Rule request thread
Re: Rule request thread
I'd like a rule with two non interacting universes-- a Wireworld one and a life one-- but there are a couple extra cells:
Mauve cells, when a life cell is born in them, create an electron head in the WW universe. (They then behave like electron tails until the life cell leaves.
Green cells become live life cells when an electron head hits them.
Mauve cells, when a life cell is born in them, create an electron head in the WW universe. (They then behave like electron tails until the life cell leaves.
Green cells become live life cells when an electron head hits them.
not active here but active on discord
Re: Rule request thread
By "non-interacting" do you mean that they're in parallel universes, so to speak -- a Life glider could pass through a WireWorld wire without affecting it, for example? Or is it just that there's a single additional state for Life patterns, which will behave like Life in areas that contain only those cells?
The second option wouldn't need nearly as many states... but it sounds like you have plans to make nice clean transitions between Life signals and WireWorld signals, and vice versa. At least in the WW->B3/S23 direction that might be tricky if the WireWorld cells got in the way of the Life Cells.
I think the model involving parallel universes with mauve and green wormholes would be a 16-state rule:
0 WW empty, Life OFF cell
1 WW electron tail, Life OFF cell
2 WW electron head, Life OFF cell
3 WW wire, Life OFF cell
4 WW empty, Life ON cell
5 WW electron tail, Life ON cell
6 WW electron head, Life ON cell
7 WW wire, Life ON cell
8 mauve cell: Life OFF cell, WW wire
9 mauve cell: Life ON cell, WW electron tail
10 mauve cell: Life OFF cell, WW electron tail
11 mauve cell: Life ON cell also creates WW electron head
12 green cell: Life OFF cell, WW wire
13 green cell: Life ON cell, WW electron tail
14 green cell: Life OFF cell, WW electron head
15 green cell: WW electron head, also creates Life ON cell
Sound about right? [EDIT: fixed a few details.]
Re: Rule request thread
Yes and yes
not active here but active on discord
Re: Rule request thread
Moosey,
Here is a five state Golly rule tree which implements a Wire World and Life rule:
The Square Cell definition is:
To understand the design carefully read the thread:
viewtopic.php?f=11&t=3576
An example that converts a glider to an electron:
Play with the rule and see if you can construct a pattern that converts an electron to a glider.
Brian Prentice
Here is a five state Golly rule tree which implements a Wire World and Life rule:
Code: Select all
@RULE WW_LIFE
@TREE
num_states=5
num_neighbors=8
num_nodes=59
1 0 0 3 4 4
1 0 1 3 4 2
2 0 0 1 0 0
1 1 1 3 4 4
2 0 1 3 0 0
1 0 0 3 4 2
2 1 3 5 1 1
3 2 4 6 2 2
2 3 5 0 3 3
3 4 6 8 4 4
2 5 0 0 5 5
3 6 8 10 6 6
4 7 9 11 7 7
2 0 0 0 0 0
3 8 10 13 8 8
4 9 11 14 9 9
3 10 13 13 10 10
4 11 14 16 11 11
5 12 15 17 12 12
1 0 0 0 0 0
2 0 0 19 0 0
3 13 13 20 13 13
4 14 16 21 14 14
5 15 17 22 15 15
2 0 19 19 0 0
3 13 20 24 13 13
4 16 21 25 16 16
5 17 22 26 17 17
6 18 23 27 18 18
2 19 19 19 19 19
3 20 24 29 20 20
4 21 25 30 21 21
5 22 26 31 22 22
6 23 27 32 23 23
3 24 29 29 24 24
4 25 30 34 25 25
5 26 31 35 26 26
6 27 32 36 27 27
7 28 33 37 28 28
3 29 29 29 29 29
4 30 34 39 30 30
5 31 35 40 31 31
6 32 36 41 32 32
7 33 37 42 33 33
4 34 39 39 34 34
5 35 40 44 35 35
6 36 41 45 36 36
7 37 42 46 37 37
8 38 43 47 38 38
4 39 39 39 39 39
5 40 44 49 40 40
6 41 45 50 41 41
7 42 46 51 42 42
8 43 47 52 43 43
5 44 49 49 44 44
6 45 50 54 45 45
7 46 51 55 46 46
8 47 52 56 47 47
9 48 53 57 48 48
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255
4 255 255 0
To understand the design carefully read the thread:
viewtopic.php?f=11&t=3576
An example that converts a glider to an electron:
Code: Select all
x = 83, y = 52, rule = WW_LIFE
25.2A$24.A.A$9.A.A11.A6.2A2.2A$9.A2.A10.A2.A2.A2.A.2A$2A10.2A9.A6.2A
$2A8.A3.2A8.A.A$5.2A5.2A11.2A$4.A4.A2.A8.A$9.A.A10.2A$21.2A6$28.A.A
$29.2A$29.A5$36.A$37.2A$36.2A6$43.A.A$44.2A$44.A$46.D$46.D$46.D$46.
