Goldtiger997 wrote: ↑June 29th, 2020, 10:56 am
There's probably a better bait that can be made with 3 or even 2 signals out there, but I can't think of any good ways of going about finding it.
Maybe the thing to do would be to make a few dozen templates along the lines of
Code: Select all
x = 212, y = 43, rule = LifeHistory
26.B$25.3D$25.BDB$24.2B3D$24.5B$23.7B$22.8B$21.8B$20.9B$19.4B.6B$18.
12B$17.12B$16.13B$15.15B$14.18B$13.20B$10.B.22B$8.26B$8.26B3.D39.D$7.
27B4.D39.D57.2A6.10B$7.25B.B2A3.D39.D57.A7.9B5.D29.D$7.24B2.BA.A3.D
39.D56.A.AB4.9B.2B3.D29.D$5.2AB.21B6.A4.D39.D56.2AB.14B2A3.D29.D$4.A.
AB.8B5.8B6.2A4.D39.D57.16B2A4.D29.D$4.A5.8B4.3B2.4B12.D39.D56.14B.2B
6.D29.D$3.2A6.7B5.3B2.B2AB12.D39.D56.13B10.D29.D$8.11B4.B2A3.A3B12.D
39.D54.14B.2B8.D29.D$7.11B6.A5.3AB12.D39.D51.18B2A8.D29.D$7.11B7.3A3.
BA2B12.D39.D48.18B.B2A9.D5.3E21.D$7.11B9.A4.4B12.D39.D47.2BC15B2.B11.
D4.E24.D$7.B3C4B2.B2A13.4B12.D39.D45.3BCBC4B.8B15.D4.E24.D$7.2BC.3B3.
BA.A13.4B12.D39.D45.2B3C4B2.7B16.D29.D$7.2B3C2B6.A14.3B13.D39.D43.5BC
4B2.7B17.D29.D$7.6B7.2A14.2B14.D39.D41.10B3.7B18.D29.D$6.7B24.B15.D
39.D39.4B11.7B18.D29.D$5.4B.B43.D39.D38.3B12.7B19.D29.D$4.4B47.D39.D
35.4B13.6B21.D29.D$4.3B49.D39.D34.2A16.5B22.D29.D$2.2AB52.D39.D34.A
14.6B24.D29.D$.A.AB53.D27.3E9.D30.3A15.6B25.D29.D$.A57.D26.E12.D29.A
17.4B28.D29.D$2A58.D26.E12.D46.2B2AB28.D29.D$149.2A30.D29.D!
-- i.e., likely-looking adjustable collisions of two signals that will produce random-junk constellations every now and then.
Make a script that tries all possible pairs of collisions for all of the templates, throw out anything that produces too much junk or anything that's p2, or destroys the conduit mechanism, and then sort what's left in order of clearance and maybe small bounding box size.
Then we'll have thousands of constellations for which we know we can make H-to-junk converters that are only slightly expensive. So then we make another script that runs an HWSS past every one of those constellations, and display just the ones where the HWSS and the conduit mechanism both survive, but the constellation doesn't survive -- sorted according to how many gliders come out and how many junk objects are left behind.
I'll volunteer to write one of those scripts if someone else will volunteer to write the other, and maybe someone else puts together the collection of templates.