Some glider syntheses

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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PM 2Ring
Posts: 152
Joined: March 26th, 2009, 11:18 am

Some glider syntheses

Post by PM 2Ring » April 3rd, 2009, 12:36 pm

Here are two glider syntheses I created this week.

A pair of p30 guns & eaters, with a glider shuttling between the streams, using the kickback reaction.

Code: Select all

x = 103, y = 47, rule = s23/b3
74bobo$74b2o$75bo2$54bobo$54b2o$55bo2$16bo$16bobo16bo$16b2o17bobo$obo
10bo21b2o$b2o11b2o40b3o$bo11b2o41bo$57bo2$10b2o20b2o$11b2o19bobo9b3o$
10bo21bo11bo$27bo17bo$27b2o$26bobo8$74bobo$74b2o$57bo17bo$58bo11bo21bo
$56b3o9bobo19b2o$69b2o20b2o2$45bo$46bo41b2o11bo$44b3o40b2o11b2o$66b2o
21bo10bobo$65bobo17b2o$67bo16bobo$86bo2$47bo$47b2o$46bobo!
A pair of p30 guns hassling a block.

Code: Select all

x = 67, y = 44, rule = B3/S23
16bo$16bobo16bo$16b2o17bobo$obo10bo21b2o$b2o11b2o$bo11b2o3$10b2o20b2o$
11b2o19bobo9b3o$10bo21bo11bo$27bo17bo$27b2o$26bobo6$36bo$36bobo$36b2o
3$32b2o$31bobo$33bo4$38bobo$38b2o$21bo17bo$22bo11bo21bo$20b3o9bobo19b
2o$33b2o20b2o3$52b2o11bo$51b2o11b2o$30b2o21bo10bobo$29bobo17b2o$31bo
16bobo$50bo!

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Some glider syntheses

Post by Awesomeness » June 12th, 2009, 7:45 pm

That's cool!

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PM 2Ring
Posts: 152
Joined: March 26th, 2009, 11:18 am

Re: Some glider syntheses

Post by PM 2Ring » June 15th, 2009, 12:11 pm

Thanks, Awesomeness! I've also tried using glider synthesis techniques to make some interesting puffers & rakes, but so far my attempts are not very compact. But some of them are amusing, so I may upload them here.

Earlier this year, while playing with one of my tiling scripts, I found a glider reaction that shifts a block by (14, 1), that is 14 cells across & 1 cell down, sending a glider back in the process. But it requires gliders on tracks that are only separated by two cells, and I don't know how to get gliders from guns to be that close together. :(

Image

Here's a more complex example, showing two different ways of dealing with the produced glider: a vanish reaction & a kickback.

Code: Select all

#C Block shifter by PM 2Ring. March 2009
x = 89, y = 58, rule = s23/b3
6bo4bo34bo4bo$7bo4bo34bo4bo$5b3o2b3o32b3o2b3o3$bo4bo34bo4bo$2bo4bo34bo
4bo$3o2b3o32b3o2b3o5$45bo$11bo34bo$12bo31b3o$10b3o34$42bo4bo34bo4bo$
43bo4bo34bo4bo$41b3o2b3o32b3o2b3o3$37bo4bo34bo4bo$38bo4bo34bo4bo$36b3o
2b3o3b2o27b3o2b3o3b2o$47b2o38b2o!

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Some glider syntheses

Post by Awesomeness » June 15th, 2009, 4:32 pm

PM 2Ring wrote: Earlier this year, while playing with one of my tiling scripts, I found a glider reaction that shifts a block by (14, 1), that is 14 cells across & 1 cell down, sending a glider back in the process. But it requires gliders on tracks that are only separated by two cells, and I don't know how to get gliders from guns to be that close together. :(
That's easy. Look at my Coe Ship gun (viewtopic.php?f=2&t=84) using a two-angled glider synthesis. I use a method of doing this which "bumps" gliders over a pixel or two, usually multiple times. It's pretty easy.

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PM 2Ring
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Re: Some glider syntheses

Post by PM 2Ring » June 18th, 2009, 4:14 am

Thanks, Awesomeness. Last night, I used some components from your Coe ship gun to build some p60 guns that shoot pairs & triplets of gliders separated by two cells, aligned horizontally. But I'm not having much luck so far stacking gliders vertically as well. But I shall persist; maybe I'll have more success when my brain isn't clouded by the flu. :)

Edit.

Success! Thanks again, Awesomeness. I'll post the results in the Glider Circuits thread.

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