D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$46.D$
46.D$47.36D!
Brian Prentice
Re: Rule request thread
That rule is nice, but it's extremely difficult to turn WW signals into Life ones because the only way to do so is to put some sort of trigger next to the wire:
The best I can think of would be this incomplete Electron-to-H...
In which we have an extra g out, which must:
1. Go the long way around the wire, in the direction of the h,
2. Clean up
3. Restore the biblock
TL;DR:
That's nice, but I'd still like to see something a tad closer to what I asked for, which could utilize known dot-to-Gs like the ones mentioned here.
Code: Select all
x = 8, y = 16, rule = WW_LIFE
B$D$D$D$D$D$D$2D.2A$D2.2A$D$D$D$4.2A$4.A$5.3A$7.A!
Code: Select all
#C the H eater is to show which G we can safely use:
x = 22, y = 66, rule = WW_LIFE
18.2A$18.2A4$18.2A$19.A$19.3A44$.D$D.D$D.C$D.B$D.D$D.D$D.D$D.D.2A$D.D
.2A$D.D$D.D.2A$D.D.2A$D.D$D.D$D.D!
1. Go the long way around the wire, in the direction of the h,
2. Clean up
3. Restore the biblock
TL;DR:
That's nice, but I'd still like to see something a tad closer to what I asked for, which could utilize known dot-to-Gs like the ones mentioned here.
not active here but active on discord
Re: Rule request thread
Moosey,
Try using well placed wire cells to modify the behavior of Life.
Brian Prentice
Try using well placed wire cells to modify the behavior of Life.
Brian Prentice
Re: Rule request thread
The best I could come up with was this trigger:
Code: Select all
x = 23, y = 16, rule = WW_LIFE
7.A$6.A.A$6.A2.A$7.2A4$3.D4.D3$D7.2A5.2D$7.A2.A4D.5DBC$D7.2A5.2D3$3.D
4.D!
Finally!
Code: Select all
x = 29, y = 43, rule = WW_LIFE
23.A$22.A.A$20.A2.A.A$19.A.2A2.3A$15.2A2.A3.2A3.A$15.2A3.3A2.3A$23.A.
A$22.A.A$23.A3$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.
D$2.D23.D$2.D10.D$2.D$2.D$2.D$2.D$2.D$3.D$3.D4.D3$D7.2A5.2D$7.A2.A4D.
5DBC$D7.2A5.2D3$3.D4.D$3.D!
Code: Select all
x = 47, y = 46, rule = WW_LIFE
.A$2A$A.A$28.A$27.A.A$25.A2.A.A$24.A.2A2.3A$20.2A2.A3.2A3.A$20.2A3.3A
2.3A$28.A.A$27.A.A$28.A10.D$40.6D$39.D6.D$7.D38.D$7.D38.D$7.D38.D$7.D
38.D$7.D38.D$7.D38.D$7.D38.D$7.D38.D$7.D38.D$7.D38.D$7.D38.D$7.D38.D$
7.D38.D$7.D38.D$7.D23.D14.D$7.D10.D27.D$7.D38.D$7.D38.D$7.D38.D$7.D
38.D$7.D38.D$8.D37.D$8.D4.D32.D$46.D$46.D$5.D7.2A5.2D24.D$12.A2.A4D.
