In the original rule:Βεν Γ. Κυθισ wrote:What?

Code: Select all

```
x = 3, y = 3, rule = B2e4q6n/S1c2a3n
b2o$obo$2o!
```

- Moosey
**Posts:**2924**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

In the original rule:Βεν Γ. Κυθισ wrote:What?

Code: Select all

```
x = 3, y = 3, rule = B2e4q6n/S1c2a3n
b2o$obo$2o!
```

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

- Βεν Γ. Κυθισ
**Posts:**217**Joined:**December 27th, 2018, 5:42 am

Okay, but I found a real counterexample for PkmnQ's submission:
I fixed it here:

Code: Select all

```
x = 5, y = 4, rule = B2e4q6n/S1c2a3n
2bobo$2b2o$o$bo!
```

Code: Select all

```
x = 5, y = 4, rule = B2e3k4q6n/S1c2a3n
2bobo$2b2o$o$bo!
```

Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.

If for some reason you needed to know, my PGP key ID is**DB271923**.

If for some reason you needed to know, my PGP key ID is

- Moosey
**Posts:**2924**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

Βεν Γ. Κυθισ wrote:Okay, but I found a real counterexample for PkmnQ's submission:I fixed it here:Code: Select all

`x = 5, y = 4, rule = B2e4q6n/S1c2a3n 2bobo$2b2o$o$bo!`

Code: Select all

`x = 5, y = 4, rule = B2e3k4q6n/S1c2a3n 2bobo$2b2o$o$bo!`

Code: Select all

```
x = 8, y = 6, rule = B2e3k4q6n/S1c2a3n
5bobo$6b2o$3b2o$4bo$b2o$obo!
```

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

- Βεν Γ. Κυθισ
**Posts:**217**Joined:**December 27th, 2018, 5:42 am

Removed it:

Code: Select all

```
x = 8, y = 6, rule = B2e3kq4q6n/S1c2a3n
5bobo$6b2o$3b2o$4bo$b2o$obo!
```

Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.

If for some reason you needed to know, my PGP key ID is**DB271923**.

If for some reason you needed to know, my PGP key ID is

This rule still doesn'tΒεν Γ. Κυθισ wrote:Removed it:Code: Select all

`x = 8, y = 6, rule = B2e3kq4q6n/S1c2a3n 5bobo$6b2o$3b2o$4bo$b2o$obo!`

- Βεν Γ. Κυθισ
**Posts:**217**Joined:**December 27th, 2018, 5:42 am

I found three more counterexamples other than the catagoule ones and fixed them as well as the catagoule ones:

Code: Select all

```
x = 39, y = 31, rule = B2e3q4qz6n/S1c2a3n
15bobo$15b2o7bo$14bo3bo4b2o$16b2o7bo$4b2o9bobo$obobo$b2o2bo30bobo$3bo
11bobo18b2o$16b2o6bobo$13b2o9b2o$4bobo7bo7bo$5b2o4b2o9b2o9bobo$3bo6bob
o21b2o$b2o33b2o$2bo26bobo4bo$bo28b2o5bo$10bo10bobo8b2o$11bo9b2o9bobo$o
bo7b2o8bo$b2o9bo9b2o$3bo6bo10bobo$5b2o4bo$4bobo3b2o4$12b2o$12bo6bo$14b
o3bo$13b2o5bo$19b2o!
```

Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.

If for some reason you needed to know, my PGP key ID is**DB271923**.

If for some reason you needed to know, my PGP key ID is

Still not quite a one-object rule: http://catagolue.appspot.com/census/b2e ... s1c2a3n/C1

Aside from the p2s, there's even a p3 now:

Aside from the p2s, there's even a p3 now:

Code: Select all

```
x = 5, y = 5, rule = B2e3q4qz6n/S1c2a3n
bobo$o2b2o$2bo$4bo$3b2o!
```

- Βεν Γ. Κυθισ
**Posts:**217**Joined:**December 27th, 2018, 5:42 am

Code: Select all

```
x = 21, y = 19, rule = B2e3jq4qwz6n/S1c2a3kn
5b2o5bo$5bo6b2o3bobo$6bo4bo4bo2b2o$18bo$20bo$9bobo7b2o$10b2o$12b2o$2bo
bo7bo$3b2o8bo$5b2o$5bobo3$bo8bo$o2bo5bo2bo$2b2o7b2obo$4bo8b2o$3b2o!
```

If for some reason you needed to know, my PGP key ID is

- Moosey
**Posts:**2924**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

*APGsearch time!!!*Βεν Γ. Κυθισ wrote:Code: Select all

`x = 21, y = 19, rule = B2e3jq4qwz6n/S1c2a3kn 5b2o5bo$5bo6b2o3bobo$6bo4bo4bo2b2o$18bo$20bo$9bobo7b2o$10b2o$12b2o$2bo bo7bo$3b2o8bo$5b2o$5bobo3$bo8bo$o2bo5bo2bo$2b2o7b2obo$4bo8b2o$3b2o!`

We’re gonna find a p7 oscillator or something at this rate.

