Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
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Hdjensofjfnen
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Hdjensofjfnen » January 4th, 2019, 2:20 pm

Worth noting:

Code: Select all

x = 3, y = 4, rule = B3/S23-y4w
o$2o$2bo$b2o!
EDIT: (4,3)c/20

EDIT:
Unrelated p98:

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x = 4, y = 5, rule = B2i3/S23-r
2o$2bo$3bo$2bo$2o!
Interesting:

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x = 4, y = 4, rule = B2i3/S23-r
b3o$o2bo$o2bo$3o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LaundryPizza03 » January 6th, 2019, 1:41 am

FattyLife analogs for the short ships:

Code: Select all

x = 7, y = 4, rule = B34n5r6en/S1e2-a34e
b2o$2ob4o$b6o$2b4o!

Code: Select all

x = 7, y = 21, rule = B3-ekq/S02-c3
bo2bo$o$o3bo$4o4$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o!
(Note that all the ships are p8, just like the original)

Speaking of FattyLife, adding B3n preserves the OWSS and the apgsearchability while adding the glider:

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x = 13, y = 11, rule = B34nt5qr6i/S23
3o$o$bo4$8b3o$6bo5bo$5bo$5bo6bo$5b7o!
EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:

Code: Select all

x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3
bo2bo$o$o3bo$4o5$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o5$3b3o$bo5bo
$o$o6bo$7o!
Removing B3n reduces the MWSS period to 8, but there is no more glider.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Hunting » January 6th, 2019, 2:18 am

Saka wrote:
Βεν Γ. Κυθισ wrote:1/1/5
Im sorry, but

viewtopic.php?f=11&t=1780#p21613

Im sure other people have found it as well
Hmmmm, then I think I've REdiscovered it in 2017... Not in this forum.

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77topaz
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 77topaz » January 6th, 2019, 5:39 am

LaundryPizza03 wrote:Speaking of FattyLife, adding B3n preserves the OWSS and the apgsearchability while adding the glider:

Code: Select all

x = 13, y = 11, rule = B34nt5qr6i/S23
3o$o$bo4$8b3o$6bo5bo$5bo$5bo6bo$5b7o!
This variant also adds a 2c/64 ship not in the original FattyLife:

Code: Select all

x = 3, y = 10, rule = B34nt5qr6i/S23
b2o$b2o4$o$o$2o$bo$bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 2718281828 » January 8th, 2019, 5:09 pm

A apg-searchable rule with an RRO and a common c/2 (there is a simple eater for it):

Code: Select all

x = 139, y = 30, rule = B2c3an4ij5i6ak7/S12ace3ejr4aijnr5cj6c
$6bo$5bobo4$5bobo119bo$4bo3bo76bobobo36bobo$5bobo98bobo18bo$4bo3bo76bo
bobo15bobobo16bobo$65bo38bo5bo16bo$5b3o4b3o3b3o2b3o37b3o2b2o15bobobo
36bobo$5bobo4bobo3bobo2bobo43bo10bobobobobobobobo9bo5bo16bo$68bo16bobo
bo36bobo$32b2o14b2o30bobobobobobobobo9bo5bo16bo$32bo15bo36bobobo15bobo
bo16bobo$33bo15bo30bobobobobobobobo9bo5bo16bo$17b2o4b2o60bobobo15bobob
o16bobo$104bo5bo16bo$44bo40bobobo15bobobo16bobo$45bo60bobo18bo$44b2o
39bobobo36bobo$127bo$126bobo$127bo!