5DBC18D$5.D7.2A5.2D3$8.D4.D$8.D!
Code: Select all
x = 70, y = 43, rule = WW_LIFE
23.A$22.A.A$20.A2.A.A$19.A.2A2.3A$15.2A2.A3.2A3.A$15.2A3.3A2.3A$23.A.
A$22.A.A$23.A3$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.
D$2.D23.D$2.D10.D$2.D$2.D$2.D$2.D$2.D52.CB12D$3.D65.D$3.D4.D29.31D$
37.D$38.31D$D7.2A5.2D52.D$7.A2.A4D.5DBC46D$D7.2A5.2D3$3.D4.D$3.D!
not active here but active on discord
Re: Rule request thread
Moosey,
Good start! Now construct period 19, 23, 34, 38 and 41 guns.
Brian Prentice
Good start! Now construct period 19, 23, 34, 38 and 41 guns.
Brian Prentice
- toroidalet
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- Location: My computer
- Contact:
Re: Rule request thread
Off-topic, but here's a repeat time 51 electron-G converter:
The absolute minimum with this signal generator is 38, and with Moosey's is 37, but a lot more work is needed to get down there.
Code: Select all
x = 25, y = 30, rule = WW_LIFE
12.D$12.D$12.D$12.D.D$12.D$12.D$12.D$12.D$12.D$12.D$10.D.D$12.D$6.D4.
D$6.D4.D3$11.2A5.2D$2.2D6.A2.A4D.2DBCD$.D9.2A5.2D.B2.D$.D19.D2.D$.D
17.2D3.D$2.D3.D4.D6.D5.D$3.D2.D4.D7.3D2.D$4.D9.2D6.D.D$5.9D.7D2.D$14.
2D8.D$24.D$.23D$D$.15DBC6D!
smaller:Moosey wrote: ↑November 9th, 2019, 9:28 amEDIT:
Finally!Code: Select all
x = 29, y = 43, rule = WW_LIFE 23.A$22.A.A$20.A2.A.A$19.A.2A2.3A$15.2A2.A3.2A3.A$15.2A3.3A2.3A$23.A. A$22.A.A$23.A3$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2. D$2.D23.D$2.D10.D$2.D$2.D$2.D$2.D$2.D$3.D$3.D4.D3$D7.2A5.2D$7.A2.A4D. 5DBC$D7.2A5.2D3$3.D4.D$3.D!
Code: Select all
x = 27, y = 34, rule = WW_LIFE
23.D2$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D$2.D23.D
$2.D10.D$2.D$2.D$2.D$2.D$2.D$3.D$3.D4.D3$D7.2A5.2D$7.A2.A4D.5DBC$D7.
2A5.2D3$3.D4.D$3.D!
Any sufficiently advanced software is indistinguishable from malice.
Re: Rule request thread
lower population:toroidalet wrote: ↑November 9th, 2019, 4:17 pmOff-topic, but here's a repeat time 51 electron-G converter:Code: Select all
x = 25, y = 30, rule = WW_LIFE 12.D$12.D$12.D$12.D.D$12.D$12.D$12.D$12.D$12.D$12.D$10.D.D$12.D$6.D4. D$6.D4.D3$11.2A5.2D$2.2D6.A2.A4D.2DBCD$.D9.2A5.2D.B2.D$.D19.D2.D$.D 17.2D3.D$2.D3.D4.D6.D5.D$3.D2.D4.D7.3D2.D$4.D9.2D6.D.D$5.9D.7D2.D$14. 2D8.D$24.D$.23D$D$.15DBC6D!
