Random posts

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JP21
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Re: Random freedomical posts

Post by JP21 »

GUYTU6J wrote: June 25th, 2020, 6:15 am
JP21 wrote: June 25th, 2020, 3:02 am Updated 4in1 collection:

Code: Select all

x = 1081, y = 137, rule = 4-in-1v3
...
Next time you add a custom rule to LifeWiki Rule namespace, please leave some notes. Leaving others trying to figuring out what do the states do and how they interact is pretty time-wasting.
___________________________________________________

Code: Select all

fake bandersnatch
You could have at least posted that somewhere else other than my sensitive lonely freedomical room you know. I appreciate that though... (but ur acting too seiryus on me topic)(to make your (that) post less of a junk post, just remove your signature from that post)
Hunting
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Re: Random freedomical posts

Post by Hunting »

JP21 wrote: June 25th, 2020, 9:17 am
GUYTU6J wrote: June 25th, 2020, 6:15 am
JP21 wrote: June 25th, 2020, 3:02 am Updated 4in1 collection:

Code: Select all

x = 1081, y = 137, rule = 4-in-1v3
...
Next time you add a custom rule to LifeWiki Rule namespace, please leave some notes. Leaving others trying to figuring out what do the states do and how they interact is pretty time-wasting.
___________________________________________________

Code: Select all

fake bandersnatch
You could have at least posted that somewhere else other than my sensitive lonely freedomical room you know. I appreciate that though... (but ur acting too seiryus on me topic)(to make your (that) post less of a junk post, just remove your signature from that post)
King James Peter XXI's crowdy censored room
PkmnQ
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Re: Random not freedomical posts

Post by PkmnQ »

JP21 wrote: June 25th, 2020, 9:17 am
GUYTU6J wrote: June 25th, 2020, 6:15 am
JP21 wrote: June 25th, 2020, 3:02 am Updated 4in1 collection:

Code: Select all

x = 1081, y = 137, rule = 4-in-1v3
...
Next time you add a custom rule to LifeWiki Rule namespace, please leave some notes. Leaving others trying to figuring out what do the states do and how they interact is pretty time-wasting.
___________________________________________________

Code: Select all

fake bandersnatch
You could have at least posted that somewhere else other than my sensitive lonely freedomical room you know. I appreciate that though... (but ur acting too seiryus on me topic)(to make your (that) post less of a junk post, just remove your signature from that post)
If you want it to be freedomical, post it in your freedomical topic. This is not your freedomical topic. This is Random Posts.
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JP21
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Re: Random (this part is a joke bruh dont be serious) posts

Post by JP21 »

PkmnQ wrote: June 26th, 2020, 12:28 am
JP21 wrote: June 25th, 2020, 9:17 am
GUYTU6J wrote: June 25th, 2020, 6:15 am
Next time you add a custom rule to LifeWiki Rule namespace, please leave some notes. Leaving others trying to figuring out what do the states do and how they interact is pretty time-wasting.
___________________________________________________

Code: Select all

fake bandersnatch
You could have at least posted that somewhere else other than my sensitive lonely freedomical room you know. I appreciate that though... (but ur acting too seiryus on me topic)(to make your (that) post less of a junk post, just remove your signature from that post)
If you want it to be freedomical, post it in your freedomical topic. This is not your freedomical topic. This is Random Posts.
I'm giving him a chance to delete that post so I have to post here.
Hunting
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Re: Random posts

Post by Hunting »

New sig lol
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PHPBB12345
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Re: Random posts

Post by PHPBB12345 »

sqrt(2) = 5,18 (mod 23)
sqrt(3) = 7,16 (mod 23)
sqrt(2)+sqrt(3) = 2,11,12,21 (mod 23)

sqrt(6) = 11,12 (mod 23)
2*sqrt(6) = 1,22 (mod 23)
5+2*sqrt(6) = 4,6 (mod 23)
sqrt(5+2*sqrt(6)) = 2,11,12,21 (mod 23)

2^(1/3) = 16 (mod 23)
2^(1/4) = 8,15 (mod 23)
2^(1/5) = 6 (mod 23)
2^(1/6) = 4,19 (mod 23)
2^(1/7) = 3 (mod 23)
2^(1/8) = 10,13 (mod 23)
2^(1/9) = 9 (mod 23)
2^(1/10) = 11,12 (mod 23)
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JP21
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"he" shares information and rarely talk about cgol or other related stuff but thats fine right?

