Thread For Your Accidental Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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David
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Re: Thread For Your Accidental Discoveries

Post by David » April 5th, 2010, 7:25 am

The very nice glider synthesis methuselah:
eater, fourteener, and LWSS!

Code: Select all

x = 72, y = 72, rule = B3/S23
48bo$46b2o$47b2o3$44bobo$7bo36b2o$5bobo37bo$6b2o11$4bobo$5b2o$5bo2$69b
obo$69b2o$66bo3bo$23bo15bo24b2o$21bobo14bo26b2o$22b2o14b3o3$27bobobobo
11bo$28b2ob2o11bo$28bo3bo11b3o$30bo$29b2o$29bobo5bobo11bo$38b2o9b2o$
38bo11b2o$22b3o11bo3bo$24bo11b2ob2o$23bo11bobobobo3$28b3o14b2o$30bo14b
obo$29bo15bo5$2o23b2o$b2o21bobo23b3o$o25bo23bo$35b2o14bo$36b2o$35bo2$
6b3o$8bo$7bo3$12b2o$11bobo50b3o$13bo38b2o10bo$51b2o12bo$53bo2$19bo$19b
2o$18bobo!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

Axaj
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Joined: September 26th, 2009, 12:23 am

Re: Thread For Your Accidental Discoveries

Post by Axaj » April 5th, 2010, 12:43 pm

(Smallest?) length-5 induction coil (fits in a 4*7 box):

Code: Select all

x = 7, y = 4, rule = B3/S23
b5o$o5bo$ob3obo$bobobo!
Image

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Lewis
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Re: Thread For Your Accidental Discoveries

Post by Lewis » April 5th, 2010, 2:29 pm

Axaj wrote:(Smallest?) length-5 induction coil (fits in a 4*7 box):

Code: Select all

x = 7, y = 4, rule = B3/S23
b5o$o5bo$ob3obo$bobobo!
This one is smaller, in terms of both bounding box (4x7) and population (12 cells):

Code: Select all

x = 7, y = 3, rule = B3/S23
b5o$o2bo2bo$2o3b2o!
EDIT:
This one has a 4x6 bounding box and 10 cells:

Code: Select all

x = 6, y = 4, rule = B3/S23
b5o$2bo2bo$o$2o!
and this one has 10 cells and a 7x3 box:

Code: Select all

x = 7, y = 3, rule = B3/S23
2b5o$o2bo2bo$2o!

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Extrementhusiast
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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » April 6th, 2010, 3:48 pm

Makes three gliders only, two of which crash to make an eater:

Code: Select all

x = 32, y = 47, rule = B3/S23
14$19bobo$22bo$22bo$19bo2bo$20b3o16$19bo$18b3o$17bo3bo$17b2ob2o!
I Like My Heisenburps! (and others)

knightlife
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Re: Thread For Your Accidental Discoveries

Post by knightlife » May 6th, 2010, 11:45 pm

This eater can eat two gliders at once:

Code: Select all

x = 9, y = 13, rule = B3/S23
bo$2bo$3o3$5b2o$5bobo$7bo$7b2o2$b2o$obo$2bo!
The eater is attacked by a second glider while recovering from the normal eater action with the first.
Yet the eater still recovers.

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Extrementhusiast
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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » May 9th, 2010, 8:24 pm

Flips a blinker:

Code: Select all

x = 10, y = 7, rule = B3/S23
b2o$o2bo$2b3o4bo$b2o2bo3bo$6bo2bo$2bo2bo$3b2o!
Remove one half and the other half produces a glider in a different direction:

Code: Select all

x = 17, y = 7, rule = B3/S23
b3o9b3o$o2bo9bo2bo$o2bo9bo2bo$o2bo9bo2bo$b2obo7bob2o$3bobo5bobo$3bobo
5bobo!
Boat eats a strange spark:

Code: Select all

x = 7, y = 6, rule = B3/S23
5b2o$o3bobo$2o3bo$2b2o2$4bo!
Moves a beacon at a 45-degree diagonal (I could imagine a spaceship for this, except that it needs to move at a diagonal speed of about c/60 or less) (This was also posted in Sokwe's Glider Syntheses thread):

Code: Select all

x = 18, y = 23, rule = B3/S23
bo$2bo$obo$bo2$3b2o$bo4bo$7bo$bo5bo$2b6o4$14b2o$14bo$17bo$16b2o3$8b2o$
8bo$11bo$8bob2o!
HWSS collides with complex still life and produces an LWSS:

Code: Select all

x = 17, y = 16, rule = B3/S23
b6o$o5bo$6bo$o4bo$2b2o2$10b2ob2o$11bob2o$11bo$10b2ob4o$11bobo2bo$11bo
2b2o$12bobo$11b2obo$10bo2bo$10b2o!
Move (and rotate) some loaves:

Code: Select all

x = 10, y = 8, rule = B3/S23
3b2o2$2bo$bobo$o2bo3b2o$b2o3bo2bo$6bobo$7bo!
"Wrong Way Eater":

Code: Select all

x = 7, y = 9, rule = B3/S23
6bo$4b3o$3bo$3b2o2$b2o$3bo$2o2bo$3b2o!
Advances glider by 6 generations:

Code: Select all

x = 8, y = 10, rule = B3/S23
6bo$4b2o$bo3b2o$2bo$3o3$6b2o$5b2o$7bo!
I Like My Heisenburps! (and others)

David
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Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: Thread For Your Accidental Discoveries

Post by David » June 3rd, 2010, 5:03 am

Simple block reaction. (It dosen't seems useful :oops: )

Code: Select all

x = 3, y = 10, rule = B3/S23
b2o$b2o2$b2o$b2o2$b2o$b2o2$o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

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ssaamm
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Re: Thread For Your Accidental Discoveries

Post by ssaamm » June 7th, 2010, 10:06 pm

here's a useless little thing I found that might be able to be made into an oscillator somehow, but I have no idea.
Anyway, if you put a block in the middle of a fleet, it flips it.

Code: Select all

x = 10, y = 10, rule = B3/S23
4b2o$3bobo$3b2o$b2o$obob2o2b2o$2o2b2obobo$7b2o$5b2o$4bobo$4b2o!
Dunno, it's fun to do.

TLUL
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Joined: January 24th, 2010, 1:16 am

Re: Thread For Your Accidental Discoveries

Post by TLUL » June 8th, 2010, 2:57 am

I'll agree with that, it is strangely enjoyable to flip the fleet back and forth... back and forth... back... and forth...

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Extrementhusiast
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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » June 9th, 2010, 11:37 am

Pure glider generator:

Code: Select all

x = 9, y = 7, rule = B3/S23
b2o$o2bo$4o$5b2o$5bobo$7bo$7b2o!
I Like My Heisenburps! (and others)

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ssaamm
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Re: Thread For Your Accidental Discoveries

Post by ssaamm » June 10th, 2010, 7:19 pm

Some probably known glider manipulations

Snake as glider shifter (makes a mess):

Code: Select all

x = 8, y = 6, rule = B3/S23
7bo$5b2o$6b2o2$2obo$ob2o!
boat as 180 glider reflector (makes one block):

Code: Select all

x = 8, y = 5, rule = B3/S23
6bo$5bobo$2o4b2o$b2o$o!
ship as 180 glider reflector (makes one block):

Code: Select all

x = 6, y = 9, rule = B3/S23
3b2o$3bobo$4b2o4$2o$b2o$o!
boat as 90 glider reflector (clean):

Code: Select all

x = 6, y = 8, rule = B3/S23
4bo$3bobo$4b2o3$2o$b2o$o!

knightlife
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Joined: May 31st, 2009, 12:08 am

Re: Thread For Your Accidental Discoveries

Post by knightlife » June 11th, 2010, 5:25 am

These two clean reflectors look the same at first glance:

Code: Select all

x = 51, y = 22, rule = B3/S23
bo31bo$2bo31bo$3o29b3o11$18bo30bo$17bobo28bobo$17bobo28bobo$18bo30bo2$
14bo29bo$13bobo27bobo$13bobo27bobo$14bo29bo!
Both are clean glider reflectors but one is 180 degrees and the other 90 degrees.

David
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Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: Thread For Your Accidental Discoveries

Post by David » June 16th, 2010, 8:06 am

It makes 2 eaters! :D

Code: Select all

x = 12, y = 12, rule = B3/S23
11bo$9b2o$10b2o2$5bobo$6b2o$6bo2$2b2ob2o$bob2obo$bo$2o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

Seaofblack
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Joined: June 18th, 2010, 10:29 pm

Re: Thread For Your Accidental Discoveries

Post by Seaofblack » June 18th, 2010, 10:34 pm

I don't know if this pattern has been discovered. Found while running a line puffer.

Code: Select all

x = 182, y = 150, rule = B3/S23
139bo$126bo11bobo38b2o$100bo24bobo10bobo3b3o32bobo$99bobo24b2o11bo40b
2o$98bo2bo40bo$99b2o41bo$142bo$161b2o$161b2o3$169b2o$169b2o$122b3o7$
118bo$118bo$118bo6$56bo$55bobo$55bobo$56bo59b2o$107bo8b2o$94bo11bobo
38b2o$68bo24bobo10bobo3b3o32bobo$67bobo24b2o11bo40b2o$66bo2bo40bo$67b
2o41bo$110bo$129b2o$129b2o$86b2o$86b2o$137b2o$137b2o$86bobo$88bo$84b2o
3bo$83b2ob3o$49b2o33bo$49b2o34b3o$86bo9$54bo$53bobo$54b2o$84b2o$75bo8b
2o$37bo24bo11bobo38b2o$36bobo22bobo10bobo3b3o32bobo$36b2o24b2o11bo40b
2o$78bo$78bo$78bo$97b2o$97b2o$25b2o$25b2o12b2o15bo$39b2o14bobo47b2o$
56b2o47b2o$39bo$38b3o$37bo3bo$37b2ob2o$17b2o$17b2o4$42bo$41bobo$14b3o
23bo2bo$41b2o$12bo5bo$12bo5bo$12bo5bo2$14b3o$38bo2bobo$10b2o24bobob2ob
o$4bo4b2ob2o20bo3bo2bobo$4bo5bo2bo21bo2bo3bo$4bo5bo2bo21bobo$11b2o$19b
o9b2o$18b4o7b2o$17bob3o$6bo9b3o2bo$7bo8b3o$6bo9b2ob2o$16b2o$17bo2$6b2o
$5b4o$6b2ob2o$3bo4bo$2b2ob2o2bo$o2bobo2b2o$o2bobo2bo$b2o3b2o$3bo3bo$3b
o$4b3o27$43bobo$43b2o$44bo!

David
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Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: Thread For Your Accidental Discoveries

Post by David » June 19th, 2010, 1:23 am

Seaofblack wrote:I don't know if this pattern has been discovered. Found while running a line puffer.

Code: Select all

x = 182, y = 150, rule = B3/S23
139bo$126bo11bobo38b2o$100bo24bobo10bobo3b3o32bobo$99bobo24b2o11bo40b
2o$98bo2bo40bo$99b2o41bo$142bo$161b2o$161b2o3$169b2o$169b2o$122b3o7$
118bo$118bo$118bo6$56bo$55bobo$55bobo$56bo59b2o$107bo8b2o$94bo11bobo
38b2o$68bo24bobo10bobo3b3o32bobo$67bobo24b2o11bo40b2o$66bo2bo40bo$67b
2o41bo$110bo$129b2o$129b2o$86b2o$86b2o$137b2o$137b2o$86bobo$88bo$84b2o
3bo$83b2ob3o$49b2o33bo$49b2o34b3o$86bo9$54bo$53bobo$54b2o$84b2o$75bo8b
2o$37bo24bo11bobo38b2o$36bobo22bobo10bobo3b3o32bobo$36b2o24b2o11bo40b
2o$78bo$78bo$78bo$97b2o$97b2o$25b2o$25b2o12b2o15bo$39b2o14bobo47b2o$
56b2o47b2o$39bo$38b3o$37bo3bo$37b2ob2o$17b2o$17b2o4$42bo$41bobo$14b3o
23bo2bo$41b2o$12bo5bo$12bo5bo$12bo5bo2$14b3o$38bo2bobo$10b2o24bobob2ob
o$4bo4b2ob2o20bo3bo2bobo$4bo5bo2bo21bo2bo3bo$4bo5bo2bo21bobo$11b2o$19b
o9b2o$18b4o7b2o$17bob3o$6bo9b3o2bo$7bo8b3o$6bo9b2ob2o$16b2o$17bo2$6b2o
$5b4o$6b2ob2o$3bo4bo$2b2ob2o2bo$o2bobo2b2o$o2bobo2bo$b2o3b2o$3bo3bo$3b
o$4b3o27$43bobo$43b2o$44bo!
That is Corderman's old puffer, that named 'glider-producing switch engine'.
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

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ssaamm
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Re: Thread For Your Accidental Discoveries

Post by ssaamm » June 27th, 2010, 5:34 pm

Here's a 7x7 methuselah that lasts for 3365 (maybe 3366) generations:

Code: Select all

x = 7, y = 7, rule = B3/S23
2bo$bo2bo$o3bo$o4bo$bo3bo$bo2bo$3bo2bo!
Remove the one pixel over in the lower right (now 6x7), and you'll get a different one that lasts for about 950 (give or take 30) generations:

Code: Select all

x = 7, y = 7, rule = B3/S23
2bo$bo2bo$o3bo$o4bo$bo3bo$bo2bo$3bo2bo!
Here's the precursor to it (several generations back):

Code: Select all

x = 11, y = 5, rule = B3/S23
6b2ob2o$6bo3bo$o$2o6bo$7b2o!
Let me know if this is known or even significant

p46beth
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Joined: June 18th, 2010, 8:18 pm

Re: Thread For Your Accidental Discoveries

Post by p46beth » June 28th, 2010, 6:12 pm

Code: Select all

x = 3, y = 4, rule = B3/S23
b2o$obo$2bo$bo!
A methuselah, lasts 1 generation longer than the R-pentomino, but has one more cell.