Code: Select all
x = 25, y = 30, rule = WW_LIFE
12.D$12.D$12.D$12.D.D$12.D$12.D$12.D$12.D$12.D$12.D$10.D.D$12.D$11.D$
6.D4.D3$11.2A5.2D$2.2D6.A2.A4D.2DBCD$.D9.2A5.2D.B2.D$.D19.D2.D$.D17.
2D3.D$2.D3.D4.D6.D5.D$3.D7.D7.3D2.D$4.D8.2D7.D.D$5.8D.8D2.D$13.2D9.D$
24.D$.23D$D$.15DBC6D!
Code: Select all
x = 23, y = 27, rule = WW_LIFE
11.D$11.D$11.D$11.D.D$11.D$11.D$11.D$11.D$11.D$11.D$9.D.D$11.D$10.D$
5.D4.D3$10.2A5.2D$.2D6.A2.A4D.3D$D9.2A5.2D.D$D19.2D$D16.3D2.D$.D3.D4.
D5.D5.D$2.D7.D6.3D2.D$3.D8.2D6.D.D$4.D2.5D.7D2.D$4.D.D5.2D8.D$5.D16.B
!
Code: Select all
x = 23, y = 27, rule = WW_LIFE
11.D$11.D$11.D$11.D.D$11.D$11.D$11.D$11.D$11.D$11.D$9.D.D$11.D$10.D$
5.D4.D3$10.2A5.2D$.2D6.A2.A4D.3D$D9.2A5.2D.D$D19.2D$D16.3D2.D$.D3.D4.
D5.D5.D$2.D7.D6.3D2.D$3.D8.2D6.D.D$4.8D.6D.D.D$12.2D5.D2.D$22.B!
Code: Select all
x = 68, y = 33, rule = WW_LIFE
11.D$11.D$11.D.2A$10.ABADA$11.C$11.B$11.D$11.D$11.D$11.D$9.D.D29.7D$
11.D17.3DCB7D7.D$10.D10.2D5.D12.D2.D3.3D$5.BA.A.D12.5D2.11D2.D.D.D2.D
$8.A20.D13.D.D.D.3D$4.A25.10D3.D.D.D.D.D$4.A.A4.A5.2D21.D2.D2.D3.D$.
2D6.2A.A4D.2DBC18D3.D6.D$D3.A.A4.A5.2D.B22.D6.D$D3.A15.D21.3D5.D13.D$
D7.A8.3D22.D.D5.A$.D3.BA.A.D5.D26.D5.A.A4.12D$2.D7.D6.3D23.D.2D2.A.A
2.2D$3.D8.BD6.D22.D6.A6.D$4.7DC.7D23.D$12.BD29.D$42.D$41.D4.D7.D$42.
2D$44.D$45.D4.D$46.D3.D$47.3D!
not active here but active on discord
Re: Rule request thread
A little while ago I came up with this idea for a rule
2-state live/dead
Each dead cell scans 4 different 4x4 neighborhoods or "quadrants" where the origin point is within the middle 2x2 cells corresponding to each side.
The neighborhood with the most live cells applies the outer-totalistic rule to potentially become alive.
If 2 or more neighborhoods have the same number of live cells the rule the same outcome will happen because the same amount of cells will be involved.
Living cells will apply the same conditions for the survival portion of the rule.
Visualized example with a select cell within a pattern:
2-state live/dead
Each dead cell scans 4 different 4x4 neighborhoods or "quadrants" where the origin point is within the middle 2x2 cells corresponding to each side.
The neighborhood with the most live cells applies the outer-totalistic rule to potentially become alive.
If 2 or more neighborhoods have the same number of live cells the rule the same outcome will happen because the same amount of cells will be involved.
Living cells will apply the same conditions for the survival portion of the rule.
Visualized example with a select cell within a pattern:
Code: Select all
x = 25, y = 26, rule = LifeHistory
2$9.A$9.2A$9.ADA$11.2A5$10.C$10.C$5.EA2E.C.A3E3.C$5.E2AE.C.2A2E2.C$5.
EADA.C.ADAE.5C$5.3EA.C.2E2A2.C$10.C8.C$3.15C$10.C$5.E2AE.C.2A2E$5.EAD
A.C.ADAE$5.3EA.C.2E2A$5.4E.C.4E$10.C$10.C!
- EvinZL
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Re: Rule request thread
Energetic except dead cells can't directly become whatever state 3 is called.
Re: Rule request thread
You can just remove the block of lines starting with 0 and ending with 3 from the .rule file. Alternatively if you want to make other adjustments, you'll probably want to use the original .ruel file from here:
https://gist.github.com/apaap/1be76c8a4 ... getic-ruel
If you don't want to bother with getting Nutshell working, you can use this online version:
https://nutshell.pythonanywhere.com
Just remove this line from the .ruel file
Code: Select all
0, 1 ~ 3, 2 ~ 3, any-alive; 3
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.
Semi-active here - recovering from a severe case of LWTDS.
Semi-active here - recovering from a severe case of LWTDS.
- EvinZL
- Posts: 852
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- Contact:
Re: Rule request thread
Nope, those caused those cells to become state 1 and that was exactly the new problem I created when trying to modify the rule.wildmyron wrote: ↑November 24th, 2019, 12:29 amYou can just remove the block of lines starting with 0 and ending with 3 from the .rule file. Alternatively if you want to make other adjustments, you'll probably want to use the original .ruel file from here:
https://gist.github.com/apaap/1be76c8a4 ... getic-ruel
If you don't want to bother with getting Nutshell working, you can use this online version:
https://nutshell.pythonanywhere.com
Just remove this line from the .ruel fileCode: Select all
0, 1 ~ 3, 2 ~ 3, any-alive; 3
EDIT: added
Code: Select all
0, 1, 2, 0; 0
Re: Rule request thread
Sorry, I forgot about the need to suppress Birth in that instance. Glad you figured it out. And you've also used the state distribution feature of Nutshell (which is neat, but personally I prefer to allow only one state to be automatically distributed just to make it easier to remember what the line does!)EvinZL wrote: ↑November 24th, 2019, 12:52 pmNope, those caused those cells to become state 1 and that was exactly the new problem I created when trying to modify the rule.wildmyron wrote: ↑November 24th, 2019, 12:29 amYou can just remove the block of lines starting with 0 and ending with 3 from the .rule file. Alternatively if you want to make other adjustments, you'll probably want to use the original .ruel file from here:
https://gist.github.com/apaap/1be76c8a4 ... getic-ruel
If you don't want to bother with getting Nutshell working, you can use this online version:
https://nutshell.pythonanywhere.com
Just remove this line from the .ruel fileCode: Select all
0, 1 ~ 3, 2 ~ 3, any-alive; 3
EDIT: addedand it worked.Code: Select all
0, 1, 2, 0; 0
You might actually prefer to use
Code: Select all
0, 1 ~ 3, 2 ~ 3, any-alive; 0
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.
Semi-active here - recovering from a severe case of LWTDS.
Semi-active here - recovering from a severe case of LWTDS.
Re: Rule request thread
would it be possible to make a TC and CU NTAA extension analogous to WWEJ3 or JVNWWE with a reasonable quantity of states?
not active here but active on discord
- EvinZL
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Re: Rule request thread
What are TC, CU NTAA, WWEJ3, and JVNWWE? I think it's probably possible, depending on your definition of "reasonable".
Re: Rule request thread
You're saying, "I don't know what half of that means, but yeah."
Okay then?
Anyways: Reasonable = <256 states.
TC = Turing complete
CU = construction universal
NTAA = NoTimeAtAll
JVNWWE = John von Neumann Wireworld extended, essentially a construction universal version of bliptile
WWEJ3 = a CU WireWorld variant
Re: how to make the rule, one could make it so that rather than XORing the signals, you just add their numbers together together. (With an ISOLATE state it wouldn't matter).
But I'd prefer this system, in which you could instead consider the codons as separate 0-1 pairs:
0-1
Add-subtract
Delete-Write
Isolate-Read
Left-Right
Then you could simply:
If the signals are part of the same pair, treat them like it would work in NTAA, and make the output the corresponding one in the pair
If the signals are not in the same a pair, treat them like it would work in NTAA, and make the output state 0 or state 1-- adding ISOLATE cells will help you get to the desired pair.)
I don't believe there is need for a toggle codon.
not active here but active on discord
Re: Rule request thread
What is LogicRule from MCell's General Binary rule family expressed in hensel notation? Also, what are the MAP strings for Snowflakes and Sierpinski from the same rule family?
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Ouch, that takes a little bit of translation. It's easy to get a 512-bit MAP-like string out of the LogicRule string:
Code: Select all
C0,NM,S256a, B3ababb5abaab4ab3ab23ab16ab14ab15ab32ab62ab63a
means
S
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
B
0001011000001001000010001000000000000000000000001000000000000000010000000000000010000000000000001000000000000000000000000000000001000000000000000000000000000000000000000000000000000000000000001000000000000000000000000000000000000000000000000000000000000000
so the full string is
00010110000010010000100010000000000000000000000010000000000000000100000000000000100000000000000010000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
So the first "0" is in the right place: it's in the 0th position, binary 000000000, and it just means "if all cells are off including the center cell, leave the center cell off". B0, basically.
The second "0" is in position 1, which is binary 000000001, so in MCell General Binary format it means "if there's just one ON neighbor to the north, everything else OFF, leave the center cell off." That corresponds to a 0 in the 128th position in the binary MAP string.
The third "0" is in position 2, which is binary 000000010, so in MCell General Binary format it means "if there's just one ON neighbor to the northeast, everything else off, leave the center cell off." That corresponds to a 1 in the 64th position of the MAP string.
There's a "1" in position 3, which is binary 000000011, so in MCell General Binary format it means "if there's an ON neighbor to the north and one to the northeast, everything else off, leave the center cell off." That corresponds to a 1 in the 128+64 = 192nd position of the MAP string.
... And so on. Somebody needs to write a quick conversion script to get the Snowflakes and Sierpinski MAP strings, I would think, but there are only thirteen 1s in the LogicRule string, so it should be pretty quick to figure out the Hensel notation from the positions of those 1s.
Re: Rule request thread
Can someone shrink this rule down? (Made on 12-4-19)
Code: Select all
@RULE 4-in-1v2x1
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var b={0,2,3,4}
var b1={b}
var b2={b}
var b3={b}
var b4={b}
var b5={b}
var b6={b}
var c={0,1,3,4}
var c1={c}
var c2={c}
var c3={c}
var c4={c}
var c5={c}
var d={0,1,2,4}
var d1={d}
var d2={d}
var d3={d}
var d4={d}
var d5={d}
var d6={d}
var e={0,1,2,3}
var e1={e}
var e2={e}
var e3={e}
var e4={e}
var e5={e}
var e6={e}
var e7={e}
var f={2,3,4}
var g={1,3,4}
var h={1,2,4}
var i={1,2,3}
var j={0,2}
var j1={j}
0,1,1,1,0,0,0,0,0,1
1,a,b,b1,b2,b3,b4,b5,b6,0
1,1,1,1,1,a,a1,a2,a3,0
1,1,1,a,b,b1,b2,b3,f,0
0,2,2,2,0,0,0,0,0,2
0,2,2,2,2,2,2,j,j1,2
2,a,a1,c,c1,c2,c3,c4,c5,0
2,2,2,2,2,2,c,c1,c2,0
2,2,2,2,a,c,c1,c2,g,0
2,2,2,2,2,2,2,a,g,0
0,3,3,3,0,0,0,0,0,3
0,3,3,3,3,3,3,0,0,3
0,3,3,3,3,3,3,3,3,3
3,a,d,d1,d2,d3,d4,d5,d6,0
3,3,3,3,d,d2,d3,d4,d5,0
3,3,3,3,3,3,3,a,a2,0
3,3,3,d,d1,d2,d3,d4,h,0
3,3,3,3,3,a,d,d1,h,0
0,4,4,4,0,0,0,0,0,4
0,4,4,4,4,4,4,0,0,4
4,e,e1,e2,e3,e4,e5,e6,e7,0
4,4,4,4,a,e,e1,e2,e3,0
4,4,4,4,4,4,4,a,a1,0
4,4,a,e,e1,e2,e3,e4,i,0
4,4,4,4,4,4,e,e1,i,0
@COLORS
1 0 255 0
2 0 255 255
3 255 128 0
4 255 255 0
A 17 year old guy that have useless discoveries in life and other rules.
My actions weren't smart back then.
Code: Select all
x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Re: Rule request thread
Why does it need shrinking down? It looks reasonably compact for a four-in-one rule. In fact, it's a bit too compact, with no comments saying what the four states are emulating, or what exactly is supposed to happen when different states interact.
State 1 is B3/S23, and the others look familiar, too -- probably somebody here can recognize them right off, without analyzing the rule lines. State 3 is that rule where one phase of a glider becomes a p4 oscillator:
Code: Select all
x = 3, y = 3, rule = 4-in-1v2x1
.C$2C$C.C!
Re: Rule request thread
The rule is simply thisdvgrn wrote: ↑January 31st, 2020, 9:19 amWhy does it need shrinking down? It looks reasonably compact for a four-in-one rule. In fact, it's a bit too compact, with no comments saying what the four states are emulating, or what exactly is supposed to happen when different states interact.
State 1 is B3/S23, and the others look familiar, too -- probably somebody here can recognize them right off, without analyzing the rule lines. State 3 is that rule where one phase of a glider becomes a p4 oscillator:
Code: Select all
x = 3, y = 3, rule = 4-in-1v2x1 .C$2C$C.C!
Code: Select all
@RULE 4-in-1
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
#Life
0,1,1,1,0,0,0,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
#DayandNight
0,2,2,2,0,0,0,0,0,2
0,2,2,2,2,2,2,0,0,2
0,2,2,2,2,2,2,2,0,2
0,2,2,2,2,2,2,2,2,2
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,2,2,0,0,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
#These two at the bottom are switched in 4-in-1v2x1
#2x2
0,3,3,3,0,0,0,0,0,3
0,3,3,3,3,3,3,0,0,3
3,0,0,0,0,0,0,0,0,0
3,3,3,3,0,0,0,0,0,0
3,3,3,3,3,0,0,0,0,0
3,3,3,3,3,3,3,0,0,0
3,3,3,3,3,3,3,3,0,0
3,3,3,3,3,3,3,3,3,0
#MoveMorley
0,4,4,4,0,0,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,4,4,4,4,4,4
4,0,0,0,0,0,0,0,0,0
4,4,0,0,0,0,0,0,0,0
4,4,4,4,0,0,0,0,0,0
4,4,4,4,4,4,4,0,0,0
4,4,4,4,4,4,4,4,0,0
4,4,4,4,4,4,4,4,4,0
A 17 year old guy that have useless discoveries in life and other rules.
My actions weren't smart back then.
Code: Select all
x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Re: Rule request thread
I need a B2n3/S23-qHistory rule.
-
- Posts: 2200
- Joined: August 5th, 2016, 10:27 am
- Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
- Contact:
Re: Rule request thread
Dvgrn has made a script called isotropic-markedhistory-rule-gen.py, see https://github.com/dvgrn/b3s23life/blob ... ule-gen.py
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.