For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Posts: 1906
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Kazyan wrote:p21 wick, for which there is almost certainly a stabilization:

Code: Select all

``took a while to spot the loose end``
Not sure a p7 solution will work:

Code: Select all

``````x = 19, y = 23, rule = LifeHistory
8.2C\$7.B2CB\$7.3B\$8.B.B\$6.6B\$5.2B3A2B\$5.BA2BA2B\$6.B2A3B\$7.5B\$5.6B\$3.C.
2A.4B\$.3CB2C3B2AB4.A\$C4.B3.B2A3.3A\$.3C.2C3.3A.A\$3.C.C5.A.B.A\$3.C.C4.A
B2ABA2.A\$4.C4.2B2AB2.3A\$10.AB4A\$9.B3AB2.A\$9.A2.A.2A\$10.A.A.A\$11.2A2.A
\$14.2A!
``````
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

dvgrn posted this on January 27, 2014. He wrote: I wonder what the smallest clean *WSS -> 2*WSS converter is?
Perhaps this MWSS duplicator with repeat time 157:

Code: Select all

``````x = 169, y = 132, rule = B3/S23
6b2o\$ob2obobo\$2obobo\$4b2o\$166bo\$164bo3bo\$b2o3b5o74b2o76bo\$b2o3bo4bo72b
2ob3o73bo4bo\$6bo78b5o73b5o\$7bo3bo74b3o\$9bo10\$28bo\$28b3o\$31bo\$30bobo\$
30bobo\$31bo\$160b2o\$160b2o3\$46b2o118b2o\$46b2o118b2o\$162b2o\$162b2o\$123bo
\$26b2o94bobo16b2o\$25bobo94bobo16b2o\$25bo97bo43b2o\$24b2o7b2o132b2o\$33b
2o2\$41b2obo\$41b2ob3o\$47bo95b2o\$41b2ob3o95bo2bo2b2o\$40bo2b2o80bo17b2o2b
obo\$39bobo82bobo18b2o\$38bobob2obo79b2o18bo\$39bo2bob2o96b2obo2bo\$42bo
99bo2bobobo\$17b2o22b2o101b2ob2o\$18bo19bobo2b2o71bo\$18bobo17b2o2bo2bo
51b2o17b3o\$16b2ob2o22b2o4bo48bo20bo\$15bobo31b3o5b2o38bo20b2o11b2o\$15bo
bo34bo4b2o38b2o32b2o\$13b3ob2o20b2o10b2o\$12bo26bo\$13b3ob2o18bobo\$15bob
2o18b2o13b2o\$52b2o3b2o13b2o\$57b2o13b2o26b2o60b2o\$100b2o60b2o\$37b2o117b
2o\$37bobo116b2o\$39bo\$39b3o\$42bo115b2o\$41b2o108b2o5b2o\$151b2o\$69b2o\$70b
o24b2o34b2o\$67b3o25b2o34bo\$67bo5bo58b3o\$71b3o60bo\$31b2o37bo10b2o\$31b2o
37b2o10bo\$79b3o\$22b2o55bo\$23bo67b2o7b2o\$20b3o68bo9bo\$20bo71b3o3b3o\$28b
2o64bo3bo\$28bo8bo10b2o\$29bo7b3o7bobo\$28b2o10bo6bo\$39b2o5b2o2\$19b2o\$12b
2o5b2o\$12b2o3\$14b2o48b2o\$14b2o48b2o3b2o\$8b2o59b2o\$8b2o2\$70b2o\$64b2o4bo
\$64b2o5b3o\$73bo\$39b2o\$39b2o11b2o\$52bo\$53b3o\$55bo\$23b2ob2o\$22bobobo2bo\$
23bo2bob2o\$26bo18b2o\$25b2o18bobo\$22bobo2b2o17bo\$22b2o2bo2bo\$27b2o5\$3b
2o\$3b2o43bo\$29b2o16bobo\$29b2o16bobo\$48bo\$8b2o\$8b2o\$4b2o\$4b2o3\$10b2o\$
10b2o!
``````

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

Extrementhusiast posted this on June 23, 2013. He wrote:Here is a remarkably simple p768 (3-engine) Cordership heisenburp:

Code: Select all

``````x = 390, y = 362, rule = B3/S23
217b2o70b2o\$210b2o5b2o70b2o5b2o\$210b2o84b2o3\$212b2o17b2o8b2o22b2o8b2o
11b3o3bo\$212b2o17bo9b2o22b2o9bo5b2o4b3o4bo\$206b2o21bobo44bobo3b2o3bob
2o3b3o3b2o\$206b2o21b2o46b2o9b2o4b2o4b2o\$247b2o10b2o27b2o4bo\$215bo31b2o
10b2o\$214bo28b2o18b2o\$215bo27b2o18b2o\$290b3o\$289b2ob2o\$289b2obobo\$248b
2o8b2o30bo3bo\$206bo41b2o8b2o30bo2bo7bo\$206b3o65bo16b3o5b3o\$209bo3b2o
58bo24bo\$208b2o63b3o22b2o\$213b2o\$237bo\$214bobo18bobo\$215bo20b2o\$215bo
6\$201b2o102b2o\$201b2o102b2o4\$206b2o92b2o\$206b2o92b2o\$202b2o49b3o48b2o\$
202b2o100b2o\$220b2o21b2o18b2o21b2o\$219bobo21b2o18b2o21bobo\$208b2o9bo
17b2o30b2o17bo9b2o\$208b2o8b2o17b2o30b2o17b2o8b2o3\$239b2o26b2o\$232b2o5b
2o26b2o5b2o\$232b2o40b2o30\$295b2o\$288b2o5b2o\$288b2o3\$290b2o17b2o8b2o\$
290b2o17bo8bo2bo\$284b2o21bobo\$284b2o21b2o\$319bo2bo2b2o\$245b2o72bo2bo2b
2o\$183b2o59b2o72bo3bo\$182bobo61bo60b2o3bo5bo2bo\$184bo121bob2obo3bo3b2o
\$305b2o4bobo2bo7b2o\$306b2o2b3o2b2o6b4o\$310b2o11bobobo\$284bo38b2ob2o\$
284b3o36b2o\$287bo34b3o\$286b2o34b2o\$318b6o\$318b6o\$319bo2bo\$320b2o3\$171b
3o\$172bo146b2o\$172bo2bo143bo\$172bo2bo144b3o\$173bobo103b2o41bo\$188b2o
89b2o\$188b2o115bobo\$305b2o\$306bo\$172bo111b2o\$171bobo110b2o\$172bo107b2o
\$189bo90b2o\$188bo7b2o123b2o\$170b4o22b2o123b2o\$170b2o3bo10bo99b2o27b2o\$
171bo4bo9bobo97b2o27b2o\$173bob2o10bo\$174bo\$317b2o\$310b2o5b2o\$182bobob
2o122b2o\$165bo16bobo\$164b3o17bo2bo\$183bo3bo\$164b3o16b4o2b2o\$165b2ob2o
14bo5b2o\$167bo21bo3\$141b3o166b2o\$142bo167b2o5b2o\$142bo2bo171b2o\$142bo
2bo\$143bobo\$158b2o126b2o27b2o\$158b2o126b2o27b2o\$164bo156b2o\$163b3o155b
2o\$142bo19b2ob2o113b2o\$141bobo18bobo115b2o\$142bo19bo121b2o\$284b2o2\$
140b4o\$140b2o3bo13bo\$131b2o8bo4bo11bobo118b2o\$130bo2bo9bob2o11bo120b2o
28b2o11bo\$130bobo11bo15b2o146b2o10b3o\$131bo29bo148bo8bo\$158b3o158b2o\$
159b2o\$156bo\$156b2o\$156b2o162b2o\$146b2o6b2o164b2o\$146b2o4b2o\$152b2obo\$
154b2o130b2o\$287bo30b3o\$284b3o30bo\$284bo41b2o\$319b2o5b2o\$154b2o157b2o
3b2o\$154b2o79b3o74b2o4b2o\$236bo76b5o2bo\$236bo2bo74b7o\$236bo2bo79bo\$
237bobo78bo6b2o\$252b2o71b2o\$252b2o30b2o21b2o\$284b2o21bobo\$290b2o17bo9b
2o\$236bo53b2o17b2o8b2o\$235bobo\$236bo\$31b2o220bo34b2o\$31b2o5b2o212bo7b
2o26b2o5b2o\$38b2o194b4o22b2o33b2o\$234b2o3bo10bo\$235bo4bo9bobo\$7b2o8b2o
17b2o199bob2o10bo\$7b2o9bo17b2o200bo\$18bobo21b2o\$19b2o21b2o59b2o\$b2o99b
obo141bobob2o\$b2o99bo126bo16bobo\$5b2o94b2o125b3o17bo2bo\$5b2o240bo3bo\$
228b3o16b4o2b2o\$229b2ob2o14bo5b2o\$231bo21bo\$2o\$2o41bo\$41b3o161b3o\$40bo
165bo\$40b2o164bo2bo\$206bo2bo\$207bobo\$222b2o\$222b2o\$228bo\$227b3o\$206bo
19b2ob2o\$7b2o196bobo18bobo\$8bo197bo19bo\$5b3o\$5bo41b2o\$47b2o155b4o\$27b
2o175b2o3bo13bo\$205bo4bo11bobo\$26bobo178bob2o11bo\$24bo17b2o164bo15b2o\$
20b2obob2o15b2o181bo\$21bob2o21b2o174b3o\$22bo23b2o175b2o\$5b2o213bo\$5b2o
213b2o\$11b2o27b2o178b2o\$11b2o27b2o168b2o6b2o\$210b2o4b2o\$216b2obo\$9b2o
207b2o\$9b2o5b2o\$16b2o3\$218b2o\$38bo179b2o\$38bo\$38bo3\$16b2o\$9b2o5b2o\$9b
2o3\$11b2o27b2o\$11b2o27b2o\$5b2o\$5b2o\$46b2o\$46b2o\$42b2o\$25bo16b2o\$24bob
2o\$23b2obo\$24bo\$47b2o\$5bo41b2o\$5b3o\$8bo\$7b2o8\$40b2o\$40bo\$41b3o\$2o41bo\$
2o3\$24bo\$5b2o17bobo\$5b2o17b2o\$b2o\$b2o\$19b2o21b2o\$18bobo21b2o\$7b2o9bo
17b2o\$7b2o8b2o17b2o3\$38b2o\$31b2o5b2o\$31b2o11\$363b3o\$364bo\$364bo2bo\$
364bo2bo\$365bobo\$380b2o\$380b2o3\$364bo\$363bobo\$364bo\$381bo\$380bo7b2o\$
362b4o22b2o\$362b2o3bo10bo\$363bo4bo9bobo\$365bob2o10bo\$366bo3\$374bobob2o
\$357bo16bobo\$356b3o17bo2bo\$375bo3bo\$356b3o16b4o2b2o\$357b2ob2o14bo5b2o\$
359bo21bo3\$333b3o\$334bo\$334bo2bo\$334bo2bo\$335bobo\$350b2o\$350b2o\$356bo\$
355b3o\$334bo19b2ob2o\$333bobo18bobo\$334bo19bo3\$332b4o\$332b2o3bo13bo\$
333bo4bo11bobo\$335bob2o11bo\$336bo15b2o\$353bo\$350b3o\$351b2o\$348bo\$348b
2o\$348b2o\$338b2o6b2o\$338b2o4b2o\$344b2obo\$346b2o5\$346b2o\$346b2o!
``````
It uses the (engine) Cordership input, the reactive loaf, an eater, three glider guns, and nothing else.
Unbelievably small 2-engine Cordership stable heisenburp:

Code: Select all

``````x = 171, y = 222, rule = B3/S23
91b2o\$91bobo\$93bo4b2o\$89b4ob2o2bo2bo\$89bo2bobobobob2o\$92bobobobo\$93b2o
bobo\$97bo2\$83b2o\$84bo7b2o\$84bobo5b2o17bo\$85b2o22b3o\$108bo\$108b2o3\$116b
2o\$117bo\$95b2o20bob2o\$95bo13b2o4b3o2bo\$96b3o10b2o3bo3b2o\$98bo15b4o\$98b
ob2o15bo\$96b2obobo12b3o\$96bo2bo13bo\$98b2o14b5o\$118bo\$116bo\$116b2o34\$
65b2o\$55b2o7bo2bo\$55b2o7bobo\$65bo5\$23b2o\$24bo42b2o\$22bo44b2o\$22b5o14b
2o\$27bo13bo\$24b3o12bobo\$23bo15b2o\$23b4o\$21b2o3bo3b2o\$20bo2b3o4b2o\$20b
2obo\$23bo\$23b2o2\$82b2o\$31b2o48bobo\$32bo49bo\$29b3o\$29bo120bo\$136bobo6bo
2b4o\$61b2o72bo9bob4o\$61b2o73bo2bo6b3o3b2o\$138b3o9bo2b2o\$151bob2o\$152bo
8b2o\$93b2o66b2o\$93b2o3\$123b3o\$123bobo\$123b3o\$139b2o\$138bo2b2o\$125b2o
11b2ob2o\$123b2ob2o14bo\$123b2o2b2o10b2o27b2o\$75b2o13b2o5b2o23b2o3b2o11b
o22b2o2bo\$75bo14bo6bo25b2o2b2o37b2o\$76b3o12b3o4b3o23bobo37bobobobo\$78b
o14bo6bo68bo2\$9bo\$9b3o128b3o\$12bo124b3obo\$11b2o125b2ob2o\$138b2ob2o\$
140bo\$3b2o\$3bo124b2o\$2obo124b2o\$o2b3o4b2o\$b2o3bo3b2o\$3b4o\$3bo15b2o46b
2o\$4b3o12bobo45b2o\$7bo13bo\$2b5o14b2o51bob2o58b2o\$2bo71b2obo58b2o\$4bo\$
3b2o\$58bob2o\$58b2obo5\$37b2o\$38bo\$35b3o\$34bo47bo\$34b2o46b3o\$19b2o64bo\$
20bo63bobo\$20bob2o60bobo\$21bo2bo60bo\$22b2o\$37b2o13b2o\$37b2o13b2o2\$100b
2o\$100b2o2\$76b2o\$76b2o\$40b2obo6b2o28b2o\$40b2ob3o3bobo27bobo\$46bo2bo29b
o\$40b2ob3o2b2o26b2obo7b2o\$41bobo32b2ob2o6b2o\$29b2o10bobo18b2o\$29b2o11b
o18bobo31b2obo\$61bo33b2ob3o\$60b2o8b2o29bo\$70bo24b2ob3o\$71b3ob2o17bo2b
2o\$73bobo17bobo\$75bo16bobob2obo\$75b3o15bo2bob2o\$78bo17bo\$77b2o16b2o\$
92bobo2b2o\$92b2o2bo2bo\$97b2o3\$92b2o\$24b2o35b2o29bo\$17b2o5b2o36bo30bo\$
17b2o43bobo27b2o\$53b2o8b2o24b2o\$53bo36bob2o\$19b2o33bo33bobobo\$19b2o32b
2o33b2o2bo\$13b2o77b2o\$13b2o2\$88bo\$88b3o\$50b2o39bo\$50b2o38b2o2\$86b2o\$
86bobo\$88bo\$88b2o\$28b2ob2o\$27bobobo2bo\$28bo2bob2o\$31bo18b2o\$30b2o18bob
o\$27bobo2b2o17bo\$27b2o2bo2bo34bo\$32b2o23b2o9bobo\$58bo2b2o6bo\$58bobobo\$
59b2obobo\$63b2o\$8b2o\$8b2o43bo\$34b2o16bobo\$34b2o16bobo\$53bo\$13b2o\$13b2o
\$9b2o\$9b2o3\$15b2o\$15b2o!
``````
It contains a block-to-glider converter, one herschel to restore the block, one glider to delete the beehive, and one MWSS output for each passing 2-engine Cordership.

