Page 8 of 47

Re: Extended Life Extensions

Posted: December 5th, 2020, 2:27 am
by yujh
reduced:

Code: Select all

x = 16, y = 17, rule = StateInvestigator
4.E.E$4.A$2.3A5.E$4AIA$3.3A$3.E.IA$4.EAC3$10.C$10.E.2A$9.D3.A$7.E.E.D
3.E$8.B3.4D$8.BC.EC2E$5.E2.E$5.2BE!

Re: Extended Life Extensions

Posted: December 5th, 2020, 9:46 am
by wwei23
Entity Valkyrie 2 wrote: December 5th, 2020, 1:57 am For comparison, here's is a P52 LWSS gun that is not based on Symbiosis:
It only takes some trivial optimizations and phase changes to reduce it to 17 by 11, beating yours in bounding box. :P

Code: Select all

x = 17, y = 11, rule = StateInvestigator
.2A$A.AD2E$2D2EDE$ED4E$3E$5.3E7.2E$5.EDE3.A3.ED$5.2ED6A.ED$8.AD3ED$8.
A2DEDE.2E$6.ED2EDA2E.ED!
Anyways, I feel like we'd have even smaller StateInvestigator guns if StateInvestigator didn't become a mass of strobing cells whenever I tried to run a soup. :P

Re: Extended Life Extensions

Posted: December 5th, 2020, 11:17 am
by EvinZL
wwei23 wrote: December 5th, 2020, 9:46 am Anyways, I feel like we'd have even smaller StateInvestigator guns if StateInvestigator didn't become a mass of strobing cells whenever I tried to run a soup. :P
Then only use states 0-5 (like me)

Edit:

Code: Select all

x = 8, y = 8, rule = StateInvestigator
7.E2$E6.E3$4.A$3.3A$3.A!

Re: Extended Life Extensions

Posted: December 6th, 2020, 3:26 am
by Entity Valkyrie 2
18 unneeded cells:

Code: Select all

x = 17, y = 11, rule = StateInvestigator
.2A$A.ADE$2D2ED3$7.E7.E$6.DE3.A3.E$6.ED6A.ED$8.AD3ED$8.AD2.DE.E$6.EDE
!
19x17:

Code: Select all

x = 21, y = 19, rule = StateInvestigator
9E5.7E$E9.3A7.E$E8.A2.A7.E$E11.A7.E$E7.A3.A7.E$E10.A8.E$E8.A8.A.E$E2.
2A11.2A.AE$E.A.ADE8.2A3.E$E.2D2ED7.A3.2AE$E14.3A2.E$E14.3A2.E$E8.E5.A
.E2.E$E7.DE4.2A.E2.E$E7.EDA5.AED.E$E8.A.D3ED4.E$E9.AD2.DE.E2.E$E7.EDE
9.E$21E!

Re: Extended Life Extensions

Posted: December 6th, 2020, 3:31 am
by Entity Valkyrie 2
wwei23 wrote: December 5th, 2020, 9:46 am It only takes some trivial optimizations and phase changes to reduce it to 17 by 11, beating yours in bounding box. :P

Code: Select all

x = 17, y = 11, rule = StateInvestigator
.2A$A.AD2E$2D2EDE$ED4E$3E$5.3E7.2E$5.EDE3.A3.ED$5.2ED6A.ED$8.AD3ED$8.
A2DEDE.2E$6.ED2EDA2E.ED!
That's 19x17, since you have to take account of every phase without LWSSes.

