Help with sliding blocks.....

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Irakli111
Posts: 8
Joined: November 5th, 2010, 10:15 pm

Help with sliding blocks.....

Post by Irakli111 » November 15th, 2010, 12:21 pm

Can anyone give an example of sliding blocks memory (simplest and smallest one)?

and how it can be used to make a counter?

Thanks again )

Irakli111
Posts: 8
Joined: November 5th, 2010, 10:15 pm

Re: Help with sliding blocks.....

Post by Irakli111 » November 17th, 2010, 3:55 pm

nobody can help? ((((

p46beth
Posts: 345
Joined: June 18th, 2010, 8:18 pm

Re: Help with sliding blocks.....

Post by p46beth » November 17th, 2010, 5:17 pm

You can pull a block in with two gliders like this:

Code: Select all

x = 29, y = 24, rule = B3/S23
18b2o$18b2o4$8bo$8b2o$7bobo6$6b3o$8bo$7bo!
You can push a block out with three gliders like this:

Code: Select all

x = 29, y = 24, rule = B3/S23
$17b2o$17b2o3$8bo$8b2o$7bobo5$b3o$3bo2b3o$2bo5bo$7bo!

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dvgrn
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Re: Help with sliding blocks.....

Post by dvgrn » November 18th, 2010, 10:52 am

137ben wrote:You can pull a block in with two gliders like this: ...
You can push a block out with three gliders like this: ...
Early this year Calcyman put together a binary-counter pattern using these reactions attached to an implementation of a finite-state machine:

http://calcyman.awardspace.co.uk/life-m ... counter.mc

You can copy and paste the counter.mc text directly into Golly, but you may have to set the rule to B3/S23 since the file doesn't specify it.

The minimal circuitry to run a binary counter would be much smaller than this, of course -- depends on whether you want the counter to be triggerable from an external signal, or if it can just increment itself continuously.

Irakli111
Posts: 8
Joined: November 5th, 2010, 10:15 pm

Re: Help with sliding blocks.....

Post by Irakli111 » November 19th, 2010, 10:09 am

thanks everyone )

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