Select all
bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

BlinkerSpawn
 Posts: 1953
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » March 27th, 2018, 5:00 pm
p5 gun, of the standard variety:
Code: Select all
x = 6, y = 4, rule = B2ae4c678/S01e4aeqrtw5678
o4bo$2b2o2$2bo!
p4:
Code: Select all
x = 6, y = 11, rule = B2ae4c678/S01e4aeqrtw5678
2b2o$2b2o$o4bo3$o4bo$2b2o$2b2o2$o4bo$2bo!

FlameandFury
 Posts: 118
 Joined: May 18th, 2016, 10:07 pm
Post
by FlameandFury » March 27th, 2018, 5:28 pm
Code: Select all
x = 21, y = 15, rule = B2ae4c678/S01e4aeqrtw5678
3$17bo2$5bobo7bo4bo2$8bo$3bo2$5b2o10b2o$4bo2bo8bo2bo!
Infuriatingly close calls to a reflector.
what is sesame oil?

AforAmpere
 Posts: 1091
 Joined: July 1st, 2016, 3:58 pm
Post
by AforAmpere » March 27th, 2018, 7:14 pm
Some preliminary searches indicate that if there are ships of other speeds, they are enormous.
I and wildmyron manage the
5S project, which collects all known spaceship speeds in Isotropic Nontotalistic rules.
Things to work on:
 Find a (7,1)c/8 ship in a Nontotalistic rule
 Finish a rule with ships with period >= f_e_0(n) (in progress)

BlinkerSpawn
 Posts: 1953
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » March 27th, 2018, 7:20 pm
Very simple breeder seed:
Code: Select all
x = 11, y = 1, rule = B2ae4c678/S01e4aeqrtw5678
2ob2ob2ob2o!