Code: Select all
x = 6, y = 3, rule = B2i3-r4ceit5ce6-c7e8/S2-a3-cj4cet5cei6-i78
bo2bo$6o$bo2bo!
or breeder?
Code: Select all
x = 10, y = 5, rule = B3ai4e5cei678/S2-ai34cet5ci678
2bo5b2o$b3o4b2o$5o2b3o$b3o4b2o$2bo5b2o!
Code: Select all
x = 6, y = 3, rule = B2i3-r4ceit5ce6-c7e8/S2-a3-cj4cet5cei6-i78
bo2bo$6o$bo2bo!
Code: Select all
x = 10, y = 5, rule = B3ai4e5cei678/S2-ai34cet5ci678
2bo5b2o$b3o4b2o$5o2b3o$b3o4b2o$2bo5b2o!
Code: Select all
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
Code: Select all
x = 78, y = 3, rule = B36/S245
6o7b6o38b6o9b6o$o4bo7bo4bo38bo4bo9bo4bo$b4o9b4o40b4o11b4o!
Code: Select all
x = 12, y = 17, rule = B36/S245
9b2o$9bobo$9bobo$9bobo$9bobo$9b2o6$2o$obo$obo$obo$obo$2o!
Code: Select all
x = 17, y = 7, rule = B36/S245
b2o$b2o$o2bo8b4o$4o9b2o$11b6o$13b2o$13b2o!
Code: Select all
x = 3, y = 3, rule = B2cek5e8/S01e3y8
obo2$2bo!
Dirty. Creates a chaotic mess, but still expands at the edges using replication.wwei23 wrote:Code: Select all
x = 3, y = 3, rule = B2cek5e8/S01e3y8 obo2$2bo!
Code: Select all
x = 3, y = 5, rule = B2e3aijkq4ac7c/S2-an3-a
bo$obo$3o$obo$bo!
Code: Select all
x = 1, y = 1, rule = B1c/S
o!
Code: Select all
x = 1, y = 1, rule = B1e/S
o!
Code: Select all
x = 1, y = 1, rule = B1c/S04c
o!
Code: Select all
x = 1, y = 1, rule = B1e/S04e
o!
Code: Select all
x = 1, y = 1, rule = B13ci/S
o!
Code: Select all
x = 1, y = 1, rule = B13i/S08
o!
Code: Select all
x = 1, y = 1, rule = B13i/S
o!
Code: Select all
x = 1, y = 1, rule = B13ai/S0
o!
Code: Select all
x = 1, y = 1, rule = B13ci/S0
o!
Code: Select all
x = 3, y = 3, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
bo$3o$bo!
Sone oscillators:muzik wrote:Class U, does it match any of the other two?:Code: Select all
x = 3, y = 3, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8 bo$3o$bo!
Code: Select all
x = 91, y = 42, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
76b2o12$44b2o$62bo27bo$62bo12b3o12bo$26b2o$11b2o60bo5bo$b2o35bo11bo$
38bo4b3o4bo20bo9bo$3o5bob3o12b3o14bo3bo23bo11bo$8bo5bo7bo7bo13bo$11bo
2bo7bo7bo9bo7bo19bo15bo$2o65bo17bo$38bo2bo5bo2bo$10b2o26bo11bo14bo10bo
10bo$40bo7bo$25b2o17bo$42bo3bo15bo10bo5bo10bo$62bo27bo$43b2o$65bo10bo
10bo2$67bo17bo$68bo15bo$10b2o$23b2o3b2o40bo11bo$10b3o58bo9bo$7bo2bo3bo
5bo2bo$7bo2bo3bo5bob3o7bo40bo5bo$11bo11bo8bo2$10b2o11b2o3b2o45b2o!
Code: Select all
x = 8, y = 7, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
3b2o$2o3$2b3o$6b2o$3b2o!
Code: Select all
x = 68, y = 29, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
13b2o11b2o11b2o11b2o13$53bo13bo$o51b3o12bo$o52bo13$14b2o11b2o11b2o11b
2o!
Code: Select all
x = 83, y = 83, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
40b2o12$27bo27bo$27bo27bo13$41bo$12b2o26b3o26b2o$41bo12$27bo27bo26bo$o
25b3o25b3o25bo$o26bo27bo12$41bo$12b2o26b3o26b2o$41bo13$27bo27bo$27bo
27bo12$41b2o!