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

THAT'S WHY THE 6N IS THEREΒεν Γ. Κυθισ wrote:I removed some terms that didn't appear to have a purpose in this submission and I found a p2 ship that you need to remove:PkmnQ wrote:Code: Select all

`x = 3, y = 2, rule = B2e4q6n/S1c2a3n obo$2o!`

Code: Select all

`x = 3, y = 3, rule = B2e/S1c2a3n b2o$obo$2o!`

Code: Select all

```
x = 3, y = 3, rule = B2e6n/S1c2a3n
b2o$obo$2o!
```

Code: Select all

```
x = 4, y = 3, rule = B2e6n/S1c2a3n
2b2o$o2bo$2o!
```

Code: Select all

```
x = 4, y = 3, rule = B2e4q6n/S1c2a3n
2b2o$o2bo$2o!
```

Code: Select all

```
x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
```

It appears this rule may actually be a one-object rule - apgsearch has found more than a million of the object but not yet anything else.Moosey wrote:*APGsearch time!!!*Βεν Γ. Κυθισ wrote:Code: Select all

`x = 21, y = 19, rule = B2e3jq4qwz6n/S1c2a3kn 5b2o5bo$5bo6b2o3bobo$6bo4bo4bo2b2o$18bo$20bo$9bobo7b2o$10b2o$12b2o$2bo bo7bo$3b2o8bo$5b2o$5bobo3$bo8bo$o2bo5bo2bo$2b2o7b2obo$4bo8b2o$3b2o!`

We’re gonna find a p7 oscillator or something at this rate.

Ya really searched it?!

REMOVED FAILED RULE. I made a mess.

REMOVED FAILED RULE. I made a mess.

Last edited by Hunting on February 6th, 2019, 1:33 am, edited 2 times in total.

This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

```
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
```

That was specifically for the endemic object challenge, not the one object challenge in general. Though this rule does not satisfy the latter, either:Hunting wrote:EDIT: Oops.Failed- Rules with B2e without at least one of S1c or B1e

Code: Select all

```
x = 2, y = 2, rule = B2e3ei/S2ac
bo$o!
```

- Βεν Γ. Κυθισ
**Posts:**217**Joined:**December 27th, 2018, 5:42 am

I was just about to say that thing too!
EDIT: I was talking about that p2, not anything else in their above post.

Code: Select all

```
x = 53, y = 45, rule = B2e3ei/S2ac
42bobobobobobo2$42bobo4bo2bo$45bo4bo$42bo6bo2bo2$42bo9bo2$obobobobobob
obobobobobobobobobobobobobobobobobobobobo2$o43bo$4bobobo2bo3bobo3b3ob
2ob2obobo2bo$o10b2obo2bobo2b5o2b3ob2o4bo4bo$6b4obob5obob4ob2o2bobo2b2o
2bo$o6b3o2bo3b3obo2b3o2bob4ob2o3bo3bo$5b5obobob2ob2o2bobo2bo2bo2b6obo$
o3b2ob7ob2o4b2ob2o2b2obobo2bo2b2o3bo$5bo2bob7ob7ob7o4b2o$o4bo2b5obobo
2bo4bob2obob5o4bo3bo$5b3obob2obo2b8o2bo2b2o4bob2o$o3bob2o2bo3bo2b2o2bo
b3obo4b2o2b3o5bo$6b2o2b2o2bobobobo2b3o3bo2b4o3b2o$o4bo2b2obobo3b3o2b2o
bobobobo2bobob2o4bo$4bob2o4bo2b3o2b4o3bo2b2o2b2o3bo$o3bo2b5o4b2o2bo2b
3o3bo2bob2ob2obo3bo$4b2o2b5ob2obobobo3bo2bo4bo6bo$o4bob2ob4o3b4o2b2o2b
2ob3ob5obo3bo$4bob2o2b3o2b2obobo3bobo4b2ob3ob3o$o4b5o2b3ob3ob2o2bobo2b
5o3bo2bo3bo$6bobo2b3o2bo4bo3bo3b2o3b3ob2o$o3b4o3b3o2bob4o2b2o4b3ob2ob
2obo3bo$7bob2o3bo4bob2ob2o3bobob2ob4o$o4b2o2bobob2o4b3o2b3obo6bo2b3o3b
o$4bo3bo6b2o4b3obobo4bo2b2ob3o$o3b3o2b3ob3o4bobob2o3b2obob4o2bo3bo$7b
5ob2o2bobo2b2ob4obo2bo2b2o2bo$o3bo3b2ob3o2b3o3bobobo4b4ob2o6bo$5bobobo
b3obo6b4o2bo3b2ob2obo$o4bo3bo3b3o2b2o2b3o3bo4b3o4bo3bo$7bo4bobo2b2o3bo
b3o2bo5bob2obo$o3bo3bob5o2b3obobob4ob2o2b3o3bo3bo2$o43bo2$obobobobobob
obobobobobobobobobobobobobobobobo!
```

Last edited by Βεν Γ. Κυθισ on February 6th, 2019, 5:25 pm, edited 2 times in total.

