Code: Select all
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
Code: Select all
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
Code: Select all
x = 3, y = 3, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo!
Code: Select all
x = 4, y = 4, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo$3bo!
This rather stable puffer front-end forms and quickly escapes the rest of the chaos:vyznev wrote:...if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?Code: Select all
rle
Code: Select all
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
Indeed. The same thing happens e.g. in the totalistic von Neumann rule B04/S1V:BlinkerSpawn wrote:This rather stable puffer front-end forms and quickly escapes the rest of the chaos:Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.Code: Select all
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e 2bo$bobo$obo$bob2o$3b2o!
Code: Select all
x = 5, y = 4, rule = B04/S1V
ob2o$2bo2$4bo!
How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.vyznev wrote:It just seems like there ought to be a distinct term for these things.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
I would love if that became the accepted name, it fits well.Gamedziner wrote:rocket
Rocket usually refers to patterns that look like spaceships but die down, it was first used with Day&Night.Gamedziner wrote:How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.
Code: Select all
x = 3, y = 3, rule = B2-a5j/S12e3any6ai
bo$2bo$3o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Code: Select all
x = 3, y = 3, rule = B2e3-e/S1c2-a3aciqy4aqz5acjk6aen7c
bo$2bo$3o!
Code: Select all
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
I would think so. The dot is a spark that reappears immediately only because the ship moves at c.Hdjensofjfnen wrote:Does this count?Code: Select all
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56 3bo$o3bo$2b3o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
No. The ship must share a phase with a phase of the glider with exactness. Extra dots are not welcome.Hdjensofjfnen wrote:Does this count?Code: Select all
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56 3bo$o3bo$2b3o!
Code: Select all
x = 3, y = 3, rule = B2e3-a/S23
3o$2bo$bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Code: Select all
x = 3, y = 3, rule = B2c3-cery5i6ac/S02-n3aijnr5cy
3o$2bo$bo!
Code: Select all
x = 3, y = 3, rule = B2cn3-ekqr4ijqw5acejy6ack7/S2-cn3-aiq4ciw5i6ace7e
3o$2bo$bo!
Code: Select all
x = 3, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n
3o$2bo$bo!
Code: Select all
x = 3, y = 3, rule = B0124krt56ae7/S13c4k5y
bo$2bo$3o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Code: Select all
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5nry6-cn78
2bo$obo$b2o!
Code: Select all
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5inry6-cn78
2bo$obo$b2o!
Code: Select all
x = 3, y = 3, rule = B2ce3a4rt/S1c3aenq4kr
obo$b2o$bo!
Code: Select all
x = 3, y = 3, rule = B2ce3aeinr5n/S1c2ace3r5iy6c7c
bo$2bo$3o!
Code: Select all
x = 16, y = 3, rule = B012a3ai4nz5ay6ak/S1e2a3r4aciknryz5inqr6ac
bo11bo$2bo11b2o$3o10b2o!
It's not a glider in B3/S23Senso wrote:Code: Select all
x = 9, y = 7, rule = B2ae/S34 2bobo$bobobo$3o$3o$bobo4bo$2b2obo$4bo3bo!