dvgrn
Moderator
Posts: 5878
Joined: May 17th, 2009, 11:00 pm
Contact:

Entity Valkyrie wrote:
Extrementhusiast posted this on June 23, 2013. He wrote:Here is a remarkably simple p768 (3-engine) Cordership heisenburp...
Unbelievably small 2-engine Cordership stable heisenburp...

It contains a block-to-glider converter, one herschel to restore the block, one glider to delete the beehive, and one MWSS output for each passing 2-engine Cordership.
The last time this came up another fairly small 2EC heisenburp showed up:

Code: Select all

``````x = 174, y = 136, rule = LifeHistory
107.2A\$107.2A3\$105.2A\$105.2A\$92.2A64.A\$93.A64.3AB\$93.A.A65.A\$94.2A64.
2A\$90.2A\$90.2A7\$103.2A\$103.2A29.2A\$96.2A36.2A\$95.A2.A\$96.2A74.2A\$123.
A48.2A\$122.A.A\$122.2A\$131.2A\$131.A19.2A\$132.A17.A.A\$131.2A17.A\$96.2A
51.2A\$96.2A14\$164.A.2A\$164.2A.A2\$162.5A\$140.2A20.A4.A2.2A\$141.A23.A2.
A2.A\$141.A.A21.2A.A.A\$142.2A18.A5.A.2A\$161.A.A4.A\$161.A2.A2.2A\$162.2A
\$131.2A\$132.A\$132.A.A\$133.2A2\$151.2A\$151.2A12\$142.A\$141.A.A\$141.A.A\$
142.A9\$48.A\$48.3A\$51.A\$50.2A\$46.2A19.2A63.A.A\$46.2A19.A17.2A44.A2.A\$
65.A.A17.A46.A.A\$65.2A19.A61.2A\$45.A39.2A61.A.A\$44.A.A87.A13.3A\$45.A
87.A.2A11.A2.A\$42.3A88.A.2A12.A\$42.A76.3A10.A3.A12.A7.2A\$120.A12.4A
20.2A\$82.2A36.A2.A9.3A15.A\$82.2A36.A2.A24.A\$97.2A22.A.A24.A2.A\$44.2A
50.A2.A36.2A9.3A\$44.2A51.2A37.2A9.3A\$147.A2.A\$28.2A118.A.A\$29.A90.A
27.3A\$29.A.A87.A.A\$.2A27.2A88.A\$.2A134.A\$137.A\$22.2A65.A28.4A\$22.A64.
3A28.2A3.A13.A\$20.A.A63.A32.A4.A11.A.A\$20.2A34.2A28.2A33.A.2A11.A\$56.
2A3.2A59.A15.2A\$61.2A76.A\$136.3A\$137.2A\$.2A59.2A70.A\$.2A53.2A4.A71.2A
\$56.2A5.3A10.2A56.2A\$65.A9.A.A5.2A39.2A6.2A\$31.2A42.A7.2A39.2A4.2A\$
31.2A11.2A28.2A54.2A.A\$44.A87.2A\$45.3A40.A\$2.2A43.A36.2A.A.A\$.A.A79.A
.A.A.A\$.A9.2A.A65.A2.A.A.A.A.2A\$2A9.2A.3A63.4A.2A2.A2.A39.2A\$17.A66.A
4.2A41.2A\$11.2A.3A65.A.A\$10.A2.2A67.2A\$10.2A!``````
This new one seems to be a little bit faster to recover, and also a good bit simpler if you remove the unnecessary G-to-MWSS in the southeast. Nice work!

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

Can you reduce mine without using beehives (other than the one in the H-to-MWSS)?

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

calcyman said this on Jan 10, 2012. He wrote:
I beg to differ; the standard 'H --> G5 --> R --> R --> B' is capable of providing a B compatible with Guam's 'B --> 2B --> 2H', resulting in a six-stage duplicator:
Bx106

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

Guam said this on Dec 21, 2011. He wrote:Several new converters:
4 J to Pi converters:

2 new B to J converters in the form of R to J converters:
What's a J?

dvgrn
Moderator
Posts: 5878
Joined: May 17th, 2009, 11:00 pm
Contact:

Entity Valkyrie wrote:Can you reduce mine without using beehives (other than the one in the H-to-MWSS)?
Yes, just slightly -- 1665-tick recovery time instead of 1684 ticks for your original version, with a glider output in a reasonable direction, and down to a 112x172 bounding box:

Code: Select all

