## Tutorials

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
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### Tutorials

I felt there needed to be a thread for this.

This thread is meant to be like a combination of the Thread for requesting help, the Thread for your basic questions, and the part of the Gustavo ramos Rehermann's patterns thread where he accepts those challenges.

You can ask for help on something, and it can be as varied as "I need a challenge involving glider syntheses" to "I want some help with this P458 gun in ATPP".
Or you can respond to someone's request for help/whatever.

To start, how would I make a distaff rake/glider loop rake based on the c/7o in eatsplosion?
Here it is, for reference:

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``````x = 9, y = 7, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo5bo\$obo3bobo\$2obobob2o\$3bobo\$2b2ob2o\$2bobobo\$2b2ob2o!``````
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Tutorials

Related: Tutorials
Airy Clave White It Nay

Code: Select all

``````x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!
``````
(Check gen 2)

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

Saka wrote:Related: Tutorials
Yeah, I know.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

dvgrn
Moderator
Posts: 6302
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

### Re: Tutorials

Moosey wrote:... how would I make a distaff rake/glider loop rake based on the c/7o in eatsplosion?
It's not clear that that will be possible. First you need a way for a c/7 ship to have a non-trivial effect on a still life or active reaction as it passes by. I haven't tried all possible glider collisions, but on a quick search I can find a way to delete a glider (below right) -- but all other reactions I've tried, even grazing ones, seem to destroy the c/7.

Code: Select all

``````x = 50, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo5bo25bobo6bo5bo\$obo3bobo25b2o5bobo3bobo\$2obobob2o25bo6b2obobob2o\$3bo
bo38bobo\$2b2ob2o36b2ob2o\$2bobobo36bobobo\$2b2ob2o36b2ob2o6\$15b3o\$15bo\$
16bo!``````
If you can use a c/7 to make some active junk out of an incoming glider, while still letting the c/7 escape, then that would be a start. Or make the active junk out of any other fast spaceship that you might be able to turn active junk back into -- I haven't looked to see what's available in the eatsplosion rule.

To get a rake you'll eventually have to find a way to get two gliders out when you put one glider in, but there's no need to worry about that if you can't get past step 1. The c/7 seems to have thumb-like protrusions with some weak interaction potential, rather than actual usable sparks.

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

dvgrn wrote:
Moosey wrote:... how would I make a distaff rake/glider loop rake based on the c/7o in eatsplosion?
...
If you can use a c/7 to make some active junk out of an incoming glider, while still letting the c/7 escape, then that would be a start. Or make the active junk out of any other fast spaceship that you might be able to turn active junk back into -- I haven't looked to see what's available in the eatsplosion rule.
There is this, but the failed replicator goes at the wrong speed for a small rake.

Code: Select all

``````x = 12, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
obo3bobo\$2obobob2o\$3bobo\$2bo3bo\$b2o3b2o\$2b2ob2o4\$9b3o\$9bobo!
#C [[ STOP 18 ]]``````
Also this

Code: Select all

``````x = 22, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
obo3bobo4bobo3bobo\$2obobob2o4b2obobob2o\$3bobo10bobo\$2bo3bo8bo3bo\$b2o3b
2o6b2o3b2o\$2b2ob2o8b2ob2o4\$9b3o\$9bobo!
``````
The ship is more resilient than it seems from the front:

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``````x = 9, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo3bo2\$3o3b3o\$2obobob2o\$3bobo\$3bobo\$2bo3bo\$2b2ob2o!
``````
This is excellently displayed in aforampere's tagalong:

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``````x = 9, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o5b2o\$3o3b3o\$o2bobo2bo\$bobobobo\$o3bo3bo\$bobobobo\$2bo3bo2\$3o3b3o\$2obob
ob2o\$3bobo\$3bobo\$2bo3bo\$2b2ob2o!
``````
There is also

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``````x = 21, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
18bo\$18bobo\$18b2o3\$bo5bo\$obo3bobo\$2obobob2o\$3bobo\$2b2ob2o\$2bobobo\$2b2o
b2o!``````
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

dvgrn
Moderator
Posts: 6302
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

