LifeViewer bug

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fluffykitty
Posts: 638
Joined: June 14th, 2014, 5:03 pm

LifeViewer bug

Post by fluffykitty » May 1st, 2019, 9:13 pm

viewtopic.php?f=12&t=3316&view=unread#p75674 and run the third pattern until the stator cells turn white. A strange gradient appears on part of the rightmost oscillator.
I like making rules

AforAmpere
Posts: 1049
Joined: July 1st, 2016, 3:58 pm

Re: LifeViewer bug

Post by AforAmpere » May 1st, 2019, 9:24 pm

I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

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rowett
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Re: LifeViewer bug

Post by rowett » May 1st, 2019, 11:29 pm

fluffykitty wrote:viewtopic.php?f=12&t=3316&view=unread#p75674 and run the third pattern until the stator cells turn white. A strange gradient appears on part of the rightmost oscillator.
There was a bug with Triangular B0 rules which should be fixed in build 323 which was just released. Thanks for reporting!

fluffykitty
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Joined: June 14th, 2014, 5:03 pm

Re: LifeViewer bug

Post by fluffykitty » May 11th, 2019, 9:47 pm

http://www.conwaylife.com/forums/viewto ... tile#p6666 also has this bug (and displays on a triangular grid even though it's a RuleLoader rule, but that's not really related)
I like making rules

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rowett
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Re: LifeViewer bug

Post by rowett » May 12th, 2019, 2:25 am

fluffykitty wrote:http://www.conwaylife.com/forums/viewto ... tile#p6666 also has this bug (and displays on a triangular grid even though it's a RuleLoader rule, but that's not really related)
I've released Build 329 which removes the triangular grid. Are there any other issues with that post?

fluffykitty
Posts: 638
Joined: June 14th, 2014, 5:03 pm

Re: LifeViewer bug

Post by fluffykitty » May 12th, 2019, 1:46 pm

In previous builds, it also had the strangely shaded triangles.
I like making rules

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