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Re: ‮ Re: Random posts

Posted: August 27th, 2017, 1:34 am
by drc
Saka wrote:‮ So apparently you can use this character! Fun!
on ho

?em barg o si sdrawkcab ograbme taht dezilaer uoy evah tub ti gnisu ton m'i

Re: Random posts

Posted: August 27th, 2017, 2:12 am
by gmc_nxtman
when u receive The Major Award of 2017 and The Contemporary Award of 2018

Re: Random posts

Posted: August 27th, 2017, 8:47 am
by Saka
Im shocked that the posts in this thread is nearly 15% of all the posts in the Sandbox Forum, but Gustavo Rehermanns Patterns is 21%. Lets beat that!

EDIT:
dvgrn has almost 8% of ALL of the board's posts
I have almost 4%, muzik has almost 5%

Re: Random posts

Posted: August 27th, 2017, 9:17 am
by muzik
Does anyone else pronounce speeds without the slash?

Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.

Re: Random posts

Posted: August 27th, 2017, 9:21 am
by Saka
muzik wrote:Does anyone else pronounce speeds without the slash?

Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
Me! 5c/17 = five see seventeen
(2,3)c/56 = two three see fifty six

The bog ate a frog ate a log ate a hog

Posted: August 27th, 2017, 10:58 am
by toroidalet
Saka wrote:dvrgn has almost 8% of ALL of the board's posts
How did you figure this out? Also, what's my percentage?

Necropostmancer

Posted: August 27th, 2017, 11:02 am
by toroidalet
drc wrote:When we get famous and scoreboards show 'Rehermann vs. Gosper' I will never admit it, but ONLY now I used your gun to make a p30 oscillator:
Dani versus Gosper confirmed. Just like... Illuminati.
Don't never not use triple negatives because
They aren't never not good, so
Don't never not use triple negatives and
I won't never not kill you.

Re: The bog ate a frog ate a log ate a hog

Posted: August 27th, 2017, 11:16 am
by dvrgn
toroidalet wrote:
Saka wrote:dvrgn has almost 8% of ALL of the board's posts
How did you figure this out? Also, what's my percentage?
Just click on your name and check your profile. Your number right now is 1.27%.

However, Saka's original statistic is badly off. As you can see by clicking on "dvrgn", this is my first post...

Re: Random posts

Posted: August 27th, 2017, 12:18 pm
by gmc_nxtman
Saka wrote:
muzik wrote:Does anyone else pronounce speeds without the slash?

Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
Me! 5c/17 = five see seventeen
(2,3)c/56 = two three see fifty six
I usually say 2c/5 like "Two see over five" to indicate the division because "two see five sounds" sounds like it would be 10c but two see slash five sounds weird.

Re: Random posts

Posted: August 27th, 2017, 1:35 pm
by muzik

Code: Select all

@RULE B2c3ae4ai5iy6c_S2-kn3ijry4cit

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,0,1,0,1,0,1,0,1,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Code: Select all

@RULE B2ci3ar4a5iy6c_S2-kn3aijry4airt5eiy6c

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Code: Select all

@RULE B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,1,0,1,0,0,0,1
0,1,1,0,1,0,0,0,1,1
0,1,1,0,0,1,0,0,1,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,1,0,1,0,1
0,1,1,1,1,1,1,0,1,1

# Survival
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,0,1,0,1,0,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,1,0,1,0,1,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,1,1,0,1,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

I just completed Use Boxmen

Posted: August 27th, 2017, 1:45 pm
by toroidalet
I love it how someone literally made a new account called "dvrgn" to prove Saka wrong.

Re: Random posts

Posted: August 27th, 2017, 4:14 pm
by drc
Holy crud, I'm 3.12%. That's a lot (and probably not that good of a thing
Toroidalet owns post number 50000

Re: The bog ate a frog ate a log ate a hog

Posted: August 27th, 2017, 7:16 pm
by Saka
dvrgn wrote: However, Saka's original statistic is badly off. As you can see by clicking on "dvrgn", this is my first post...
The real dvgrn would type up 5 paragraphs. Are you Daver Geen?

Re: Random posts

Posted: August 28th, 2017, 1:33 pm
by drc
Nobody has posted in an hour

stsoP modnaR :eR

Posted: August 28th, 2017, 1:43 pm
by gameoflifemaniac
.looc si hsaD yrtemoeG

The quadratic formula

Posted: August 29th, 2017, 10:09 am
by toroidalet
According to all known laws of aviation, the bee should not be able to fly.
It's tiny wings are too small to get its fat little body off the ground.
The bee, of course, flies anyway, because bees don't care what humans think is impossible.
(Disclaimer: There is no known law of aviation that prevents bees from flying.)

Re: Random posts

Posted: August 29th, 2017, 2:15 pm
by gameoflifemaniac
My uncle reacts to my posts xdDDDDDDDDDDDDDDDDDDDDDD!!!!!!1

Re: Random posts

Posted: August 29th, 2017, 4:47 pm
by muzik

Code: Select all

@RULE B3-r_S2aei3aeijr4eijrtyz5-ejkq6c7e

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,1,1,1,0,0,0,1
1,1,1,1,1,0,0,1,0,1
1,1,1,1,1,0,0,0,1,1
1,1,1,1,0,1,0,1,0,1
1,1,1,0,1,1,1,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,1,1,0,1,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

I am the fool.

Posted: August 29th, 2017, 10:13 pm
by toroidalet
I just realized it's been over a year since I joined.
√√√æ리니지
  • T
    • h
      • i
        • s
      i
    s
      • f
        • i
          • n
            • e

Re: Random posts

Posted: August 30th, 2017, 1:22 pm
by muzik

Code: Select all

x = 4, y = 2, rule = B013j6k7c/S1c2k
o2bo$b2o!

Re: Random posts

Posted: August 30th, 2017, 1:57 pm
by muzik

Code: Select all

@RULE B34itw5y_S23

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,0,0,1,0,0,1,1
0,1,1,0,0,0,1,1,0,1
0,1,1,0,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Code: Select all

@RULE B3578_S2-i34q

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,1,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,1,0,0,1
0,1,1,1,0,1,0,1,0,1
0,1,1,0,1,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,1,1,0,1,0,1,0,1,1
0,1,1,1,1,1,1,1,0,1
0,1,1,1,1,1,1,0,1,1
0,1,1,1,1,1,1,1,1,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Re: Random posts

Posted: August 31st, 2017, 6:36 pm
by muzik

Code: Select all

x = 26, y = 24, rule = B34568/S4567
12b4o$12b4o$10b8o$10b8o$8b4o4b4o$8b4o4b4o$6b6o4b6o$6b6o4b6o$4b20o$4b
20o$2b6o16b2o$2b6o16b2o$2o10b8o2b2o$2o10b8o2b2o$2b2o2b4o2b10o$2b2o2b4o
2b10o$4b6o4b6o$4b6o4b6o$6b4o4b4o$6b4o4b4o$8b8o$8b8o$10b4o$10b4o!

Re: Random posts

Posted: August 31st, 2017, 7:49 pm
by Gamedziner
ACADEMY:
Advanced
Cellular
Automaton
Dynamics:
Engineering,
Math, and
Ylem studies

Re: Random posts

Posted: August 31st, 2017, 8:21 pm
by Saka
I'm going to see a goat be sacrificed today for Eid Al-Adha!

Re: Random posts

Posted: September 1st, 2017, 10:17 am
by muzik

Code: Select all

x = 32, y = 32, rule = B15678/S02678:T32,32
32o$32o$32o$32o$32o$14ob2ob14o$14o4b14o$12o8b12o$12o2bo2bo2b12o$10obob
ob2obobob10o$10o2bo6bo2b10o$10obo3b2o3bob10o$10o3bo4bo3b10o$10o2bo6bo
2b10o$11o3b4o3b11o$11o3b4o3b11o$13o2b2o2b13o$13ob4ob13o$15o2b15o$32o$
32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o!