### Re: Tutorials

Moosey wrote:There is also

Code: Select all

``````x = 21, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
18bo\$18bobo\$18b2o3\$bo5bo\$obo3bobo\$2obobob2o\$3bobo\$2b2ob2o\$2bobobo\$2b2o
b2o!``````
Okay, that's a potential start -- except the bi-block settles faster than you really want, and it doesn't look like you can drive another c/7 past it and get a reaction going again.

Maybe you could get something to happen if a c/7 passes an active reaction made by crashing a second glider into the bi-block:

Code: Select all

``````x = 39, y = 37, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
20bo\$20bobo\$20b2o3\$3bo5bo\$2bobo3bobo\$2b2obobob2o\$5bobo\$4b2ob2o\$4bobobo
\$4b2ob2o19\$bo5bo\$obo3bobo\$2obobob2o\$3bobo\$2b2ob2o29b3o\$2bobobo29bo\$2b
2ob2o30bo!``````
But if you go that route then you've more than doubled the size of your problem, because you have to produce two extra gliders along with the output glider, and get them into the right relative locations. Probably not an easy task, so this suggestion is a likely dead end.

Still, the next thing you'd want would be some kind of long-running active reaction, with lots of opportunities to affect it in different ways by sending a c/7 past it. Basically you just keep experimenting and collecting mechanisms, and eventually see if you can string them together somehow to close your loop.

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

dvgrn wrote:
Moosey wrote:There is also

Code: Select all

``````x = 21, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
18bo\$18bobo\$18b2o3\$bo5bo\$obo3bobo\$2obobob2o\$3bobo\$2b2ob2o\$2bobobo\$2b2o
b2o!``````
Okay, that's a potential start -- except the bi-block settles faster than you really want, and it doesn't look like you can drive another c/7 past it and get a reaction going again.
Yes-- I have tried to find a way to do so but the ship's head extends a little too far past its usable sparks.
dvgrn wrote: Maybe you could get something to happen if a c/7 passes an active reaction made by crashing a second glider into the bi-block:

Code: Select all

``example``
But if you go that route then you've more than doubled the size of your problem, because you have to produce two extra gliders along with the output glider, and get them into the right relative locations. Probably not an easy task, so this suggestion is a likely dead end.
Perhaps this could be remedied with this reaction?

Code: Select all

``````x = 27, y = 22, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2ob2o\$2ob2o18\$24b3o\$24bo\$25bo!
``````
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

After posting this in the thread for basic questions, I wondered about making rake guns in life with the strategy of using the rakes' gliders to synthesize more rakes. How would I go about this? I suppose I would need a rake synthesis; none of the rakes listed on the wiki have syntheses listed on the wiki even though there are obviously rake syntheses, especially for space rake or something.

EDIT:
an ecologist synth picked out of the golly pattern collection:

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``````x = 62, y = 82, rule = B3/S23
4bo\$5bo\$3b3o2\$12bo\$10bobo\$11b2o2\$6bobo\$7b2o\$7bo18\$23bo\$24bo\$22b3o21\$4b
o\$4b2o\$3bobo2\$2o\$b2o8b2o\$o11b2o46bo\$11bo47b2o\$59bobo3\$26b3o\$28bo\$27bo\$
53bobo\$53b2o\$54bo8\$35b2o\$34bobo\$36bo2\$50bo\$49b2o\$49bobo!
``````
perhaps this ecologist-based backwards space rake would be best, because it should be easily synthesized and the gliders are fairly well spaced:

Code: Select all

``````#N Backward space rake
#C Stolen from the wiki
x = 23, y = 20, rule = b3/s23
12b2o5b4o\$10b2ob2o3bo3bo\$10b4o8bo\$11b2o5bo2bob2\$9bo13b\$8b2o8b2o3b\$7bo
9bo2bo2b\$8b5o4bo2bo2b\$9b4o3b2ob2o2b\$12bo4b2o4b4\$19b4o\$18bo3bo\$b4o17bo\$
o3bo13bo2bob\$4bo18b\$o2bo!``````
And a demo of what I mean:

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``````x = 356, y = 141, rule = B3/S23
352b2o\$343b4o4b4o\$342bo3bo4b2ob2o\$346bo6b2o\$342bo2bo\$349bo\$347bo\$335bo
11bo2b2o\$336bo9bo5bo\$335b3o9bobo2b2o\$335b3o9bo3b2o\$331b5ob3o9b3o\$332b
3o3b2o\$333bo\$352b2o\$351b4o\$320bo13b2o15b2ob2o\$319bo13b4o16b2o\$319b3o
11b2ob2o\$335b2o2\$305bo\$304bo\$304b3o3\$290bo\$289bo\$289b3o3\$275bo\$274bo\$
274b3o3\$260bo\$259bo\$259b3o3\$245bo\$244bo\$244b3o3\$230bo\$229bo\$229b3o3\$
215bo\$214bo\$214b3o3\$51b2o3b2o142bo\$49b3obo2b2o141bo\$48bo4bo145b3o\$48bo
2b2ob4o\$47b2obobobo2bo\$48bobobobo130bo\$48bobob2o130bo\$49bo134b3o2\$62b
2o\$53b2o7bo107bo\$53b2o5bobo106bo\$60b2o107b3o3\$155bo\$154bo\$154b3o2\$50b
2o\$51bo88bo\$48b3o88bo\$48bo90b3o3\$125bo\$124bo\$124b3o3\$110bo\$109bo\$109b
3o3\$95bo\$83bo10bo\$83b3o8b3o\$86bo\$85b2o2\$100b2o7b2o\$101bo6bobo\$98b3o7bo
\$98bo8b2o2\$95b2o\$88b2o5bobo\$bo86b2o7bo\$b3o93b2o\$4bo\$3b2o79bo\$83bobob2o
\$83bobobobo\$82b2obobobo2bo\$83bo2b2ob4o\$83bo4bo\$84b3obo2b2o\$13b2o71b2o
3b2o\$6b2o5bobo\$6b2o7bo\$15b2o\$87bo\$2bo84b3o\$bobob2o83bo\$bobobobo81b2o\$
2obobobo2bo\$bo2b2ob4o93b2o7b2o\$bo4bo98bo6bobo\$2b3obo2b2o91b3o7bo\$4b2o
3b2o91bo8b2o2\$99b2o\$92b2o5bobo\$92b2o7bo\$101b2o2\$88bo\$87bobob2o\$87bobob
obo\$86b2obobobo2bo\$87bo2b2ob4o\$87bo4bo\$88b3obo2b2o\$90b2o3b2o!
``````
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: Tutorials

Moosey wrote:After posting this in the thread for basic questions, I wondered about making rake guns in life with the strategy of using the rakes' gliders to synthesize more rakes. How would I go about this? I suppose I would need a rake synthesis; none of the rakes listed on the wiki have syntheses listed on the wiki even though there are obviously rake syntheses, especially for space rake or something.
I actually asked a similar question over two years ago:
Challenge: Moving Rake Gun (AKA Rake Rake)

Code: Select all

``````x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!
``````

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

Gamedziner wrote:
Moosey wrote:After posting this in the thread for basic questions, I wondered about making rake guns in life with the strategy of using the rakes' gliders to synthesize more rakes. How would I go about this? I suppose I would need a rake synthesis; none of the rakes listed on the wiki have syntheses listed on the wiki even though there are obviously rake syntheses, especially for space rake or something.
I actually asked a similar question over two years ago:
Challenge: Moving Rake Gun (AKA Rake Rake)
But it’s not the same; I want a rake gun that uses the rakes’ own output to drive the gun;
It would be an “engineless gun”.
No QB’s or twin-bees, just reflectors and eaters.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

How would one go about making a loafer gun with this edge shooter? I tried but it seems the sparks are too large.

Code: Select all

``````x = 149, y = 100, rule = B3/S23
18b2o3b2o\$18b2o2bob3o\$22bo4bo\$18b4ob2o2bo\$18bo2bobobob2o\$21bobobobo\$
22b2obobo\$26bo2\$12b2o\$13bo7b2o\$13bobo5b2o\$14b2o7\$24b2o\$24bo69b2o\$25b3o
66bo\$4bo22bo43bo14b2o3b2obo\$2b5o14b2o48b3o7b2o3bo4bobo17bo\$bo5bo13bo
52bo6b2o4b3obo17b3o\$bo2b3o12bobo51b2o14bob2o15bo\$2obo15b2o87b2o\$o2b4o\$
b2o3bo3b2o\$3b3o4b2o55b2o\$3bo40bo23bo\$2obo41b2o21bobo\$2ob2o39b2o12bo10b
2o40b2o\$56b3o52b2o\$55bo\$11b2o42b2o\$12bo27b2o\$9b3o29bo\$9bo31bob2o\$42bo
2bo\$43b2o\$58b2o47b2o\$58b2o46bobo\$107bo\$81b2o8b2o32b2o\$81b2o2b2o5bo33bo
\$67bo3b2o12bobob3o31b3o\$66bobo3bo14bobo5b2o26bo13b2o\$65bobo3bo15b2o7bo
35b2o3b2o\$61b2obobo3bo22b3o36b2o\$61b2obo2b4obo20bo\$65bobo3bobo\$61b2ob
2o2bo2bobo57b2o12b2o\$62bobo2b2o3bo59bo4b2o6bo\$50b2o10bobo64b3o5b2o7b3o
\$50b2o11bo65bo18bo22\$72bo\$72b3o\$75bo\$74b2o7\$84b2o\$77b2o5bobo\$77b2o7bo\$
86b2o2\$73bo\$72bobob2o\$72bobobobo\$71b2obobobo2bo\$72bo2b2ob4o\$72bo4bo\$
73b3obo2b2o\$75b2o3b2o!
``````
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey
Posts: 3061
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Tutorials

Can someone help me finish this gun?

Code: Select all

``````x = 235, y = 159, rule = LifeHistory
71.2A3.2A\$71.2A2.A.3A\$75.A4.A100.2A3.2A\$71.4A.2A2.A98.3A.A2.2A\$71.A2.
A.A.A.2A96.A4.A\$74.A.A.A.A97.A2.2A.4A\$75.2A.A.A96.2A.A.A.A2.A\$79.A98.
A.A.A.A\$178.A.A.2A\$65.2A112.A\$66.A7.2A\$66.A.A5.2A116.2A\$67.2A114.2A7.
A\$183.2A5.A.A\$190.2A5\$77.2A\$77.A\$78.3A99.2A\$80.A100.A\$178.3A\$178.A16\$
122.A3.2A\$121.A.A2.A\$121.A.A4.A\$122.A.5A\$124.A\$123.A3.2A5.2A\$122.A4.
2A5.A\$122.2A8.A.A\$132.2A5\$230.A\$212.2A14.5A\$213.A13.A5.A\$136.C76.A.A
12.3A2.A\$125.C9.C78.2A15.A.2A\$126.C8.3C90.4A2.A\$124.3C96.2A3.A3.2A\$
223.2A4.3A\$231.A\$231.A.2A\$230.2A.2A3\$222.2A\$222.A\$223.3A\$225.A2\$101.A
\$99.3A\$98.A\$97.A.A\$4.A92.A.A\$2.5A14.2A75.A\$.A5.A13.A\$.A2.3A12.A.A\$2A.
A15.2A\$A2.4A\$.2A3.A3.2A70.2A\$3.3A4.2A70.2A\$3.A\$2A.A\$2A.2A\$102.2A\$102.
A.A\$11.2A91.A\$12.A82.2A7.2A\$9.3A83.2A\$9.A\$85.A.2A\$83.3A.2A\$82.A\$83.3A
.2A\$85.2A2.A\$88.A.A\$84.A.2A.A.A16.A\$84.2A.A2.A15.3A\$87.A17.A\$87.2A16.
2A\$85.2A2.A.A\$84.A2.A2.2A\$85.2A8\$92.2A19.2A\$92.2A19.2A3\$91.2A\$92.A\$
89.3A\$89.A14\$75.A\$75.3A26.A\$78.A24.A.A\$77.2A25.A.A27.A\$96.2A3.3A2.3A
23.3A\$96.2A2.A3.2A3.A21.A\$100.A.2A2.3A22.2A\$101.A2.A.A\$103.A.A\$104.A\$
87.2A\$80.2A5.A.A\$80.2A7.A\$89.2A30.2A\$120.A.A5.2A\$76.A43.A7.2A\$75.A.A.
2A38.2A\$75.A.A.A.A\$74.2A.A.A.A2.A48.A\$75.A2.2A.4A44.2A.A.A\$75.A4.A47.
A.A.A.A\$76.3A.A2.2A40.A2.A.A.A.2A\$78.2A3.2A40.4A.2A2.A\$129.A4.A\$125.
2A2.A.3A\$125.2A3.2A!
#C [[ STOP 1209 ]]``````
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"