``````x = 314, y = 282, rule = B3/S23
82b2o\$82bobo\$84bo4b2o\$80b4ob2o2bo2bo\$80bo2bobobobob2o\$83bobobobo\$84b2o
bobo\$88bo2\$74b2o\$75bo7b2o\$75bobo5b2o17bo\$76b2o22b3o\$99bo\$99b2o3\$107b2o
\$108bo\$86b2o20bob2o\$86bo13b2o4b3o2bo\$87b3o10b2o3bo3b2o\$89bo15b4o\$89bob
2o15bo\$87b2obobo12b3o\$87bo2bo13bo\$89b2o14b5o\$109bo\$107bo\$107b2o34\$56b
2o\$46b2o7bo2bo\$46b2o7bobo\$56bo5\$14b2o\$15bo42b2o\$13bo44b2o\$13b5o14b2o\$
18bo13bo\$15b3o12bobo\$14bo15b2o\$14b4o\$12b2o3bo3b2o\$11bo2b3o4b2o\$11b2obo
\$14bo\$14b2o2\$73b2o\$22b2o48bobo\$23bo49bo\$20b3o\$20bo2\$52b2o\$52b2o4\$84b2o
\$84b2o5\$82b2o\$76b2o4bo58b2o2bo\$9bo66bo6b3o58bobo\$9b3o65b3o5bo57bo16bo\$
12bo66bo80bo\$11b2o132b2o13bo\$66b2o\$66bo79b2o12b2o\$3b2o62b3o75bo13bo2bo
\$3bo65bo60b3o10b2ob2o11bobo6b2o\$2obo126b3o13b2o10b2o8b2o\$o2b3o4b2o119b
o12bo13bo\$b2o3bo3b2o120b2o27b2o\$3b4o126bo27b2o\$3bo15b2o111bo14b2o12b2o
\$4b3o12bobo53b2o70b2o9b2obo\$7bo13bo53bo83b3o\$2b5o14b2o33b2o15bobo84bo\$
2bo53b2o15b2o55b2o\$4bo125b2o\$3b2o126bo\$131bo15bo\$130bobo15b2o\$129bo16b
obo\$130bo2b2o11bo\$131bo3bo11b2o\$133b2o14bo\$133bo13b3o\$75b2o69bob2o\$70b
2o2bo2bo70b2o\$55b2o13bobo2b2o68bo\$54bobo16b2o70bo\$54bo19bo68b2o\$53b2o
16bo2bob2o65bobo\$70bobob2obo57b2o5b3o\$71bobo61b2o5bo\$72bo2b2o66b2o\$73b
2ob3o64b2o\$79bo\$73b2ob3o\$73b2obo2\$65b2o76b2o\$56b2o7b2o76b2o\$54bo2bo\$
54b2obobo\$56bob2o\$56bo\$54b3o\$53bo\$53b2o23b2o\$78b2o5\$63bo\$43b2o17bobo\$
42bobo5b2o10bobo\$42bo7b2o11bo\$41b2o17b3o\$60bo\$55bo\$51b2obobo\$50bobobob
o\$47bo2bobobobob2o\$47b4ob2o2bo2bo\$51bo4b2o\$49bobo\$49b2o68\$284bo2\$280bo
7bo\$280bo8bo2b3o\$279bo4b2o3bo2b3o\$280bobo6bo2b2o2bo\$280bob2o10bobo\$
294b3o\$285bo18b2o\$304b2o4\$266bobo\$265bo2bo\$266bobo\$282b2o\$282bobo\$268b
o13b3o\$267bob2o11bo2bo27bo\$267bob2o12bo23bo\$266bo3bo12bo23bo2b3o\$267b
4o36b2o3bo\$267b3o15bo22bo3bo\$282bo29bo\$282bo2bo\$281b3o\$281b3o\$281bo2bo
\$282bobo\$282b3o3\$271b2o\$271b2o7\$279b2o\$279b2o!``````
Turns out neither of these beats the modified version of Extrementhusiast's Corder-Heisenburp, though -- it recovers in 1616 ticks, even though the bounding box is a bit bigger at 173x137. It makes sense that none of these can compete with the 768-tick recovery non-stable version, I guess.
Entity Valkyrie wrote:
Guam said this on Dec 21, 2011. He wrote:Several new converters:
4 J to Pi converters:

2 new B to J converters in the form of R to J converters:
What's a J?
After a seven-year gap, you can figure that out as well as anyone else can -- just look at the patterns. Guam wasn't familiar with all the most common names for things at first. J-heptomino is an old rare synonym for a Herschel, but five syllables was too many once Herschels turned out to be so amazingly useful in signal circuitry.
Entity Valkyrie wrote:
calcyman said this on Jan 10, 2012. He wrote:
I beg to differ; the standard 'H --> G5 --> R --> R --> B' is capable of providing a B compatible with Guam's 'B --> 2B --> 2H', resulting in a six-stage duplicator:
Bx106
Please edit previous postings instead of triple-posting, if possible. And if you're going to re-post ancient stuff, please at least add a few words to explain what you're thinking. What does the Bx106 really have to do with the unrelated BRx161B_Lx303H -- just that that they're both stable duplicators? Why exactly does this need to be brought up again after six years?

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

Accidental component:

Code: Select all

``````x = 12, y = 7, rule = B3/S23
6bobo\$6bobo\$6b3o\$2b2o6b2o\$bobo6b2o\$bo\$2o!
``````
Synthesis:

Code: Select all

``````x = 17, y = 18, rule = B3/S23
11bo\$10bo\$10b3o2\$2bo\$3bo\$b3o4\$4bo\$4bobo\$o3b2o5bo\$b2o8bobo\$2o9b2o\$14b2o
\$14bobo\$14bo!
``````
EDIT: Can anyone synthesis this?

Code: Select all

``````x = 6, y = 10, rule = B3/S23
5bo\$3b3o\$2bo\$o2bo\$4o2\$2o\$bo\$bobo\$2b2o!
``````

mniemiec
Posts: 1055
Joined: June 1st, 2013, 12:00 am

Entity Valkyrie wrote:Accidental component: ... Synthesis: ...
EDIT: Can anyone synthesis this? ...
The first can be done much more easily with just 2 gliders.
The last is easy to do with standard converters.

Code: Select all

``````x = 190, y = 33, rule = B3/S23
oo18boo\$bo19bo\$bobo17boboo\$bboo18bobbo\$23bobbo\$5boo17boo\$6boobbo\$5bo3b
oo\$9bobo6\$166bo\$167bo\$165b3o\$\$171bo\$169boo\$20boo18boo18boo18boo18boo
18boo18boo18boo8boo8boo\$21bo19bo19bo19bo8bobo8bo19bo19bo19bo19bo\$oo19b
obo17bobo17boboo16boboo5boo9boboo16boboo16boboo16boboo16boboo3boo\$boo
19boo18boo18bobo17bobo6bo10bobo17bobo5bobo9bobo17bobo17bobo4bo\$o3boo
41bo15bo19bo4bo15boboo16boboobboobb3o7boboo16boboo16bob3o\$4bobo40bobo
37boo14booboo15booboo3bobbo8boobobo14boobobo14boobo\$4bo39booboo33bo4bo
bo45bo11bo19bo\$43bobo36boo46boo38boo\$45bo35bobo45boo40boobbo\$85boo44bo
38bo3boo\$85bobo79bo6bobo\$85bo81boo\$166bobo!
``````

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

I'm getting less and less active because of school and parent constraints. I'm still active, but in 2019 I may temporarily stop.

Full synthesis:

Code: Select all

``````x = 46, y = 54, rule = B3/S23
o\$b2o\$2o2\$39bo\$39bobo\$39b2o6\$36bo\$35bo\$35b3o\$31bo\$31bobo\$31b2o6\$23bo\$
22bo\$12b2o8b3o\$13b2o\$12bo3b2o\$16bobo\$16bo4\$12b3o\$14bo\$13bo\$28b2o\$28bob
o\$5b2o21bo\$4bobo\$6bo33b2o\$26b2o11b2o\$25b2o14bo\$27bo7b2o\$35bobo\$35bo2\$
5b2o\$4bobo\$6bo36b3o\$43bo\$b3o40bo\$3bo\$2bo!
``````
Next time when anyone sends me a synthesis, can you also send me a full synthesis?

mniemiec
Posts: 1055
Joined: June 1st, 2013, 12:00 am

Entity Valkyrie wrote:Next time when anyone sends me a synthesis, can you also send me a full synthesis?
The big question is, why is a synthesis of an object actually needed? I personally find one huge synthesis from a bunch of gliders to be of little use. In most cases, synthesis of a particular object is just a means to an end, e.g. it may be a partial step in the synthesis of something larger, or a larger synthesis may require several different objects to be placed in a particular orientation to each other.