Post by JP21 »

PHPBB12345 wrote: June 26th, 2020, 9:55 pm sqrt(2) = 5,18 (mod 23)
sqrt(3) = 7,16 (mod 23)
sqrt(2)+sqrt(3) = 2,11,12,21 (mod 23)

sqrt(6) = 11,12 (mod 23)
2*sqrt(6) = 1,22 (mod 23)
5+2*sqrt(6) = 4,6 (mod 23)
sqrt(5+2*sqrt(6)) = 2,11,12,21 (mod 23)

2^(1/3) = 16 (mod 23)
2^(1/4) = 8,15 (mod 23)
2^(1/5) = 6 (mod 23)
2^(1/6) = 4,19 (mod 23)
2^(1/7) = 3 (mod 23)
2^(1/8) = 10,13 (mod 23)
2^(1/9) = 9 (mod 23)
2^(1/10) = 11,12 (mod 23)
some squares and square roots? how can that be helpful? oh yeah helpful in math.
Joking aside, I still don't get what is "his" nature in this particular forum...
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JP21
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Re: Random posts

Post by JP21 »

Imagine being in 2015 and a new user from the future posted this:

Code: Select all

x = 29, y = 32, rule = B3/S23
21b3o2$24b2ob2o$23bobob2o$22bo$22bo4bo$22bo4bo$22b2o2bo$22b2o5$3bob2o$
b3ob2o$o$b3ob2o$3b2o2bo$6b2o$14b2o$13bo2bo$13bo2bo$12bo4bo$12bo4bo$13b
4o$12b2o2b2o$12bo4bo$12bo4bo3$13b4o$14b2o!
jk but there's obviously more cooler patterns in the future than those already discovered patterns.
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Moosey
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Re: Random posts

Post by Moosey »

Gijswijt
1,1,2,1,1,2,2,2,3,1,1,2,1,1,2,2,2,3,2,
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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gameoflifemaniac
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Re: Random posts

Post by gameoflifemaniac »

JP21 wrote: June 27th, 2020, 2:41 am Imagine being in 2015 and a new user from the future posted this:

Code: Select all

x = 29, y = 32, rule = B3/S23
21b3o2$24b2ob2o$23bobob2o$22bo$22bo4bo$22bo4bo$22b2o2bo$22b2o5$3bob2o$
b3ob2o$o$b3ob2o$3b2o2bo$6b2o$14b2o$13bo2bo$13bo2bo$12bo4bo$12bo4bo$13b
4o$12b2o2b2o$12bo4bo$12bo4bo3$13b4o$14b2o!
jk but there's obviously more cooler patterns in the future than those already discovered patterns.
Imagine a 2025 guy who came here and posted a p19 oscillator or an elementary replicator
Also what music do you like guys? Just trying to be social
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
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Moosey
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Re: Random posts

Post by Moosey »

gameoflifemaniac wrote: June 28th, 2020, 4:26 pm Imagine a 2025 guy who came here and posted a p19 oscillator
There may be bugs in WLS
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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JP21
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Re: Random posts

Post by JP21 »

Basically, CatForce accidentally made a stator variant of a periodic reaction from Baker's dozen just to complete the spider eater.

Code: Select all

x = 13, y = 10, rule = B3/S23
6b2o$3b2o2bo$b3ob2o$o9b2o$b3ob2o3b2o$3bob2o$10bo$9bobo$9bo2bo$10b2o!

Code: Select all

x = 21, y = 17, rule = B3/S23
6b2o$3b2o2bo$b3ob2o$o9b2o$b3ob2o3b2o$3bob2o2$9b3o$9bobo$10b2o2$15bobo$
9b2o2bobob3o$9b2o9bo$14b2ob3o$13bo2b2o$13b2o!
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PHPBB12345
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Re: Random posts

Post by PHPBB12345 »

http://oeis.org/A059923/b059923.txt
a(301)=221919095473636555373329715437350019059039490567200027801
a(302)=341500491935765796367892469244602929790811216765676371980
1.538851315191734898742089155195066817888240617677857278408^n
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EvinZL
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Re: Random posts

Post by EvinZL »

Kazyan wrote: p46 shuttles have a new friend:
Seriously, you are Tanner Jacobi! I kept Tanner Jacobi in my ignore list! :shock: REMOVING NOW FROM IGNORE LIST

Oh wait, we are still rivals. I will also do a stable G-to-H, which will be fully spartan, but this time the credits will be mine. And moreover, if it is to be non-spartan, my converter will be smaller and have a lower repeat time! Unfortunately that means running lots of CatForce searches, but will hold a record!

When we get famous and scoreboards show 'Rehermann vs. Jacobi' I will never admit it, but ONLY now I used your converter to make a p371 gun:

Code: Select all

x = 61, y = 62, rule = B3/S23
36b2o3b2o$34b3obo2b2o$33bo4bo$33bo2b2ob4o$32b2obobobo2bo$33bobobobo$
33bobob2o$34bo2$47b2o$38b2o7bo$38b2o5bobo$45b2o7$35b2o$36bo$33b3o$9bo
23bo$9b3o$12bo$11b2o3$2ob2o$2obo$3bo$3b3o4b2o$b2o3bo3b2o$o2b4o$2obo15b
2o$bo2b3o12bobo14b2o$bo5bo13bo15bo$2b5o14b2o14bobo$4bo22bo10b2o$25b3o$
24bo$24b2o$9b2o48b2o$10bo48b2o$10bob2o$11bo2bo23bo$12b2o24bobo$27b2o9b
3o$27b2o11bo4$36bo3b2o$35bobo3bo$34bobo3bo$30b2obobo3bo$30b2obo2b4obo
5b2o$34bobo3bobo5bo$30b2ob2o2bo2bobo2b3o$31bobo2b2o3bo3bo$19b2o10bobo$
19b2o11bo!
kaarel
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————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————