Code: Select all

x = 11, y = 4, rule = B3/S23
b10o$o9bo$10bo$9bo!
Overweight spaceship, it is a methuselah that lasts exactly 4000 generations (originally I found this in the form it reaches after 1 tick.)

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ssaamm
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Re: Thread For Your Accidental Discoveries

Post by ssaamm » June 28th, 2010, 6:44 pm

A 2565 generation, 4x5 methuselah:

Code: Select all

x = 4, y = 4, rule = B3/S23
2bo$bobo$2obo$2bo!
A 1115 generation, 4x4 methuselah:

Code: Select all

x = 4, y = 4, rule = B3/S23
b2o$o2bo$b2o$bo!

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Lewis
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Re: Thread For Your Accidental Discoveries

Post by Lewis » June 29th, 2010, 3:56 am

ssaamm wrote: A 1115 generation, 4x4 methuselah:

Code: Select all

x = 4, y = 4, rule = B3/S23
b2o$o2bo$b2o$bo!
I think this is just the R-pentomino after 2 generations.

And the other pattern in your post is the same file. I think you put the wrong pattern by mistake (for the 4x5 methuselah).

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ssaamm
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Re: Thread For Your Accidental Discoveries

Post by ssaamm » June 29th, 2010, 11:59 am

Double whoops!
The second one is an error on my part, and the first was supposed to be this one:

Code: Select all

x = 4, y = 5, rule = B3/S23
b2o$o2bo$o$b3o$3bo!

JYPark1101
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Joined: June 17th, 2010, 6:38 am

Re: Thread For Your Accidental Discoveries

Post by JYPark1101 » July 4th, 2010, 5:19 am

Newbie here...
I found this-maybe useless wick burner
Is this pattern known?

Code: Select all

x = 30, y = 31, rule = B3/S23
28b2o$29bo$28bo$27bo$26bo$25bo$24bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo
$16bo$15bo$14bo$13bo$12bo$11bo$10bo$9bo$6b3o$5b3o$4bo$2b5o$2b4o$b2o$2o
$bo$2bo!

JYPark1101
Posts: 2
Joined: June 17th, 2010, 6:38 am

Re: Thread For Your Accidental Discoveries

Post by JYPark1101 » July 7th, 2010, 4:52 am

r+honey farm=pi

Code: Select all

x = 10, y = 4, rule = B3/S23
2bo5b2o$2obo3bobo$2obo3b3o$b2o5bo!

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Thread For Your Accidental Discoveries

Post by Awesomeness » July 8th, 2010, 7:04 am

Single glider converts an HWSS into an MWSS. Very strange. It requires a few neighboring ships for it to not explode.

Code: Select all

x = 48, y = 20, rule = B3/S23
b6o24b2o$o5bo22bo4bo$6bo28bo$o4bo23bo5bo$2b2o26b6o9$45b2o$18b6o21bobo$
17bo5bo5b6o10bo$23bo4bo5bo$17bo4bo11bo$19b2o7bo4bo$30b2o!

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: Thread For Your Accidental Discoveries

Post by David » July 25th, 2010, 7:48 pm

some fuses.

Code: Select all

x = 41, y = 22, rule = B3/S23
b3o17b3o$o3bo15bo3bo$o3bo15bo3bo$o3bo2bo12bo3bo2bo$b3o2bobo12b3o2bobo$
6bobo17bobo$7bo19bo2$bo29bo$obo27bobo$obo27bobo$bo29bo2$7bo27bo$6bobo
25bobo$6bobo25bobo$7bo27bo2$bo37bo$obo35bobo$obo35bobo$bo37bo!
It seems very useful, dosen't it?
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: Thread For Your Accidental Discoveries

Post by David » August 5th, 2010, 7:00 pm

Another fuse:

Code: Select all

x = 28, y = 37, rule = B3/S23
3b2o$2bo2bo$3b2o4$bo$obo$obo5b2o$bo5bo2bo$8b2o4$6bo$5bobo$5bobo5b2o$6b
o5bo2bo$13b2o4$11bo$10bobo$10bobo5b2o$11bo5bo2bo$18b2o2$23bo$22b3o$16b
o4b5o$15bobo2b2o3b2o$15bobob3o3b3o$16bo3b2o3b2o$21b5o$22b3o$23bo!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

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