Code: Select all

x = 21, y = 19, rule = StateInvestigator
9E5.7E$E9.3A7.E$E8.A2.A7.E$E11.A7.E$E7.A3.A7.E$E10.A8.E$E8.A8.A.E$E2.
2A11.2A.AE$E.A.AD2E7.2A3.E$E.2D2EDE6.A3.2AE$E.ED4E7.3A2.E$E.3E10.3A2.
E$E6.3E5.A.2E.E$E6.EDE4.2A.ED.E$E6.2EDA5.AED.E$E8.A.D3ED4.E$E9.A2DEDE
.2E.E$E7.ED2EDA2E.ED.E$21E!
The pentadecathlon can be said to have a "bounding box" of as small as 8x3:

Code: Select all

x = 8, y = 3, rule = StateInvestigator
8A$A.4A.A$8A!
But considering every phase, it is 16x9:

Code: Select all

x = 18, y = 11, rule = StateInvestigator
18E$E16.E$E16.E$E16.E$E5.A4.A5.E$E3.2A.4A.2A3.E$E5.A4.A5.E$E16.E$E16.
E$E16.E$18E!

Re: Extended Life Extensions

Posted: December 6th, 2020, 3:32 am
by Entity Valkyrie 2
wwei23 wrote: November 28th, 2020, 10:59 pm A different phase beats the old gun in terms of bounding box size.

Code: Select all

x = 5, y = 9, rule = StateInvestigator
3.D$.E$DE2.E$E2A$D2.A$D.2A$.E2$2.2ED!
Bounding box is not phase-dependent.

Re: Extended Life Extensions

Posted: February 17th, 2021, 5:33 pm
by EvinZL
BUMP

P29 fountain

Code: Select all

x = 11, y = 6, rule = StateInvestigator
5.A$2.AE3.EA2$C2D5.2DC$2.CD.B.DC$3.A3.A!
P48 fountain

Code: Select all

x = 11, y = 7, rule = StateInvestigator
5.A$2.AE3.EA2$C2D5.2DC$2.CD.B.DC$5.E$5.D!
How to turn a fountain into a superfountain

Code: Select all

x = 11, y = 9, rule = StateInvestigator
C2D3.2DC$2.CD.DC$3.E$5.A$2.AE3.EA2$C2D5.2DC$2.CD.B.DC$3.A3.A!
Semisnark

Code: Select all

x = 18, y = 14, rule = StateInvestigator
10.E3$12.2A3.E$13.2A.AD$12.A3.AD$17.E$E3$14.E$14.D$7.E.2E3.E$10.D!
Tremisnark

Code: Select all

x = 18, y = 15, rule = StateInvestigator
10.E3$12.2A3.E$13.2A.AD$12.A3.AD$17.E$E3$14.E$14.D$9.2E3.E$10.D$10.E!
Quintisnark

Code: Select all

x = 18, y = 16, rule = StateInvestigator
10.E3$12.2A3.E$13.2A.AD$12.A3.AD$17.E$E3$14.E$14.D$9.2E3.E$9.ED2$6.E!
P98 gun

Code: Select all

x = 30, y = 20, rule = StateInvestigator
5.E4$21.BE$11.E10.D$B21.2E$9.A13.2A$7.3A9.A2.A2.A$.E5.3A7.3A.2A.A$6.A
3.A6.3A2.A5.E$7.4A6.2A.2A$7.2A.A7.3A$6.2E11.A9.B$7.D10.E$7.EB17.A$27.
A$25.3A2$24.E!
R64_Lx65

Code: Select all

x = 12, y = 21, rule = StateInvestigator
E2$2.3A$2.A$.3A2$11.E14$6.B!
H-to-MWSS

Code: Select all

x = 30, y = 15, rule = StateInvestigator
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!

Re: Extended Life Extensions

Posted: February 17th, 2021, 10:45 pm
by Hunting
EvinZL wrote: February 17th, 2021, 5:33 pm H-to-MWSS

Code: Select all

x = 30, y = 15, rule = StateInvestigator
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!
That transparent boat is AMAZING!

Re: Extended Life Extensions

Posted: February 18th, 2021, 1:09 am
by yujh
Hunting wrote: February 17th, 2021, 10:45 pm
EvinZL wrote: February 17th, 2021, 5:33 pm H-to-MWSS

Code: Select all

x = 30, y = 15, rule = StateInvestigator
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!
That transparent boat is AMAZING!
Seriously? That one is from life(but it can delete the extra bh)

Re: Extended Life Extensions

Posted: March 4th, 2021, 8:43 pm
by hotcrystal0
EvinZL wrote: February 17th, 2021, 5:33 pm H-to-MWSS

Code: Select all

x = 30, y = 15, rule = StateInvestigator
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!
It also exists in ExtendedLifeFancy.

Code: Select all

x = 30, y = 15, rule = extendedlifefancy
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!

Re: Extended Life Extensions

Posted: March 4th, 2021, 8:49 pm
by hotcrystal0
P11:

Code: Select all

x = 4, y = 9, rule = StateInvestigator
2A$2A2$.A$A.A$A.AE$.D$ADA$.E!
Same:

Code: Select all

x = 4, y = 9, rule = extendedlifefancy
2A$2A2$.A$A.A$A.AE$.F$AFA$.E!
P12:

Code: Select all

x = 10, y = 9, rule = StateInvestigator
4.2A$2.A4.A$.A6.A$A8.A$A.6H.A$A8.A$.A6.A$2.A4.A$4.2A!
Still life that can eat almost anything (WOW!)

Code: Select all

x = 3, y = 6, rule = extendedlifefancy
.A$A.A$A.A$.F$AFA$.E!
P60:

Code: Select all

x = 14, y = 16, rule = extendedlifefancy
5.6A$4.A6.A$3.A8.A$4.A6.A$5.6A5$6.2A$6.2A$2.10A$4A6B4A$2.10A$6.2A$6.2A
!

Re: Extended Life Extensions

Posted: March 4th, 2021, 9:12 pm
by hotcrystal0
wwei23 wrote: December 5th, 2020, 9:46 am
Entity Valkyrie 2 wrote: December 5th, 2020, 1:57 am For comparison, here's is a P52 LWSS gun that is not based on Symbiosis:
It only takes some trivial optimizations and phase changes to reduce it to 17 by 11, beating yours in bounding box. :P

Code: Select all

x = 17, y = 11, rule = StateInvestigator
.2A$A.AD2E$2D2EDE$ED4E$3E$5.3E7.2E$5.EDE3.A3.ED$5.2ED6A.ED$8.AD3ED$8.
A2DEDE.2E$6.ED2EDA2E.ED!
Anyways, I feel like we'd have even smaller StateInvestigator guns if StateInvestigator didn't become a mass of strobing cells whenever I tried to run a soup. :P
P156:

Code: Select all

x = 17, y = 27, rule = StateInvestigator
7.B5$2A$2A10$.2A$A.AD2E$2D2EDE$ED4E$3E$5.3E7.2E$5.EDE3.A3.ED$5.2ED6A.
ED$8.AD3ED$8.A2DEDE.2E$6.ED2EDA2E.ED!
Again:

Code: Select all

x = 17, y = 27, rule = extendedlifefancy
7.H5$2A$2A10$.2A$A.AF2E$2F2EFE$EF4E$3E$5.3E7.2E$5.EFE3.A3.EF$5.2EF6A.
EF$8.AF3EF$8.A2FEFE.2E$6.EF2EFA2E.EF!
P52 LWSS gun by Entity Valkyrie 2 in ExtendedLifeFancy:

Code: Select all

x = 17, y = 11, rule = extendedlifefancy
.2A$A.AF2E$2F2EFE$EF4E$3E$5.3E7.2E$5.EFE3.A3.EF$5.2EF6A.EF$8.AF3EF$8.
A2FEFE.2E$6.EF2EFA2E.EF!

Re: Extended Life Extensions

Posted: March 4th, 2021, 9:21 pm
by hotcrystal0
P16:

Code: Select all

x = 14, y = 12, rule = StateInvestigator
9.G$8.AG2.A$6.A.AGA2.A$2.GA2.B.A.GH2A$2.2G4.3AHA$.2G.G3.2A2HA$AG.AG3.
2AH.A$AGA2.G2.2AGA$AG3.A4.G$.2G2A3.2G$.A2G.3G$3.AG2A!

Re: Extended Life Extensions

Posted: March 4th, 2021, 9:25 pm
by hotcrystal0
EvinZL wrote: December 5th, 2020, 11:17 am
wwei23 wrote: December 5th, 2020, 9:46 am Anyways, I feel like we'd have even smaller StateInvestigator guns if StateInvestigator didn't become a mass of strobing cells whenever I tried to run a soup. :P
Then only use states 0-5 (like me)

Edit:

Code: Select all

x = 8, y = 8, rule = StateInvestigator
7.E2$E6.E3$4.A$3.3A$3.A!
I use states 0 to 10 in StateInvestigator.

R to LWSS:

Code: Select all

x = 14, y = 12, rule = StateInvestigator
x = 8, y = 17, rule = StateInvestigator
4.C9$7.E2$E6.E3$4.A$3.3A$3.A!

Re: Extended Life Extensions

Posted: March 4th, 2021, 9:47 pm
by wwei47
hotcrystal0 wrote: March 4th, 2021, 9:25 pm R to LWSS:

Code: Select all

x = 14, y = 12, rule = StateInvestigator
x = 8, y = 17, rule = StateInvestigator
4.C9$7.E2$E6.E3$4.A$3.3A$3.A!
You mean LWSS+B.

Code: Select all

x = 8, y = 13, rule = StateInvestigator
3.A$2.A.A$.2A.A3$7.E2$E6.E3$4.A$3.3A$3.A!

Re: Extended Life Extensions

Posted: March 4th, 2021, 9:49 pm
by ENORMOUS_NAME

Code: Select all

x = 15, y = 13, rule = StateInvestigator
7.3A$9.A4.E$8.3A8$2EA2E$ED.DE$2EA2E!


Re: Extended Life Extensions

Posted: March 4th, 2021, 9:50 pm
by hotcrystal0
wwei47 wrote: March 4th, 2021, 9:47 pm
hotcrystal0 wrote: March 4th, 2021, 9:25 pm R to LWSS:

Code: Select all

x = 14, y = 12, rule = StateInvestigator
x = 8, y = 17, rule = StateInvestigator
4.C9$7.E2$E6.E3$4.A$3.3A$3.A!
You mean LWSS+B.

Code: Select all

x = 8, y = 13, rule = StateInvestigator
3.A$2.A.A$.2A.A3$7.E2$E6.E3$4.A$3.3A$3.A!
Yes, I destroyed the B after using a state 3 cell.

Re: Extended Life Extensions

Posted: March 4th, 2021, 9:57 pm
by hotcrystal0
hotcrystal0 wrote: March 4th, 2021, 9:50 pm
wwei47 wrote: March 4th, 2021, 9:47 pm
hotcrystal0 wrote: March 4th, 2021, 9:25 pm R to LWSS:

Code: Select all

x = 14, y = 12, rule = StateInvestigator
x = 8, y = 17, rule = StateInvestigator
4.C9$7.E2$E6.E3$4.A$3.3A$3.A!
You mean LWSS+B.

Code: Select all

x = 8, y = 13, rule = StateInvestigator
3.A$2.A.A$.2A.A3$7.E2$E6.E3$4.A$3.3A$3.A!
Yes, I destroyed the B after using a state 3 cell.
I found this cool reaction with a glider and a pre-block predecessor.

Code: Select all

x = 9, y = 14, rule = StateInvestigator
3.A$2.A.A$.2A.A3$7.E2$E6.E3$4.A$3.3A$3.A$8.E!

Code: Select all

x = 19, y = 25, rule = B3/S23
5b2o5b2o$5b3o3b3o$5b3o3b3o$2o3b2o5b2o3b2o$bo3b3o3b3o3bo$b2obo9bob2o$b2ob2o7b
2ob2o$6b2o3b2o$2bob2obo3bob2obo$6b2o3b2o$5bo7bo$2b2ob2o5b2ob2o$4bo3b3o3bo$5b
9o$5b2o5b2o$8bobo$7bo3bo$7bo3bo$8b3o2$5bobo3bobo$4bo9bo$4bo9bo$4bo2bo3bo2bo$
4b3o5b3o!

Re: Extended Life Extensions

Posted: March 4th, 2021, 10:06 pm
by hotcrystal0
Bump because I found this P88

Code: Select all

x = 14, y = 14, rule = StateInvestigator
11.A.A$11.2A$12.A2$3.E3$E5$3.2A$2.E2DE!

Re: Extended Life Extensions

Posted: March 5th, 2021, 4:07 pm
by hotcrystal0
Pi to glider:

Code: Select all

x = 17, y = 8, rule = StateInvestigator
2A$.A$.A.A4.E$2.2A2$6.3A7.B$4.E.A.A$6.A.A!
Pi to B:

Code: Select all

x = 9, y = 8, rule = StateInvestigator
2A$.A$.A.A4.E$2.2A2$6.3A$4.E.A.A$6.A.A!

Re: Extended Life Extensions

Posted: March 5th, 2021, 5:10 pm
by ENORMOUS_NAME
pi to h from symbiosis

Code: Select all

x = 8, y = 12, rule = StateInvestigator
3A$2.A$3A7$2EA2E$ED.DE2.B$2EA2E!


Re: Extended Life Extensions

Posted: March 5th, 2021, 6:00 pm
by Entity Valkyrie 2
hotcrystal0 wrote: March 5th, 2021, 4:07 pm Pi to glider:

Code: Select all

x = 17, y = 8, rule = StateInvestigator
2A$.A$.A.A4.E$2.2A2$6.3A7.B$4.E.A.A$6.A.A!
Pi to B:

Code: Select all

x = 9, y = 8, rule = StateInvestigator
2A$.A$.A.A4.E$2.2A2$6.3A$4.E.A.A$6.A.A!
Reduced + extra glider:

Code: Select all

x = 14, y = 6, rule = StateInvestigator
3.E.E3$3.3A7.B$3.A.A$C2.A.A!
ENORMOUS_NAME wrote: March 5th, 2021, 5:10 pm pi to h from symbiosis

Code: Select all

x = 8, y = 12, rule = StateInvestigator
3A$2.A$3A7$2EA2E$ED.DE2.B$2EA2E!
Reduced + extra glider:

Code: Select all

x = 6, y = 39, rule = StateInvestigator
4.2A$4.A$2.3A25$3A$2.A$3A7$.EA2E$.3DC$2.E!

Re: Extended Life Extensions

Posted: March 5th, 2021, 7:23 pm
by hotcrystal0
B eater

Code: Select all

x = 9, y = 12, rule = StateInvestigator
6.2AE$7.2D$6.AD$7.2D$6.2AE2$7.2E$6.ADE$2A3.A.DE$.2A2.EAE$2A$A!
Another Pi to glider

Code: Select all

x = 10, y = 16, rule = StateInvestigator
2.E6$7.2AE$8.2D$7.AD$8.2D$3A4.2AE$2.A$3A5.2E$7.ADE$7.ADE$6.E.E!
P48

Code: Select all

x = 6, y = 7, rule = StateInvestigator
3.E$A.2A$A2D.A$A.2D.A$.A.2DA$2.2A.A$2.E!
Modified blocks hassling P48 shortening its period from 48 to 4

Code: Select all

x = 12, y = 7, rule = StateInvestigator
6.E$3.A.2A3.AD$2.2A2D.A.2AD$2.2A.2D.2A$D2A.A.2D2A$DA3.2A.A$5.E!
A hybrid of the two previous oscillators

Code: Select all

x = 12, y = 7, rule = StateInvestigator
.2A3.E$A4.2A2.A.D$.A.A2D.A3.D$.2A2.2D$6.2D$6.A.2A$5.E!
A super sparky P14

Code: Select all

x = 6, y = 9, rule = StateInvestigator
A3$.2D$2.2A$3.2D3$5.A!
Emulators

Code: Select all

x = 24, y = 13, rule = StateInvestigator
9.A2.A$8.E4.E2$8.A4HA$7.8E4.A$17.A3.A$16.E5.E$4.2A$2.A4.A8.A5HA$.E6.E
6.9E2$.A6HA$10E!

Re: Extended Life Extensions

Posted: March 5th, 2021, 8:31 pm
by EvinZL
P8 emulators

Code: Select all

x = 41, y = 1, rule = StateInvestigator
12F.13F.14F!
Overweight emualtors

Code: Select all

x = 15, y = 7, rule = StateInvestigator
6.A.A3$15F3$6.A.A!

Code: Select all

x = 16, y = 1, rule = StateInvestigator
16F!
P17

Code: Select all

x = 7, y = 5, rule = StateInvestigator
A4.A$A4DA$A5.A$.A4DA$.A4.A!

Re: Extended Life Extensions

Posted: March 6th, 2021, 10:25 am
by hotcrystal0
Entity Valkyrie 2 wrote: March 5th, 2021, 6:00 pm
hotcrystal0 wrote: March 5th, 2021, 4:07 pm Pi to glider:

Code: Select all

x = 17, y = 8, rule = StateInvestigator
2A$.A$.A.A4.E$2.2A2$6.3A7.B$4.E.A.A$6.A.A!
Pi to B:

Code: Select all

x = 9, y = 8, rule = StateInvestigator
2A$.A$.A.A4.E$2.2A2$6.3A$4.E.A.A$6.A.A!
Reduced + extra glider:

Code: Select all

x = 14, y = 6, rule = StateInvestigator
3.E.E3$3.3A7.B$3.A.A$C2.A.A!
ENORMOUS_NAME wrote: March 5th, 2021, 5:10 pm pi to h from symbiosis

Code: Select all

x = 8, y = 12, rule = StateInvestigator
3A$2.A$3A7$2EA2E$ED.DE2.B$2EA2E!
Reduced + extra glider:

Code: Select all

x = 6, y = 39, rule = StateInvestigator
4.2A$4.A$2.3A25$3A$2.A$3A7$.EA2E$.3DC$2.E!
B to glider

Code: Select all

x = 8, y = 4, rule = StateInvestigator
2A$.2A4.B$2A$A!
P382 glider gun

Code: Select all

x = 19, y = 11, rule = StateInvestigator
12.3A$10.2A$5.A4.2A5.A$3.A.A4.2A4.3A$.2A8.D3.2AHA$E2A11.3AHE$.2A8.D3.
2AHA$3.A.A4.2A4.3A$5.A4.2A5.A$10.2A$12.3A!
P764

Code: Select all

x = 21, y = 35, rule = StateInvestigator
4E$E.D$E$2E9$14.3A$12.2A$7.A4.2A5.A$5.A.A4.2A4.3A$3.2A8.D3.2AHA$2.E2A
11.3AHE$3.2A8.D3.2AHA$5.A.A4.2A4.3A$7.A4.2A5.A$12.2A$14.3A9$2E$E$E.D$
4E!
LWSS to B

Code: Select all

x = 19, y = 27, rule = StateInvestigator
10.3A$9.A2.2A5$6.3E$6.EHA$6.E2A6$14.E.2AE$5.4A8.2D$4.A3.A7.AD$8.A8.2D
$4.A2.A8.2AE5$2.2A$3.A$3A$A!
P21

Code: Select all

x = 10, y = 17, rule = StateInvestigator
.2A$.A$4.A$3.2A$3A$A.A$.2D.2A$2.3D.A$2.A.2D.A$3.A.3D$4.2A.2D$7.A.A$7.
3A$5.2A$5.A$8.A$7.2A!
P14 shuttle

Code: Select all

x = 7, y = 15, rule = StateInvestigator
.ED.DE$EA3DAE$EA.A.AE$E5.E2$3.A$2.3A$2.3A4$E5.E$E.3A.E$EA3DAE$.ED.DE!
R to Herschel

Code: Select all

x = 16, y = 11, rule = StateInvestigator
3.E2$15.A$.2A10.3A$2.2A9.A$2.A10.A2$4.E$D2$.4E!