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Re: Sober ABC's thread
Posted: April 3rd, 2026, 3:42 am
by unname4798
And a 4-to-2 converter:
Code:
Select all
x = 29, y = 36, rule = B3/S23
27bo$26bo$26b3o16$14bo$12b2o$13b2o9$obo$2o$bo2$2o$obo$o!
10.5x20 for LWSS.
Re: Sober ABC's thread
Posted: May 14th, 2026, 2:03 pm
by Sober ABC
Sober ABC wrote: August 30th, 2025, 11:10 pm
Code: Select all
x = 67, y = 79, rule = B3/S23
30b2o$30b2o10$28b2o3b2o2$29bo3bo$30b3o$30b3o3$33bo$32b3o$31bo3bo$33bo
$30bo5bo$30bo5bo$31bo3bo$32b3o5$22b2o19b2o$20bo3bo17bo3bo$11bo7bo5bo15b
o5bo7bo$11bobo4b2obo3bo15bo3bob2o4bobo$14b2o3bo5bo15bo5bo3b2o12b2o$2o
12b2o4bo3bo17bo3bo4b2o12b2o$2o12b2o6b2o19b2o6b2o$11bobo39bobo$11bo43b
o2$11bo43bo$11bobo39bobo$2o12b2o6b2o19b2o6b2o$2o12b2o4bo3bo17bo3bo4b2o
12b2o$14b2o3bo5bo15bo5bo3b2o12b2o$11bobo4b2obo3bo15bo3bob2o4bobo$11bo
7bo5bo15bo5bo7bo$20bo3bo17bo3bo$22b2o19b2o5$32b3o$31bo3bo$30bo5bo$30b
o5bo$33bo$31bo3bo$32b3o$33bo3$30b3o$30b3o$29bo3bo2$28b2o3b2o10$30b2o$
30b2o!
Code: Select all
x = 67, y = 24, rule = B3/S23
22b2o19b2o$20bo3bo17bo3bo$11bo7bo5bo15bo5bo7bo$11bobo4b2obo3bo15bo3bo
b2o4bobo$14b2o3bo5bo15bo5bo3b2o12b2o$2o12b2o4bo3bo17bo3bo4b2o12b2o$2o
12b2o6b2o19b2o6b2o$11bobo39bobo$11bo43bo3$32b3o$31bo3bo$30bo5bo$30bo5b
o$10bo22bo22bo$8bobo20bo3bo20bobo$2o4b2o18b2o4b3o4b2o18b2o$2o4b2o17bo
3bo3bo3bo3bo17b2o4b2o$6b2o16bo5bo5bo5bo16b2o4b2o$8bobo13bo3bob2o3b2ob
o3bo13bobo$10bo13bo5bo5bo5bo13bo$25bo3bo7bo3bo$26b2o11b2o!
That's how the cannon went in all directions. In anti-phase, but as close as possible...
Code: Select all
x = 111, y = 103, rule = B3/S23
10$45b2o7b2o$45b2o7b2o5$45b3o5b3o$45b3o5b3o$44bo3bo3bo3bo2$43b2o3b2ob
2o3b2o14$43b3o9b3o$42bo3bo7bo3bo$41bo5bo5bo5bo$41bo5bo5bo5bo$44bo11bo
$42bo3bo7bo3bo$37b2o4b3o9b3o4b2o$36bo3bo3bo11bo3bo3bo$21bo13bo5bo17bo
5bo13bo$19bobo13bo3bob2o15b2obo3bo13bobo$17b2o16bo5bo17bo5bo16b2o$11b
2o4b2o17bo3bo3bo11bo3bo3bo17b2o4b2o$11b2o4b2o18b2o4b3o9b3o4b2o18b2o4b
2o$19bobo20bo3bo7bo3bo20bobo$21bo22bo11bo22bo$41bo5bo5bo5bo$41bo5bo5b
o5bo$42bo3bo7bo3bo$43b3o9b3o3$22bo55bo$22bobo51bobo$11b2o12b2o6b2o31b
2o6b2o12b2o$11b2o12b2o4bo3bo29bo3bo4b2o12b2o$25b2o3bo5bo27bo5bo3b2o$22b
obo4b2obo3bo27bo3bob2o4bobo$22bo7bo5bo27bo5bo7bo$31bo3bo29bo3bo$33b2o
31b2o5$43b3o9b3o$42bo3bo7bo3bo$41bo5bo5bo5bo$41bo5bo5bo5bo$44bo11bo$42b
o3bo7bo3bo$43b3o9b3o$44bo11bo3$45b3o5b3o$45b3o5b3o$44bo3bo3bo3bo2$43b
2o3b2ob2o3b2o10$45b2o7b2o$45b2o7b2o!
I've already fired a Gosper gun, so I'll get mdg(j)-seed... So I'll shift 2 by 4... It's still nonsense, but at least I've completed my full-volume generator (gun).
Code: Select all
x = 83, y = 171, rule = B3/S23
34b2o7b2o$34b2o7b2o5$34b3o5b3o$34b3o5b3o$33bo3bo3bo3bo2$32b2o3b2ob2o3b
2o14$32b3o9b3o$31bo3bo7bo3bo$30bo5bo5bo5bo$30bo5bo5bo5bo$33bo11bo$31b
o3bo7bo3bo$26b2o4b3o9b3o4b2o$25bo3bo3bo11bo3bo3bo$10bo13bo5bo17bo5bo13b
o$8bobo13bo3bob2o15b2obo3bo13bobo$6b2o16bo5bo17bo5bo16b2o$2o4b2o17bo3b
o3bo11bo3bo3bo17b2o4b2o$2o4b2o18b2o4b3o9b3o4b2o18b2o4b2o$8bobo20bo3bo
7bo3bo20bobo$10bo22bo11bo22bo$30bo5bo5bo5bo$30bo5bo5bo5bo$31bo3bo7bo3b
o$32b3o9b3o3$11bo55bo$11bobo51bobo$2o12b2o6b2o31b2o6b2o12b2o$2o12b2o4b
o3bo29bo3bo4b2o12b2o$14b2o3bo5bo27bo5bo3b2o$11bobo4b2obo3bo27bo3bob2o
4bobo$11bo7bo5bo27bo5bo7bo$20bo3bo29bo3bo$22b2o31b2o5$32b3o9b3o$31bo3b
o7bo3bo$30bo5bo5bo5bo$30bo5bo5bo5bo$33bo11bo$31bo3bo7bo3bo$32b3o9b3o$
33bo11bo3$34b3o5b3o$34b3o5b3o$33bo3bo3bo3bo2$32b2o3b2ob2o3b2o10$34b2o
7b2o$34b2o7b2o4$38b2o7b2o$38b2o7b2o5$38b3o5b3o$38b3o5b3o$37bo3bo3bo3b
o2$36b2o3b2ob2o3b2o14$36b3o9b3o$35bo3bo7bo3bo$34bo5bo5bo5bo$34bo5bo5b
o5bo$37bo11bo$35bo3bo7bo3bo$30b2o4b3o9b3o4b2o$29bo3bo3bo11bo3bo3bo$14b
o13bo5bo17bo5bo13bo$12bobo13bo3bob2o15b2obo3bo13bobo$10b2o16bo5bo17bo
5bo16b2o$4b2o4b2o17bo3bo3bo11bo3bo3bo17b2o4b2o$4b2o4b2o18b2o4b3o9b3o4b
2o18b2o4b2o$12bobo20bo3bo7bo3bo20bobo$14bo22bo11bo22bo$34bo5bo5bo5bo$
34bo5bo5bo5bo$35bo3bo7bo3bo$36b3o9b3o3$15bo55bo$15bobo51bobo$4b2o12b2o
6b2o31b2o6b2o12b2o$4b2o12b2o4bo3bo29bo3bo4b2o12b2o$18b2o3bo5bo27bo5bo
3b2o$15bobo4b2obo3bo27bo3bob2o4bobo$15bo7bo5bo27bo5bo7bo$24bo3bo29bo3b
o$26b2o31b2o5$36b3o9b3o$35bo3bo7bo3bo$34bo5bo5bo5bo$34bo5bo5bo5bo$37b
o11bo$35bo3bo7bo3bo$36b3o9b3o$37bo11bo3$38b3o5b3o$38b3o5b3o$37bo3bo3b
o3bo2$36b2o3b2ob2o3b2o10$38b2o7b2o$38b2o7b2o!
Wow, it's beautiful when it self-destructs. And you can also get closer in antiphase, but you can't get a gap of one line with adnphase.
Code: Select all
x = 123, y = 118, rule = B3/S23
7$40b2o7b2o$40b2o7b2o10$38b2o3b2ob2o3b2o2$39bo3bo3bo3bo$40b3o5b3o$40b
3o5b3o3$39bo11bo$38b3o9b3o$37bo3bo7bo3bo$39bo11bo$36bo5bo5bo5bo$36bo5b
o5bo5bo$37bo3bo7bo3bo$38b3o9b3o5$28b2o31b2o$26bo3bo29bo3bo$17bo7bo5bo
27bo5bo7bo$17bobo4b2obo3bo27bo3bob2o4bobo$20b2o3bo5bo27bo5bo3b2o18b2o
$6b2o12b2o4bo3bo29bo3bo4b2o17bo3bo$6b2o12b2o6b2o31b2o6b2o16bo5bo$17bo
bo51bobo4bo8bo3bob2o2b2o$17bo55bo3bo9bo5bo3b2o$77b3o2bo5bo3bo$89b2o$38b
3o9b3o$37bo3bo7bo3bo$36bo5bo5bo5bo$36bo5bo5bo5bo$16bo22bo11bo$14bobo20b
o3bo7bo3bo$6b2o4b2o18b2o4b3o9b3o4b2o26b2o$6b2o4b2o17bo3bo3bo11bo3bo3b
o5bo2b3o12bo3bo$12b2o16bo5bo17bo5bo9bo3bo7bo5bo$14bobo4bo8bo3bob2o15b
2obo3bo8bo4bobo4b2obo3bo8b2o$16bo3bo9bo5bo17bo5bo16b2o3bo5bo8b2o$20b3o
2bo5bo3bo3bo11bo3bo3bo17b2o4bo3bo$32b2o4b3o9b3o4b2o18b2o6b2o$37bo3bo7b
o3bo20bobo$39bo11bo22bo$36bo5bo5bo5bo$36bo5bo5bo5bo$37bo3bo7bo3bo$38b
3o9b3o5$37bo15bo3$37bo15bo$37bobo11bobo$37b2o13b2o4$38b2o3b2ob2o3b2o2$
39bo3bo3bo3bo$40b3o5b3o$40b3o5b3o5$40b2o7b2o$40b2o7b2o!
Re: Sober ABC's thread
Posted: May 16th, 2026, 2:19 am
by Sober ABC
Is this called an "empty" billiard table? How do you remove "eternal" objects from inside? No, it's just beautiful.
Code: Select all
x = 79, y = 79, rule = B3/S23
34b2o7b2o$34b2o7b2o10$32b2o3b2ob2o3b2o2$33bo3bo3bo3bo$34b3o5b3o$34b3o
5b3o3$33bo11bo$32b3o9b3o$31bo3bo7bo3bo$33bo11bo$30bo5bo5bo5bo$30bo5bo
5bo5bo$31bo3bo7bo3bo$32b3o9b3o5$22b2o31b2o$20bo3bo29bo3bo$11bo7bo5bo27b
o5bo7bo$11bobo4b2obo3bo27bo3bob2o4bobo$2o12b2o3bo5bo27bo5bo3b2o12b2o$
2o12b2o4bo3bo29bo3bo4b2o12b2o$14b2o6b2o31b2o6b2o$11bobo51bobo$11bo55b
o2$11bo55bo$11bobo51bobo$14b2o6b2o31b2o6b2o$2o12b2o4bo3bo29bo3bo4b2o12b
2o$2o12b2o3bo5bo27bo5bo3b2o12b2o$11bobo4b2obo3bo27bo3bob2o4bobo$11bo7b
o5bo27bo5bo7bo$20bo3bo29bo3bo$22b2o31b2o5$32b3o9b3o$31bo3bo7bo3bo$30b
o5bo5bo5bo$30bo5bo5bo5bo$33bo11bo$31bo3bo7bo3bo$32b3o9b3o$33bo11bo3$34b
3o5b3o$34b3o5b3o$33bo3bo3bo3bo2$32b2o3b2ob2o3b2o10$34b2o7b2o$34b2o7b2o
!
The point of equilibrium.
Code: Select all
x = 190, y = 79, rule = B3/S23
34b2o7b2o100b2o7b2o$34b2o7b2o100b2o7b2o10$32b2o3b2ob2o3b2o96b2o3b2ob2o
3b2o2$33bo3bo3bo3bo98bo3bo3bo3bo$34b3o5b3o100b3o5b3o$34b3o5b3o100b3o5b
3o3$33bo11bo98bo11bo$32b3o9b3o96b3o9b3o$31bo3bo7bo3bo94bo3bo7bo3bo$33b
o11bo98bo11bo$30bo5bo5bo5bo92bo5bo5bo5bo$30bo5bo5bo5bo92bo5bo5bo5bo$31b
o3bo7bo3bo94bo3bo7bo3bo$32b3o9b3o96b3o9b3o5$22b2o31b2o76b2o31b2o$20bo
3bo29bo3bo72bo3bo29bo3bo$11bo7bo5bo10bo5bo10bo5bo7bo54bo7bo5bo10bo5bo
10bo5bo7bo$11bobo4b2obo3bo10bo5bo10bo3bob2o4bobo54bobo4b2obo3bo10bo5b
o10bo3bob2o4bobo$2o12b2o3bo5bo10b2o3b2o10bo5bo3b2o12b2o32b2o12b2o3bo5b
o10b2o3b2o10bo5bo3b2o12b2o$2o12b2o4bo3bo29bo3bo4b2o12b2o32b2o12b2o4bo
3bo29bo3bo4b2o12b2o$14b2o6b2o8b3o2b2ob2o2b3o8b2o6b2o60b2o6b2o8b3o2b2o
b2o2b3o8b2o6b2o$11bobo20bobobobobobo20bobo54bobo20bobobobobobo20bobo$
11bo24b2o3b2o24bo54bo24b2o3b2o24bo$39bo$11bo24b2o3b2o24bo54bo24b2o3b2o
24bo$11bobo20bobobobobobo20bobo54bobo20bobobobobobo20bobo$14b2o6b2o8b
3o2b2ob2o2b3o8b2o6b2o60b2o6b2o8b3o2b2ob2o2b3o8b2o6b2o$2o12b2o4bo3bo29b
o3bo4b2o12b2o32b2o12b2o4bo3bo29bo3bo4b2o12b2o$2o12b2o3bo5bo10b2o3b2o10b
o5bo3b2o12b2o32b2o12b2o3bo5bo10b2o3b2o10bo5bo3b2o12b2o$11bobo4b2obo3b
o10bo5bo10bo3bob2o4bobo54bobo4b2obo3bo10bo5bo10bo3bob2o4bobo$11bo7bo5b
o10bo5bo10bo5bo7bo54bo7bo5bo10bo5bo10bo5bo7bo$20bo3bo29bo3bo72bo3bo29b
o3bo$22b2o31b2o76b2o31b2o5$32b3o9b3o96b3o9b3o$31bo3bo7bo3bo94bo3bo7bo
3bo$30bo5bo5bo5bo92bo5bo5bo5bo$30bo5bo5bo5bo92bo5bo5bo5bo$33bo11bo98b
o11bo$31bo3bo7bo3bo94bo3bo7bo3bo$32b3o9b3o96b3o9b3o$33bo11bo98bo11bo3$
34b3o5b3o10bo89b3o5b3o10bo$34b3o5b3o100b3o5b3o$33bo3bo3bo3bo98bo3bo3b
o3bo2$32b2o3b2ob2o3b2o96b2o3b2ob2o3b2o10$34b2o7b2o100b2o7b2o$34b2o7b2o
100b2o7b2o!
Re: Sober ABC's thread
Posted: May 16th, 2026, 4:56 am
by unname4798
3 gliders + 3 gliders = 6 blocks:
Code:
Select all
x = 38, y = 18, rule = B3/S23
16b2o2b2o$15bobo2bobo$17bo2bo6$8b3o16b3o$10bo16bo$9bo18bo5$b2o32b2o$o
bo32bobo$2bo32bo!
4 gliders + 4 gliders = 8 blinkers:
Code:
Select all
x = 38, y = 24, rule = B3/S23
17bo2bo$15bobo2bobo$16b2o2b2o4$16b2o2b2o$15bobo2bobo$17bo2bo6$8b3o16b
3o$10bo16bo$9bo18bo5$b2o32b2o$obo32bobo$2bo32bo!
2 MWSS:
Code:
Select all
x = 38, y = 24, rule = B3/S23
15bo6bo$13bobo6bobo$14b2o6b2o4$16b2o2b2o$15bobo2bobo$17bo2bo6$8b3o16b
3o$10bo16bo$9bo18bo5$b2o32b2o$obo32bobo$2bo32bo!
Re: Sober ABC's thread
Posted: May 17th, 2026, 3:00 pm
by Sober ABC
There are also starting conditions that allow you to get 4 axes of symmetry from 2?
Code: Select all
x = 87, y = 83, rule = B3/S23
4$33b3o5b3o$33b3o5b3o$32bo3bo3bo3bo2$31b2o3b2ob2o3b2o$31b2o3b2ob2o3b2o
2$32bo3bo3bo3bo$33b3o5b3o$33b3o5b3o3$32bo11bo$31b3o9b3o$30bo3bo7bo3bo
$32bo11bo$29bo5bo5bo5bo$29bo5bo5bo5bo$30b5o7b5o$30b5o7b5o$29bo5bo5bo5b
o$29bo5bo5bo5bo$32bo11bo$30bo3bo7bo3bo$21b2o2b2o4b3o9b3o4b2o2b2o$19bo
3b2o3bo3bo11bo3bo3b2o3bo$9b2o7bo4b2o4bo17bo4b2o4bo7b2o$7bob2obo4b2obo
2b2o2bob2o15b2obo2b2o2bob2o4bob2obo$5b2o6b2o3bo4b2o4bo17bo4b2o4bo3b2o
6b2o$5b2o6b2o4bo3b2o3bo19bo3b2o3bo4b2o6b2o$5b2o6b2o6b2o2b2o23b2o2b2o6b
2o6b2o$7bob2obo51bob2obo$9b2o55b2o2$9b2o55b2o$7bob2obo51bob2obo$5b2o6b
2o6b2o2b2o23b2o2b2o6b2o6b2o$5b2o6b2o4bo3b2o3bo19bo3b2o3bo4b2o6b2o$5b2o
6b2o3bo4b2o4bo17bo4b2o4bo3b2o6b2o$7bob2obo4b2obo2b2o2bob2o15b2obo2b2o
2bob2o4bob2obo$9b2o7bo4b2o4bo17bo4b2o4bo7b2o$19bo3b2o3bo3bo11bo3bo3b2o
3bo$21b2o2b2o4b3o9b3o4b2o2b2o$30bo3bo7bo3bo$32bo11bo$29bo5bo5bo5bo$29b
o5bo5bo5bo$30b5o7b5o$30b5o7b5o$29bo5bo5bo5bo$29bo5bo5bo5bo$32bo11bo$30b
o3bo7bo3bo$31b3o9b3o$32bo11bo3$33b3o5b3o$33b3o5b3o$32bo3bo3bo3bo2$31b
2o3b2ob2o3b2o$31b2o3b2ob2o3b2o2$32bo3bo3bo3bo$33b3o5b3o$33b3o5b3o!
Re: Sober ABC's thread
Posted: May 17th, 2026, 6:20 pm
by b-engine
Sober ABC wrote: May 17th, 2026, 3:00 pm
There are also starting conditions that allow you to get 4 axes of symmetry from 2\?
Yes:
Code: Select all
x = 5, y = 7, rule = B3/S23
bobo$bobo$2ob2o2$2ob2o$bobo$bobo!
Re: Sober ABC's thread
Posted: May 17th, 2026, 10:49 pm
by Sober ABC
The axes should be empty at every new iteration. Vertical and diagonal axes. I will show you the starting examples.
Code: Select all
x = 61, y = 25, rule = B3/S23
8$47b5ob5o$47b5ob5o$28b4ob4o10b5ob5o$13b3ob3o8b4ob4o10b5ob5o$b2ob2o7b
3ob3o8b4ob4o10b5ob5o$b2ob2o7b3ob3o8b4ob4o$47b5ob5o$b2ob2o7b3ob3o8b4ob
4o10b5ob5o$b2ob2o7b3ob3o8b4ob4o10b5ob5o$13b3ob3o8b4ob4o10b5ob5o$28b4o
b4o10b5ob5o!
Code: Select all
x = 134, y = 54, rule = B3/S23
22$77b9o$76bob7obo$49b7o20b2ob5ob2o$25b5o18bob5obo19b3ob3ob3o$13b3o8b
ob3obo17b2ob3ob2o19b4obob4o$12bobobo7b2obob2o17b3obob3o19b5ob5o$12b2o
b2o7b3ob3o17b4ob4o19b4obob4o$12bobobo7b2obob2o17b3obob3o19b3ob3ob3o$13b
3o8bob3obo17b2ob3ob2o19b2ob5ob2o$25b5o18bob5obo19bob7obo$49b7o21b9o!
Code: Select all
x = 90, y = 32, rule = B3/S23
11$71b4ob4o$70bob3ob3obo$43b3ob3o20b2ob2ob2ob2o$19b2ob2o18bob2ob2obo19b
3obobob3o$7bobo8bobobobo17b2obobob2o19b4o3b4o$6bo3bo7b2o3b2o17b3o3b3o
$70b4o3b4o$6bo3bo7b2o3b2o17b3o3b3o19b3obobob3o$7bobo8bobobobo17b2obob
ob2o19b2ob2ob2ob2o$19b2ob2o18bob2ob2obo19bob3ob3obo$43b3ob3o21b4ob4o!
We need to extend the axis from 4 squares to at least 10...
It would be interesting to collect collections by points on the coordinate axis up to one hundred. What options are completely empty? Numerical series of sizes and scales. Or non-linear meters?
Re: Sober ABC's thread
Posted: May 30th, 2026, 10:30 am
by Sober ABC
Code: Select all
x = 39, y = 7, rule = B3/S23
4b3o5b5o5b5o5b3o$3obobob3obo3bob3obo3bob3obobob3o$obobobobo3b3obo3bob
ob3o3bobobobo$3obobob3obo3bob3obo3bo3bobobob3o$obobobo3bob3obo3bobobo
bo3bobobo3bo$3obobob3obo3bob3obo3bo3bobobob3o$4b3o5b5o5b5o5b3o!
Roots, trunk, crown. Can you count the number of fallen apples from mdg(j) trees?
Re: Sober ABC's thread
Posted: June 2nd, 2026, 11:27 pm
by Sober ABC
I still want to take degrees. 360 degrees. This is a school table of sines, cosines, tangents, cotangents. Aspect ratio. My favorite proportion of a right angle is 1 to 4, magnified by three(ооps-4).
Code: Select all
x = 61, y = 16, rule = B3/S23
60bo$60bo$60bo$60bo$32bo27bo$32bo27bo$32bo27bo$32bo27bo$13bo18bo27bo$
13bo18bo27bo$13bo18bo27bo$13bo18bo27bo$o12bo18bo27bo$o12bo18bo27bo$o12b
o18bo27bo$o11b2o16b3o24b4o!
Code: Select all
x = 691, y = 39, rule = B3/S23
492bo$492bo$492bo$492bo197bo$492bo197bo$492bo197bo$492bo197bo$335bo156b
o197bo$335bo156bo197bo$335bo156bo197bo$335bo156bo197bo$179bo155bo156b
o197bo$179bo155bo156bo197bo$179bo155bo156bo197bo$179bo155bo156bo197bo
$179bo155bo156bo197bo$104bo74bo155bo156bo197bo$104bo74bo155bo156bo197b
o$104bo74bo155bo156bo197bo$104bo74bo155bo156bo197bo$60bo43bo74bo155bo
156bo197bo$60bo43bo74bo155bo156bo197bo$60bo43bo74bo155bo156bo197bo$60b
o43bo74bo155bo156bo197bo$32bo27bo43bo74bo155bo156bo197bo$32bo27bo43bo
74bo155bo156bo197bo$32bo27bo43bo74bo155bo156bo197bo$32bo27bo43bo74bo155b
o156bo197bo$13bo18bo27bo43bo74bo155bo156bo197bo$13bo18bo27bo43bo74bo155b
o156bo197bo$13bo18bo27bo43bo74bo155bo156bo197bo$13bo18bo27bo43bo74bo155b
o149b8o197bo$o12bo18bo27bo43bo74bo155bo354bo$o12bo18bo27bo43bo74bo155b
o354bo$o12bo18bo27bo43bo69b6o149b7o354bo$o11b2o16b3o24b4o39b5o585bo$690b
o$690bo$682b9o!
What if they are placed through 4 empty cells? Hurray! It turned out to be mdg(j)-seed.
Code: Select all
x = 22, y = 16, rule = B3/S23
21bo$21bo$21bo$21bo$13bo7bo$13bo7bo$13bo7bo$13bo7bo$6bo6bo7bo$6bo6bo7b
o$6bo6bo7bo$6bo6bo7bo$o5bo6bo7bo$o5bo6bo7bo$o5bo6bo7bo$o4b2o4b3o4b4o!
Code: Select all
x = 19, y = 30, rule = B3/S23
7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$16bo$17bo$4bo13bo$5bo11bo$6b
o9bo$7bo$8bo$9bo$10bo$11bo$10bo2$2bo$3bo$4bo$5bo5$o!