If for some reason you needed to know, my PGP key ID is

Yes... Just figure it out.77topaz wrote:That was specifically for the endemic object challenge, not the one object challenge in general. Though this rule does not satisfy the latter, either:Hunting wrote:EDIT: Oops.Failed- Rules with B2e without at least one of S1c or B1eCode: Select all

`x = 2, y = 2, rule = B2e3ei/S2ac bo$o!`

Unrelated:

HOW TO GET RID OF COMMON SMALL OBJECTS/OSCILLATORS

1. Get rid of a dot as a still life(without B0 there's no way that it can act as an oscillator)

Remove S0.

2. Get rid of a domino as a still life

Remove S1e.

3. Get rid of a

Code: Select all

```
x = 1, y = 3, rule = B2c/S
obo!
```

This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

```
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
```

How about something new

Code: Select all

```
x = 3, y = 2, rule = B2ci3a/S2ae3n
obo$2o!
```

Code: Select all

```
x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
```

Not a one-object rule yet...PkmnQ wrote:How about something newCode: Select all

`x = 3, y = 2, rule = B2ci3a/S2ae3n obo$2o!`

Code: Select all

```
x = 4, y = 3, rule = B2ci3a/S2ae3n
2o$o2bo$2b2o!
```

Ship also works, so

Code: Select all

```
x = 13, y = 3, rule = B2ci3a4q6n/S2ae3n
2b2o7b2o$o2bo6bobo$2o8b2o!
```

Code: Select all

```
x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
```

I might be wrong

Code: Select all

```
x = 4, y = 4, rule = B3cei4eq/S2acn5a6n
2bo$bobo$o$bo!
```

Still some other objects.PkmnQ wrote:Ship also works, soCode: Select all

`x = 13, y = 3, rule = B2ci3a4q6n/S2ae3n 2b2o7b2o$o2bo6bobo$2o8b2o!`

I could've sworn I saw a one-object rule coming on... it may well be.Rhombic wrote:I might be wrongCode: Select all

`x = 4, y = 4, rule = B3cei4eq/S2acn5a6n 2bo$bobo$o$bo!`

Not yet. Adding B3j or S2k and checking...77topaz wrote: I could've sworn I saw a one-object rule coming on... it may well be.

Last edited by Rhombic on February 6th, 2019, 6:16 pm, edited 1 time in total.

- Βεν Γ. Κυθισ
**Posts:**217**Joined:**December 27th, 2018, 5:42 am

It seems that posts are being replaced for no reason and it is really annoying when you are responding to something (see my previous post). EDIT: WAIT NVM

If for some reason you needed to know, my PGP key ID is

Those are just combinations of my focus one, did you even look at them? You probably just looked wt the numbers, but fine. If you're THAT strict, then I'll fix it.77topaz wrote:Still some other objects.PkmnQ wrote:Ship also works, soCode: Select all

`x = 13, y = 3, rule = B2ci3a4q6n/S2ae3n 2b2o7b2o$o2bo6bobo$2o8b2o!`

Object 1:

Code: Select all

```
x = 6, y = 2, rule = B2ci3aj4q6n/S2ae3n
2o2b2o$ob2obo!
```

Object 2:

Code: Select all

```
x = 6, y = 3, rule = B2ci3aj4q6n/S2ae3n
2o2bo$o4bo$bo2b2o!
```

Object 3:

Adding B2e won't work, because duoplet.

However, adding S2n…

Code: Select all

```
x = 6, y = 4, rule = B2ci3aj4q6n/S2aen3n
4b2o$bo3bo$o3bo$2o!
```

Improved rule:

Code: Select all

```
x = 2, y = 3, rule = B2ci3aj4q6n/S2aen3n
bo$o$2o!
```

Code: Select all

```
x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
```

New object:PkmnQ wrote:Improved rule:Code: Select all

`x = 2, y = 3, rule = B2ci3aj4q6n/S2aen3n bo$o$2o!`

Code: Select all

```
x = 4, y = 4, rule = B2ci3aj4q6n/S2aen3n
2o$obo$3bo$2b2o!
```

OK I really hope this new rule works out...

The only object would be a p14 oscillator (!!)
Explanation of current modification: B2i=against the typical p2; S3r=against the table p2; B4q=against the aircraft carrier

The only object would be a p14 oscillator (!!)

Code: Select all

```
x = 3, y = 2, rule = B2ci3aej4aq5i6i/S2aei3eiry5ij
3o$obo!
```