These replicators can be classified using the notation (E,C), where:
E - Edge rule; the one-dimensional rule which is simulated by the edge of the replicator
C - Core rule; the one-dimensional rule found on the diagonal of the square.
Code: Select all
x = 46, y = 17, rule = bs012345678History
24.A$23.3A$22.A3.A$21.2A.A.2A$20.A.A.A.A.A$3C9.3C4.3A5.3A$C11.C.C3.A
5.A5.A$C3.3C.3C.3C2.2C.2C.3C.2C.CE$C3.C.C.C3.C5.A5.A5.E$3C.3C.C3.3C4.
3A5.2AE$20.A.A.A.A.E$21.2A.A.AE$22.A3.E4.3E3.E5.3E$23.2AE5.E5.E5.E.E$
24.E6.3E.3E.3E.3E$31.E3.E.E3.E.E$31.3E.3E.3E.3E!
Through these, we can currently identify four classes of replicators:
90,90 (includes all S, R and Q-class replicators):
Code: Select all
x = 1, y = 1, rule = B1e/S
o!
Code: Select all
x = 1, y = 1, rule = B1e/S04e
o!
Code: Select all
x = 1, y = 1, rule = B13ci/S
o!
Code: Select all
x = 1, y = 1, rule = B13i/S08
o!
Code: Select all
x = 65, y = 55, rule = R2,C0,S1,3,5,7,9,11,B1,3,5,7,9,11,NN
o!
Code: Select all
x = 65, y = 55, rule = R2,C0,S0,2,4,6,8,10,12,B1,3,5,7,9,11,NN
o!
Code: Select all
x = 1, y = 1, rule = r2b555555s555555
o!
Code: Select all
x = 1, y = 1, rule = r2b555555saaaaaaz
o!
Code: Select all
x = 1, y = 1, rule = r3b555555555555s555555555555
o!
Code: Select all
x = 1, y = 1, rule = r3b555555555555saaaaaaaaaaaaz
o!