B2-k/S0

For discussion of other cellular automata.
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B2-k/S0

Post by drc » May 31st, 2016, 11:34 am

Gamedziner wrote:"Pillar" can be simplified as follows:

Code: Select all

x = 6, y = 20, rule = B2-kS0
o3bo$bobo!
That was known. The oscillator shown is different.

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