Specifying a synthesis in separate steps has several advantages. First, any amount of time bay occur between steps, which allows incoming groups of gliders to be placed as far apart as convenient, while a single synthesis may require gliders to be placed uncomfortably close together, which may require many more gliders to actually synthesize (e.g. from a puffer). Second, many steps can be done in several different ways (e.g. if a step adds a boat, there are many ways to make a boat, with gliders coming from different combinations of directions). These allows a synthesis to be customized according to various constraints, e.g. if a glider needs to come from a direction where another object has already been constructed, an alternate step may be needed.

None of this flexibility exists if all the steps are combined into a single synthesis. Rather, such a synthesis must be retroactively deconstructed into its individual steps, which can then be altered, and then reconstructed again. Modifying such a single synthesis is about as easy as editing the text in a ZIP file with a text editor. Also, a complicated synthesis made of a large number of steps usually generates an extremely large pattern that is very difficult to examine with the naked eye.

If someone REALLY needs a single synthesis, making one from the separate steps is a trivial exercise for the reader.

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

mniemiec wrote:
Entity Valkyrie wrote:Next time when anyone sends me a synthesis, can you also send me a full synthesis?
The big question is, why is a synthesis of an object actually needed? I personally find one huge synthesis from a bunch of gliders to be of little use. In most cases, synthesis of a particular object is just a means to an end, e.g. it may be a partial step in the synthesis of something larger, or a larger synthesis may require several different objects to be placed in a particular orientation to each other.

Specifying a synthesis in separate steps has several advantages. First, any amount of time bay occur between steps, which allows incoming groups of gliders to be placed as far apart as convenient, while a single synthesis may require gliders to be placed uncomfortably close together, which may require many more gliders to actually synthesize (e.g. from a puffer). Second, many steps can be done in several different ways (e.g. if a step adds a boat, there are many ways to make a boat, with gliders coming from different combinations of directions). These allows a synthesis to be customized according to various constraints, e.g. if a glider needs to come from a direction where another object has already been constructed, an alternate step may be needed.

None of this flexibility exists if all the steps are combined into a single synthesis. Rather, such a synthesis must be retroactively deconstructed into its individual steps, which can then be altered, and then reconstructed again. Modifying such a single synthesis is about as easy as editing the text in a ZIP file with a text editor. Also, a complicated synthesis made of a large number of steps usually generates an extremely large pattern that is very difficult to examine with the naked eye.

If someone REALLY needs a single synthesis, making one from the separate steps is a trivial exercise for the reader.
Good point. Any synthesis you give me, I will make a full version.

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

Unexpected HWSS output when looking for a puffer

Code: Select all

``````x = 14, y = 18, rule = B3/S23
b2o7b2o\$2ob2o4b2ob2o\$b4o5b4o\$2b2o7b2o3\$4bo\$3b2o\$2b2o\$3b2o5\$b2o\$2ob2o\$b
4o\$2b2o!
``````

cvojan
Posts: 130
Joined: October 7th, 2018, 7:07 pm

Known H -> G? (Most likely known)

Code: Select all

``````x = 13, y = 21, rule = LifeHistory
8.A.2A\$8.3A\$9.A3\$10.3D\$12.D\$11.D\$7.3D\$9.D\$8.3D\$2A\$2A4.D\$5.D.D\$4.D2.D\$
5.2D2\$7.2A\$7.A\$8.3A\$10.A!
``````
EDIT: A larger variant of the conduit, but a faster recovery time:

Code: Select all

``````x = 37, y = 26, rule = LifeHistory
10.3D17.D\$12.D17.2D\$11.D17.D.D\$7.3A17.3A\$9.A19.A\$8.3A17.3A\$2A18.2A\$2A
18.2A5\$7.2A\$7.A\$8.3A\$10.A14.2A.2A\$23.3A.A.3A\$22.A4.A4.A\$22.A.2A2.2A.A
.A\$23.A2.2A3.A.A\$24.2A2.2A.A.A.2A\$26.A4.A.A.2A\$26.4A.2A\$30.A\$28.A.A\$
28.2A!
``````
Last edited by cvojan on December 8th, 2018, 10:29 am, edited 1 time in total.
'sup.

Freywa
Posts: 589
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

cvojan wrote:Known H -> G? (Most likely known)

Code: Select all

``````x = 13, y = 21, rule = LifeHistory
8.A.2A\$8.3A\$9.A3\$10.3D\$12.D\$11.D\$7.3D\$9.D\$8.3D\$2A\$2A4.D\$5.D.D\$4.D2.D\$
5.2D2\$7.2A\$7.A\$8.3A\$10.A!
``````
This is just another variant of SW-2. It's just that telling the FNG, rest of the Herschel and catalysts apart at the moment the FNG splits is a bit harder in this case.