Post by kaarel »

[b][/b]
[i][/i]
[u][/u]
[quote][/quote]
[code][/code]
[list][/list]
[img][/img]
[url][/url]
[color=#FF0000][/color]
[size=150][/size]
[catagolue][/catagolue]
[viewer][/viewer]
[wiki][/wiki]
Last edited by kaarel on July 6th, 2020, 3:46 pm, edited 1 time in total.

Code: Select all

x = 17, y = -54, z = sdsds, x="'\n ,.b3s, :?:dfsf, rule = B33-33-/s2cekain32-3-232cekain322-323-1-ce6-cekain
b2o$2o$bo999999b!
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PHPBB12345
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Re: Random posts

Post by PHPBB12345 »

Inverse(ProductLog(x)) = x*e^x
Inverse(ProductLog(e^x)) = x+ln(x)
Inverse(e^ProductLog(x)) = x*ln(x)
Inverse(e^ProductLog(ln(x))) = x^x
Inverse(x-ProductLog(e^x)) = x+e^x
Last edited by PHPBB12345 on July 6th, 2020, 9:45 am, edited 4 times in total.
Hunting
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Re: Random posts

Post by Hunting »

No one cares about 1+ anymore. Please golf this

Code: Select all

11##111+#":1+"\"/<1+1<11++#"<*1+1#
It's hard to golf 1+ directly anyway

Two only-appears-to-be-unusable minor 1+ derivatives:

Code: Select all

Obsidian: You can only use 1, *, /, ^, :, ; and # when the stack top is even or the stack is empty, and the commands not in the list when the stack top is odd. Invalid instructions are treated as NOP. You also can only define a function when the stack top is odd and call an already-defined function when the stack top is even.
Bedrock: Adds a command, h, which halts the program. The program is in an implicit loop. You can only jump forward.
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JP21
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Re: Random posts

Post by JP21 »

So, I did find an article in Wikipedia: https://en.wikipedia.org/wiki/Unicorn
Hunting should probably see it.
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gameoflifemaniac
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Re: Random posts

Post by gameoflifemaniac »

JP21 wrote: July 6th, 2020, 3:38 am So, I did find an article in Wikipedia: https://en.wikipedia.org/wiki/Unicorn
Hunting should probably see it.
cringe
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Hunting
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Re: Random posts

Post by Hunting »

JP21 wrote: July 6th, 2020, 3:38 am So, I did find an article in Wikipedia: https://en.wikipedia.org/wiki/Unicorn
Hunting should probably see it.
lol
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Saka
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Re: Random posts

Post by Saka »

Anyone here also on iNaturalist?
jarring cyan
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Saka
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Re: Random posts

Post by Saka »

Saka wrote: July 6th, 2020, 10:48 am Anyone here also on iNaturalist?
Apparently not.
jarring cyan
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Hdjensofjfnen
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Re: Random posts

Post by Hdjensofjfnen »

Saka wrote: July 6th, 2020, 10:48 am Anyone here also on iNaturalist?
Is it one of those many applications where you log the birds that you've spotted in your community?
Hunting
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Re: Random posts

Post by Hunting »

Hunting wrote: July 6th, 2020, 12:46 am No one cares about 1+ anymore. Please golf this

Code: Select all

11##111+#":1+"\"/<1+1<11++#"<*1+1#
It's hard to golf 1+ directly anyway

Two only-appears-to-be-unusable minor 1+ derivatives:

Code: Select all

Obsidian: You can only use 1, *, /, ^, :, ; and # when the stack top is even or the stack is empty, and the commands not in the list when the stack top is odd. Invalid instructions are treated as NOP. You also can only define a function when the stack top is odd and call an already-defined function when the stack top is even.
Bedrock: Adds a command, h, which halts the program. The program is in an implicit loop. You can only jump forward.
Is Obsidian usable?
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PHPBB12345
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Re: Random posts

Post by PHPBB12345 »

a(0)=2=1^0+1^0=1^0+2^0
a(1)=2=0^1+2^1=1^1+1^1
a(2)=25=0^2+5^2=3^2+4^2
a(3)=1729=1^3+12^3=9^3+10^3
a(4)=635318657=59^4+158^4=133^4+134^4.
a(5)>1.02*10^26 if exists
Last edited by PHPBB12345 on July 10th, 2020, 9:42 pm, edited 4 times in total.
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