Page 236 of 238

Re: Random posts

Posted: February 25th, 2021, 12:11 am
by Hunting
MathAndCode wrote: February 24th, 2021, 11:35 pm
goldenratio wrote: February 24th, 2021, 11:26 pmMe too, except I also worry about the still lives and p2 oscillators which were never censused in G1 soups.
But those are only the common still lives and p2 oscillators, right? I don't think that it's important that we have a list of every soup that has produced at least one loaf or even at least one pulsar.
FYI The GPU checks the period of the final ash and not what it actually contains, so no, rare still lives and p2 oscillators are not reported.

Re: Random posts

Posted: February 26th, 2021, 10:34 pm
by MathAndCode
Hunting wrote: February 25th, 2021, 12:11 amFYI The GPU checks the period of the final ash and not what it actually contains, so no, rare still lives and p2 oscillators are not reported.
Are you sure? this soup only produces still-lifes, p2 oscillators, and gliders, for example.

Re: Random posts

Posted: February 28th, 2021, 2:13 am
by Hunting
The past of Pokemon-Q
PkmnQ wrote: September 22nd, 2019, 5:58 am
Hunting wrote:I enter the... ummmm, Esolang room with Befunge.
what are either of those things

Re: Random posts

Posted: March 2nd, 2021, 10:45 pm
by goldenratio
Just posting here so you guys can be informed that I'm back

Also, we did it:

Re: Random posts

Posted: March 2nd, 2021, 11:21 pm
by wwei47
Hebdarole weld doesn't fit but it's probably not possible to save the glider anyways. Posting here for amusement purposes.

Code: Select all

x = 236, y = 131, rule = LifeHistory
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10B7.3ABAB2A.2A$59.2A7.3B2.B2A7.BABA.5A$73.BA.A12.B.AB$76.A$76.2A!

Re: Random posts

Posted: March 3rd, 2021, 12:04 am
by Hunting
goldenratio wrote: March 2nd, 2021, 10:45 pm Just posting here so you guys can be informed that I'm back

Also, we did it:
[CENSORED]

Re: Random posts

Posted: March 3rd, 2021, 12:52 am
by Hunting
Who is EZLiang?

Re: Random posts

Posted: March 3rd, 2021, 10:04 pm
by Moosey
I found this video about bait-and-switch phenomena; I think it's rather interesting (it's pretty long so I skipped to the interesting part, about 42 minutes in)

Re: Random posts

Posted: March 3rd, 2021, 11:22 pm
by MathAndCode
Moosey wrote: March 3rd, 2021, 10:04 pm I found this video about bait-and-switch phenomena; I think it's rather interesting (it's pretty long so I skipped to the interesting part, about 42 minutes in)
I suspected that the link was a bait-and-swtich phenomenon but was expected it to be to Never Gonna Give You Up (until I saw that you included a timestamp in the link).

Re: Random posts

Posted: March 4th, 2021, 8:47 pm
by Moosey
MathAndCode wrote: March 3rd, 2021, 11:22 pm
Moosey wrote: March 3rd, 2021, 10:04 pm I found this video about bait-and-switch phenomena; I think it's rather interesting (it's pretty long so I skipped to the interesting part, about 42 minutes in)
I suspected that the link was a bait-and-swtich phenomenon but was expected it to be to Never Gonna Give You Up (until I saw that you included a timestamp in the link).
nah it's not a rickroll it's legit

Spread the word about fast components!

Posted: March 5th, 2021, 5:11 pm
by MathAndCode
Users who (I know) have been convinced of the usefulness of fast components at the time of my typing this post:
  • MathAndCode
  • iNoMed
  • Kazyan
Spread the word!
I'd also include a list of the objects whose synthesis costs have been reduced by fast components so far, but it's already too long for me to bother making a comprehensive list, and I'm sure that it would be much shorter than the list of still lives whose synthesis costs can be reduced by fast components but haven't because Catagolue only shows one glider synthesis for each object or because we haven't looked at them yet because there are so many potential still lives for which fast components could help.

Re: Spread the word about fast components!

Posted: March 6th, 2021, 1:28 am
by Hunting
MathAndCode wrote: March 5th, 2021, 5:11 pm Users who (I know) have been convinced of the usefulness of fast components at the time of my typing this post:
  • MathAndCode
  • iNoMed
  • Kazyan
Spread the word!
I'd also include a list of the objects whose synthesis costs have been reduced by fast components so far, but it's already too long for me to bother making a comprehensive list, and I'm sure that it would be much shorter than the list of still lives whose synthesis costs can be reduced by fast components but haven't because Catagolue only shows one glider synthesis for each object or because we haven't looked at them yet because there are so many potential still lives for which fast components could help.
Fast component advertising bad! -Huntsey

I don't see advertisements about fast components, VesselLife or SkiLife any better than LeapLife advertisements, especially in completely inappropiate places (e. g. as a reply to a LeapLife discussion, and inside a LeapLife rant).

Re: Random posts

Posted: March 8th, 2021, 9:32 am
by gameoflifemaniac
me when the

Re: Random posts

Posted: March 8th, 2021, 7:12 pm
by Moosey

Re: Random posts

Posted: March 8th, 2021, 8:01 pm
by MathAndCode
Moosey wrote: March 8th, 2021, 7:12 pm https://forms.gle/NFxY5PD16kW5rUrK6
Was this inspired by xkcd #2,372?

Re: Random posts

Posted: March 9th, 2021, 9:08 am
by Moosey
MathAndCode wrote: March 8th, 2021, 8:01 pm
Moosey wrote: March 8th, 2021, 7:12 pm https://forms.gle/NFxY5PD16kW5rUrK6
Was this inspired by xkcd #2,372?
kind of but kind of not

Posted: March 9th, 2021, 9:35 am
by Hunting
searchability!

Mar 9:

591
109807

Mar 21:
795
113163

Re: Random posts

Posted: March 10th, 2021, 12:57 am
by PHPBB12345
otismo wrote: March 9th, 2021, 2:18 pm let's just blame it all on covid...
让我们把一切都归咎于新型冠状病毒...

Re: Random posts

Posted: March 10th, 2021, 5:25 pm
by hotcrystal0
cvojan wrote: September 16th, 2020, 7:03 pm Since we already have FWKnightship, I thought we needed the rest of them
we have all of them

Re: Random posts

Posted: March 10th, 2021, 10:45 pm
by Donald Fe Trump
Hunting wrote: February 28th, 2021, 2:13 am The past of Pokemon-Q
PkmnQ wrote: September 22nd, 2019, 5:58 am
Hunting wrote:I enter the... ummmm, Esolang room with Befunge.
what are either of those things
What esolang room?

Re: Random posts

Posted: March 11th, 2021, 10:21 pm
by Hunting

Code: Select all

chessboard = ["RNQKNR",
              "PPPPPP",
              "      ",
              "      ",
              "pppppp",
              "rnqknr"]
class Square:
    def __init__(self, col, row):
        self.col = col # 0-5 (a-f)
        self.row = row # 1-6
    def __str__(self):
        return chr(ord("a")+self.col) + self.row
    def str_chn(self):
        return "第" + self.row + "行第" + self.col + "列"
    def get_piece(self):
        return chessboard[-self.row][self.col]
    def set_piece(self, new_piece):
        chessboard[-self.row][self.col] = new_piece
    def get_piece_chn(self):
        if get_piece(self) == "R":
            return "黑车"
        elif get_piece(self) == "N":
            return "黑马"
        elif get_piece(self) == "Q":
            return "黑后"
        elif get_piece(self) == "K":
            return "黑王"
        elif get_piece(self) == "P":
            return "黑兵"
        elif get_piece(self) == " ":
            return "    "
        if get_piece(self) == "r":
            return "白车"
        elif get_piece(self) == "n":
            return "白马"
        elif get_piece(self) == "q":
            return "白后"
        elif get_piece(self) == "k":
            return "白王"
        elif get_piece(self) == "p":
            return "白兵"

class Move:
    def __init__(self, strt, dest):
        self.strt = strt
        self.dest = dest
        self.captured = dest.get_piece()
    def __str__(self):
        return strt.get_piece() + str(dest)
    def str_chn(self):
        return strt.get_piece_chn() + "走到" + dest.str_chn()
    def execute(self):
        new_piece = 
move_stack = []

Re: Random posts

Posted: March 13th, 2021, 12:08 pm
by MathAndCode
Entity Valkyrie 2 wrote: March 13th, 2021, 7:29 amI'm seeing those ratios, and I can't stop thinking them in terms of justly intonated musical intervals:
I sometimes do the same thing. So you're into alternative tuning systems?

Re: Random posts

Posted: March 13th, 2021, 10:42 pm
by Entity Valkyrie 2
MathAndCode wrote: March 13th, 2021, 12:08 pm
Entity Valkyrie 2 wrote: March 13th, 2021, 7:29 amI'm seeing those ratios, and I can't stop thinking them in terms of justly intonated musical intervals:
I sometimes do the same thing. So you're into alternative tuning systems?
Jes.
12-tone equal temperament.png
12-tone equal temperament.png (17.85 KiB) Viewed 5428 times
19-tone equal temperament.png
19-tone equal temperament.png (35.85 KiB) Viewed 5428 times
24-tone equal temperament.png
24-tone equal temperament.png (139.14 KiB) Viewed 5428 times

Re: Random posts

Posted: March 13th, 2021, 10:42 pm
by Entity Valkyrie 2
31-tone equal temperament.png
31-tone equal temperament.png (152.49 KiB) Viewed 5428 times
53-tone equal temperament.png
53-tone equal temperament.png (105.48 KiB) Viewed 5428 times

Re: Random posts

Posted: March 13th, 2021, 10:49 pm
by MathAndCode
Entity Valkyrie 2 wrote: March 13th, 2021, 10:42 pmJes.
I posted a song using the porcupine scale in the Discord channel somewhat recently. Can you access it there, so I attach it to a forum post, or are you not interested in hearing it?