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Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » January 2nd, 2018, 7:50 am
One of the most absurd MWSS syntheses I have ever seen:
Code: Select all
x = 15, y = 30, rule = B3/S23
12bo$12bobo$12b2o8$13b2o$13bo$b2o8bobo$o2bo7b2o$bo2bo$2b3o5$8b2o$6bo2b
o$6b3o$3bo$3b4o$o5bo$4o$3bo$2bo$2b2o!
And look at this eater at gens 52-55... almost a catalysed synthesis of the great on-off or whatever the p2 is called.
Code: Select all
x = 24, y = 17, rule = B3/S23
22bo$o19b3o$2o17bo$b2o16b2o$2o4$20bob2o$20b2obo4$17bob2o$12b2o3b2obo$
12b2o!
Otherwise boring
Code: Select all
x = 24, y = 15, rule = B3/S23
o16b2o$2o15b2o$b2o$2o4$20bob2o$20b2obo4$17bob2o$12b2o3b2obo$12b2o!
Last edited by
Rhombic on January 2nd, 2018, 3:29 pm, edited 3 times in total.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » January 2nd, 2018, 11:17 am
Bullet51 wrote: Code: Select all
x = 21, y = 21, rule = B3/S23
9b2o3b2o$8bobo2bobo$7bo5bo$8b2o2b2o$5b3o2bo3b2o$4bo2bobob2o3bo$4bo3bo
2bob2obo$2bob2o4bo2bo2b2o$bobo2bo4bobobo2bo$o2bobo6b4ob2o$2o2bo2bo8bo$
5b2obo7bo$3bobo3bo5b2ob2o$b3o2b4o8bo$o3bobo2bo8bobo$2o2bo3b2o2bo6b2o$
5b3o2b3o$7bobo$8b2o2b3o$12bo2bo$14b2o!
Smaller:
Code: Select all
x = 18, y = 18, rule = B3/S23
6b2o$6bo2b2obo$7b2o2b2o$4b3o2bo3b2o$3bo2bobob2o3bo$3bo4bobob3o2bo$2ob
2o5bobo2b3o$obo9bobo$2bob2o4b2ob2ob2o$bobo11bobo$bo2b3obo6bo$2bobo3bo
5b2o$b2o2b3o$3bobo2bo$3bobob2o2bo$4bobo2b3o$6bobo$5b2ob2o!
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » January 2nd, 2018, 3:42 pm
Probably the worst component found so far:
Code: Select all
x = 30, y = 17, rule = B3/S23
o$2o$b2o$2o3$28bo$27bobo$21b2o2b3obo$21bo2bo3bo$18b2obob2ob2o$18b2obo
2bobo$22bobobo$18b2ob2obob2o$18bo5bo$19bob2obo$18b2ob2ob2o!
toroidalet
Posts: 1514 Joined: August 7th, 2016, 1:48 pm
Location: My computer
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by toroidalet » January 2nd, 2018, 5:30 pm
Rhombic wrote: Probably the worst component found so far:
It's pretty flexible:
Code: Select all
x = 66, y = 45, rule = B3/S23
4b2ob2o$5bob2o$4bo$4b2ob2o$8bo49b2ob2ob2o$4b2obo51bob2ob2o$4b2obobob2o
45bo$7bob2obo45b2ob2ob2o$o6b2o32bo20bobo$2o8b2o29b2o15b2obo2bo$b2o8bo
30b2o14b2obobo$2o8bo30b2o18bob2o$10b2o49b2o2bo$64b2o16$o$2o$b2o$2o42bo
$8b2o2b2o29bob2o$8bobo2bo32bo$5b2obob3o33bo$5b2obo33b4o3b2o$9bob2o30bo
5bobo$5b2ob2ob2o33b2obob3o$5bo40b2obo4bo$6bob2ob2o37bob2obo$5b2ob2ob2o
33b2ob2obo2bo$46bo5bobo$47b4o2bo$49bob2o!
Any sufficiently advanced software is indistinguishable from malice.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » January 3rd, 2018, 6:09 pm
toroidalet wrote: Rhombic wrote: Probably the worst component found so far:
It's pretty flexible:
And, of course, the big corner thing isn't actually
required: Code: Select all
x = 10, y = 11, rule = B3/S23
2bo$obo$b2o2$3b2obo2bo$3b2ob4o2$3b2ob2o$3bo3bo$4bobo$3b2ob2o!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » January 5th, 2018, 7:01 am
Drifter sometimes reports trivial results:
Code: Select all
x = 12, y = 15, rule = b3s23
b2o$bo2bobo2bo$2b3ob4o$5bo$4obob3o$o2b3o4bo$2bo5bobo$3b4obob2o$6bobo$
3b4obo$2bo4bo$3b4o2$5b2o$5b2o!
Still drifting.
Macbi
Posts: 917 Joined: March 29th, 2009, 4:58 am
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by Macbi » January 5th, 2018, 10:24 am
A spark that takes 20 generations to die out and spends its whole life in a 6 by 6 box.
Code: Select all
.o.oo.
o.....
.o....
ooo...
o...oo
..oo.o
EDIT: 7 by 4
gameoflifemaniac
Posts: 1250 Joined: January 22nd, 2017, 11:17 am
Location: There too
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by gameoflifemaniac » January 5th, 2018, 11:40 am
167-generation die hard in a 5x5 box:
Code: Select all
x = 5, y = 5, rule = B3/S23
2b3o$2b2o$obo$4bo$b4o!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Macbi
Posts: 917 Joined: March 29th, 2009, 4:58 am
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by Macbi » January 5th, 2018, 12:07 pm
The difference is that my pattern stays inside the box.
This one does 24 generations:
Code: Select all
x = 6, y = 6, rule = B3/S23
2ob2o$b3obo$3o$o3bo$2b3o$2b2obo!
lifeisawesome
Posts: 86 Joined: April 22nd, 2016, 1:55 pm
Location: poland
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by lifeisawesome » January 6th, 2018, 12:29 pm
Lightspeed spaceship, anyone?
Code: Select all
x = 4, y = 6, rule = B2n/S23
2o$o$bo2$3bo$2b2o!
--Szymon Bartosiewicz
favorite pattern:
Code: Select all
x = 2, y = 2, rule = B25/S3a
2o$2o!
AforAmpere
Posts: 1405 Joined: July 1st, 2016, 3:58 pm
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by AforAmpere » January 6th, 2018, 12:42 pm
lifeisawesome wrote: Lightspeed spaceship, anyone?
Code: Select all
x = 4, y = 6, rule = B2n/S23
2o$o$bo2$3bo$2b2o!
No, that rule cannot have lightspeed ships. That signal is also known.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found
here . Also check out my program
EPE , a tool for searching for patterns in various rulespaces.
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » January 7th, 2018, 12:21 am
Code: Select all
x = 22, y = 22, rule = b3s23
8b2ob2o$7bobob2o4bo$7bobo6bobo$6b2obo6bobo$6bo2b2o4b2obob2o$8bo3b2o4bo
b2o$3b2o2b2ob2obob3o$b3o2bo2bobo3bo$o4b2o2bob2obo$5o2b2o2bobo$4bobo7bo
$2o4b4o$2o3bo2bo6bo$5b2o2bo4b2o$8bobo2bo$4bob2o4b2o$2b3obo$bo4bo$2b4o
2$4b2o$4b2o!
Still drifting.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » January 8th, 2018, 6:39 pm
Bullet51 wrote: Code: Select all
x = 22, y = 22, rule = b3s23
8b2ob2o$7bobob2o4bo$7bobo6bobo$6b2obo6bobo$6bo2b2o4b2obob2o$8bo3b2o4bo
b2o$3b2o2b2ob2obob3o$b3o2bo2bobo3bo$o4b2o2bob2obo$5o2b2o2bobo$4bobo7bo
$2o4b4o$2o3bo2bo6bo$5b2o2bo4b2o$8bobo2bo$4bob2o4b2o$2b3obo$bo4bo$2b4o
2$4b2o$4b2o!
Code: Select all
x = 16, y = 16, rule = B3/S23
b2o$bobo$3bo$3b2o4b2o$b2o2bobo2bo$o2bo2bo4b2o$b2o2bo6bo$3b4o$3bo7bo$4b
2o2bobo$6bob2obo$6bobo3bo$7b2obob3o$9bobo3bo$9bobo2b2o$10bo!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » January 9th, 2018, 5:44 am
Code: Select all
x = 21, y = 15, rule = b3s23
15b2o$15bo3b2o$9b2o6bo2bo$4b2o2bobo5b3o$4bo2bobo4bo$b2obob2o5b4o$2bobo
3bo3bo4bo$2bob3ob2ob2ob3obo$3bo4bo3bo3bobo$4b4o5b2obob2o$6bo4bobo2bo$
2b3o5bobo2b2o$o2bo6b2o$2o3bo$4b2o!
Still drifting.
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » January 21st, 2018, 7:16 pm
Code: Select all
x = 237, y = 72, rule = B3/S23
bo$2bo$3o3$12b2o14b2o$12b2o14b2o5$35b2o14b2o$2o33b2o14b2o$2o$24b2o$24b
2o$13b2o$13b2o43b2o14b2o$23b2o33b2o14b2o$23b2o$47b2o$47b2o$36b2o$36b2o
43b2o14b2o$46b2o33b2o14b2o$46b2o$70b2o$70b2o$59b2o$59b2o43b2o14b2o$69b
2o33b2o14b2o$69b2o$93b2o$93b2o$82b2o$82b2o43b2o14b2o$92b2o33b2o14b2o$
92b2o$116b2o$116b2o$105b2o$105b2o43b2o14b2o$115b2o33b2o14b2o$115b2o$
139b2o$139b2o$128b2o$128b2o43b2o14b2o$138b2o33b2o14b2o$138b2o$162b2o$
162b2o$151b2o$151b2o43b2o14b2o$161b2o33b2o14b2o$161b2o$185b2o$185b2o$
174b2o$174b2o43b2o14b2o$184b2o33b2o14b2o$184b2o$208b2o$208b2o$197b2o$
197b2o$207b2o$207b2o$231b2o$231b2o$220b2o$220b2o!
AforAmpere
Posts: 1405 Joined: July 1st, 2016, 3:58 pm
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by AforAmpere » January 21st, 2018, 8:46 pm
Mazing from blocks and blinkers:
Code: Select all
x = 24, y = 20, rule = B3/S23
5bo$5bo$5bo$11b2o$11b2o6$23bo$23bo$23bo2$19b3o3$3o$2bo6b2o$bo7b2o!
Blocker from blocks and a beehive:
Code: Select all
x = 26, y = 30, rule = B3/S23
2o$2o8$9b3o7b2o$9bo9b2o$8b3o8$24b2o$24b2o3$2b2o16b2o$2b2o15bo2bo$20b2o
3$24b2o$24b2o!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found
here . Also check out my program
EPE , a tool for searching for patterns in various rulespaces.
praosylen
Posts: 2449 Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:
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by praosylen » January 27th, 2018, 1:09 am
A small p4 pseudo-billiard-table:
Code: Select all
x = 9, y = 12, rule = B3/S23
7bo$5b3o$4bo$5bo$3b3o$2bo3b2o$bo3bo2bo$bobobobo$2obobob2o$2bobo$2bo$b
2o!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Rhombic
Posts: 1099 Joined: June 1st, 2013, 5:41 pm
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by Rhombic » February 14th, 2018, 12:41 pm
Code: Select all
x = 39, y = 11, rule = B3/S23
17b2o$2o15bobo7b2o$2o17bo7b2o3b2o$17b3o12b2o4$17b3o$2o17bo13b2o$2o15bo
bo13b2o2b2o$17b2o18b2o!
[[ STOP 92 ]]
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » February 24th, 2018, 5:00 am
Code: Select all
x = 17, y = 16, rule = b3s23
15b2o$14bobo$14bo$4b2ob2o2b2ob2o$5bobobo2bo$5bobob2obo$2b2ob2obo2bo$3b
obo4bo$3bo2b3obobo$2obo2b3obob3o$2obo5bo5bo$3bobo8b2o$3bobob5o$4bobo5b
o$6bob4o$6b2obo!
Still drifting.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » February 24th, 2018, 4:15 pm
Bullet51 wrote: Code: Select all
x = 17, y = 16, rule = b3s23
15b2o$14bobo$14bo$4b2ob2o2b2ob2o$5bobobo2bo$5bobob2obo$2b2ob2obo2bo$3b
obo4bo$3bo2b3obobo$2obo2b3obob3o$2obo5bo5bo$3bobo8b2o$3bobob5o$4bobo5b
o$6bob4o$6b2obo!
Code: Select all
x = 15, y = 14, rule = B3/S23
7bo$6bobo2b2o$5bobobo2bo$5bobob2o$2b2obo5b4o$3bobo3b2o3bo$3bob2o3bobo$
2obobo2bobob2o$bobobo2b2obo$bobobo5bo$2b2obob4o$4bobo$4bo3bo$3b2o2b2o!
gmc_nxtman
Posts: 1150 Joined: May 26th, 2015, 7:20 pm
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by gmc_nxtman » February 24th, 2018, 4:23 pm
BlinkerSpawn wrote: Code: Select all
x = 15, y = 14, rule = B3/S23
7bo$6bobo2b2o$5bobobo2bo$5bobob2o$2b2obo5b4o$3bobo3b2o3bo$3bob2o3bobo$
2obobo2bobob2o$bobobo2b2obo$bobobo5bo$2b2obob4o$4bobo$4bo3bo$3b2o2b2o!
Code: Select all
x = 14, y = 14, rule = B3/S23
9b2o$6b2o2bo$5bobobo$5bobob2o$2b2obo5bo$bobobo3b2obo$bobob2o3bobo$2obo
bo2bobob2o$3bobo2b2obo$3bobo5bo$2b2obob4o$4bobo$4bo3bo$3b2o2b2o!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » February 24th, 2018, 11:23 pm
Code: Select all
x = 11, y = 17, rule = b3s23
5b2o$ob2o2bo$2obobo$5b2o2b2o$4bo2bo2bo$5bob2o$3bobobo$b3ob2o$o4bobo$b
3obo$3bobo2bo$5b2o$4bo3bobo$5b2o2b2o$2obobo$ob2o2bo$5b2o!
Code: Select all
x = 11, y = 17, rule = b3s23
3b2ob2ob2o$3bo3bob2o$4bobo$3b2ob5o$2bo7bo$3b2ob4o$2b2obobo$2bo2bo$2bo
2b2o$bobobo$2b2obobo$3b2ob4o$10bo$3b2ob5o$4bobo$3bo3bob2o$3b2ob2ob2o!
Still drifting.
77topaz
Posts: 1496 Joined: January 12th, 2018, 9:19 pm
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by 77topaz » February 24th, 2018, 11:37 pm
Heh, you beat him at his own game.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » February 25th, 2018, 11:17 am
Code: Select all
x = 26, y = 17, rule = b3s23
3b2o15bo$4bo14bobo$3bo15bobo$3b2o2b2o9b2ob2o$b2o2bo2bo8bo$o2bob2o11b2o
b4o$2obobo11b2obobo2bo$3b2o12bo2bo3b2o$3bobo11bo2b2o$2obo12bobobo3b2o$
bobo2bo10b2obobo2bo$o2b2o13b2ob4o$b2o3bobo$3b2o2b2o9b2ob2o$3bo15bobo$
4bo14bobo$3b2o15bo!
Bullet51
Posts: 711 Joined: July 21st, 2014, 4:35 am
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by Bullet51 » February 26th, 2018, 5:15 am
Code: Select all
x = 14, y = 15, rule = b3s23
7b2o$7bobo$3b2o4bo$3bo4b2ob2o$2obo7bobo$2obob3o3bobo$3bobo2bo3bo$3bobo
3bo$2b2obobo2bo$5bobob2o$5bobo$6bo2b2o$10bo$9bo$9b2o!
Still drifting.