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Macbi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Macbi » January 8th, 2019, 5:29 pm

2718281828 wrote:A apg-searchable rule with an RRO
Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 77topaz » January 8th, 2019, 6:37 pm

Macbi wrote:Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!
Apgsearch specifically doesn't separate oscillators sharing a common envelope (even if they do not directly interact) to allow RRO-combinations to be found and logged under the lower period.
LaundryPizza03 wrote:EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:

Code: Select all

x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3
bo2bo$o$o3bo$4o5$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o5$3b3o$bo5bo
$o$o6bo$7o!
Removing B3n reduces the MWSS period to 8, but there is no more glider.
That rule also features another mangled (O)WSS, this one with period 4:

Code: Select all

x = 7, y = 10, rule = B3-ekqr4nt5r6i/S02-c3
2ob2o$3b3o$3b4o$o2b2o$3b4o$o2b3o$3b3o$2bob2o$2b3o$3bo!
Last edited by 77topaz on January 8th, 2019, 6:42 pm, edited 2 times in total.

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 2718281828 » January 8th, 2019, 6:39 pm

Macbi wrote:
2718281828 wrote:A apg-searchable rule with an RRO
Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!
An example in C1(!):
https://catagolue.appspot.com/object/xp ... j6es2-i34i
https://catagolue.appspot.com/object/xp ... j6es2-i34i

Apg-search does not seperate the RROs. It just divides the period by its fold.

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 77topaz » January 8th, 2019, 6:45 pm

77topaz wrote:
LaundryPizza03 wrote:EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:

Code: Select all

x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3
bo2bo$o$o3bo$4o5$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o5$3b3o$bo5bo
$o$o6bo$7o!
Removing B3n reduces the MWSS period to 8, but there is no more glider.
That rule also features another mangled (O)WSS, this one with period 4:

Code: Select all

x = 7, y = 10, rule = B3-ekqr4nt5r6i/S02-c3
2ob2o$3b3o$3b4o$o2b2o$3b4o$o2b3o$3b3o$2bob2o$2b3o$3bo!
A different p16 MWSS variant:

Code: Select all

x = 7, y = 5, rule = B3-ekqr4nt5r6i/S02-c3
o$4b2o$b3ob2o$b5o$2b3o!
And another p4 OWSS:

Code: Select all

x = 8, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
b2obo$o5bo$7bo$o6bo$b7o2$3bo!

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Macbi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Macbi » January 8th, 2019, 7:18 pm

2718281828 wrote:
Macbi wrote:
2718281828 wrote:A apg-searchable rule with an RRO
Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!
An example in C1(!):
https://catagolue.appspot.com/object/xp ... j6es2-i34i
https://catagolue.appspot.com/object/xp ... j6es2-i34i

Apg-search does not seperate the RROs. It just divides the period by its fold.
Cool! Lines behave quite nicely in that rule:

Code: Select all

x = 774, y = 5, rule = B3-ej6e/S2-i34i
bo$obo$bob768obo$771bobo$772bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 77topaz » January 8th, 2019, 7:55 pm

77topaz wrote:A different p16 MWSS variant:

Code: Select all

x = 7, y = 5, rule = B3-ekqr4nt5r6i/S02-c3
o$4b2o$b3ob2o$b5o$2b3o!
And another p4 OWSS:

Code: Select all

x = 8, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
b2obo$o5bo$7bo$o6bo$b7o2$3bo!
This rule also has a peculiar-looking natural c/7 diagonal:

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x = 6, y = 6, rule = B3-ekqr4nt5r6i/S02-c3
3b3o$2bo2bo$bo2bo$o2bo$obo$2o!
A variant of FattyLife's original p8 OWSS:

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x = 8, y = 5, rule = B3-ekqr4nt5r6i/S02-c3
7o$o6bo$o$bo5bo$3bob2o!
And a longer p8 OWSS (I wonder if there's an infinitely extendable family here?):

Code: Select all

x = 7, y = 13, rule = B3-ekqr4nt5r6i/S02-c3
2o$3bo$4bo$4bo$4bo$4bo$4bobo$o3bo$4bobo$o3bo$4bo$bo2bo$2b3o!
A WSS can also stretch wicks:

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x = 11, y = 21, rule = B3-ekqr4nt5r6i/S02-c3
3bobobobo$bo$o$o5bo$6o2$4bobobobo10$3bobobobo$bo$o$o5bo$6o!
EDIT: A weird p4 mutated barberpole:

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x = 8, y = 8, rule = B3-ekqr4nt5r6i/S02-c3
6b2o$7bo$4bobo2$2bobo$bo$obo$2o!
EDIT 2: A fuse travelling on a puffer's dot trail:

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x = 55, y = 8, rule = B3-ekqr4nt5r6i/S02-c3
3b2o$bo4bo$o$o5bo$6o$49b3ob2o$4bobobobobobobobobobobobobobobobobobobob
obobob2o2bo$49b3ob2o!
A p6 barberpole:

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x = 7, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
5b2o$6bo$3bobo2$bobo$o$2o!
EDIT 3: A period-doubling tagalong for the c/7 diagonal:

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x = 6, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
o$4b2o$3b2o$2b2o$b2o$2o$o!
A complex double wickstretcher:

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x = 12, y = 14, rule = B3-ekqr4nt5r6i/S02-c3
obobobobo$10bo$11bo$5bo5bo$6b6o$bo2bo$6b2o$6b2o$bo2bo$6b6o$5bo5bo$11bo
$10bo$obobobobo!
Last edited by 77topaz on January 9th, 2019, 4:35 am, edited 3 times in total.

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 2718281828 » January 8th, 2019, 11:34 pm

Code: Select all

x = 8, y = 20, rule = B34cj678/S2n3-k4-cjw678
3b2o$b2ob2o$ob5o$6o$2b5o$2b4o$4bo$3b2o$bob3o$b4o$b6o$6o$b6o$b7o$2b5o$ob5o$6o$
ob4obo$bob2obo$2b4o!

Code: Select all

x = 11, y = 25, rule = B34cj678/S2n3-k4-cjw678
3b4o$2bob2obo$bob4obo$3b6o$2b5obo$2b5o$b7o$2b6o$3b6o$2b6o$4b4o$3b4obo$5bobo$
2bobobo$2obo$5o3b2o$ob5obo$2b9o$2b6ob2o$b8o$b8o$b6obo$8o$4o$2o!
Two different p540(? https://catagolue.appspot.com/census/b3 ... 8/C1/xq540 why the sparks are not part of the apg-code?) ships having enormous side sparks (lasting for about 1000 ticks).

Edit1:
apg-search seems to have problems with this rule:
This xq1220 is in fact a breeder (https://catagolue.appspot.com/object/xq ... -k4-cjw678)

Code: Select all

x = 159, y = 10, rule = B34cj678/S2n3-k4-cjw678
3bo17bo2bo$2bo6bo10bo2bo$bob2o2b4o7b8o$ob12o2b9obo$13o4b9o$13o2b2ob9o
129b2o$13obobob9o130b2o$b11o2bo2bob4ob3o$2bo2bo2b3obo5b2ob4o$3b3o4b2o!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LaundryPizza03 » January 9th, 2019, 4:36 am

Various objects in rule B2cei3air4k5e7e/S23jqy4cq5cijq6in7:

Code: Select all

x = 89, y = 49, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
2o7bo17b2o$o2bo3b2ob2o5bo3b3o3b2o18bo$2b2o3bo3bo6bo8b2o5b2o2b2o8b2o$9b
o17b2o5bob2obo6bo$9b2o36b3o$48bo4$15bo$24b2o8b2o12bo$15bo5bobobo7bo2bo
11bo$14bo6b2o11b2o2$48bo$45bobobobo$46bo3bo8$12b2o3b2o4b3o21bo12bo4b2o
4b2o4bo9bo$12bo5bo4bo2bo19bobo10bobo2bo2bo2bo2bo2bobo7bobo$13bo3bo6bob
o3b3ob3ob3o6bo11bobo2bo2bo2bo2bo2bobo7bobo$25b2o21bobo$49bobo18bo8b3o$
46bo3bo19bo8bobo4b3o$79bo7bo$86bobo7$71bo$70bobo$71bo2bo2$72bo2$78bo2$
76bo2bo$78bobo$79bo!
Of particular interest is the adjustable, statorless gun, the smallest of which is shown above. The period is 44 + 4n for n ≥ 0, and the mod is 22 + 2n. This gun is shown below for n = 0, 11:

Code: Select all

x = 52, y = 52, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
9bo$8bobo$6bo2bo2$8bo2$2bo2$bo2bo$obo$bo20$50bo$49bobo$47bo2bo2$49bo
13$32bo2$31bo2bo$30bobo$31bo!
It becomes clear that the gun utilizes an over-unity reaction that sends the incoming ships back. This is reproduced below:

Code: Select all

x = 10, y = 10, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
2o$2bo$2o5$8bo$7bobo$7bobo!
The p16 ship can also be made into several puffers. Perhaps a rake exists, but I need to get to bed.

Code: Select all

x = 49, y = 9, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
26bo$bo6bo10bo5bobo10bo8bo$obo4bobo8bobo4bobo9bobo6bobo$obo4bobo8bobo
16bobo6bobo2$25b3o$3o4b3o8b3o5bo10b3o6b3o$bo6bo10bo5bobo10bo8bo$obo4bo
bo8bobo16bobo6bobo!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Naszvadi » January 11th, 2019, 4:18 pm

LaundryPizza03 wrote:Various objects in rule B2cei3air4k5e7e/S23jqy4cq5cijq6in7:
...
It becomes clear that the gun utilizes an over-unity reaction that sends the incoming ships back. This is reproduced below:

Code: Select all

x = 10, y = 10, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
2o$2bo$2o5$8bo$7bobo$7bobo!
...
Removed 7 barrels with p6 eaters:

Code: Select all

x = 96, y = 42, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
7b2o24b2o$6bo2bo22bo2bo$7b2o24b2o3$27b3o$bo25bobo10bo$obo36bobo$obo25b
o10bobo$bo38bo3$20b2o13b2o$20bo2bo9bo2bo$20b2o13b2o4$28bo2$12b3o12bobo
$12bobo12b3o64bo$93bobo$13bo79bobo$94bo3$5b2o13b2o31b2o34b2o$5bo2bo9bo
2bo29bo2bo32bo2bo$5b2o13b2o31b2o34b2o3$bo$obo10bo$obo$bo10bobo$12b3o3$
7b2o24b2o$6bo2bo22bo2bo$7b2o24b2o!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by BlinkerSpawn » January 11th, 2019, 6:54 pm

Carriers can eat the gliders in what might be considered the "standard" fashion:

Code: Select all

x = 34, y = 32, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
6b2o18b2o$4bo2bo18bo2bo$4b2o22b2o$2o30b2o$o32bo$2bo28bo$b2o28b2o$9bo$
8bobo$9bo2bo2$10bo9$23bo2$21bo2bo$23bobo$24bo$b2o$2bo$o$2o$4b2o22b2o$
4bo2bo18bo2bo$6b2o18b2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Βεν Γ. Κυθισ » January 11th, 2019, 7:32 pm

I found that the c/2 spaceship can move blinkers so I made a blinker hassler:

Code: Select all

x = 53, y = 25, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
bo$obo$bo2bo32bo$36bobo$2bo33bobo2$8bo2$6bo2bo21b2o9b2o$8bobo8b3o8bo
13bo$9bo21b2o9bo2bo$46bo$44bobo2$36bobo$36bo$37bo2bo9b2o$38bo13bo$39b
2o9b2o4$44bobo$44bobo$45bo!
Also, what should this rule be called?
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » January 11th, 2019, 8:59 pm

2718281828 wrote:Two different p540(? https://catagolue.appspot.com/census/b3 ... 8/C1/xq540 why the sparks are not part of the apg-code?) ships having enormous side sparks (lasting for about 1000 ticks).
Not quite:

Code: Select all

x = 11, y = 80, rule = B34cj678S2n3-k4-cjw678History
5.2A$3.2A.2A$2.A.5A$2.6A$4.5A$4.4A$6.A$5.2A$3.A.3A$3.4A$3.6A$2.6A$3.
6A$3.7A$4.5A$2.A.5A$2.6A$2.A.4A.A$3.A.2A.A$4.4A36$9.2D$7.4D$3.8D$2.D.
6D$2.8D$2.8D$2D.6D$9D$2.D.5D.D$.2D3.5D$7.D.2D$4.D.D.D$3.D.D$2.D.4D$3.
4D$3.6D$2.6D$3.6D$3.7D$4.5D$2.D.5D$2.6D$2.D.4D.D$3.D.2D.D$4.4D!
#C [[ STOP 120 ]]
LaundryPizza03 wrote:Perhaps a rake exists, but I need to get to bed.

Code: Select all

x = 11, y = 10, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
9bo$8bobo$bo6bobo$obo$obo$8b3o$9bo$3o5bobo$bo$obo!
Any sufficiently advanced software is indistinguishable from malice.

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by BlinkerSpawn » January 11th, 2019, 9:16 pm

There's quite a few funky reactions that happen here:

Code: Select all

x = 88, y = 22, rule = B34cj678/S2n3-k4-cjw678
82b2o$3b2o76b2ob2o$b2ob2o74b5obo$ob5o73b5o$6o75b4o$2b5o73b4obo$2b4o77b
obo$4bo78bobo$3b2o78bobo$bob3o74b5o$b4o77b3o$b6o73b6o$6o74b7o$b6o73b6o
$b7o71b7o$2b5o73b5o$ob5o73b5o$6o75b5o$ob4obo72b6obo$bob2obo73b5obo$2b
4o74bob2obo$81b4o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Quantum Tunnel » January 12th, 2019, 12:45 pm

I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.

Code: Select all

x = 3, y = 2, rule = B2-a5/S034
bo$obo!

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Macbi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Macbi » January 12th, 2019, 2:11 pm

Quantum Tunnel wrote:I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.

Code: Select all

x = 3, y = 2, rule = B2-a5/S034
bo$obo!
The population of the pattern increases in a way that is proportional to the square root of the time. So these patterns are called sqrt-growth. This is a very nice example!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by calcyman » January 12th, 2019, 3:39 pm

Quantum Tunnel wrote:I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.

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x = 3, y = 2, rule = B2-a5/S034
bo$obo!
It's a simple-but-nontrivial 2-state 2-symbol Turing machine. Nice discovery!
What do you do with ill crystallographers? Take them to the mono-clinic!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Hdjensofjfnen » January 21st, 2019, 8:07 pm

12c/102d:

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x = 11, y = 14, rule = B3aijnr/S23
b3o$o2bo$2o5$2b2o3b2o$bo2bobo2bo$2o2bobo2b2o$b3o3b3o$4bobo$4bobo$4b3o!
EDIT: 10c/38o in related rule:

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 x = 4, y = 4, rule = B3aijnr4a/S23
o$2o$obo$2b2o!

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x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Naszvadi » January 22nd, 2019, 4:03 am

calcyman wrote:
Quantum Tunnel wrote:I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.