But hey, this variant recovers really, really fast.

Code: Select all

``````x = 13, y = 11, rule = LifeHistory
3.2A\$3.2A6\$C8.2A\$C.C6.A.A\$3C8.A\$2.C8.2A!``````
Princess of Science, Parcly Taxel

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

Suicidal gun:

Code: Select all

``````x = 24, y = 24, rule = B3/S23
8bo\$6b3o\$5bo\$5b2o4\$2b3o\$b2ob2o\$b2ob2o\$b5o\$2o3b2o2\$22b2o\$22bo\$14bo5bobo
\$14bobo3b2o\$15bobo\$15bo2bo\$15bobo\$2bo11bobo\$2o12bo\$2b2o\$bo!
``````

77topaz
Posts: 1345
Joined: January 12th, 2018, 9:19 pm

Queen bee impersonator:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
b2o\$o2bo\$2ob2o\$o2bo\$b2o!
``````

Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

77topaz wrote:Queen bee impersonator:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
b2o\$o2bo\$2ob2o\$o2bo\$b2o!
``````
The resulting formation I call a Beethoven... it came from an interesting typo by user KittyTac.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Sarp
Posts: 203
Joined: March 1st, 2015, 1:28 pm

I call it Beethoven too. I guess it is at a level where it could be considered official terminology

Extrementhusiast
Posts: 1796
Joined: June 16th, 2009, 11:24 pm
Location: USA

A glider Heisenburps a pi and produces an eater on an open lane:

Code: Select all

``````x = 35, y = 64, rule = LifeHistory
5.C.C\$6.2C\$6.C16\$23.B\$22.3B\$4.A16.5B\$3.A.A15.5B\$3.A.A13.7B\$.3A.2A10.B
.9B\$A4.B8.15B\$.3AB2A5.17B\$3.A.2A3.22B\$5.28B\$7.26B\$6.2A14B3D5B2D.D\$6.
2A14BDBD5BD2B\$7.15BDBD6B3D\$7.3B.22BD\$13.19B\$14.15B.B\$9.A5.B2.10B\$9.3A
8.9B\$12.A7.9B\$11.2A6.10B\$11.5B2.13B\$13.18B.2B\$12.2A19B2A\$12.2A17B.B2A
\$13.B.17B.B\$15.16B\$16.14B\$17.8B2.4B\$18.7B3.4B\$15.11B3.4B\$14.12B4.4B\$
14.12B5.4B\$14.11B7.3B\$14.B3C4B.4B6.2B\$14.2BC4B4.2A7.B\$14.2B3C2B4.A\$
14.6B6.3A\$13.7B8.A\$12.4B.B\$11.4B\$11.3B\$9.2AB\$8.A.AB\$8.A\$7.2A!
``````
The triggering mechanism needn't be a glider; a well-placed onetime spark, possibly from another conduit, would do the trick as well. (The spark is too close to the final eater position for it to come from a reasonably-sized oscillator.)
I Like My Heisenburps! (and others)

Moosey
Posts: 2491
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

How awfully convenient:

Code: Select all

``````x = 58, y = 56, rule = LifeHistory
44.2D4.2D\$44.2D4.2D4.A\$55.A\$55.3A4\$44.2D4.2D\$44.2D2.2A2D\$48.2A2.2A\$
52.2A43\$3A\$2.A\$.A!
``````
I suppose there are better ways to synthesize it that hitting a halfblockade with a glider.

Code: Select all

``````x = 64, y = 47, rule = LifeHistory
62.A\$61.A\$61.3A34\$2D4.2D\$2D4.2D4.A\$11.A\$11.3A4\$6.2D\$4.2A2D\$4.2A2.2A\$
8.2A!
``````
There! 5G!

Code: Select all

``````x = 86, y = 71, rule = LifeHistory
84.A\$83.A\$83.3A25\$20.A\$20.A.A\$20.2A4\$42.A\$41.A\$41.3A24\$2.A\$3.A\$.3A\$2D
``````
It could POSSIBLY be reduced to 4G IF there is a way to turn a halfblockade into something in the path of the excess glider with 1G, but that’s unlikely.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

mniemiec
Posts: 1055
Joined: June 1st, 2013, 12:00 am

Moosey wrote:It could POSSIBLY be reduced to 4G IF there is a way to turn a halfblockade into something in the path of the excess glider with 1G, but that’s unlikely.
Given that a half blockade can already be made from just 2 gliders, this is already 4 gliders, unless I'm missing something terribly obvious?

testitemqlstudop
Posts: 1194
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

F/I of 219:

Code: Select all

``````x = 9, y = 4, rule = B3/S23
2bo5bo\$ob2o3b2o\$3o\$o!
``````

Moosey
Posts: 2491
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact: