Page 14 of 58

Re: The Hunting of the New Herschel Conduits

Posted: May 7th, 2015, 5:03 pm
by simsim314
I thought this would be an interesting alternative to Kazyans' non spartan QB start, and it looks like total disaster with CatForce (not even clean glider), maybe someone willing to try some other catalyst search utility (or try CatForce on your own):

Code: Select all

x = 23, y = 12, rule = B3/S23
8b2o$2o6b2o9bo$bo16bobo$bobo13bo3bo$2b2o14b3o$6b2o8b2o3b2o$5bobo$5b2o
2$11bo$10bobo$11bo!
@Kazyan I agree with Scorbie, hours vs days difference sounds like -O3 option (nothing else comes to mind). I would suggest to check out the same compilation and the same input, on linux and on windows, and see if the difference remains.

Re: The Hunting of the New Herschel Conduits

Posted: May 7th, 2015, 6:01 pm
by Kazyan
Yep, -O3 speeds things up by a factor of roughly 3. Thanks. If Bellman finds anything great, I'll let you know.

Re: The Hunting of the New Herschel Conduits

Posted: May 7th, 2015, 10:01 pm
by chris_c
A nice HL75Pi with an unlikely looking transparent block:

Code: Select all

x = 35, y = 31, rule = LifeHistory
20.3D$20.DBD$20.DBDB$19.5B$19.6B$17.9B$16.11B$16.11B$7.2A7.10B$8.A8.
10B$8.A.AB6.11B$9.2AB.3B.11B2A.2A.A$11.17B2ABA.2A$11.19B$12.19B$11.
20B$9.20B$7.21B$7.2BA19B.B$6.3BABA4B.13B2A$7.2B3A4B2.12B2A$6.5BA4B2.
11B.B$5.10B3.9B$4.4B10.6B.B$4.3B12.5B$2.4B13.4B$2.2A16.5B$3.A19.2A$3A
20.A$A23.3A$26.A!

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 12:31 am
by Kazyan
Simple BG->C.

Code: Select all

x = 9, y = 12, rule = B3/S23
2o$bo$bobo$2b2o4$2o$2o3b3o$5bo2bo$6bobo$7bo!

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 2:26 am
by Scorbie
simsim314 wrote:I thought this would be an interesting alternative to Kazyans' non spartan QB start, and it looks like total disaster with CatForce (not even clean glider), maybe someone willing to try some other catalyst search utility (or try CatForce on your own):
A clean glider, at least:

Code: Select all

x = 41, y = 32, rule = LifeHistory
21.A$20.A.A$19.2BAB$20.2B$19.3B5.2A$18.4B5.A$17.6B.BA.A$17.6B.B2A$16.
9B$15.9B12.A$14.10B10.3A$15.11B7.A$13.13B7.2A$9.2B.17B2.4B$8.2A2B.20B
$2A6.2A9BC15B3.BA$.A6.10BCBC17BA.A$.A.AB3.9BC3BC17BA$2.2AB.12B3C16B.B
$4.2B2A8B2C3B2C13B$4.BA.AB3.24B$5.2A6.20B$14.18B$11.AB.18B$10.A.A19B$
11.A2B.16B$12.B2.6B2.8B2.B$14.7B5.5B.B2A$13.4B2.B7.6B2A$12.4B12.3B.2B
$11.4B13.3B$10.4B15.B!

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 4:03 am
by Scorbie
A pseudo-edgeshooting pi-to-G:

Code: Select all

x = 32, y = 32, rule = LifeHistory
4B11.2A$.4B9.A.A$2.4B8.A7.A$3.4B6.2A5.3A$4.5B4.B5.A$3.11B3.B.2A$3.12B
2A4B$2.13B2A2B$2.20B$3.20B$3.20B$4.16B.6B$4.23B$5.23B$6.2B3C18B$9.BC
18B$7.B3C17B$5.25B$4.20B4.2A$4.20B4.A$4.20B5.3A$5.18B8.A$6.15B$6.13B$
7.11B$6.11B$5.11B$5.9B$6.8B$6.7B$6.5B$8.B!
Which marginally fits with Kazyan's catalyst and can inject glider streams quite well, I think:(15 gens apart at the front)

Code: Select all

x = 64, y = 85, rule = LifeHistory
.BC$CBCB$.2C2B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B$11.4B$
12.4B$13.4B$14.4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.4B$22.4B$23.
4B$24.4B$25.4B$26.4B$27.4B$28.4B$29.4B$30.4B$31.4B$32.4B6.2A$33.4B6.A
$34.4B5.A.AB$35.4B5.2AB.2B$36.4B6.5B$37.4B5.7B$38.4B4.7B$39.4B3.7B$
40.3BD9B$41.3BD10B5.2A$42.3D11B4.A$41.11B.3B.BA.A$41.5BD9B.B2A$40.7B
2D9B$39.7B2D11B$38.18B2A4.2A$37.19B2A5.A$37.21B2.3A$35.25BA$34.25B$
34.25B$33.14B3D9B$33.14BDBD9B$32.15BDBD10B$33.27B$33.6B.21B$36.2B4.
20B$43.20B$43.16B.4B$34.2A7.10B2.2B4.3B$35.A8.10B8.2B$35.A.AB6.11B7.B
$36.2AB.3B.11B2A.2A$38.17B2ABA.A$38.19B3.A$39.19B2.2A$38.20B$36.20B$
34.21B$34.2BC19B.B$33.3BCBC4B.13B2A$34.2B3C4B2.12B2A$33.5BC4B2.11B.B$
32.10B3.9B$31.4B10.6B.B$31.3B12.5B$29.4B13.4B$29.2A16.5B$30.A19.2A$
27.3A20.A$27.A23.3A$53.A!
Well, It's useless in following glider streams:

Code: Select all

x = 64, y = 86, rule = B3/S23
bo$2bo$3o32$42b2o$34bobo6bo$35b2o6bobo$35bo8b2o6$60b2o$60bo$58bobo$58b
2o3$56b2o4b2o$56b2o5bo$60b3o$60bo11$34b2o$35bo$35bobo$36b2o17b2ob2o$
55b2obobo$60bo$60b2o4$36bo$36bobo18b2o$36b3o18b2o$38bo5$29b2o$30bo19b
2o$27b3o20bo$27bo23b3o$53bo!

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 7:43 am
by Scorbie
Another almost Pi-to-G (typo before) that just needs cleanup. Possibly something more can be done?
EDIT: I think purturbing further the top three catalyst group would be a good task for Catforce. (after gen 70 or so)

Code: Select all

x = 34, y = 39, rule = LifeHistory
16.2A$15.A.A$15.A7.A$14.2A5.3A$5.5B4.B5.A$4.11B3.B.2A$4.12B2A4B$3.13B
2A2B$3.20B$4.20B9.B$4.22B6.2B$5.16B.6B3.3B$5.24B.4B$6.27B$7.2B3C22B$
10.BC22B$8.B3C22B$6.26B$5.23B$5.22B$5.21B$6.19B$5.20B$5.20B$4.20B$4.
22B$4.18B2.2A$2.2AB.14B4.A$.A.AB.13B6.3A$.A5.11B9.A$2A5.11B$9.9B$9.8B
$9.8B$9.7B$10.6B$11.2D2B$10.D2BD$11.2D!

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 8:32 am
by simsim314
Did anyone ever saw such a way to use an eater:

Code: Select all

x = 31, y = 25, rule = LifeHistory
5.2A$3.2A.2A$2.A$2.A.A5.2A$3.A7.A$10.A$9.A$9.A.A4.2A$5.2A.A2.2A5.A$5.
A.3A4.A.A2.A$7.A.A4.3A2.A$16.2A.A$4.A6.2A3.A.A.A.A$5.A3.A3.A9.A$6.3A
6.A7.2A$7.A5.A.A6.2A$12.A2.A5.2A$13.A5.A7.C$4.2A12.A8.3C$.A4.A9.A2.A
10.C$A3.A.2A8.A.A10.2C$A5.2A9.A5.2C$3.2A2.A15.2C$.2A$4.3A!

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 8:54 am
by dvgrn
simsim314 wrote:Did anyone ever saw such a way to use an eater:
[eater tail destroyed and improbably rebuilt]
I don't recall ever having seen anything quite so unlikely happen to an eater, no...! Catgl only uses the eater end of an eater, as a rule, so the low-probability stuff is mostly quadruple bounces of the active reaction off the eater, and conversions to boat-with-tail and back. This is the next best thing to a transparent eater.

It looks fairly specific to this particular active reaction, though -- any hope of making it into at least a "novelty" signal conduit?

Re: The Hunting of the New Herschel Conduits

Posted: May 8th, 2015, 1:17 pm
by chris_c
Here are some H->G that I think might be new.

Code: Select all

x = 185, y = 45, rule = LifeHistory
31.4B89.4B$32.4B87.4B$B32.4B85.4B$2B32.4B83.4B$3B32.4B81.4B$4B32.4B
79.4B$.4B32.4B77.4B$2.4B32.4B75.4B$3.4B32.4B73.4B$4.4B31.4B72.4B$5.4B
30.5B70.4B$6.4B28.9B66.4B$7.4B27.9B65.4B$8.4B26.9B64.4B$9.4B24.10B63.
4B$10.4B22.12B50.A10.4B$11.4B11.2A8.13B49.3A7.4B$6.2A4.4B11.A9.11B53.
A5.4B64.A$6.A.A4.4B10.A.AB4.12B41.2A10.2A4.4B63.3A$8.A5.4B10.2AB.15B
42.A10.9B63.A$8.2A5.4B11.17B42.A.AB9.6B3.2A59.2A$16.4B10.17B43.2AB.3B
4.6B4.A43.2A12.5B$17.4B10.17B.B42.7B.7B.BA.A44.A11.4B$18.4B8.19B2A41.
15B.B2A45.A.AB7.6B$19.4B5.19B.B2A42.16B48.2AB.3B3.7B$20.4B2.19B4.B42.
18B49.16B$11.2A8.4B.2BC16B45.19B50.17B$11.2A9.6BCBC4B.9B43.19B.B2A49.
17B$23.5B3C4B2.7B44.2BC13B4.BA.A47.19B$24.6BC4B2.7B43.3BCBC4B.7B6.A
45.17B.4B$24.10B4.6B44.2B3C4B2.B.2B.B2A4.2A42.19B2.4B$23.7B7.7B43.5BC
4B7.BA.A47.2BC15B4.4B$22.4B.4B7.6B42.10B11.A46.3BCBC4B.7B6.4B$21.4B3.
4B3.B.8B40.4B18.2A46.2B3C4B2.6B7.4B$20.4B5.15B40.4B66.5BC4B2.6B8.4B$
19.4B7.4B2A7B.2B37.4B66.10B3.5B10.4B$18.4B9.2BA2BA8B2A35.4B66.4B8.9B
9.3B$17.4B11.2B2A7B.B2A34.4B66.4B9.2AB4.2A10.2B$16.4B14.9B2.B34.4B66.
4B11.A5.A12.B$15.4B17.6B37.4B66.4B9.3A7.3A$14.4B21.5B34.4B66.4B10.A
11.A$13.4B25.2A33.4B66.4B$12.4B26.A33.4B66.4B$11.4B28.3A29.4B66.4B$
10.4B31.A28.4B66.4B!
I think the middle one may give rise to the smallest known color-changing stable reflector:

Code: Select all

x = 52, y = 30, rule = LifeHistory
BA35.A10.4B$2BA34.3A7.4B$3AB36.A5.4B$.4B22.2A10.2A4.4B$2.4B22.A10.9B$
3.4B21.A.AB9.6B3.2A$4.4B10.A10.2AB.3B4.6B4.A$5.4B7.3A12.7B.7B.BA.A$6.
4B5.A15.15B.B2A$7.4B4.2A15.16B$2A6.9B14.18B$.A7.6B14.19B$.A.2A5.6B3.B
2.2B2.20B.B2A$2.A2.A4.33B4.BA.A$3.2AB3.27B.7B6.A$4.14B2A16B2.B.2B.B2A
4.2A$5.13B2A16B7.BA.A$6.29B11.A$6.17B.B.2B18.2A$7.15B4.3B$7.15B5.A2B.
2A$8.13B5.A.A2B.A$10.13B2.A.AB2.A$9.8B4.2A.A.A3.A$9.6B6.2ABA2.4A.A$9.
5B8.B2.A.A3.A.A$9.B.B9.2A.2A2.A2.A.A$10.3B9.A.A2.2A3.A$9.B2AB9.A.A$
10.2A11.A!
Here are some near misses. I'm not sure if they can be tidied up.

Code: Select all

x = 125, y = 28, rule = LifeHistory
120.A$119.A.A$119.A.A$118.2A.3A$124.A$118.2A.3A$118.2A.A$A43.A56.A$3A
41.3A54.3A$3.A43.A56.A$2.2A42.2A55.2A4$65.2A$64.A2.A$65.2A$.C43.C56.C
$.C.C41.C.C54.C.C$.3C41.3C54.3C$3.C43.C56.C4$15.2A42.2A55.2A$15.A43.A
56.A$16.3A41.3A54.3A$18.A43.A56.A!

Re: The Hunting of the New Herschel Conduits

Posted: May 9th, 2015, 5:52 am
by Sokwe
Here's a new B->2G, although one of the gliders travels back through the conduit:

Code: Select all

x = 30, y = 38, rule = B3/S23
27bo$25b3o$24bo$24b2o2$15b2o$15b2o7b2o$24bobo$25bo15$28bo$2o25bobo$b2o
25b2o$2o$o3$5b2o$5b2o3$17b2o$18bo$15b3o$15bo!
That glider can be suppressed by replacing one of the blocks with an eater:

Code: Select all

x = 30, y = 38, rule = B3/S23
27bo$25b3o$24bo$24b2o3$8b2o14b2o$9bo14bobo$9bobo13bo$10b2o14$28bo$2o
25bobo$b2o25b2o$2o$o3$5b2o$5b2o3$17b2o$18bo$15b3o$15bo!

Re: The Hunting of the New Herschel Conduits

Posted: May 10th, 2015, 5:10 am
by Freywa
Well constructing the double diamond is a no-brainer.

Code: Select all

x = 77, y = 63, rule = B3/S23
bo$2bo$3o$52bo$51bo$42bo8b3o$41bo$41b3o$bo$2bo$3o$6bo$7bo$5b3o$41bo$
40bo$40b3o$74bo$74bobo$74b2o2$63bo$63bobo$63b2o2$26bobo29bo$27b2o29bob
o$27bo30b2o27$66b2o$66bobo$66bo4$71b3o$71bo$72bo!
Obviously there's an easy slow-salvo synthesis.

Re: The Hunting of the New Herschel Conduits

Posted: May 10th, 2015, 3:12 pm
by dvgrn
Freywa wrote:Well constructing the double diamond is a no-brainer...Obviously there's an easy slow-salvo synthesis.
Building one of these p120 guns with a universal constructor is so easy that it might almost make sense to investigate self-constructing p120 circuitry. You can build two 90-degree reflectors with less than twenty still lifes now:

Code: Select all

x = 343, y = 226, rule = B3/S23
37b2o$38b2o2b2o$37bo3b2o$43bo20$12bo11b2o5b2o$12b3o9b2o5b2o$12bobo$14b
o12b2o$27b2o4$4b2o66b2o$4b2o65b2o$73bo$2o5b2o$2o5b2o5$11b2o$12bo$9b3o$
9bo12$342bo$340b2o$341b2o4$102b2o$101b2o$103bo28$132b2o$131b2o$133bo
28$162b2o$161b2o$163bo28$192b2o$191b2o$193bo28$222b2o$221b2o$223bo21$
248b2o$229b2o5b2o9b4o$229b2o5b2o9bob3o$246bob3o$233b2o12b3o$233b2o12b
2o4$256b2o$256b2o2$253b2o5b2o$253b2o5b2o5$249b2o$249bo$250b3o$252bo!
#C [[ AUTOSTART STEP 8 LOOP 1800 ZOOM 1.25 ]]
At P1 you need more still lifes than that for a single Silver reflector. And unlike at p30, p120 glider streams can cross each other very easily. You could still use buckaroos as reflectors in a pinch, since they're also pretty easy to build seeds for.

-- There are big disadvantages to having to limit self-constructing circuitry to p120 synchronized signals, though, so I don't think I'll be following this line of research very far for the moment.

Does anyone happen to know what the smallest seed constellation is that produces a usable B-heptomino or Herschel to start up a p120 gun? The only single common object that converts to a B-heptomino is a boat, and that reaction isn't compatible with one of the blocks in the gun:

Code: Select all

x = 68, y = 34, rule = B3/S23
30bo$31bo$29b3o5$2bo$obo$b2o4$35b2o$35b2o2$42b2o$17b2o23bobo$17b2o9bo
14bo$27bobo$27bobo$28bo33b2o$62b2o$23b2o7b2o$22bo2bo5bo2bo24b2o5b2o$
23b2o7b2o25b2o5b2o2$28bo$27bobo$27bobo$28bo26b2o$55bo$56b3o$58bo!

Re: The Hunting of the New Herschel Conduits

Posted: May 10th, 2015, 11:24 pm
by Extrementhusiast
Well, here's a something:

Code: Select all

x = 51, y = 45, rule = LifeHistory
41.2A$40.A.A$34.2A4.A$32.A2.A2.2A.4A$32.2A.A.A.A.A2.A$35.A.A.A.A$35.A
.A.2A$36.A2$49.2A$40.2A7.A$40.2A5.A.A$47.2A7$37.2A$38.A$.A33.3A$.3A
31.A$4.A$3.2A6$47.D.2A$2A3.3C37.3D.2A$2A3.C.C20.2A15.D.D$5.C.C20.2A
15.D5$15.2A.A$15.2A.3A4.2A$21.A3.A$15.2A.3A5.A$16.A.A6.2A$16.A.A$17.A
!
Perhaps more can be done starting with those first two catalysts.

EDIT: This reduces the upper bound for the minimum to three (in reference to the p120 gun):

Code: Select all

x = 18, y = 33, rule = B3/S23
2o$2o3$3b2o$3b2o2$2o$2o4$2b3obobo4b2o$6b2o4bo2bo$7bo5b2o4$16b2o$16b2o
5$11b2o$11b2o2$8b2o$8b2o3$11b2o$11b2o!
However, an LWSS can trigger one via a beehive:

Code: Select all

x = 19, y = 33, rule = B3/S23
2o$2o3$3b2o$3b2o2$2o$2o4$10b2o$9bo2bo$10b2o2b4o$14bo3bo$14bo$15bo2bo7$
11b2o$11b2o2$8b2o$8b2o3$11b2o$11b2o!

Re: The Hunting of the New Herschel Conduits

Posted: May 12th, 2015, 12:52 pm
by dvgrn
Extrementhusiast wrote:Well, here's a something... [composite Snark-assisted pi-to-Herschel converter]
That's a nasty corner to try to get a pi into. Is there a known way to do it? (I'm probably behind the times again already.)
Extrementhusiast wrote:EDIT: This reduces the upper bound for the minimum to three (in reference to the p120 gun)...
However, an LWSS can trigger one via a beehive...
Looks good. I'm still kind of hoping there's a two-object B-heptomino seed that works, though -- you'd get a bonus still life that way, because the B would generate one of p120 gun's blocks.

Re: The Hunting of the New Herschel Conduits

Posted: May 12th, 2015, 4:46 pm
by Extrementhusiast
dvgrn wrote:
Extrementhusiast wrote:EDIT: This reduces the upper bound for the minimum to three (in reference to the p120 gun)...
However, an LWSS can trigger one via a beehive...
Looks good. I'm still kind of hoping there's a two-object B-heptomino seed that works, though -- you'd get a bonus still life that way, because the B would generate one of p120 gun's blocks.
Well, this takes the construction in an unexpected direction:

Code: Select all

x = 15, y = 33, rule = LifeHistory
2C$2C3$3.2C$3.2C$13.A$2C10.A$2C10.3A8$5.A$4.A.A$2A2.A.A$2A3.A5$11.2D$
11.2D2$8.2D$8.2D3$11.2D$11.2D!

Re: The Hunting of the New Herschel Conduits

Posted: May 12th, 2015, 6:47 pm
by praosylen
Very sparky H-FNG:

Code: Select all

x = 23, y = 25, rule = LifeHistory
4.C$4.3C6.B$7.C4.3B$6.2C3.5B$6.11B$8.9B$7.12B$7.13B$4.B.13B$2C.2C12B$
2C.C.11B$3.C.B.9B$3.2C2.9B$8.4B3CB$9.4BC2B$9.2B3C2B$10.6B$10.7B$12.B.
4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.B!
It seems like it might be possible to CatForce some transparent reaction with the spark.

Re: The Hunting of the New Herschel Conduits

Posted: May 12th, 2015, 8:12 pm
by Extrementhusiast
And here's a compatible two-glider Herschel seed:

Code: Select all

x = 16, y = 33, rule = LifeHistory
2A$2A3$3.2A$3.2A2$2A$2A3$9.2A$9.2A3$14.A$13.A.A$9.2A2.A.A$10.2A2.A$9.
A5$11.2A$11.2A2$8.2A$8.2A3$11.2A$11.2A!

Re: The Hunting of the New Herschel Conduits

Posted: May 13th, 2015, 3:23 am
by simsim314
simeks has found this clean R->B without realizing it:

Code: Select all

x = 61, y = 31, rule = LifeHistory
6$21.4B$20.6B$20.8B$20.10B5.7B.B$20.10B5.13B.B$18.4BC10BD21B$18.4B2C
10BD21BD$18.3B2C11B2D18B3DB$16.17B2D2B2A15BDBD$16.17BD3B2A15BD$15.29B
3.2B2.2B$13.B.14B.B2.10B$12.2C15B5.6B$12.C.14B7.3B$13.C8B13.B$8.2C.C.
C2.2B.5B10.2A$8.C.2C.C.2C5.2C10.A$13.C.C6.C12.A$13.C.C7.3C8.2A$14.C
10.C!
It might be useful for some pretty rare cases as it's a bit further away from R than the best known loaf.

Code: Select all

x = 57, y = 28, rule = LifeHistory
2$18.4B$17.6B$17.8B$17.10B5.7B.B$17.10B5.13B.B$15.4BD10BD21B$15.4B2D
10BD21BD$15.3B2D11B2D18B3DB$13.17B2D2B2A15BDBD$13.17BD3B2A15BD$12.29B
3.2B2.2B$10.B.3BD10B.B2.10B$9.2C3BDBD9B5.6B$9.C.2BD2BD8B7.3B$10.C3B2D
3B13.B$5.2C.C.C2.2B.5B10.2A$5.C.2C.C.2C5.2C10.A$10.C.C6.C12.A$10.C.C
7.3C8.2A$11.C10.C!
#C [[ VIEWONLY THUMBNAIL ]]
EDIT:
Another R->B of this kind:

Code: Select all

x = 59, y = 25, rule = LifeHistory
$16.4B$15.6B$15.8B$15.10B5.7B.B$15.10B5.13B.B$15.2BC32B$12.5B2C32BD$
11.5B2C31B3DB$10.22B2A15BDBD$11.21B2A15BD$10.29B3.2B2.2B$10.13B2.B2.
10B$10.10B9.6B$8.2CB.8B10.3B$7.C.CB2.5B12.B$7.C6.5B10.2A$6.2C4.5B.B2C
8.A$12.2C4.BC.C8.A$13.C7.C7.2A$10.3C8.2C$10.C!
EDIT2
R->H that uses the first block from H for cleaning (usually suppressed by eater):

Code: Select all

x = 27, y = 19, rule = LifeHistory
$14.C$13.2C$14.2C6$21.2C$3.2C16.C.C$3.C.C17.C$5.C5.2C10.2C$5.2C3.C.C
5.2C$10.C7.C$9.2C8.3C$21.C!

Re: The Hunting of the New Herschel Conduits

Posted: May 14th, 2015, 12:38 am
by Sphenocorona
Any hope for restoring the beehive?

Code: Select all

x = 27, y = 39, rule = LifeHistory
22.C$21.C.C$21.C.C$20.2C.3C$26.C$20.2C.3C$20.2C.C2$17.C$16.C.C$15.C2.
C2.2C$16.2C3.2C$11.B$10.3C$10.BCB$4.2C3.3C2B$3.C2.C2.5B$4.2C2.6B$8.6B
$9.5B$9.6B$8.6B$8.7B$9.6B$9.6B$9.6B$8.8B$7.8B$7.9B$7.9B$6.10B$6.3B2A
5B$5.4B2A5B$5.11B$2A.A7BD4B$A.2A2.4B3DB$7.2B2D2BD$9.3B$9.2B!
Note that a loaf can also work.

Re: The Hunting of the New Herschel Conduits

Posted: May 14th, 2015, 9:01 am
by dvgrn
Sphenocorona wrote:Any hope for restoring the beehive?... Note that a loaf can also work.
That would certainly be a nice L67 conduit, and the R-pentomino cleans itself up beautifully. But short of engineering a glider collision to place the beehive before the Herschel gets there, the odds seem pretty low that a catalysis of that last glider+junk spark can throw a beehive or loaf back to exactly the right spot -- the offset is about (8,8).

That's not the kind of speculative search that I'm likely to even try... but don't let me stop anyone else!

Re: The Hunting of the New Herschel Conduits

Posted: May 14th, 2015, 8:48 pm
by Extrementhusiast
H-to-C:

Code: Select all

x = 22, y = 29, rule = LifeHistory
17.A$16.A.A$16.A.A$15.2A.3A$21.A$15.2A.3A$15.2A.A6$19.2A$19.2A2$.3D$D
2.D$2D7$8.3C$9.C8.2A$9.3C6.A$19.3A$21.A!

Re: The Hunting of the New Herschel Conduits

Posted: May 14th, 2015, 9:48 pm
by dvgrn
Extrementhusiast wrote:H-to-C...
I copied it into the elementary-conduits stamp collection, where it nicely filled an empty spot in the table. But does it connect to anything? I went through the C-to-X options, and everything seems to have a catalyst to the north, overlapping with some part of this conduit -- except for the C-to-R and one of the C-to-Gs, and those don't work so well for other reasons.

What's the current state of transparent-object searches using C inputs?

Re: The Hunting of the New Herschel Conduits

Posted: May 15th, 2015, 1:32 pm
by simsim314
Looks like novel (and very small) H->G4:

Code: Select all

x = 22, y = 24, rule = B3/S23
18bo$16b3o$15bo$15b2o$20b2o$20bo$18bobo$18b2o2$2o$2o10$6b3o7b2o$7bo8bo
bo$7b3o8bo$18b2o!
EDIT @dvgrn. We somehow missed very useful R->G (and corresponding H->G), which is very common in the gun collection:

Code: Select all

x = 117, y = 69, rule = LifeHistory
7$31.2A$20.3C8.A$20.C8.A.A$19.3C7.2A3$33.A$32.A.A$32.A.A$31.2A.3A$37.
A$31.2A.3A$31.2A.A2$91.A$18.2A70.A.A$17.A.A70.A.A$17.A71.2A.3A$16.2A
77.A$89.2A.3A$89.2A.A$37.2A$37.A.A$39.A$39.2A2$27.A57.C.C$26.A.A56.C
2.C$26.A.A56.C2.C$27.A58.2C7.2A$31.2A62.A.A$31.A.A63.A$33.A63.2A$33.
2A$85.A$84.A.A$84.A.A$85.A$89.2A$89.A.A$91.A$91.2A!
EDIT2 Not sure if this one known: a way to modify R->R to work as R->B+R:

Code: Select all

x = 45, y = 53, rule = LifeHistory
5$22.B$21.3D$21.BDB$20.2B3D$20.5B$20.6B$20.6B$20.5B$19.6B$20.6B$19.7B
$19.6B$19.6B$19.6B$18.8B$19.8B$18.9B$18.9B$18.10B$18.5B2A3B$18.5B2A4B
$18.11B$18.4BD7BA.2A$20.B3D4B2.2A.A$14.2A4.D2B2D2B$15.A4.6B$15.A.AB.
6B$11.A4.2AB.7B$11.3A4.8B$14.A4.8B$13.A2.B2.9B$12.A.14B$12.2A.12B$15.
11B$15.6BC5B$15.5B3C5B$15.7BC5B$16.10BD$20.5B3D$20.7BD$21.5B$23.B!
EDIT3 Looks pretty useless but if can be reached: H->R+Pi

Code: Select all

x = 62, y = 63, rule = LifeHistory
4$15.2B21.2A$14.4B5.2A13.A$14.4B3.2B2AB9.BA.A$13.7B.4B6.3B.B2A$12.15B
2.7B$13.23B$14.21B$14.22B$14.24B$13.27B$13.24BC2B6.2A$13.22BCBC3B5.A$
12.23B3C2B3.BA.A$11.24BC6B.B2A$9.35B$9.35B$10.34B$11.34B$11.26B.8B$
12.25B6.4B$13.25B6.4B$14.24B7.4B$15.7BD15B8.4B$15.6B2D13B11.4B$18.2B
2D13B13.4B$20.B2D12B14.4B$21.BD11B16.4B$22.B2.10B16.4B$26.9B17.4B$26.
7B20.4B$25.8B21.4B$25.8B22.4B$25.8B23.4B$26.7B24.4B$26.7B25.4B$25.7B
27.3B$25.8B27.2B$26.6B29.B$26.6B$25.6B$26.5B$25.4BD2B$23.4BDBD3B$22.
5B3D2B$23.9B$25.6B$28.5B$31.2A$31.A$32.3A$34.A!

Re: The Hunting of the New Herschel Conduits

Posted: May 15th, 2015, 8:28 pm
by Extrementhusiast
Potentially feasible O-to-H:

Code: Select all

x = 39, y = 38, rule = LifeHistory
6.3D$7.D17.2A$5.3D17.2A6$31.2A$31.2A3$.2A4.2A$.2A4.2A$38.A$24.3D9.3A$
23.D2.D8.A$6.2A15.2D2.D7.2A$2.2A2.2A18.2D$.A.A10.A8.C$.A11.A.A6.3C$2A
11.2A7.C.C$24.2C12$33.2A$33.A$34.3A$36.A!