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Re: Country CA

Posted: November 9th, 2020, 6:26 am
by fluffykitty
Try a 20% density random soup in B2ik3a5678/S012345678. I don't think it adds much.

Re: Country CA

Posted: November 9th, 2020, 6:29 am
by Schiaparelliorbust
fluffykitty wrote: November 9th, 2020, 6:26 am Try a 20% density random soup in B2ik3a5678/S012345678. I don't think it adds much.
But it's the Replicator CA inside. The births I'm talking about are births on the outside. Those births would cause new territory cells to form, not new cells for the CA inside.

Re: Country CA

Posted: November 9th, 2020, 6:39 am
by fluffykitty
Yeah, and the rule I was talking about was for the outside too.

Re: Country CA

Posted: November 9th, 2020, 6:41 am
by Schiaparelliorbust
fluffykitty wrote: November 9th, 2020, 6:39 am Yeah, and the rule I was talking about was for the outside too.
Sorry I didn't mean 2i, I meant 2a.

Re: Country CA

Posted: November 9th, 2020, 3:11 pm
by fluffykitty
That would cause lightspeed expansion into the void in some places. I don't think that's a good idea.

Re: Country CA

Posted: November 9th, 2020, 3:24 pm
by Schiaparelliorbust
fluffykitty wrote: November 9th, 2020, 3:11 pm That would cause lightspeed expansion into the void in some places. I don't think that's a good idea.
I don't think it would because the new created territory cells will be empty.

Re: Country CA

Posted: November 9th, 2020, 4:00 pm
by fluffykitty
...so are the cells that cause those kinds of births?

Re: Country CA

Posted: November 10th, 2020, 1:57 am
by Schiaparelliorbust
fluffykitty wrote: November 9th, 2020, 4:00 pm ...so are the cells that cause those kinds of births?
There are two types of territory cell, alive and dead. They simulate the Replicator CA among themselves and alive territory cells give birth to dead territory territory cells in the vacuum with B2a, 2k, and 3a.

Re: Country CA

Posted: November 18th, 2020, 10:46 am
by BokaBB
Please be here.
Have a good day!

BokaBB

Re: Country CA

Posted: November 18th, 2020, 10:48 am
by Schiaparelliorbust
BokaBB wrote: November 18th, 2020, 10:46 am Please be here.
Have a good day!

BokaBB
I am here. I can't double post. I will always ty to respond. You have your other CAs too like Meteorology CA and Chemical CA. Please look at those.

Re: Country CA

Posted: November 27th, 2020, 11:09 am
by BokaBB
Let's start working on this again.
Have a good day!

BokaBB

Re: Country CA

Posted: November 27th, 2020, 11:56 am
by Schiaparelliorbust
BokaBB wrote: November 27th, 2020, 11:09 am Let's start working on this again.
Have a good day!

BokaBB
Do you think the discussed territory expansion mechanism is good? We were working on a version without walls, we will add them later.

Re: Country CA

Posted: November 27th, 2020, 4:06 pm
by BokaBB
fluffykitty wrote: November 9th, 2020, 6:26 am Try a 20% density random soup in B2ik3a5678/S012345678. I don't think it adds much.
Interesting a lot,but the interaction between the countries could stop I think in that case which I don't want, altrough I am not sure.
Have a good day!

BokaBB

Re: Country CA

Posted: November 27th, 2020, 4:11 pm
by Schiaparelliorbust
BokaBB wrote: November 27th, 2020, 4:06 pm Interesting a lot,but the interaction between the countries could stop I think in that case which I don't want, altrough I am not sure.
Have a good day!

BokaBB
Why would interaction between countries stop? Also, I missaid the rule, it should be B2ak3a5678/S012345678.

Re: Country CA

Posted: November 27th, 2020, 4:13 pm
by BokaBB
Schiaparelliorbust wrote: November 27th, 2020, 4:11 pm
BokaBB wrote: November 27th, 2020, 4:06 pm Interesting a lot,but the interaction between the countries could stop I think in that case which I don't want, altrough I am not sure.
Have a good day!