Code: Select all
x = 1, y = 1, rule = B1e2i4e/S
o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Found in the stable interior ash of an explosion:PHPBB12345 wrote:Sone oscillators:Code: Select all
x = 91, y = 42, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8 76b2o12$44b2o$62bo27bo$62bo12b3o12bo$26b2o$11b2o60bo5bo$b2o35bo11bo$ 38bo4b3o4bo20bo9bo$3o5bob3o12b3o14bo3bo23bo11bo$8bo5bo7bo7bo13bo$11bo 2bo7bo7bo9bo7bo19bo15bo$2o65bo17bo$38bo2bo5bo2bo$10b2o26bo11bo14bo10bo 10bo$40bo7bo$25b2o17bo$42bo3bo15bo10bo5bo10bo$62bo27bo$43b2o$65bo10bo 10bo2$67bo17bo$68bo15bo$10b2o$23b2o3b2o40bo11bo$10b3o58bo9bo$7bo2bo3bo 5bo2bo$7bo2bo3bo5bob3o7bo40bo5bo$11bo11bo8bo2$10b2o11b2o3b2o45b2o!
Code: Select all
x = 12, y = 12, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
5b2o$8b2o2$3b3o$obo2bo$obo2bo4b2o$2b3obo$5bo3bo$5bo3bo$5b2o$8bo$8bo!
Code: Select all
x = 3, y = 3, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
bo$obo$bo!
Code: Select all
x = 4, y = 3, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
b2o$o2bo$b2o!
Here's another replicator found in that ash. It also leaves behind a fractal pattern, but made of tiny oscillators.wwei23 wrote:B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
Code: Select all
x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
4.2A$6.A$4.2A$$A.A$A.A$.A$!
Code: Select all
x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
.2A6.2A$A2.A4.A2.A$.2A6.2A$!
Code: Select all
x = 27, y = 22, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
2A14.2A7.2A$2A13.A2.A6.2A$16.2A9.17$2.A.A$.A2.A$A.2A$!
That's a Sierpinski Triangle. Easy to find in CA if you know where to look.Layz Boi wrote: Here's another replicator found in that ash. It also leaves behind a fractal pattern, but made of tiny oscillators.Code: Select all
x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8 4.2A$6.A$4.2A$$A.A$A.A$.A$!
Code: Select all
x = 3, y = 3, rule = B2en3-aek4nq5ce6ein8/S1c2cek3ijnqy4ekyz5ck6i8
bo$obo$bo!
Code: Select all
x = 1, y = 1, rule = MAPSACAAAAAAABIAAAAAAAAAKQAAAAAAAAAAAAAAAAAAABIAAAAAAAAAAAAIQAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
Code: Select all
x = 1, y = 1, rule = MAPaYAAAIAAAABAgAAAAAAAAIAAAAAAAAAAgAAAAAAAAACEAAAACAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
I'd suggest class A is failed replicators that eventually become some sort of finite or linear-growth pattern, class D is failed repliators that expand infinitely with chaos penetrating near the center of the pattern for all time, and class F is class D but with the region of stability near the center expanding over time.77topaz wrote:I suppose a class A stops replicating and turns into another pattern, and a class D continues replicating at its outer edges but leaves behind chaos in its centre, but even the OP doesn't really make this distinction clear - the second posted class D looks like it could be class A. The first example class D suggests it's supposed to be a sort of "class F but messier".
Code: Select all
x = 4, y = 3, rule = B3ai4a5/S234a
bo$obo$ob2o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Code: Select all
x = 3, y = 3, rule = B3aijnq7c/S23-ckq
o$o$3o!
I'd consider that a class U. It's not as messy as the class D examples, as the interior has a clear structure - the replicators and blocks actually seem to be simulating another cellular automaton!toroidalet wrote:Is this replicator a D or U?Code: Select all
x = 3, y = 3, rule = B3aijnq7c/S23-ckq o$o$3o!
Code: Select all
x = 18, y = 31, rule = B3aijnq7c/S23-ckq
6bob2o$6b2obo2$2o$bo$o$2o14b2o$16bo$17bo$16b2o$6b3o$6bobo$6b2o6$14bo$
2b3o8bobo$4bo9bo$4bo8$8bob2o$8b2obo!
Code: Select all
x = 74, y = 54, rule = B3aijnq7c/S23-ckq
52b2o$52bo$53bo$52b2o13$36b2o$36bo$37bo$36b2o$70b2obo$70bob2o3$4b2o6b
2o6b2o6b2o36bob2o$4bo7bo7bo7bo37b2obo$5bo7bo7bo7bo$4b2o6b2o6b2o6b2o6$
19bo$19bo$17b3o$62b2obo$62bob2o5$2o6b2o6b2o6b2o6b2o6b2o$bo7bo7bo7bo7bo
7bo$o7bo7bo7bo7bo7bo21b2obo$2o6b2o6b2o6b2o6b2o6b2o20bob2o5$48b2o$49bo$
48bo$48b2o!
Code: Select all
x = 4, y = 2, rule = B2ce3aky4acer5jknry6-ac7c8/S2-cn3-cinq4ceikr5-anry6-ck
ob2o$4o!
Code: Select all
x = 9, y = 5, rule = B2ce3aky4acer5jknry6-ac7c8/S2-cn3-cinq4ceikr5-anry6-ck
2bo$2ob2ob3o$2ob2o2b2o2$7bo!