Gustavo Ramos Rehermann's patterns

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simsim314
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Re: Gustavo Ramos Rehermann's patterns

Post by simsim314 » September 16th, 2015, 4:22 pm

Why don't you use the regular Bi-gun? (rhetorical question):

Code: Select all

x = 78, y = 39, rule = B3/S23
34b4o5b6o$34bob2o7b4o$34bo7bob2o$2o2b2o4bo2b2o20b2o5b2o$2ob2o6b2obo$4b
obo6bo21b2o5b2o$5b2o4b3o20bo7bob2o$34bob2o7b4o$5b2o4b3o20b4o5b6o$4bobo
6bo$2ob2o6b2obo$2o2b2o4bo2b2o16bo$32bo$30b3o10$43bo$41bobo$42b2o20bo$
27bo35b2o$27b2o33b3obo9b2o$14b2o9bob3o15b3o13b2o13b2o$14b2o13b2o13b3o
15b2o$28b2o33bo$28bo$63bo10bo$28bo33b2o8b2obo$28b2o19b2o10b2o8b2ob3o$
14b2o13b2o10b2o6b2o11b3obo5bo2bo$14b2o9bob3o11b2o20b2o8b2o$27b2o35bo$
27bo!

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 17th, 2015, 10:41 am

Perfect! Daweego 2!
Anyway, I need a downloadable copy of the old viewer to make the lifewiki screenshots.
Also discovered a Herschel reacting two twin bees:

Code: Select all

x = 80, y = 27, rule = B3/S23
6$43bo5bo$28bobo3bobo6bo5bo11b2obo$15b2o2bobo8bo3bo21b3o2b2o2bo3b2o$8b
2o4b3obo3bo3bo11b3o11b2o3b2o6bo3b2o$8b2o3b2o6bo3bo3bo5bo3bo18b3o3b2o$
14bob5o5bo11bo4bo5bo9bo3bo$15b3o12bo3bo8bo5bo$28bobo3bobo22bo3bo$15b3o
40b3o3b2o$14bob5o21b2o13b2o6bo3b2o$8b2o3b2o6bo13b2o5b2o12b3o2b2o2bo3b
2o$8b2o4b3obo3bo12b2o24b2obo$15b2o2bobo!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 17th, 2015, 11:51 am

Warning! 284P24, the Smiley-cis-scargot:

Code: Select all

#N Smiley-cis-scarrgot
#O Gustavo Ramos "Smartnerd" Rehermann
#O gugurehermann@gmail.com
#O September 17 2015, 13:52 GMT-03:00
#C The 284P24, also known
#C as Smiley-cis-Scargot.
#C It is mine! Notable woo
x = 76, y = 73, rule = B3/S23
x = 28, y = 36, rule = B3/S23
15b2obob2o$18bo$15bo5bo$16b5o3$15b3ob3o4$12b4o$3b2obobob8obobob2o$2bob
obob2o8b2obobobo$2bob3o2b2o6b2o2b3obo$b2o2bob3o2b4o2b3obo2b2o$o2b5o12b
5o2bo$2o6b2ob6ob2o6b2o$2b3o18b3o$2o2b4o5b2o5b4o2b2o$bobo2b2o3b2o2b2o3b
2o2bobo$o2b3o3b4o2b4o3b3o2bo$b2o3b4o8b4o3b2o$2bobo2bobo3b2o3bobo2bobo$
2bob2obobo3b2o3bobob2obo$b2o2bo2bo10bo2bo2b2o$o2bo2bo3b8o3bo2bo2bo$b2o
22b2o$5bob6o2b6obo$4bob2o4bo2bo4b2obo$4bo5bo6bo5bo$b2obo4bo2bo2bo2bo4b
ob2o$b2obob2obo2b4o2bob2obob2o$5bo2bo4b2o4bo2bo$6bobo10bobo$4bobobobo
6bobobobo$4b2o3b2o6b2o3b2o!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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praosylen
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Re: Gustavo Ramos Rehermann's patterns

Post by praosylen » September 17th, 2015, 11:54 am

Gustavo6046 wrote:Warning! 284P24, the Smiley-cis-scargot:

Code: Select all

rle
Wow! That is one of the most unintuitive trivial oscillator combinations I have seen.
former username: A for Awesome
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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » September 17th, 2015, 1:15 pm

A for awesome wrote:
Gustavo6046 wrote:Warning! 284P24, the Smiley-cis-scargot:

Code: Select all

rle
Wow! That is one of the most unintuitive trivial oscillator combinations I have seen.
While there is that, it had never occurred to me that a Smiley's domino spark could actually be accessed in a useful manner, so I actually learned something from this; I don't recall ever seeing it done before. It means it's another piece that can be used to construct composite-period oscillators that are trivial in the construction sense, but not in the mathematical sense, as they have some cells that are the full period (and since the Smiley can be synthesized, possibly synthesized as well, in some cases). It lacks some of the undesirable properties that the figure-8's domino spark has.

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calcyman
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Re: Gustavo Ramos Rehermann's patterns

Post by calcyman » September 17th, 2015, 5:16 pm

I agree with Mark; it's surprising that they interact non-trivially without destroying the smiley. Interesting discovery, Gustavo!
A for Awesome wrote:trivial
No, a trivial oscillator is one where there are no cells which oscillate at the full period. The technical term (due to Hickerson et al) for separate oscillators whose sparks interact every LCM(a, b) generations is boring. I believe the only natural example of a boring oscillator is the pulsar-on-lemniscate:

http://catagolue.appspot.com/census/b3s23/C1/xp24
What do you do with ill crystallographers? Take them to the mono-clinic!

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 17th, 2015, 6:41 pm

I posted it to Alexey on Skype, but he didn't replied. People has liked my smiley on scargot, which is good because I am planning to discover an ultra high period oscillator...
As to the smiley on scargot, http://conwaylife.com/wiki/Smiley_on_scargot
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

M. I. Wright
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Re: Gustavo Ramos Rehermann's patterns

Post by M. I. Wright » September 17th, 2015, 7:07 pm

Hm... it's interesting for sure, but does it really warrant a wiki page? It wasn't the first discovered p24 and it's certainly not the smallest known (which are the reasons given for the majority of 'x on y' oscillator pages)... although maybe it could stay as an example of how to utilize the smiley's spark.
By the way, its smallest phase is 275 cells, not 284.

Regardless, the description should be changed to fit with the other pages. Maybe

Code: Select all

'''Smiley on Scargot''' is a [[period]]-[[:Category:oscillators with period 24|24]] [[oscillator]] composed of a [[Smiley]] and [[Scargot]]. Although it is composed of two oscillators of smaller periods ([[:Category:oscillators with period 8|8]] and [[:Category:oscillators with period 3|3]] respectively), it is considered non-trivial because it contains two [[cell]]s that oscillate at the full period. In addition, it is notable (?) as the Smiley's domino sparks were previously considered inaccessible.
or something like that, and the categories created just for this oscillator ('patterns/oscillators with 284 cells', 'oscillators with heat 153' and 'oscillators with volatility 59.52') should probably be removed.

I don't think an 'ultra-high period oscillator' would be useful or interesting, since almost every period has been discovered - unless it's one of those periods (the highest of which is 41) or exhibited an interesting property, like throwing off lots of sparks or being completely unique/not made up of smaller oscillators, I doubt it'd be worth posting.

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gameoflifeboy
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Re: Gustavo Ramos Rehermann's patterns

Post by gameoflifeboy » September 17th, 2015, 7:11 pm

Gustavo6046 wrote: Also discovered a Herschel reacting two twin bees:

Code: Select all

x = 80, y = 27, rule = B3/S23
6$43bo5bo$28bobo3bobo6bo5bo11b2obo$15b2o2bobo8bo3bo21b3o2b2o2bo3b2o$8b
2o4b3obo3bo3bo11b3o11b2o3b2o6bo3b2o$8b2o3b2o6bo3bo3bo5bo3bo18b3o3b2o$
14bob5o5bo11bo4bo5bo9bo3bo$15b3o12bo3bo8bo5bo$28bobo3bobo22bo3bo$15b3o
40b3o3b2o$14bob5o21b2o13b2o6bo3b2o$8b2o3b2o6bo13b2o5b2o12b3o2b2o2bo3b
2o$8b2o4b3obo3bo12b2o24b2obo$15b2o2bobo!
This is an R-pentomino reaction, not a herschel reaction.
Gustavo6046 wrote:As to the smiley on scargot, http://conwaylife.com/wiki/Smiley_on_scargot
It may be interesting, but I still don't think it's notable enough for the Wiki.
Gustavo6046 wrote:I am planning to discover an ultra high period oscillator...
As a challenge, you could try making one using Herschel conduits or the snark instead of boring combinations of already known oscillators and guns. There is a collection of Herschel conduits here; you could try to make a closed loop by connecting them.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 17th, 2015, 7:39 pm

Maybe given a G-to-H conduit...
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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gmc_nxtman
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Re: Gustavo Ramos Rehermann's patterns

Post by gmc_nxtman » September 17th, 2015, 9:06 pm

It's pretty interesting, and a nice discovery (My first thought was, "Smiley has a trivial catalysis? Nice!") although I think you shouldn't have dived right into making an article on LifeWiki. LifeWiki's standards are really quite high - This pattern is quite intriguing, although patterns on the LifeWiki should be--

• Historically significant, or has had a big impact on Conway's Game of Life since it was discovered.
(Glider, since it's been very significant and helpful, or syringe, since it's new but really quite shocking and groundbreaking)

• Took much time and effort to find. (Not to dismiss your pattern as unnotable, but I think that many other patterns in LifeWiki took more effort to find than this)

The LifeWiki's "About LifeWiki" page states that it was made for collecting a reference of notable or otherwise useful patterns e.g. so other people could look to it when designing creations made from many components.

This pattern is quite interesting, and while it probably deserves a place in the forums (as "just something useless but interesting") but not in the Wiki, for that reason.

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Scorbie
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Re: Gustavo Ramos Rehermann's patterns

Post by Scorbie » September 17th, 2015, 9:09 pm

I think this is the most exciting discovery from Gustavo. (Although I don't think that makes an excuse from posting nonsense at the Herschel thread.)
mniemiec wrote:While there is that, it had never occurred to me that a Smiley's domino spark could actually be accessed in a useful manner, so I actually learned something from this; I don't recall ever seeing it done before. It means it's another piece that can be used to construct composite-period oscillators that are trivial in the construction sense, but not in the mathematical sense, as they have some cells that are the full period (and since the Smiley can be synthesized, possibly synthesized as well, in some cases). It lacks some of the undesirable properties that the figure-8's domino spark has.
Indeed. Here are some low-period oscillators that can perturb the smiley. Nice to see the use of Matthias' newly discovered p9. (I was really looking forward to find a use of that domino spark when I first saw it.) And the weak spark of the p10. That was a quite fit.
Oh and one more: Smiley is the only p8 that can perturb the Smiley. :lol:

Code: Select all

x = 206, y = 49, rule = B3/S23
9b2o3b2o14bob2o16b2obo26b2obo16b2obo16b2obo9b2o5b2obo20b2o3b2o3b2o17b
2o5bob2o$9b2o3b2o14b2obo16bob2o26bob2o16bob2o16bob2o10bo5bob2o21bo3b2o
3b2o18bo5b2obo$28b2o18b2o28b2o18b2o4b2o12b2o4b2o7bo4b2o4b2o18bo28bo4b
2o$9b2o3b2o13bo18bo29bo19bo5bo13bo5bo8b2o3bo5bo19b2o3b2o3b2o17b2o4bo$
9bobobobo12bo20bo29bo19bo5bo13bo5bo13bo5bo23bobobobo22bo$11bobo14b2o
18b2o28b2o18b2o4b2o12b2o4b2o7b2o3b2o4b2o18b2o5bobo19b2o3b2o$10b2obo16b
ob2o16b2obo26b2obo16b2obo16b2obo10bo3bo5bo20bo4b2obo20bo5bob2o$14b2o
14b2obo16bob2o26bob2o16bob2o16bob2o9bo5bo5bo18bo9b2o17bo6b2obo$15bo18b
2o12b2o4b2o22b2o4b2o12b2o4b2o18b2o7b2o3b2o4b2o18b2o9bo17b2o9b2o$14bo
20bo12bo5bo23bo5bo13bo5bo19bo13bo5bo29bo30bo$14b2o18bo14bo5bo23bo5bo
13bo5bo19bo7b2o4bo5bo18b2o8b2o17b2o9bo$15bo18b2o12b2o4b2o22b2o4b2o12b
2o4b2o18b2o8bo3b2o4b2o19bo9bo18bo9b2o$14bo15bob2o16b2obo26b2obo16b2obo
16b2obo9bo6b2obo20bo9bo18bo6bob2o$14b2o14b2obo16bob2o26bob2o16bob2o16b
ob2o9b2o5bob2o20b2o8b2o17b2o5b2obo6$68b2o$9b3ob3o13b3ob3o13b3ob3o12bo
10b3ob3o13b3ob3o13b3ob3o13b3ob3o23b3ob3o23b3ob3o$70bo$69b4o$10b5o15b5o
15b5o13bo4bo6b5o15b5o15b5o15b5o25b5o25b5o$9bo5bo13bo5bo13bo5bo12b5obo
4bo5bo13bo5bo13bo5bo8b2o3bo5bo23bo5bo23bo5bo$12bo19bo19bo13b2o3bo2bo7b
o19bo19bo8b2o2bo6bo29bo29bo$9b2obob2o13b2obob2o13b2obob2o9bo2b3obob2o
3b2obob2o13b2obob2o13b2obob2o6bobo4b2obob2o23b2obob2o23b2obob2o$65b2ob
obobo59bob2o18b2o24b2o$7b2o18b2o18b2o19bo2bob2o2b2o13b2obob2o18b2o12b
2o4b2o15bobo10b2o10bobo15b2o$2b2obo4bob2o11bo4bo14bo4bo17b2obobo21bo
37b3o20bo8bo4bo8bo15bo4bo$2bo10bo10bo6bo21b2o15bobob2o16bo5bo14b2o6b2o
10bo17bo2bob2o6bo6bo6b2obo2bo9bo6bo$3b2o6b2o10bo8bo11bo6bo2bo15bobobo
18b5o18b4o14b2o4bo10b4o3bo4bo8bo4bo3b4o8bo8bo$3o2b6o2b3o4b5ob4ob5o6b3o
bob2ob2o18bo2bo37bobo6bobo11bobo17bob3o3bo8bo3b3obo12bo8bo$o2bo8bo2bo
4b3o10b3o5bo4bo3bo2b4o15b2o36b3obobo2bobob3o4b2obo3bob2o10b5o2bo4bo8bo
4bo2b5o8bo8bo$b2o10b2o11b4o11b6o2b2obo3bo35b3ob3o10bo3b2ob4ob2o3bo3bob
2obob2o11bo3bob2o6bo6bo6b2obo3bo8bo6bo$25b6o16b2o3bob2o54b2o3bo4bo3b2o
8bobo4bo7bob2o3bo8bo4bo8bo3b2obo8bo4bo$23bo3b2o3bo10bobo2b4o2bo57b2o2b
o2bo2b2o10bobob4o7bobob2obo10b2o10bob2obobo10b2o$22bo2bo4bo2bo8bob3o4b
obo2bo55bob2o4b2obo11b2obo9b2obo3bob2o18b2obo3bob2o$42bo4bobo3b4o82b3o
6bo2bobobo2bo18bo2bobobo2bo$21bobo8bobo8b3ob3obo89bo8bo2b2obo22bob2o2b
o$17b2obobo10bobob2o6b2o6b2o96b2o3b2o20b2o3b2o$17bob2obobo6bobob2obo9b
ob2obo98bobo26bobo$23b2o6b2o12b2obo2bo2bo95bobob4o20b4obobo$45b2ob2ob
4o94bobo2bo2bo20bo2bo2bobo$49bobo97bo5bo24bo5bo$49bobob2o95b6obo20bob
6o$50b2ob2o97bo3bobo18bobo3bo$155bo2bo18bo2bo$156b2o20b2o!

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 17th, 2015, 9:22 pm

I will need a G-to-H catalyst reaction if I'm going to make that challenge.
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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gmc_nxtman
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Re: Gustavo Ramos Rehermann's patterns

Post by gmc_nxtman » September 17th, 2015, 9:40 pm

Which challenge? The Loafer gun challenge? The syringe was already mentioned, or, if you're okay with periodic technology, this old and disadvantagous one:

Code: Select all

x = 34, y = 34, rule = B3/S23
11b2o$11bo$9b3o5$22b2o5b2o$22b2o5bo$27bobo$27b2o$23b2o$11b2o10bobo$11b
2o11bo$28bo2$26bob3o$28b2obo$28bob2o$2o27b3obo$bo19b2o$bobo17bo9bo$2b
2o15bobo$14bo4b2o$13bobo$9b2o2bobo$b3o6b2o2bo$3o6bo3$15b2o$15bo$16b3o$
18bo!
The output herschel is shown, and the input glider is shown, so there is no reason for you not to use either of the aforementioned converters.

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Re: Gustavo Ramos Rehermann's patterns

Post by M. I. Wright » September 17th, 2015, 9:52 pm

gmc_nxtman wrote:Which challenge? The Loafer gun challenge?
No, the Herschel loop that gameoflifeboy mentioned.

Gustavo, I'd recommend downloading the collection in the post gameoflifeboy linked you to. Sphenocorona already showed you the syringe, but I'd like to mention that you might be able to use a simpler version: In the collection, there are some conduits, like this H->B, that have a block right after the Herschel input.

Code: Select all

x = 30, y = 40, rule = LifeHistory
18.D$17.3D$10.2A4.D2.2D$10.A$11.3A$13.A13$E$E.E$3E.2A$2.E.2A5$28.2A$
28.2A4$28.2A$28.2A$14.2A$13.A.A$13.A$12.2A8.2A$22.A$23.3A$25.A!
As you can see, if you just draw in the Herschel, the conversion doesn't work. These conduits are called dependent conduits, because they 'depend' on having another conduit before them. For example, putting an H->H before it works:

Code: Select all

x = 118, y = 40, rule = LifeHistory
22.D83.D$21.3D56.A24.3D$14.2A4.D2.2D53.3A17.2A4.D2.2D$14.A39.A22.A20.
A$15.3A36.3A20.2A20.3A$17.A39.A43.A$56.2A5$65.E$63.3E$63.E.E$63.E4$.
2A.D83.D$3A.CAD81.D.D$.2A.3C.2A67.2A9.3D.2A$3A.2AD.2A54.2A11.2A11.D.
2A$2A63.A$62.3A$62.A2$32.2A82.2A$32.2A82.2A4$32.2A82.2A$32.2A82.2A$
18.2A82.2A$17.A.A81.A.A$17.A83.A$16.2A8.2A72.2A8.2A$26.A83.A$27.3A81.
3A$29.A83.A!
If you want to use a dependent conduit after the G->H, you can get away with using this simpler version of the syringe.

Code: Select all

x = 35, y = 28, rule = LifeHistory
4.E$5.E$3.3E$18.A$16.3A$15.A$15.2A$2A$.A$.A.2A$2.A2.A23.D$3.2A24.D.D$
18.2A9.3D.2A$18.2A11.D.2A7$21.2A.A$21.2A.3A$27.A$21.2A.3A$22.A.A5.2A$
10.2A10.A.A5.A$10.2A11.A7.A$30.2A!
(the boat-bit fortunately doesn't affect the conduit; if it bothers you, though, you could probably use a TWIT or something in place of it.)
EDIT: added block at the end to hopefully reduce confusion about where to use this syringe variant.

There are also these Spartan G->Hs, although I don't think you'll want to use them for your Herschel loop because they're slow and bulky; they're mainly important for self-constructing patterns like Geminoids.

Code: Select all

x = 222, y = 72, rule = LifeHistory
205.2E$127.C77.E$128.C74.E.E$126.3C32.E37.2E2.2E$135.E9.E15.3E35.2E$
79.2E54.3E5.3E18.E$.C77.E58.E3.E20.2E11.2E$2.C74.E.E57.2E3.2E32.2E$3C
32.E37.2E2.2E$9.E9.E15.3E35.2E$9.3E5.3E18.E$12.E3.E20.2E11.2E$11.2E3.
2E32.2E3$151.2E52.2E$151.2E34.2E16.E.E$139.2E45.E.E18.E$138.E2.E44.E
20.2E$133.2E4.2E44.2E4.2E$25.2E52.2E51.E.E55.E.E$25.2E34.2E16.E.E50.E
57.E$13.2E45.E.E18.E49.2E56.2E7.2E$12.E2.E44.E20.2E58.2E33.2E20.2E$7.
2E4.2E44.2E4.2E74.E34.E$6.E.E55.E.E75.3E32.3E$6.E57.E79.E34.E$5.2E56.
2E7.2E$15.2E33.2E20.2E$15.E34.E$16.3E32.3E$18.E34.E6$188.E$188.3E$
191.E$190.2E28.2E$220.E$218.E.E$62.2E150.2E2.2E$63.E150.2E$63.E.E$64.
2E2$213.2E4.2E$213.2E4.2E9$65.2E15.2E119.2E$65.2E15.E.E117.E2.E8.3D$
84.E110.2E5.E.E9.D$84.2E109.2E6.E9.3D2$213.2E$213.2E5$66.3D$66.D$65.
3D!
Last edited by M. I. Wright on September 18th, 2015, 9:50 pm, edited 1 time in total.

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codeholic
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Re: Gustavo Ramos Rehermann's patterns

Post by codeholic » September 17th, 2015, 10:24 pm

Scorbie wrote:Nice to see the use of Matthias' newly discovered p9. (I was really looking forward to find a use of that domino spark when I first saw it.)
One can also combine smiley with an extended snacker.

Code: Select all

x = 45, y = 30, rule = Life
5$16b3ob3o3$17b5o$16bo5bo$19bo$16b2obob2o$5b2o$6bo7b2o18b2o$6bobo3bo4b
o7b2o7bo$7b2o2bo6bo4bo4bo3bobo$10bo8bo2bo6bo2b2o$10bo8bobo8bo$10bo8bob
o8bo$7b2o2bo6bo2bo8bo$6bobo3bo4bo4bo6bo2b2o$6bo7b2o7bo4bo3bobo$5b2o18b
2o7bo$34b2o!
Ivan Fomichev

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » September 17th, 2015, 10:57 pm

Gustavo, there are a couple of other details about the LifeWiki that are important to keep in mind. I'm not sure if anyone has pointed these out to you yet.

One: people generally don't add their own patterns to the LifeWiki. See this section in the Pattern Pages guidelines for an explanation of why this is.

Basically, and not surprisingly, many people tend to be a little too optimistic about the notability of their own work. So it simplifies things a lot if someone else is allowed to make the judgment call about notability.

If a pattern really is notable, then it's going to be notable enough that someone else will put an article about it on the LifeWiki -- at least a stub article. Of course the discoverer can then contribute to the article if there are missing details.

Two: along very similar lines, it's generally no good to put names for patterns on the LifeWiki if you made the names up yourself. If that were common practice on the LifeWiki, every common pattern would have fifty different names already, and edit wars would be constantly breaking out over whether to change all instances of "LWSS" to "fish", or whatever.

Except for generic or placeholder names, a name will generally get on the LifeWiki only after notability has been established, and that will usually be only after the name has been in general use for quite a while.

If you could show that a fairly large number of people have been referring to "smiley on scargot" by name, over the course of a long conversation, and that other names for the same pattern aren't used nearly as much, then it might be time to put "smiley on scargot" on the LifeWiki.

Until then, of course you can try your best to get a name into general use... but the question of whether an object is worth talking about will never be all your decision to make, whether you discovered the object or not. Go ahead and post your named objects here on this forum thread, and then just sit back and see if they catch on. And don't be too disappointed if they don't: there are a lot of new patterns competing for people's attention!

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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » September 18th, 2015, 4:48 am

I wrote:While there is that, it had never occurred to me that a Smiley's domino spark could actually be accessed in a useful manner, so I actually learned something from this
I must be getting senile. Dave Greene just sent me a copy of a message I had posted to a Life mailing list in 1994 that illustrated this behavior of the smiley, but I don't remember it. In any case, I think it's a good thing that this has been re-discovered, since I had completely forgotten about it, and it's sparked some lively discussion. Also, there are two different spacings of the domino sparks that work.
mniemiec wrote: From: Mark Niemiec
Date: Tue, 01 Nov 94 20:26:00 PST
Subject: More straw

To: Dean Hickerson
It turns out that smileys can interact in boring (but non-trivial)
ways with many different oscillators, yielding sparks which attach
themselves briefly to the body of the smiley.

The following are periods 4-9 9-9 15-120 9-72 28-56 and 16-16.
The smiley and emulator interactions allow both (2,2) spacing (shown)
and (2,1) spacing (not shown).

Code: Select all

#C Boring but not trivial smiley interactions
x = 106, y = 42
9b3ob3o11b3ob3o13b3ob3o31b3ob3o3$10b5o13b5o15b5o33b5o$9bo5bo11bo5bo13bo
5bo31bo5bo$12bo17bo19bo29b2o6bo6b2o$9b2obob2o11b2obob2o13b2obob2o25bo5b
2obob2o5bo$82bo11bo$7b2o11b2obob2o18b2o33b2o2b2o5b2o2b2o$2b2obo4bob2o9bo
19bo4bo$2bo10bo6bo5bo15bo6bo35bo5bo$3b2o6b2o8b5o15bo8bo$3o2b6o2b3o25bo8b
o30b3o9b3o$o2bo8bo2bo25bo8bo21bo31bo$b2o10b2o5b3ob3o15bo6bo21bo2bo8bobo
5bobo8bo2bo$43bo4bo22bo2bo3bo4bobo5bobo4bo3bo2bo$45b2o26bo4bo6bo5bo6bo4b
o$78bob2o13b2obo$74bo27bo$74bobo3b3o11b3o3bobo$11b3ob3o32b3ob3o3$12b5o
34b5o$11bo5bo32bo5bo$14bo38bo20bobo3b3o11b3o3bobo$11b2obob2o32b2obob2o
17bo27bo$2o42b3o31bob2o13b2obo$bo7b2o18b2o11bob3o2b2o22bo4bo6bo5bo6bo4bo
$bobo3bo4bo7b2o7bo11bobobo12b3o10bo2bo3bo4bobo5bobo4bo3bo2bo$2b2o2bo6bo
4bo4bo3bobo11bo2bo3bo2bo2b2o2b3obo8bo2bo8bobo5bobo8bo2bo$5bo8bo2bo6bo2b
2o13b2o7bo7bobobo8bo31bo$5bo8bobo8bo25bobo2bo3bo2bo17b3o9b3o$5bo8bobo8bo
27bo7b2o$2b2o2bo6bo2bo8bo16b2o4b3o2bo31bo5bo$bobo3bo4bo4bo6bo2b2o12bo2bo
$bo7b2o7bo4bo3bobo11bobo10b3o4b2o17b2o2b2o5b2o2b2o$2o18b2o7bo12bob2o14bo
2bo18bo11bo$29b2o12b3o15bobo15bo17bo$44b2o13b2obo17b2o13b2o$59b3o$59b2o!
(by the way, is the "#C" convention some kind of extension to RTL?)

I couldn't quite make this work with the P29 pseudo-pentadecathlon.
Any ideas, Bill?

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Re: Gustavo Ramos Rehermann's patterns

Post by praosylen » September 18th, 2015, 11:18 am

calcyman wrote:I agree with Mark; it's surprising that they interact non-trivially without destroying the smiley. Interesting discovery, Gustavo!
A for Awesome wrote:trivial
No, a trivial oscillator is one where there are no cells which oscillate at the full period. The technical term (due to Hickerson et al) for separate oscillators whose sparks interact every LCM(a, b) generations is boring. I believe the only natural example of a boring oscillator is the pulsar-on-lemniscate:

http://catagolue.appspot.com/census/b3s23/C1/xp24
I apologize that I did not use "trivial" in the technically correct sense of the word. I simply meant to set apart the oscillator from other, less composite, oscillators.
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 18th, 2015, 3:37 pm

I already got a simple H-to-G-to-H. It lacks now to put some snarks and replace the G-to-H. Someone has a herschel eater and H-to-H?

Code: Select all

x = 93, y = 111, rule = B3/S23
41bo$39b3o$38bo10bo$38b2o8bobo$21bo26bobo$21b3o23b2ob3o$24bo28bo$23b2o
22b2ob3o$47b2obo$79b2o$24b2o53bo$24b2o51bobo$77b2o10$37b2o$37bo$38b3o$
40bo3$12b2o$12b2o3$4bo$3bobo$4bo3$9b2o$9b2o$29b2o$2b2o25b2o$bobo$bo34b
o$2o13b2o19b3o$15bo23bo$8b2o6b3o17b3o$8b2o8bo17bo$18bobo13bobo$19b2o
13b2o3$9bo$8bobo$9bo$2o$bo$bobo$2b2o2$26bo$26b3o$26bobo$3b2o23bo$4bo$b
3o$bo4$6b2o$6bo2bob2o9bo$8b2obo9bobo$9bobobo7bobo$7bo4b2o8bo$7b2o12$
79bo$77b3o$76bo$76b2o$61b2o$62bo$62bob2o$63bo2bo$64b2o$79b2o$79b2o7$
82b2obo$82b2ob3o$88bo$82b2ob3o$83bobo5b2o$71b2o10bobo5bo$71b2o11bo7bo$
91b2o!
Bonus: Snark oscillator

Code: Select all

x = 59, y = 59, rule = B3/S23
22b2o3b2o$22b2o2bob3o$26bo4bo$22b4ob2o2bo$22bo2bobobob2o$25bobobobo$
26b2obobo$30bo2$16b2o$17bo7b2o$17bobo5b2o$18b2o4$49bo$47b3o$46bo$28b2o
16b2o$19bo8bo$19b2o8b3o$18bobo10bo22b2ob2o$55bob2o$55bo$47b2o4b3o$4bo
42b2o3bo3b2o$2b5o14b2o29b4o2bo$bo5bo13bo16b2o15bob2o$bo2b3o12bobo15bob
o12b3o2bo$2obo15b2o16bo13bo5bo$o2b4o29b2o14b5o$b2o3bo3b2o42bo$3b3o4b2o
$3bo$2obo$2ob2o22bo$27b3o$30bo$11b2o16b2o$12bo$9b3o$9bo4$39b2o$32b2o5b
obo$32b2o7bo$41b2o2$28bo$27bobob2o$27bobobobo$26b2obobobo2bo$27bo2b2ob
4o$27bo4bo$28b3obo2b2o$30b2o3b2o!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by towerator » September 18th, 2015, 4:10 pm

Gustavo6046 wrote:Reason.
But I found a p46 oscillator with the toad constructor and vacuum!
[facepalm] Look! I found a new p30 putting an eater 1 block farther than anyone before!

Code: Select all

x = 79, y = 93, rule = B3/S23
5b2o$5b2o5$5bo$5bo$4bobo$3b2ob2o$2bo5bo$5bo$2b2o3b2o3$3b4o$3bo2b2o$4bo
b2o2$5b2o$6bo3$2obob2o$o5bo5bo$bo3bo7bo$2b3o6b3o6$20bo$18bobo$2b2o15b
2o$2b2o4$27bo$28bo$26b3o6$35bo$33bobo$34b2o5$42bo$43bo$41b3o6$50bo$48b
obo$49b2o5$57bo$58bo$56b3o6$65bo$63bobo$64b2o5$72bo$73bo$71b3o3$75b2o$
75bo$76b3o$78bo!
[/facepalm]
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 18th, 2015, 4:13 pm

And where is the H-to-H conduit?

I wish to use Bellman. What I do?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan » September 18th, 2015, 5:02 pm

The first post in the Hunting of the New Herschel Conduits thread contains a link to a conduit collection you can download and open up with Golly. There are H-to-H's in there, as well as lots of other conduits.

To use Bellman, download the contents of the BellmanWin repository on GitHub--there's a thread for it in the Scripts subforum. Then you run the Bellman.exe file (assuming you're using Windows) from the command line, using your input file as, well, input. Programs that run from the command line are tricky if you're not used to them, so you'll probably have to Google what you're doing the first few times.
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » September 18th, 2015, 5:17 pm

The link there isn't working!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by calcyman » September 18th, 2015, 5:37 pm

Gustavo6046 wrote:I have Windows 10, not Ubuntu!
Downloading Cygwin 64 should rectify that.
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