BokaBB
Why would interaction between countries stop? Also, I missaid the rule, it should be B2ak3a5678/S012345678.
That one is well if you ask me.
Have a good day!

BokaBB

Re: Country CA

Posted: November 27th, 2020, 4:19 pm
by Schiaparelliorbust
BokaBB wrote: November 27th, 2020, 4:13 pm
Schiaparelliorbust wrote: November 27th, 2020, 4:11 pm Why would interaction between countries stop? Also, I missaid the rule, it should be B2ak3a5678/S012345678.
That one is well if you ask me.
Have a good day!

BokaBB
Just so you know B2a doesn't cause lightspeed expansion of territory because they give birth to empty territory cells (dead cells of the CA running inside).

Re: Country CA

Posted: November 27th, 2020, 4:33 pm
by BokaBB
Schiaparelliorbust wrote: November 27th, 2020, 4:19 pm
BokaBB wrote: November 27th, 2020, 4:13 pm
Schiaparelliorbust wrote: November 27th, 2020, 4:11 pm Why would interaction between countries stop? Also, I missaid the rule, it should be B2ak3a5678/S012345678.
That one is well if you ask me.
Have a good day!

BokaBB
Just so you know B2a doesn't cause lightspeed expansion of territory because they give birth to empty territory cells (dead cells of the CA running inside).
Explain a bit more. B2a indeed causes lightspeed expansion, altrough I don't know what you were thinking about.
Have a good day!

BokaBB

Re: Country CA

Posted: November 27th, 2020, 4:46 pm
by Schiaparelliorbust
BokaBB wrote: November 27th, 2020, 4:33 pm Explain a bit more. B2a indeed causes lightspeed expansion, altrough I don't know what you were thinking about.
Have a good day!

BokaBB
There are two types of territory cells, full and empty. That just means that they are alive or dead for the Replicator CA running inside, nothing else. If there are full cells that are in the orientations of 2a, 2k, or 3a all bordering the vacuum, they give birth to empty territory cells. Also, a majority of territory cells around a cell, alive or dead, will make an empty territory cell. It should be pretty easy to make a rule table for a single-country version of this CA with these rules. If the territory expands strangely, we can change it. It would be better to know now before we add country interaction.

Re: Country CA

Posted: December 7th, 2020, 8:21 am
by BokaBB
Let's do this!
Have a good day!

BokaBB

Re: Country CA

Posted: December 7th, 2020, 8:29 am
by Schiaparelliorbust
BokaBB wrote: December 7th, 2020, 8:21 am Let's do this!
Have a good day!

BokaBB
We could ask on the rule request thread to make the rule described above.

Re: Country CA

Posted: May 29th, 2023, 2:44 am
by Hunting
BokaBB wrote: December 7th, 2020, 8:21 am Let's do this!
Have a good day!

BokaBB
This doesn't implement the exact CA described, but I think it simulates most of the behaviours described in OP.

https://ncase.me/sim/?lz=N4IgtgpgLghiBc ... gLJMjqOegA

I used Emoji Simulator only because I don't have access to Golly, and it is easier to adjust soup density. It should be trivial to convert the rules to Golly. To run, one should wait for the soup settle down and then randomly add armies to the territory.

I used a very poor map generator.

Re: Country CA

Posted: May 29th, 2023, 12:51 pm
by BokaBB
Hunting wrote: May 29th, 2023, 2:44 am
BokaBB wrote: December 7th, 2020, 8:21 am Let's do this!
Have a good day!

BokaBB
This doesn't implement the exact CA described, but I think it simulates most of the behaviours described in OP.

https://ncase.me/sim/?lz=N4IgtgpgLghiBc ... gLJMjqOegA

I used Emoji Simulator only because I don't have access to Golly, and it is easier to adjust soup density. It should be trivial to convert the rules to Golly. To run, one should wait for the soup settle down and then randomly add armies to the territory.

I used a very poor map generator.
...You?
Welcome back, buddy! I must say thanks a lot! This is very nice! I'll see what I can do regarding improving it.