Code: Select all

x = 3, y = 2, rule = B2-a5/S034
bo$obo!
It's a simple-but-nontrivial 2-state 2-symbol Turing machine. Nice discovery!
Yes, nice! Works in rules: B2ceik5iry/S03aeijnqry4eq - B2ceikn3ck4cnqyz56aekn78/S02en345acijknqr678

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#C Bounded tapes = infinitely many oscillator periods
#C B2ceik5iry/S03aeijnqry4eq - B2ceikn3ck4cnqyz56aekn78/S02en345acijknqr678
x = 25, y = 31, rule = B2-a5/S034
2o4bo$2o6bo$6bo5$2o4bo7b2o$2o6bo5b2o$6bo5$2o4bo10b2o$2o6bo3bo4b2o$6bo
5$2o4bo13b2o$2o6bo3bo2bo4b2o$6bo5$2o4bo16b2o$2o6bo3bo2bo2bo4b2o$6bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Hdjensofjfnen » January 22nd, 2019, 2:05 pm

Rule that is barely apgsearchable because of its really, really common gun:

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x = 32, y = 32, rule = B3-e4j/S23-a4a
o9bob4o2b3o4bo2bo2bo$2bob3obo4bobo2bo3b2ob3o2bo$o4b2obo3bob2ob6obobo$b
o2bo3b4o5b3obo2bob3o2bo$b2ob7o2b3ob2obo3b2o2bob2o$2o3bo3bo5b2o2bo2b3o
3bobo$7o3b2o2b2ob3o2bo3bo2b2o$6bo2b2o2bo3b2obo2bob5o$obo6bo2bob2o5b2ob
3ob2obo$b2ob2ob2obobo3bob4o2b4obo$4obo3b2o2bob3o3b2ob2obo2b2o$2bo2bobo
bob2ob2obo2b2obo6bo$obo3bo5b3ob2o2b6obo3bo$2o3bo3b4ob7o2bo3b2o$5b3ob4o
2b2obo3b2o3b3o$2bo3b3o6bob2ob3obob4o$ob3o2b2obobob2o2bobobo2bob2o2bo$o
bo2bob2o5bob4o2bob2ob2o$6bo7b2ob2o2b2o2b2o2bo$b4ob4obob5o2b4obo2b4o$2b
3obob4o3bob3o2b2ob2o3b2o$2o2b3ob5o2bo3b2obo2bo2b2obo$7bo2bo2bo3bob2o3b
ob5o$6b3ob2o12b7o$4b3o4bobobobo2bo4b5o$o2b5obobo6b5o2b3o2b2o$4bo4b2ob
2ob2o3bo2bo2b2obo$o2b4o2b2ob2ob2ob5obob2ob2o$4bo2b2obo2b2ob3obob6o3bo$
bob3o2bob4o5b3o2bo2b2o2bo$b3o2b2ob2obo2bo3bob3o6b2o$2o2bo2b4o4bo10b3ob
o!
EDIT: And a 2c/14d that I think I've discovered before?

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x = 5, y = 5, rule = B3-e/S23
2bo$bo$o$2bo$2b3o!
EDIT: Added "EDIT:"

EDIT: I don't recall finding this, though:

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x = 12, y = 11, rule = B3-e/S23
10bo$9bobo$8bobo$2b3o$bo2bo$o$bo2bo$2b3o$8bobo$9bobo$10bo!
EDIT: Or this failed switch engine:

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x = 9, y = 5, rule = B3-e/S23
b2o4bo$obo3bo$o6bo$obo3bobo$b2o4bo!
EDIT: Stabilized:

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x = 9, y = 5, rule = B3-e/S237e
b2o4bo$obo3bo$o6bo$obo3bobo$b2o4bo!

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x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Hdjensofjfnen » January 25th, 2019, 8:18 pm

A c/2o ship and a c/26d SMOR (spaceship made of reactions):

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x = 47, y = 29, rule = B2e3-a4a/S1c2ci3
42bo$40bo2bo$42bo7$bo2$3o11$45bo2$44b3o2$42bo$40bobo$42bo!
EDIT: Yay! :D

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x = 20, y = 20, rule = B2e3-a4a/S1c2ci3
18bo2$17b3o2$7b2o6bo$7b2o4bobo$15bo$4b2o$4b2o5$5bo2$4b3o2$2bo$obo$2bo!
EDIT: For some reason it looks rather like KittyTac's avatar. I'd have to check.

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x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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